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January 18th, 2008, 23:14 Posted By: wraggster
Before winning the majority of Hollywood studio support, those partial to the Blu-ray format have primarily relied on a few points to make their case: more storage and rocketing sales at the ratio of 2:1 to HD DVD. Those are bullshit arguments. As consumers, we should have only been looking at what each format delivered and in that case, HD DVD was a more stable platform with more features on almost every disc that was offered in both. It's a moot point now, because the platform with more content deserves to win, but here's why I wish HD DVD wasn't on its knees:
When Wilson compared the same discs in each format, Harry Potter 300, HD DVD had many, many more features. Proof is in the pudding:
The difference is still less subtle when comparing the two editions of 300:
Blu ray could technically support a lot of that functionality, according to the spec, but the trick here is that most of the spec is not and still isn't mandatory. And even when all the Blu ray players on the market are up to the final spec, whenever that may be, the majority of the original players will still not support extras, so why would anyone develop those extras? They won't. A stair-stepped roll out of what each player must have to be spec compliant has severely limited the Blu format, despite all that great storage capacity. And this might take a very long time to fix, if it ever does.
HD DVD, you were the people's format: R.I.P.
http://gizmodo.com/346689/why-i-wish...-that-loved-me
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January 18th, 2008, 23:01 Posted By: wraggster
Nothing says "sorry" like a free game, and so, due to previous – and reportedly ongoing – Xbox Live service issues, Microsoft is going to offer Undertow free for download beginning next Wednesday, at 2 am PST, through Sunday. Two weeks ago, Xbox Live GM Marc Whitten posted a letter to Live subscribers apologizing for poor performance during the holidays and promising a freebie was on the way. There are currently no plans to offer a substitute game for those who already own Undertow.
http://www.joystiq.com/2008/01/18/mi...-undertow-dow/
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January 18th, 2008, 18:53 Posted By: Shrygue
via Computer and Video Games
On Wednesday this week news broke that Capcom is set to resurrect the original NES Bionic Commando for the 21st century, and here are first screens and movie to prove it.
Bionic Commando Rearmed is set to release via digital download this spring on Live Arcade, PSN and PC and features the same 2D side-scrolling, shooting and grappling action as the 1988 original, but it's all been nicely revamped.
Not only are we getting an expected visual overhaul but Capcom's not left the gameplay stone unturned either. It's introducing new weapons, online rankings, a reworked musical score and a two-player co-op mode.
Apparently Rearmed even unlocks new content for the 'next generation' Bionic Commando currently in development, and spills secrets on that game's plot.
For anyone unfamiliar with the original Bionic Commando game, the side-scrolling action-platformer starred a weapon-toting lead character that also happened to sport a bionic arm that acted like a grappling hook which allowed him to navigate around levels.
Screenshots
Trailer
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January 18th, 2008, 18:21 Posted By: Shrygue
via Computer and Video Games
To date Eidos has only seen fit to grace us with environment screenshots from its Highlander game, but today finally, finally, we're getting in-game action.
And, oh yes, there's blood, but we're still being denied decapitation, probably in order to avoid the righteous ire of the Daily Mail.
In addition to the action screens there's a couple of new environmental shots - which we have to say are none too shabby - and the direct-feed version of the Highlander teaser trailer that appeared on the 'net earlier in the week.
Highlander's a third-person action adventure in development for PS3, Xbox 360 and PC and out this year. Let's just hope Eidos nails the sword combat.
Screenshots
Trailer
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January 18th, 2008, 07:39 Posted By: wraggster
Heres the list
Born On The Fourth of July HK US$ 27.90
Evan Almighty (~Steve Carell, Morgan Freeman, ...) HK US$ 31.90
Farewell I Tour: Live From Melbourne (~Eagles) HK US$ 24.90
King Kong (~Naomi Watts, Adrien Brody, ...) HK US$ 31.90
The Good Shepherd (~Alec Baldwin, Matt Damon, ...) HK US$ 31.90
The Lawless US US$ 13.98
The Scorpion King (~The Rock, Michael Clarke Duncan, ...) HK US$ 27.90
The Thing (~Kurt Russell, Wilford Brimley, ...) HK US$ 27.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 17th, 2008, 20:20 Posted By: wraggster
Up until yesterday, the living room set-top box was simply a "hobby" for Apple; its fumbled Apple TV product did little to unseat the HD video rental download champ, the largely uncontested Xbox Live Video Marketplace. With a fresh splash of software for new boxes and a free upgrade for current users, Apple TV Take 2 is giving it another shot.
Of course, for an audience of gamers (that's us!), Apple's product has a particularly severe handicap but, on a strictly video entertainment scale, it manages to best the Xbox Live Video Marketplace in just about every category. Now we realize this is, in many ways, an apples to oranges comparison (sorry), but Microsoft isn't just competing for gamer dollars anymore and competition is growing (in fact, the at-home-rental set-top box industry will see another entrant later this year with Netflix).
http://www.joystiq.com/2008/01/16/ch...e-vs-apple-tv/
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January 17th, 2008, 20:19 Posted By: wraggster
Introducing the new Highspeed air cooler v2, for Xbox 360, and compatible with the HDMI version console.
External Xbox 360 air coolers can only cool the temperature of the Xbox 360's outer Surface but do not cool the temperature of the CPU/GPU; therefore, making them useless to combat CPU/GPU overheating. The XCM high speed air cooler directly cools the 360 CPU and GPU. Using internal temperature measuring devices, this product monitors the temperature of the 360 CPU and GPU. XCM high speed air cooler's external controller will allow you to control the speed of the fan while it monitors the temperature of the 360 CPU and GPU. AUTO mode will automatically adjust the fan speed depending on the temperature of the CPU and GPU.
http://teamxtender.com/
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January 17th, 2008, 20:18 Posted By: wraggster
It all started in the second week of January with Microsoft confirming the departure of Bruce Jaffe, Corporate Vice President, Corporate Development. But Jaffe signaled only the beginning of what was to come. It is hard not to look at Jaffe as a trend setter, but the fact of the matter is that lately Microsoft top executives have illustrated an increased tendency to leave the Redmond company.
With Jaffe out to put his own start-up on its feet, the next on the list was Jeff Raikes, President of the Microsoft Business Division.
After Raikes, it was the turn of Charles Fitzgerald, Microsoft's General Manager of Platform Strategy, to leave the company in favor of a start-up.
And then there were four. Microsoft top executives continued to drop like flies with Short, Corporate Vice President for Windows Core.
And of course that in the background, there is the shadow cast by Bill Gates' own imminent departure as of mid 2008. Although with Gates it's a whole deal entirely as his transition plans out of Microsoft were announced as early as 2006.
http://news.softpedia.com/news/Top-M...ip-76553.shtml
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January 17th, 2008, 18:41 Posted By: Shrygue
via Computer and Video Games
The lawyer representing the three Texas-based gamers who are suing Microsoft for damages in excess of $5 million over Xbox Live outages has spoken out for the first time about the case.
"These are not guys looking to get rich," said Jason Gibson, the plaintiffs' lawyer, in an interview with MTV News. "They are in their late 20s and 30s. They are college-educated. These are not young kids who just turned 18 and [want] to sue for the fun of it. This is, to them, a real issue."
Gibson's clients are gamers Keith Kay, Orlando Perez and Shannon Smith, who filed a class-action lawsuit against Microsoft on January 4 following troubles accessing the platform holder's Xbox Live online gaming service over the Christmas period. Gibson also said that more than 50 other plaintiffs have joined Kay, Smith and Perez in the suit.
As previously reported, Microsoft claimed that the Xbox Live problems, which it put down to unprecedented service activity over the holiday period, had been fixed. A minority of reports claim this to be untrue, stating that problems signing in to Xbox Live, matchmaking and account recovery issues persist.
Unfortunately for those users, the lawsuit, which claims that "Microsoft knew the increase in subscriptions would increase game-play on its servers, yet failed to provide adequate access and service to Xbox Live and its subscribers," is now prohibiting Microsoft from providing status updates regarding the functionality of Xbox Live.
"When you have one person who is mad and they can't get a response, and they can't get their complaints addressed by a company like Microsoft, the only way to get their attention is in numbers," said Gibson, who claims he's never lost a trial.
"They take the money for the subscriptions, but they don't make sure that the service is going to be there. They kind of put the cart before the horse. To me, you make sure the service is going to be there. Make sure the product is going to be there. And then feel good about taking money for the service and the product."
Microsoft recently announced that more than ten million people have subscribed to its Xbox Live service. It says it will continue to communicate with its customers through "our normal channels, such as Xbox.com and other means".
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January 17th, 2008, 18:25 Posted By: Shrygue
via Eurogamer
Microsoft has accidentally leaked the January downloadable content schedule for Rock Band.
Most of it has now been removed, but 1UP claims the original Xbox.com list featured none other than pretentious rock siblings Oasis.
Supposedly the band will offer up Don't Look Back in Anger, Live Forever and Wonderwall on the week beginning 22nd January.
Not our first choices. Surely Cigarettes & Alcohol or I Am the Walrus or The Importance of Being Idle would have been a little more, er, rock. That's what our two minutes of trying to remember Oasis songs so we'd sound clever threw up, anyway.
They will be followed a week later by a Progressive Pack featuring Siva by Smashing Pumpkins, Working Man as made famous by Rush, and Ten Speed as made famous by Coheed and Cambria.
Alas, Rock Band will not be out in Europe until sometime this first quarter.
Those who have it can look forward to Last Train to Clarksville as made famous by The Monkees, All the Small Things by Blink-182, and Action as made famous by Sweet.
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January 17th, 2008, 18:20 Posted By: Shrygue
via Computer and Video Games
A playable demo of FIFA Street 3 is now available for download via Xbox Live Marketplace - more than a month before the game's planned February 22 release.
The latest edition of the arcade footy series is a complete overhaul of past games, with a brand new art style (that strangely resembles Team Fortress), and faster, more accessible gameplay.
There's currently no date set for a PSN demo, but hopefully it'll be out within a week or so.
Read all about the new tricks in store in this preview.
Hit the movie player for a two-minute clip of us playing the game really badly. It actually reminded us a little of playing in the school yard. With the posh kids that had all the fancy tricks and us that used to boot it as hard as we could. "Ave it" as Kay says in that classic John Smith ad.
Trailer here
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January 17th, 2008, 18:06 Posted By: Shrygue
via Computer and Video Games
A surprising amount of game developers are providing downloadable game demos as an after thought, says Xbox Live games portfolio manager David Edery, who has provided a list of suggestions for creating a decent trial.
"A downloadable game's trial is everything! If someone doesn't enjoy your trial, then they probably won't buy your game," Edery says on his blog.
"It doesn't matter if you licensed the three greatest IP of all time and fused them into the holy trinity of game design itself. If the trial stinks, most people won't bother to lift the curtain on the full experience."
Edery's seven commandments for creating a decent game demo include: Don't confuse or frustrate the player, Don't make the player wait for the fun, Don't make the trial too short, Don't make the trial too long, Intensify the player's curiosity, Work that upsell message and Show off your best features.
"When ending the trial, that upsell screen is (potentially) the last thing your customer will see. Every other trial is promising 'more levels,' 'more characters,' blah blah etc," the XBL man notes.
"Why is your game different? If you don't have an answer to that question, this tip may not be so useful.. but then again, maybe trying a little wit (or something else that's memorable and positive) will help?"
Then again, it's easy for Microsoft to tell developers how do make decent demos; we're still waiting for our Mass Effect, Gears of War and Halo 3 trials, lads...
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January 17th, 2008, 18:01 Posted By: Shrygue
via IGN
Gamers love cult movies. It was only a matter of time before the '80s classic The Highlander made its way to the videogame realm. The tale of immortals who lop one another's heads off is coming to PC, PS3 and Xbox 360 this year courtesy of Eidos.
In Highlander: The Game, you play as Owen MacLeod, ancestor of the feature film's Connor MacLeod. Born in Gaul more than two millennia ago, Owen is the son of a tribal chieftain. As is the popular trend of the times, Owen's village is invaded and he becomes prisoner of the mighty Roman Empire. Forced into gladiatorial combat in Pompeii, Owen gets himself killed. Good news for Owen: he's immortal. Rising from the dead, Owen begins a journey through the centuries, learning to become an incredible fighter (and lopper of immortal heads).
The story eventually lands us in a futuristic New York City, where Owen is being hunted by a mysterious all-powerful immortal. The only way Owen can defeat this nemesis is to find three missing stone fragments that, when placed together, grant the wielder immense power.
Not that Owen doesn't have some serious power sans mystical stone. He is, after all, immortal and can only die if he loses his head. This allows for some interesting combat techniques. Owen can use his body as a conduit for electricity or fire, disarm enemies by purposefully impaling himself on their weapons, and survive great falls. Each time Owen chops the head off an immortal, he experiences The Quickening. Think of it as an mystical orgasm, where the knowledge and power of the victim is consumed by the slayer. Over the length of his journey, Owen learns new combat skills and uses a variety of swords. Expect to heft a claymore, katana and twin gladius as you cut your way from the heart of the Roman Empire to Times Square.
"Eidos is excited to present the classic Highlander franchise for the next generation of video gamers," said Robert A. Lindsey, Executive Vice President of Sales and Marketing for Eidos Inc. "Gamers will get the chance to explore the powers and abilities that only being an Immortal has to offer. Highlander boasts an incredible level of graphical quality and gameplay capabilities such as an advanced sword fighting combat system and destructible environments."
"For the first time, Highlander comes to fans in a new medium that allows players to dive into the Immortal universe," said Peter Davis of Davis-Panzer Productions. "The interactive experience permits players to gain a completely different perspective of the mythos, and experience the powers and advantages of immortality through the eyes of a MacLeod."
The Highlander is written by David Abramowitz, who also wrote for the TV show. It uses the Unreal Engine, which means it will likely be quite pretty. Look for it later this year.
Screenshots here
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January 17th, 2008, 01:49 Posted By: wraggster
What a week for acquisition rumors as Microsoft is rumored to be after peripheral pimp - Logitech and internet king - Yahoo.
Logitech has long been known as a computer peripheral maker that likes to dabble in console controllers and add-ons. Microsoft has scaled back it's own peripheral manufacturing over the last couple years. If Logitech were to be purchased by MS, it could mean we would see a host of new and quality gaming gizmos for the Xbox 360 and next generation of Xbox hardware. With a quality track record for racing wheels and controllers, there's no doubt MS could benefit from dipping into the R&D department of Logitech for gaming related peripherals.
Next up is the Yahoo acquisition rumor. This rumor has spread like wild fire since word broke from the New York Post. The reason gamers should be interested in an MS purchase of Yahoo is simple. Yahoo is the number one internet site in the world and the biggest competitor to Google on just about every front. Yahoo has R&D going on for just about everything imaginable that has to do with internet technologies. This includes digital delivery services of video and gaming content. And due to recent issues with XBL, we all know MS could use any new help they can get in bettering their online services.
Something to think about: MSN combined with Yahoo. MSN Zone (online gaming) combined with Yahoo games. The list goes on and thanks to the trickle down effect; it could only make Xbox gaming better.
http://xboxfamily.com/xf/index.php?o...=1195&Itemid=2
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January 17th, 2008, 01:49 Posted By: wraggster
According to simExchange's predictions, they believe the Xbox 360 sold 1.45 million consoles in December with the Wii moving 1.73 million and the PS3 selling 854,000 consoles. And if their estimates are correct, then we must give the 360 a pat on the back for keeping its distance from the PS3 and closing the gap on Wii sales, even if there were "shortages".
http://www.xbox360fanboy.com/2008/01...s-sold-in-dec/
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January 17th, 2008, 01:48 Posted By: wraggster
Stevenotes? Meh. The suit-and-tie speech that's getting gamers riled up this morning is Microsoft's GDC keynote, which promises big news about the Xbox 360's upcoming year in software.
Corporate vice president of Live, software and services John Schappert, who joined the company in August coming from Electronic Arts, will deliver an address on Wednesday, February 20 called "A Future Wide Open: Unleashing the Creative Community." In an email announcing the keynote, the GDC described it thusly:
"Schappert's keynote explores the Xbox 360 platform's next step in democratizing game development, vastly opening up the industry for developers of all sizes. The session will set the strategy for Xbox 360 this upcoming year, revealing top developers' plans for the platform in 2008. Schappert will discuss how the increasing role of online gaming will continue to shape gameplay and game distribution this year. (emphasis ours)"
http://blog.wired.com/games/2008/01/...oft-plans.html
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January 17th, 2008, 01:47 Posted By: wraggster
Microsoft's continued expansion of the Xbox Live Video Marketplace is a calculated move hailing the delivery of content exclusively via digital downloads. HD movie downloads aren't widely available on the Internet yet, making XBL Video Marketplace's direct download options an alluring attraction, even if they do cost $6 a piece. Not limited to the Xbox 360's userbase, however, is Apple, who today announced the introduction of HD movie downloads over iTunes.
The initial library of HD movies on iTunes is relatively small, with only 100 available (and more coming). What's different on iTunes, however, is the price: $5 per HD rental. Sure, a single dollar isn't massive, but worth considering cumulatively. The difference, however, is iTunes' inability to stream an HD rental to your HDTV without the aid of the company's Apple TV box, which now costs $229.
http://www.1up.com/do/newsStory?cId=3165428
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January 17th, 2008, 01:00 Posted By: wraggster
MTV recently spoke with the lawyer behind the Xbox Live outage class-action lawsuit who is seeking $5 million in damages. Attorney Jason Gibson, a consumer-fraud attorney, comes off very well in the piece and diffuses criticisms that his clients are just cashing in by saying, "When you have one person who is mad and they can't get a response, and they can't get their complaints addressed by a company like Microsoft, the only way to get their attention is in numbers." Gibson says his clients (who are college-educated and in their late 20s and 30s) are not expecting a "windfall or anything like that," they just want to be reimbursed for services not delivered.
Gibson says that others are joining in on the suit and that Microsoft put the cart before the horse this holiday with Xbox Live. He claims that the manufacturer took money for Xbox Live subscriptions without being able to provide the service promised, and that the service should have been ready to handle an influx of consumers. As much as we're happy that Microsoft is giving us a free game for all the drama, the infrastructure should certainly have been there to provide service by this point in Xbox Live's life.
http://www.joystiq.com/2008/01/16/xb...lawyer-speaks/
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January 16th, 2008, 18:47 Posted By: Shrygue
via Computer and Video Games
Rockstar has released twelve new screenshots showing off the significant graphical overhaul in the soon-to-be released Bully: Scholarship Edition.
Originally released on the PS2 as Canis Canem Edit (at least for the UK), Bully went on to sell half a million copies on British shores alone and won a Writers Guild Award in November 2007 for best writing in a game.
The game is set to hit Xbox 360 and Wii consoles on March 7, and includes new missions and modes for those already familiar with the game.
For more information on the upcoming Bully: Scholarship edition, take a look at our exclusive new preview for a first-hand report on game.
Screenshots
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