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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 1st, 2008, 23:55 Posted By: wraggster
New from Divineo UK
Another exclusive product from XCM, this cable will let you connect your non HDMI Xbox 360 with an HDMI cable to a HD TV or DVI monitor with a high resolution signal of 1080i.
Connect your regular Xbox 360 (the version without HDMI port) to a HD TV or DVI monitor with a high resolution signal of 1080i thanks to XCM HDMI 1080i Cable for Xbox 360 without HDMI Port.
You can now enjoy the same resolutions than people with Xbox 360 Elite!
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February 1st, 2008, 23:52 Posted By: wraggster
New from Divineo UK
Controller play and charge cable and NiMH Play and recharge the Xbox 360 wireless controller's battery pack simultaneously. The Power Kit includes a high quality NiMH rechargeable and an extra long USB charging cable. The battery provides up to 25 hours of play per charge while the extra long cable allows simultaneous play and charging up to 11 feet from the console. The extended cord makes it easy to kick back at a comfortable distance from the TV without accidentally disconnecting the controller. Never worry about running out of battery power for your controller during play again.
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February 1st, 2008, 23:50 Posted By: wraggster
New from Divineo UK
- High Resolution Digital 9.2 inch LCD colour screen provides ultra pin sharp picture quality and true RGB colour definition. The TFT screen provides a wide 160-degree viewing angle for a clear picture in any seated position.
- SRS 3D Surround Sound dramatically improves audio quality by providing stereo sound with a rich spatial effect.
- Integrated twin modular Stereo Speakers use Dynamic speaker box to deliver full rich sound.
- 2 Stereo Headphone Outputs for private multi player gaming.
- PAL50/60/ NTSC auto switching function
- Multi Digital OSD menu allow you to adjust your Monitor sound and picture settings.
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February 1st, 2008, 23:48 Posted By: wraggster
New from Divineo UK
Bring order to the next generation of entertainment with the JOYTECH Control Center 540C. State-of-the-art technology fuses with organic design and cutting edge aesthetics, allowing you to organize and customize your AV universe like never before. Exclusively designed to compliment your Xbox 360?, the Control Center 540C not only matches the design of the console, but also the flexibility, automatically adjusting the exterior LCD display for horizontal or vertical use. Exhaustive next generation connections and removable faceplates ensure that the Control Center 540C will remain an essential part of your gaming lifestyle.
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February 1st, 2008, 21:38 Posted By: wraggster
Retailer EB Games has hosed down reports suggesting that a spate of hardware defects with Xbox 360 video game consoles were straining its relationship with Microsoft.
A chat transcript published on the popular gaming blog Kotaku purportedly showed a high-ranking EB Games employee saying the retailer had $10 million worth of defective Xbox 360 consoles for which Microsoft refused to reimburse it.
"There have been threats of EB dropping the Xbox range all together," the transcript read.
"It's 99 per cent bullshit really," EB Games chief executive Steve Wilson said in a phone interview.
Wilson said EB Games had to recall and replace its stock of Xbox 360 units in the middle of last year, but that was an isolated "hard drive batch problem" and all defective units had been returned to Microsoft.
Wilson said EB Games had experienced high returns due to the red ring of death issue earlier in the Xbox 360's life, but the number of defective consoles had declined since Microsoft announced the extended warranty.
"Even when we had the batch problem six months ago, we were talking about a couple of thousand units," Wilson said. "$10 million is 25,000 units - that's a ridiculous number."
http://www.theage.com.au/news/biztec...369215112.html
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February 1st, 2008, 21:37 Posted By: wraggster
* Are you any closer to resolving the problem of getting user-gen content into the Xbox 360 version?
* Not yet but we're hopeful. Microsoft hasn't said "no" yet, but then they haven't said "yes" either. We need them to say "yes," and we need them to do it soon.
* So it's technically possible?
* Sure. I mean, you can go onto the console and copy your songs on to it and play movies off a memory card - the machine's capable of allowing you to transfer your content around, and even letting you play your music while playing many games.
* So why wouldn't Microsoft say yes? Is there a fear of losing control of Xbox Live?
* Well, yeah and we don't fault them for that. They've got a closed system where everything's checked, users know the quality of everything they download, and you know it won't crash your machine. User generated content - well, it can be dangerous, you could theoretically download a mod that uses too much memory and crashes your machine.
I think Sony are real pioneers in this - I think they deserve a lot of credit for letting us do this. They're really doing something different, and it hints at what they want to do with the PlayStation Network in the future. They're definitely on the right track!
If it doesn't work out with Xbox 360, depending on sales of the game on that platform, I imagine we'll find a few of the best mods and get them on Xbox Live Marketplace. I don't think 360 users are going to suffer drastically - they're just going to miss out on a lot of crazy, cool fun stuff and the ability to exchange it among themselves. They may also end up paying for content that is free on other systems because Microsoft now has to host it and certify it. But I'm confident Microsoft will look at what's happened with UT3 on the PS3 so far and think, 'Well, we'll take that baby step with you,' because what we've done so far really is just a baby step if you think about it. You've got to go online, you gotta download the mod, and you're responsible for putting it on your machine yourself. There are some exceptions - there are mutators, which modify how gameplay works, that are pretty small - and we let those auto download, but most of the other stuff you've got to go and say 'I'm going to install this on my machine.' We hope to change that in the future.
So it really is the user knowing what he's doing. He's not accidentally going to a server which has this really horrific mod on it... and if you do find a horrific mod we have a way to make sure that people can't serve that mod for other users. I think we're going to do much more with the PS3 version - maybe have an easier way to download mods, a way to auto download some that have been approved, ideas like that. We're looking at ways of taking the mod scene and making it better and broader.
The game is up and running on Xbox 360 - it has been for a long time, and its running wonderfully - it just doesn't have any Xbox Live written into it yet so that's the work that remains.
http://blogs.guardian.co.uk/games/ar...interview.html
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February 1st, 2008, 21:36 Posted By: wraggster
Creating Voice Recognition Controllers. Here is Part 1 of this video tutorial the SR07 board this is the brain of the kit and does require loads of soldering. This kit is super easy to put together. This controller board is what analyzes spoken words and determines matches. I plan on adding this kit to a Xbox 360 controller for things like (Reload, Scope, Plasma...) this kit can be found here
http://www.acidmods.com/forum/index.php?topic=14765.0
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February 1st, 2008, 21:34 Posted By: wraggster
Steve Ballmer may be the worst CEO among large tech companies - now that Kevin Rollins got booted from Dell and Sanjay Kumar of CA is in jail. Put him in a room with Steve Jobs of Apple, John Chambers of Cisco and Mark Hurd of HP and he'd look like the bouncer, not a peer. He just isn't in their league and Microsoft is suffering for it.
What hath Steve wrought?
If he wasn't Bill's freshman roommate at Harvard - and Bill wasn't majority owner of Microsoft - any other board would have booted Ballmer years ago. He's cost Microsoft billions in profits while the stock price stagnated.
Just to pick some of the most obvious fiascos on his watch:
* The Netscape anti-trust fiasco.
* The Google fiasco.
* All the other product and market fiascos. Virtualization: late to the game. The Xbox - losing market share to the Wii - will never pay back its investment despite a recent Halo-fueled lurch into profitability. Vista's 5 year development cycle. The continuing security mess. The smart phone failure - a market they should have owned. Major resellers, like Dell, offering Linux. The steadily shrinking cash horde. Continuing anti-trust troubles. The current OOXML debacle.
http://blogs.zdnet.com/storage/?p=283
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February 1st, 2008, 21:33 Posted By: wraggster
For the last year or so talk of the new, fabled 65nm Xbox 360's have circulated the interwebs. Now - in this brave year 2008 - I have installed one of these newer 360's in a laptop-type environment, to replace a Zephyr Elite I had been using.
The hottest visible spot on these heatsinks is an area I like to call the "crotch" - where the [GPU] heatpipe emerges from the base of the 'sink'. Anyway, word on the street is that the GPU remains 90nm, and this seems to be the case. At peak it was reading about 140 degrees, which is in line with the Elite Zephyr MB. So in this laptop I think I'd like to shore up the cooling for the GPU more than the CPU because ... the CPU runs a lot cooler than it used to. Even after 30 minutes the crotch of my "super copper heatsink" only got to about 110 degrees. This is in contrast to the Zephyr which easily got up to the 150's at this same spot, with the same heatsink.
Here's also hoping I can finish up this laptop and show it on the site. Everything is done but the heat issue, and it's quite the looker.
http://benheck.com/01-30-2008/testin...-configuration
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February 1st, 2008, 21:31 Posted By: wraggster
* Q: After reading the article, my Xbox got the RROD, but that's not what this post is about. Instead of sending off refurbished systems, why not send consumers a brand new xbox when they experience the RROD? Isn't sending them one that got the RROD, just delaying the inevitable?
* A: Sorry to hear about your 360 dying. I hope you get swift satisfaction from MS and get back into the action soon.
The reason MS uses used materials to fulfill repair and refurb needs is purely economic. It is rational for any electronic company to try to do what MS is trying to do. Especially when the failure rate is so high. If MS had to eat the cost for all those failed units, it would put pressure on the biz unit up and down the food chain. Who can write off 4 million units at 400 bucks each? Well MS can. But they won't. Another bad decision.
What's irrational about the way they are doing this is that they don't have a good idea, a high confidence, that the actions they take in repair lead to a unit that is as good as new. Or as good as it needs to be. They don't even clean them off. So you can baby your console, play it 100 hours, have it fail, and get one back that has been abused at a frat house and has a couple of thousand hours of use on it. Not a very fair deal. Regardless of the warranty. I could write for hours about this subject alone. But I hope you get what I'm saying.
Q: You mentioned in the past that the 360 can scratch you discs. How does this happen, and is there a way to fix that problem?
There was only a span of about 4 years between the launch of the XBox and the XBox 360. Should we expect to see the newest XBox within the next 2 years, or is it more likely for Microsoft to perfect (Or get as close to that standard as possible) the 360 before even thinking of launching a new console?
* A: Disc Scratches?
The 360 scratches discs when gamers jump around. The shock gets coupled into the console through the floor. The disc wobbles and hits the laser assembly. The part of the laser assembly that causes the scratch is about 1/2 inch to the outside of the laser, so the console doesn't show a problem at the time the disc is scratched because it isn't reading where the disc is scratched. It's only later when the laser hits the scratch that read errors occur. Then the user doesn't associate their activity with the damage because they didn't happen at the same time as far as they can see. An ODD has to be susceptible to this. It must be missing the pads on the inside of the top cover that are put there to stop the disc from traveling into the laser. A lot of this info is on the web, but I figured out how it happens and why it's controversial when it happened to my son on a new game. I sent this info to a friend at MS. Let's see if they do anything about it.
3rd gen when?
The reasons the span between XB1 and 360 was so short were that XB1 was losing so much money, and MS wanted to get a head start on Sony in this gen. But the plan for 360 was for a 7 year life cycle before the next console. I don't know if that has changed since I left, but I don't see anything to cause it to. Just because they are already working on it doesn't mean it's anywhere near shipping. It's normal product development practice to always be working on new technology. And what should they be doing, given the problems on 360? I'm sure they don't want to repeat that.
http://www.8bitjoystick.com/archives..._questions.php
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February 1st, 2008, 21:22 Posted By: Shrygue
via Kotaku
Eidos has released the first batch of screenshots for Tomb Raider: Underworld for the Xbox 360, and look how Lara has changed! This is definitely the latest in a long line of more realistic Lara models, standing there on that tree limb, teasing those panthers with her delicious human flesh. Yum! I'd daresay that within a few more games, Lara Croft will actually be more realistic than you and I, causing us all to look like our hips and breasts are ridiculously disproportionate. Looking good, Lady Croft.
Screenshots here
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February 1st, 2008, 20:50 Posted By: Shrygue
via Computer and Video Games
The Soul Calibur games have always been among the best looking titles on their respective platforms, and SCIV is no different.
Here are 19 super-shiny shots of Namco's latest fighter, featuring Yunsung, Raphael, Cassandra, and a very vainy Maxi swinging their lethal blades around in sparkling new current-gen worlds.
Soul Calibur IV is expected to arrive with it's weapons-based combat on Xbox 360 and PS3 in summer. We'll have our arcade sticks ready.
In case you missed it, you've got to take a look at this movie of the game, revealing Darth Vader and Yoda in the game. We don't care what you say, it's going to rock.
Screenshots
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February 1st, 2008, 20:08 Posted By: Shrygue
via Computer and Video Games
As if you weren't excited enough about next week's Poker Smash, unknown and rubbish-named developer Merscom has revealed that Buku Sudoku is coming to Xbox Live Arcade this spring.
Featuring "high resolution graphics" (!), Buku Sudoku takes the game on the back of the ratty tube newspaper and makes it even more confusing, by replacing the numbers with fish, Japanese characters and probably different shades of brick for all we know.
There's even the promise of Xbox Live Sudoku deathmatch. Oo-eer...
But we digress; it'll probably appeal to a certain kind of Xbox audience who've gone ignored up until now, and we might even but it if it's going cheap... and has Sonic 3 as an unlockable side-game.
Have a look at the (tiny) screenshot on the right.
A couple of screenshots
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February 1st, 2008, 20:06 Posted By: Shrygue
via Computer and Video Games
Developer Void Star Creations has revealed that its erm, smashing Poker game Poker Smash will be released on Xbox Live Arcade next Wednesday.
It'll be out on Wednesday, February 6 (thank Christ January's out the way) and it's set to cost 800 Microsoft Points (about £6.50) - exactly what we don't fancy shelling out for a hi-def card game.
Thankfully thought it isn't just your straight-forward hearts and clubs affair; Poker Smash is spruced up with a fancy puzzle twist which has you picking out sets of Poker hands from a conveyor belt of scrolling cards. Interesting, but it still doesn't sound worth seven quid.
Look for it on Xbox Live next week, along with a short news story where we tell you it still doesn't sound like it's worth the money.
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January 31st, 2008, 23:20 Posted By: wraggster
How did Microsoft pull it off? They were a boring, monolithic software company helmed by Bill Gates, the world's biggest geek. They made Windows. They made spreadsheet software and word processing programs.
They were a boring part of our lives we were forced to accept as a boring part of our technological infrastructure, only a few pixels away from concrete or plumbing. Then, of all things, Microsoft turned its hat backwards and tried to sit at the cool table. They released the Xbox.
And they lost $4 billion.
But all was not a wash. While some would say Xbox (original) lost money, others realized that Microsoft really just invested the funds. And from this investment, they'd gained a non-Winblows identity in the marketplace, along with a powerful icon that was nearly as synonymous to the Xbox console as Mario was to Nintendo or Sonic to Sega: Master Chief.
Fast forward to 2007. The Xbox 360 is beating the golden boy PlayStation 3. And Halo 3 is the top selling game—on any platform—all year in the US.
So how did Microsoft, after failure on original Xbox, take Halo 3 and their Xbox 360 to levels beyond any game launch before it? We talked to Microsoft's hired hands, the Xbox marketing gurus at global marketing firm Wunderman to explain how it happened. Chris Loll with the firm's UK branch did his best to politely answer our questions without upsetting Microsoft or getting fired. We hope.
• • • • • • • • • • • • • • • • •
So let's backtrack to somewhere around November 2006. Wunderman is deep in the throws of planning, preparing to start a nine month increasingly muscled onslaught on the gaming populace before Halo 3's September 25th, 2007 release date.
Do you remember the ads? They included Halo 3 wallpapers, mobile websites, sweepstakes, scavenger hunts, countdown clocks, and specialized RSS feeds. And this stuff occurred before Game Fuel was a twinkle in fanboy eyes.
This first phase of Halo 3 marketing was for the hardcore fans, the people who had been "anticipating Halo 3 since they finished Halo 2," Loll explains. What Wunderman attempted was to bridge this playtime gap between sequels, feeding fans as much content as they could through a smaller scale viral approach. And during this phase, Wunderman worked closely with Bungie to make sure that they had the right media assets to offer fans.
"All of these things were part of a plan to make sure that we were giving the customer what they were looking for without actually giving them the game experience," explains Loll.
Then came the second (and final) stage of advertising. For this, we jump ahead to early September 2007, just a few weeks before launch.
"Halo 3 was about finish the fight. So for a lot of people, if they hadn't started the fight, that might not have resonated as much."
And it was this group—one that didn't necessarily know the fight even existed—that Wunderman needed to excite if Halo 3 were to become "an entertainment phenomenon," as it was so often described to me. So Wunderman leveraged strategic partners, companies that could team with Microsoft and share the Halo branding for mutual benefit.
"I think that it is subtle, we're not trying to tell the history of the conversation on the back of a Burger King cup, but we are trying to generate that level of awareness and build a curiosity of this phenomenon that is happening around them..."
This was the mass-market strategy that we've all seen and often joked about, formerly reserved for the likes of the film industry. It included television ads, Burger King containers, NASCAR sponsorship and even a custom line of Mt. Dew.
So I had to ask, how did Mt. Dew Game Fuel come about? It was pretty simple, really. Wunderman and Microsoft pitched Pepsi (the soft drink company is already friends with Wunderman). Pepsi pitched them Game Fuel. And the rest was history. But didn't anyone else want in on the Halo fun?
"There were some [products] that will obviously go unmentioned but were not the right fit and wouldn't have been right for our target."
We can only imagine Master Chief on a carton of Tampax. And then we wonder what the hardcore fans would think of such a thing.
"With the core audience, a lot of the marketing blitz...wasn't targeted at those guys. It makes them feel more part of the broader community, but it was really focused on a much larger audience that hasn't been engaged to the level that they have since the original."
Because these two audiences have different understandings of Halo 3 and the Xbox 360 brands, Wunderman must also present that Halo/Xbox relationship differently.
"We're looking to align the appropriate balance of Xbox and Halo based upon who we're actually talking to...It was definitely a strategic consideration as we were developing all of the marketing materials for the Halo 3 campaign - as sort of the balance and the weighting of the brand's imagery and the connection between the Halo 3 identity, Master Chief and the Xbox brand," Loll explains.
"For people who are less familiar with the Halo brand, the Xbox brand may in turn be a more important part of that communication...for someone who has been immersed...making the association between the two is less relevant because they've grown up with it or sort of evolved with it."
• • • • • • • • • • • • • • • • •
So where does Microsoft and its marketing team go from here? We ask Loll, sure there's Halo Wars coming out, but with no Halo 4 on the horizon, what's the next strategy?
And there's silence. "Hmmm," Loll eventually responds.
"When a franchise like Halo 3 doesn't have a clear visual for the next 'Halo 4 edition'...we're looking to see how we can make sure they're getting the most out of Halo 3...there's a lot of facets to the game that makes almost never ending for the different customers."
Or so they hope.
"So obviously Halo Wars is an important part of the broader franchise and we'll start spending more time to thinking about the right connection and the way that they do work together, but at this point I don't think I've got that silver bullet answer for you."
http://kotaku.com/350921/how-microso...ch-of-all-time
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January 31st, 2008, 20:49 Posted By: Shrygue
via Kotaku
GamePro tested all the latest wireless controllers to discover which had the best battery life, the Xbox 360 pad, the Wiimote or the SIXAXIS. After playing a variety of titles, they found that the Xbox 360 controller's battery life of 56 hours and 56 minutes bested the 36 hours and 43 minutes of the Wiimote and the 18 hours and 41 minutes of the SIXAXIS.
If the numbers appear tough to swallow, that's only because they are. Not to insult GamePro's testing methods, but our readers should know that one attempt at a control skewed these results in a major way.
In order to offer each console a fighting chance, testers installed nickel cadmium Duracell batteries...minus the SIXAXIS, which has Lithium Ion built right in.
The problem here is that NiCd batteries will get far superior runtime over their Li-on counterparts because NiCd has a higher energy to weight ratio. From Wikipedia:
Where energy density is important, Ni-Cds [sic] batteries are at a distinct disadvantage over Ni-MH and Li-ion batteries.
So Sony's controller never had a chance. But the numbers are still pretty interesting if you siphon away the contest aspect.
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January 31st, 2008, 19:40 Posted By: Shrygue
via Engadget
Usually we spot console modders adding a few LEDs to their boxen, squeezing in some extra memory or perhaps even changing a form factor altogether, but it's rare to see these hackers actually hack in some original functionality.
Cyberpyrot over at Acid Mods is taking this whole modding business to a whole new level with his voice recognition controller for the Xbox 360, which involves some heavy hacking and a bit of hardware kit wizardry to let you control teh Halos with merely the silky smooth sound of your voice.
The mod is ostensibly designed to help out the mobility impaired, but we all know it's going to be primarily used by slothful nerds (you know, those "purists" that didn't pick up a Wii) who have decided that even repetitive finger motions are too much of an effort. The current mod can handle 10 different voice commands, check out a video of it in action after the break.
More information and videos at Acidmods
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January 31st, 2008, 19:34 Posted By: Shrygue
via Joystiq
According to X3F, who heard it from Megatonik, who saw it on ScoreHero, who cribbed it from scans on GameFaqs, OXM like totally printed all the Rock Band DLC for March in its new issue. We've confirmed the tracks are revealed in an advertisement for Xbox Live that was placed by Microsoft. There's no mention of prices, but if March releases follow the general trend, it should be 440 MS points ($5.50) for a pack and 160 MS point ($2) for a single song.
Week of March 4: Thrash Pack - Blinded By Fear - At The Gates
- Thrasher - Evile
- Shadow World - Haunted
Week of March 11:- Shooting Star - Bad Company *Cover*
- Simple Man - Lynyrd Skynyrd
- Message In A Bottle - Police
Week of March 18: Nine Inch Nails Pack- March Of The Pigs
- The Collector
- The Perfect Drug
Week of Mar. 25: Metal Pack- Wrathchild - Ironmaiden *Cover*
- Supernaut - Black Sabbath *Cover*
- Fuel - Metallica
That's great ... now about February?
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January 31st, 2008, 19:27 Posted By: Shrygue
via Eurogamer
Poker Smash will be the next game released on Xbox Live Arcade, developer Void Star Creations has revealed on its website.
Due out on 6th February, and reportedly set to cost 800 Microsoft Points (GBP 6.80 / EUR 9.60), Poker Smash is a poker-themed puzzle game.
But what does that mean, Internet? Apparently it sees cards moving up the screen in a Tetris-style play area, which you can dispose of by matching them into poker hands like flush, straight, four-of-a-kind, etc.
You're right, that actually sounds a lot more interesting than just another poker game - after all, we've already got Texas Hold 'em for that.
Look out for our review of Poker Smash around this time next week, and don't forget that we're also expecting Lode Runner and Brain Challenge in the near future.
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January 31st, 2008, 19:13 Posted By: Shrygue
via Computer and Video Games
Microsoft has said it has no plans to "develop Halo Wars for Windows Vista at this time", in response to yesterday's gossip.
Rumour circulating yesterday suggested that the Xbox 360 RTS would be confirmed for PC at next month's GDC in San Francisco, and that Microsoft would be including cross-platform support in the game.
But not so, according to the company. Who doesn't comment on rumour and speculation.
"Halo Wars is being developed from the bottom up for the Xbox 360 and its control scheme to ensure that we deliver a groundbreaking console RTS experience," it has now told IGN.
"Given that, we have no plans to develop Halo Wars for Windows Vista at this time."
Yesterday Microsoft told us it didn't comment on rumour and speculation. Come on ladies and gents, make your mind up.
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