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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 12th, 2013, 13:30 Posted By: wraggster
Games must also be installed on hard drive, claims Durango ebay seller SuperDaE
Motion sensing peripheral Kinect will be a mandatory requirement for the next Xbox, according to a report.
Speaking to Kotaku, a source who goes by the name ‘SuperDaE’, known for trying to sell a Durango development kit on ebay, said that the Kinect would need to be plugged in to the console for the system to fully function.
The information came from 20 white papers, which showed the unit as “far superior” to the current sensor. The mandatory requirement to use Kinect is said to be down to the key role it will play in the new console and to encourage developers to create games making use of the hardware.
The new version of Kinect is said to have much-improved tracking, able to track thumbs and read facial expressions while also being able to track up to six active players.
As well as improved Kinect functionality, the next Xbox will also come with a 500gb HDD. All games will need to be installed on the console, but this can take place in the background while being played.
http://www.develop-online.net/news/4...Kinect-to-work
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February 12th, 2013, 00:03 Posted By: wraggster
Those who purchase Gears of War: Judgment will score a copy of the originalGears of War gratis, this much we know; however, Walmart is further sweetening the deal for those who pre-order through the retailer by offeringGears of War 2 or Gears of War 3 free as well.
If you're on the fence, a public demo of the new OverRun mode will be made available to Xbox Live Gold subscribers on March 19, but that just so happens to also be the launch date for Gears of War: Judgment – so that won't be much help for your decision. If you want to score the additional two free games and included Classic Hammerburst skin from Walmart, you're going to have to pre-order before then.
http://www.walmart.com/ip/Gears-of-W...-or-3/23148785
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February 11th, 2013, 22:09 Posted By: wraggster
It's been 9 months in the making (no thanks to several motherboard/dashboard revisions during our development time), and now after an exhaustive test run, the CR3 Pro is ready for public consumption.
This is aimed at users who demand the highest RGH performance possible and the ability to tune their settings to an extreme level. The CR3 Pro is not for beginners, modders looking for cheap and cheerful solutions or anyone who is happy with slow, unreliable glitching.
The first release of CR3 Pro is designed for slims with FULL POST only (Trinity, Corona v1 & Corona v2). As Corona v3 and v4 had FULL POST removed there will have to be a different version of CR3 PRO for those models using FAKE POST. This is being tested right now and will be released soon.
We have put together two packages. The CR3 Pro Kit which covers the basics (mainly for those who already own the QSB's and JR Programmer v2 etc) and the CR3 Pro Ultimate 19pc Kit which includes absolutely everything that you need to do a complete high performance install.
Xecuter CR3 Pro v1.0S FULL POST Features:
- Brand new design – totally new RGH code
- Next Generation RGH Tool – The highest performing RGH device on the market
- Full POST Slim version supports Trinity, Corona v1 and Corona v2
- Full POST monitoring and tuning via the New CR3 Pro RATER Feature – fine tune your boot times to PERFECTO! (Requires JR Programmer v2)
- Multiple pulse settings via DIP Switches
- Multiple Ceramic Cap options (7pc kit included 10pf, 22pf, 30pf, 47pf, 68pf, 82pf and 100pf)
- New Built In ROL Option (Show Debug LED On Front Panel Ring Of Light)
- Built-in Ribbon Cable Connector For DemoN (Includes CR_EN and XSVF Programming – no soldering or wires)
- Quality Assured – No Cheap Chinese Knocks-Offs
- Optimized timing for each motherboard version
- Easy programming via JTAG
- Power LED
- Reset Cycle Debug LED
- Easy Install (Includes All Wires)
- Works perfectly with J-R Programmer v2 & DemoN
- New v3 QSB Add-Ons Available (Included with the Ultimate Kit)
- JR Programmer v2 is required for CR3 Pro RATER & programming functions (Included with the Ultimate Kit)
- Trusted Team Xecuter Design & Warranty
The CR3 Pro Kit Includes:
- Xecuter CR3 Pro v1.0S FULL POST
- Xecuter FULL POST SLIM QSB v2
- 7pc Ceramic Cap Kit (10pf, 22pf, 30pf, 47pf, 68pf, 82pf, 100pf)
- FFC POST_OUT Ribbon Cable – Trinity
- FFC POST_OUT Ribbon Cable – Corona
- CR3 Pro Install Wires (Optional if no QSB Used)
- MSRP $39.95
The CR3 Pro Ultimate Kit Includes:
- Xecuter CR3 Pro v1.0S FULL POST
- Xecuter JR Programmer v2 (*See Notes Below)
- Xecuter FULL POST SLIM QSB v2
- Xecuter JR Programmer / NAND-X / CoolRunner QSB Kit v3 – Trinity (**See Notes Below)
- Xecuter JR Programmer / NAND-X / CoolRunner QSB Kit v3 – Corona (**See Notes Below)
- Xecuter XCLAMP Removal Tool
- 7pc Ceramic Cap Kit (10pf, 22pf, 30pf, 47pf, 68pf, 82pf, 100pf)
- FFC POST_OUT Ribbon Cable – Trinity
- FFC POST_OUT Ribbon Cable – Corona
- JR Programmer v2 to CR3 Pro POST Monitoring Cable
- JR Programmer v2 QSB Cable
- JR Programmer v2 JTAG Update Cable
- CR3 Pro Install Wires (Optional if no QSB Used)
- MSRP $69.95
http://team-xecuter.com/
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February 11th, 2013, 22:08 Posted By: wraggster
The Xecuter Sonus 360 (Phat) essentially allows you to program a different sound for power on, power off, eject and even rgh glitch to your Xbox 360 Phat – No longer is this cool feature restricted to just Xbox 360S Limited Edition Consoles – yet another groundbreaking first from Team Xecuter!
No JTAG or RGH hacking is required for this very fun mod, you can either use one of the current stock sounds that are included in the Limited Edition Xbox 360S consoles (Default Xbox, Gears of War 3, Modern Warfare 3, Star Wars, Halo Reach and Halo 4) or use one of your own customs sounds! The Sonus 360 (Phat) module is easy to solder to your Phat console board and you simply hook it up to your JR Programmer and program which sounds you required using the Sonus 360 Sound Editor.
Note: An Xecuter JR Programmer is required to program the sounds to the Sonus 360 (Phat).
Check out a screen shot of the new version Xecuter Sonus 360 Sound Editor which is included in the latest J-Runner !
Features:
- Custom Xbox 360 (Phat) Startup Sound
- Custom Xbox 360 (Phat) Shutdown Sound
- Custom Xbox 360 (Phat) Eject Sound
- Custom Xbox 360 (Phat) Glitch Sound
- Use all Xbox 360S Limited Edition Console sounds
- Use your own custom sounds !!
- Easy to install only 5 wires (Included)
- Easy to program using an Xecuter JR Programmer (Sold Separately)
- Easy to use Sonus 360 Sound Editor software
- Programming cable included with the JR Programmer
- Includes same high quality speaker as the Xbox 360S limited Edition consoles
- Uses same chipset and protocol as the Xbox 360S Limited Edition consoles
- Rock Solid Design – Extensive testing by the Xecuter & J-Runner Teams
- Affordable – We Provide You With More For Less !
- High Quality & Trusted Xecuter Design
What's In The Kit:
- Xecuter Sonus 360 (Phat) Module
- Wire Adapter and cable
- Adhesive foam pad
Remember that there may be fake Sonus 360 out there – it goes without saying that they are cheap garbage and you should stay away. Every official Xecuter product has a serial code – you should claim ownership of the code at serial.xecuter.com
http://team-xecuter.com/
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February 11th, 2013, 22:07 Posted By: wraggster
via http://team-xecuter.com/
Do you have a faulty Liteon DG-16D5S or Hitachi DLN10N DVD in your Xbox 360? Are you swapping your drive to another console and are unable to program your firmware due to write protection being enabled?
Yet again Xecuter have made the previously impossible, possible.
- Fits all Liteon DG-16D5S Drives
- Can run all latest firmware versions for Liteon DG-16D4S, Liteon DG-16D5S and Hitachi DLN10N
- Easily programmable using the X360USB PRO V1 or V2 (Update to the latest firmware v20.1)
- Requires the latest Jungle Flasher 0.1.94(320) & J-Runner 0.2.286
- C4E's new LTU (LT Ultimate) firmware now allows booting of any Liteon or Hitachi based system without any previous firmware dump (inc the DG-16D4S and DG-16D5s 1175/1532 and Hitachi 0500/0502 firmwares) – all you need is the DVD Key and FCRT.bin which can be extracted using RGH or DGX if it's a newer version.
- Includes solderless quick install adapter
- Includes heatsink for drive controller IC
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February 11th, 2013, 21:51 Posted By: wraggster
Games without demos statistically sell better than those with demos - provided they have a trailer to entice players - noted Puzzle Clubhouse CEO and analyst Jesse Schell at a recent DICE keynote (via PCGamesN).Schell cited video game research and consulting company EEDAR's data looking at cumulative sales of Xbox 360 titles. According to the report, games without a demo or a trailer sold less than 100,000 units on average. Those with just a demo sold about 200,000, those with both a demo and a trailer averaged at around 250,000, while those with only a trailer soared at over 500,000."You mean we spent all this money making a demo and getting it out there, and it cut our sales in half?" said Schell, paraphrasing the hypothetical publisher looking at these figures. "Yes, that's exactly what happened to you.""People see the trailer and they're like 'that's cool!' and they made a plan. 'I gotta try that game!'" explained Schell. "And then when they play the demo [and they think] 'alright I've tried that game. That was cool. I'm done.' But the things with no demo, you've got to buy it if you want to try it."Nevermind that ceasing to release demos is a very anti-consumer tack, especially with £40 titles.What this study fails to take into account is marketing budgets. People are liable to purchase BioShock Infinite with or without a demo because advertising for that game is so widespread and people have experience with the previous games in the series. Less well known games like, say, Nier, may not get the love they deserve because their trailers won't be circulated enough to make an impact.Still, Schell raises an interesting question: How often have demos turned you off of a game rather than turned you onto one?
http://www.eurogamer.net/articles/20...er-on-xbox-360
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February 11th, 2013, 21:46 Posted By: wraggster
Microsoft isn't acknowledging the development, or even the existence, of the Xbox 360's successor (codenamed "Durango"), but that isn't stopping potential details from leaking out of Redmond. The latest report comes via console overview documents (known as "white papers") provided to Kotaku by the same source who provided information on the next PlayStation (codenamed "Orbis"), and it spells out some things we've yet to hear. Namely, the console will ship with a new version of Microsoft's motion-sensing camera controller,Kinect, and that the device, "must be plugged in and calibrated for the console to even function," the piece says. The new Kinect -- which we've heard of in the past -- is said to capture up to six people at once, and an alleged image demonstrating the difference between new and old versions of the camera puts much higher specs on said device (1920x1080 color resolution, more trackable joints, improved depth resolution, etc.).
The new console is also reported to employ multitasking, enabling multiple games or apps to run concurrently, similar to mobile phones and tablets; how many apps that could mean is unclear, if true. Sony's PlayStation Vita already employs such functionality, making the claim all the less far-fetched.
The piece also states supposedly final retail hardware specs for Microsoft's next game console, including a 64-bit D3D11.x 800MHz GPU, an 8-core x64 1.6GHz 4MB L2 CPU, 8GB DDR3 RAM, 500GB of on-board memory, USB 3.0, HDMI-out, and an optical drive for 50GB discs. For its part, Microsoft's staying mum -- "We do not comment on rumors or speculation. We are always thinking about what is next for our platform, but we don't have anything further to share at this time," a Microsoft spokesperson told us -- and Sony's the only game in town with even an event scheduled in the near future.
http://www.engadget.com/2013/02/11/r...nect-required/
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February 10th, 2013, 10:31 Posted By: wraggster
The next console war has yet to begin but the battle lines have already been drawn and the processing firepower available to Microsoft and Sony is now a known quantity. It's Durango vs. Orbis, and it's a console head-to-head quite unlike anything we've seen before. The raw technological building blocks powering each next-gen console are designed by the same people, and the raw architecture is almost identical in nature as a consequence. The differences between the two consoles are less pronounced than in any preceding console generation: fundamentally, Sony and Microsoft faced the exact same challenges and went to the same people to find the solution, resulting in very similar end-products. However, there are differences between Durango and Orbis, and they reflect how the platform holders envisage the evolution of the home console.We won't dwell too much on the known similarities between the two consoles, but we've already mentioned that both the next generation Xbox and its PlayStation competitor feature the same CPU - an eight-core AMD offering running at 1.6GHz and based on its forthcoming low-power, high-performance architecture, Jaguar. From a graphics perspective, AMD is also offering the same tech to both manufacturers: the GCN core, as found in the highly popular Radeon HD 7xxx graphics cards.Here's where we see our first point of divergence: GPU rendering is all about spreading the computational load across many cores and we find that the new Xbox has 12 of these "Compute Units" (CUs), while Orbis has 18 - a 50 per cent advantage. These numbers have been hotly contested in the last couple of weeks but our Orbis sources confirm the Sony side of the equation, while SuperDAE's leak - in combination with proof of his claims supplied to us behind the scenes - confirms the Durango CU count. The information there is around nine months old, hailing from Durango's beta period - in theory, the hardware could be improved, but practically it's almost impossible for this to actually happen. You can't just slap on some extra hardware without setting back your production schedule significantly by many months. [h=2]Can you believe the rumours?[/h]Since the turn of the year, the next-gen stories have been coming at you thick and fast. The question is, can you believe anything you read about machines that have yet to make it into production? After all, neither Sony or Microsoft have even announced their new hardware, let alone revealed the technical specifications. How can you trust the information you are reading? Perhaps we should assess the quality of the data we have available and explain why we have confidence in it.
From our perspective we see three different unique sources of information all saying much the same thing. Firstly, and most importantly, there are our own contacts in the games business, some of whom are working on next-gen console titles as we speak. Then there's the online "rumour network", where developers and ex-developers spill their secrets on online forums or share information privately where it eventually leaks onto the same message boards, often introducing inaccuracies or misinterpretations. Such sources need to be treated with caution, often influenced by wish fulfilment.
And finally there's the wild card - SuperDAE, arch-leaker extraordinaire, undeniably in possession of early dev kitsand the crucial documentation that goes with them. From talking with him directly in order to verify his leaks, we know his information - typically posted onvgleaks.com - is entirely accurate, the only question being how old it is, and whether the hardware has improved since he received his data. He also has - somehow - hands-on access to non-final next-gen dev kits and his pictures of an older Durango dev kit having been verified by trusted sources.
In the case of the brush-strokes of the Durango and Orbis specs, not only do we have double-sourced information of our own, but we also have an extra form of backup in the form of these other leaks. Therefore, our belief is that the specs we are discussing are not only accurate, but very, very close - if not identical - to the make-up of the final hardware.
So does the GPU difference translate into as large an advantage as it sounds? VGleaks' Orbis spec, again derived from platform holder documentation, suggests that four of these CUs are reserved for Compute functions, conceivably bringing the PlayStation's raw advantage down from 50 per cent to just over 16. However, while Compute is often used for elements like physics calculations, there's nothing to stop coders hiving off specific graphics features to this hardware - Just Cause 2, for example, used NVIDIA's own Compute solution, CUDA, for enhanced water effects, while a core element of Battlefield 3 - the deferred shading solution that power its beautiful lighting - is handled via DirectX 11 Compute shader code.
http://www.eurogamer.net/articles/df...rango-vs-orbis
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February 9th, 2013, 14:34 Posted By: wraggster
via http://x360.gx-mod.com/modules/news/...p?storyid=4137
The famous BlaKCat who needs no introduction, is back with a new revision of its major application AutoGG, software all in one for your console and JTAG Glitch.
This new release adds features like automatic dump Nand FSD via the automatic search for the CPU key, creating an image Nand Xebuild update then flash it, all through the network and a simple click. 's new / fixed: - New mode of reading and writing Flash and CPU key network FSD - New Dash Lan AutoUpdate function using this method - Update AutoUpdate Avatar by - Select alternative when Xell construction image -> Reloaded -> blaKCat (mode Reloaded modified to obtain the CPU key by all modes Tv, Red, Usb, Lan, Com Monitor) -> Mini (mode Reloaded modified to obtain the key CPU via USB) - Timer and when the key is detected by the COM port - New way to create the ECC DGX - New function to download the Dash / Avatar manually - Improved GUI - Improved code Thanks for the green- Information.
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February 9th, 2013, 14:33 Posted By: wraggster
via http://x360.gx-mod.com/modules/news/...p?storyid=4136
As announced Maximum team updates the Lizard to make, half compatible with the new firmware from C4eva.
New / fixed: - Added menu DG16D5S, currently there are only two active functions: -> How to MTK PCB LTU 1175 + -> other to enable writing firmware into the PCB LTU 1175 + has ) There is no way to get in a drive MKT with stock (for now ...) b) There is no way to read or write the firmware or the key with DVD player stock c) There is no way to write a reader completely stock (for now ...) So, in the meantime, you need a DVD player with a blank chip MT1332E as the team Xecuter PCB or replacing your chip reader chip blank. Procedure: - With J-Runner and extract key.bin cr.bin - With JungleFlasher, create the Firmware LTU (read the manual to combine the files), the team works to implement this option in their ToolBox - Enter the new menu Lizard "DG16D5S-> MTK" - Enter the new menu Lizard "DG16D5S-> Write" from the ToolBox casebook sent the file generated by JungleFlasher ToolBox Lizard Lizard Firmware Updater website Official: 360lizard.com
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February 9th, 2013, 14:24 Posted By: wraggster
News via http://team-xecuter.com/dgx-v1-1s-on-sale-now/
After the phenomenal success of our DGX product, we listened to a great deal of feedback from our loyal userbase and have implimented some changes to the design to make the DGX perform even better than before – especially for Trinity boards.
DGX V1.1S change log:
- Added 70cm 24WG POST_OUT Wire
- Added a ceramic cap option (Point C29) between D and GND (same as CR3 Pro) – included an optional 10pf ceramic cap
- Added a selectable 5ohm and 10ohm resistor to post_out (simple solder jumpers 1 Closed: 10ohm, 2 Closed: 5ohm, 3 Closed: 0ohm Default)
- Added a a grounded IPEX socket (Point J1) for CPU_RST (10cm IPEX cable included)
- Larger solder pads and stronger vias (C D E F 5v GND)
- Removed JTAG pin header (Programming is not required – some users tried to program their DGX and damaged it)
- Optimized code for enhanced Trinity performance. DGX 1.1 would boot the worst Trinity we had in 30 seconds (v1.0 booted in 2 minutes)
- My preferred settings for Trinity were: D: 10cm IPEX to R4D4, C: 70cm 24AWG Wire , 10pf Cap Installed, 0ohm (Default)
- My preferred settings for Corona were: D: 10cm IPEX to C5R11, C: Default wire, No Cap Installed, 10ohm
Remember that there may be fake DGX out there – it goes without saying that they are cheap garbage and you should stay away. Every official Xecuter product has a serial code – you should claim ownership of the code at serial.xecuter.com
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February 8th, 2013, 22:51 Posted By: wraggster
Minecraft is still the top selling Xbox Live Arcade game in the UK.
The building title has been a massive success on Microsoft's platform. This is only the second official UK XBLA Top Ten - which is published in MCV every week – but Minecraft has been comfortably the top seller both weeks, outselling Sega's The Cave which holds on in second spot.
There was one completely new release in the Top Ten, with Microsoft's Advance Wars-style title Skulls of Shogun debuting in seventh position.
THE UK XBLA TOP TEN IN FULL (week ending February 3rd)
1. Minecraft: Xbox 360 Edition – Microsoft
2. The Cave – Sega
3. Trials Evolution – Microsoft
4. The Walking Dead - TellTale Games
5. Shank 2 – EA
6. Trials HD – Microsoft
7. Skulls of Shogun – Microsoft
8. Castle Crashers – Microsoft
9. NBA Jam: On Fire Edition – EA
10. Sonic Adventure 2 – Sega
http://www.mcvuk.com/news/read/minec...charts/0110631
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February 8th, 2013, 22:46 Posted By: wraggster
Retailer GameStop has warned Microsoft that any move to block the use of pre-owned software on the console would hurt the machine’s chances.
“We know the desire to purchase a next-generation console would be significantly diminished if new consoles were to prohibit playing pre-owned games, limit portability or not play new physical games,” GameStop spokesperson Matt Hodges told Bloomberg.
Of course, GameStop – like nearly any games retailer – has a vested interest in shouting down such a proposal. Stock in the chain fell after the news of a possible Xbox pre-owned block broke, and over 40 per cent of its gross profit comes from second hand games.
But its concerns are entirely legitimate.
The arguments against pre-owned are well established and, of course, perfectly valid. It robs the game’s creators of cash and helps swell the pockets of retail, without filtering down the chain.
However, will customers be as willing to invest in a machine when they know they won’t be able to trade in the games? And how many week one sales of a new title will be lost when customers are unable to offset the cost by handing over older titles?
It should be added that we don’t know if the rumours are even true. Last week’s story made plenty of noise but remains totally speculative. Note, though, that identical rumours have been doing the rounds for well over a year now.
No smoke without fire?
http://www.mcvuk.com/news/read/next-...mestop/0110642
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February 8th, 2013, 22:33 Posted By: wraggster
The next Call of Duty – likely to be Modern Warfare 4 – will likely sell less than this year’s Call of Duty: Black Ops II.
That’s according to Activision Publishing CEO Eric Hirshberg. Remember, too, that while says of Black Ops II have picked up in regions such as the UK, the game is currently tracking behind its predecessor Modern Warfare 3.
"The Call of Duty franchise continues to set the bar for innovation and we expect the new Call of Duty game in development for 2013 to raise that bar even higher," Hirshberg told investors, as reported by GameStop.
"There is increased volatility this year due to the ongoing console transition, which makes predicting the future more challenging than during normal years in the cycle. For Call of Duty, consistent with our past practices, we are planning for the mainline release in Q4 to be down versus 2012.”
Of course, what platforms the next Call of Duty will launch on remains to be seen. A release for the PS3 and Xbox 360 is very likely, but the industry bongos reckon that it’s also in development for PS4 and Xbox 720, too.
http://www.mcvuk.com/news/read/activ...f-duty/0110644
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February 7th, 2013, 23:40 Posted By: wraggster
A new Assassin's Creed game is coming in Ubisoft's fiscal year 2014 – that's between this April and March 2014 – and it's set to feature a new hero, a new team around him or her, and a new time period, CEO Yves Guillemot announced during today's earnings call. "In financial 2014, we will introduce an all-new Assassin's Creed hero, within an all-new team and time period, and we expect it to be another major leap forward for the franchise."
The new series entry will be developed by multiple teams, each designated chronological chapters within the game. "It is the benefit of multiple teams, working on multiple chapters of the brand, each getting several years to make their versions of an Assassin's Creed game."
Yves promises Ubisoft will offer more details "very soon."
http://www.joystiq.com/2013/02/07/ne...w-hero-new-ti/
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February 7th, 2013, 23:35 Posted By: wraggster
Microsoft's next-gen Xbox will carry a big focus on "greatly improved" speech recognition, according to the latest insider report from The Verge.
Following on the heels of yesterday's huge Edge report, it's now claimed that the next Xbox will support wake on voice, natural language controls, and speech-to-text.Citing sources familiar with Microsoft's plans, The Verge claims that the improved capabilities mean Xbox users will be able to walk into a room and simply say "Xbox on" to wake up the new console.
It's also suggested Microsoft is investigating scenarios where a Kinect sensor will detect individuals in a room and suggest appropriate multiplayer games after a user queries the Xbox using voice.
Similar to Apple's Siri service, users will be able to ask questions such as, "what are my friends playing" to receive a friends list, it's claimed.
Just last month a CVG report stated that Microsoft is to integrate Skype into the next Xbox, with asynchronous voice and video chat possible.
In another next-gen Xbox report published today, former VP of Windows Sales Joachim Kempin told IGN that he strongly believes the new console will feature an interface reminiscent of Windows 8, possibly to the extent that a touch screen will also make an appearance.
He said: "I think the other thing they will try, there's no doubt about it, is it's going to be more Windows 8-like; maybe it even gets a touchscreen, who knows?
"Most of what's in there today really is Windows, right? I wouldn't be surprised if the next round of interface comes even closer to Windows 8 than it is today."
http://www.computerandvideogames.com...claims-report/
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February 7th, 2013, 22:17 Posted By: wraggster
Microsoft is likely to follow the template it laid down with Windows 8 when it comes to designing the Xbox 360’s user interface.
That’s according to the former VP of Windows Sales Joachim Kempin, who told IGN: "I think the other thing they will try, there’s no doubt about it, is it’s going to be more Windows 8-like; maybe it even gets a touchscreen, who knows?
"Most of what’s in there today really is Windows, right? I wouldn’t be surprised if the next round of interface comes even closer to Windows 8 than it is today; maybe it even gets a touchscreen, who knows?"
Kempin also addressed recent claims that Microsoft’s games division is loss making. That’s not quite true, he says, though he does concede that Xbox as a whole has proved a damaging distraction for Microsoft.
"On the [Xbox hardware] itself there is no profit," he stated. "So the profit comes from all the other sources; royalties from game developers, maybe the next Halo version, maybe a new Kinect system and what have you.
"It is such a small portion for their company. It would really be better if they would just spin that whole thing out and let other people run it on their own and not get distracted by it. For me that whole environment is a distraction for the company.”
http://www.mcvuk.com/news/read/xbox-...claims/0110551
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February 7th, 2013, 22:15 Posted By: wraggster
We revealed yesterday that Microsoft’s next Xbox will only play games while connected to Xbox Live, in the process eliminating the second-hand game market as it exists today. It didn’t take long for gamers to reach the agreement that such a manoeuvre represents a mistake of horrendous proportions. So why would Microsoft risk pulling a move like this? The company has yet to make any official comment on its next-generation plans, but we can go some way toward piecing together its motivations, starting with its decision to position the next Xbox as an always-online device.In making its next console rely on an Internet connection, and by tying games to consoles, Microsoft will immediately eliminate the potential for pirated software. If you’re trying to play a game and your console isn’t talking to the closed network that is Xbox Live in precisely the right way – because the game code is somehow illegimate – it simply won’t function. Crushing piracy this way would represent a victory whose stature in the eyes of Microsoft’s publishing partners shouldn’t be underestimated.Having a consistent online connection also means that Microsoft can provide a more stable target environment for developers and publishers by pushing firmware updates at the same time to all of its users rather than only a proportion. The days of publishers being forced to manufacture game discs containing operating-system updates will end – with Microsoft hardware, at least.Beyond security and standardisation issues, a key motivation for Microsoft is the fact that the preowned market has long been an annoying tick on the back of game publishers and developers, and not only because when consumers are faced with such an appealing range of cheap options, it reduces the opportunities for new games to sell. The chief gripe among publishers and developers is that they see no revenues from sales of preowned games. It’s a standpoint that earns no sympathy with consumers, who want to be able to do whatever they wish with their possessions, but in changing the rules in this way, Microsoft immediately becomes a preferred partner to game publishers.There remains a possibility that Microsoft will allow publishers to sell pre-owned game activations via Xbox Live, in much the same way that, right now, buyers of certain second-hand Xbox 360 games with online components can pay to access features such as online play. Rather than eliminating the second-hand game market, this would simply transform it into something from which publishers and developers could benefit. Looking at it optimistically, the revenues being re-routed into publishing and development would provide additional investment opportunities for new games, so what at first seems like simply bad news for consumers may end up being beneficial in the long term.Yet online activations for preowned games would still prove devastating to the value of physical copies sitting on shop shelves, and therefore bricks-and-mortar retail as a whole. Let’s say that a game costs £40 new today and then £25 second-hand. If, with the next Xbox, online activation of a preowned game costs £25, what does that do to the value of the physical disc? And what, then, does that do to the value of game retailers, accustomed as they are to earning such a large proportion of their revenues from secondhand game sales? Suddenly a space-consuming rack of 200–300 preowned titles looks like a miserable proposition in terms of retail value.
http://www.edge-online.com/features/...d-game-market/
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February 7th, 2013, 22:13 Posted By: wraggster
Sony's next-generation PS4 unveil is just two weeks away, which means leaks concerning both it and Microsoft's next-generation Xbox Durango (sometimes referred to as the Xbox 720), are at an all-time high as well. Rumors continue to swirl that the next iteration of Xbox will lock out used games entirely and require a constant Internet connection. New games would come with a one-time activation code to play. Use the code, and the game is locked to the particular console or Xbox Live account it's loaded on. Physical games will still be sold (the Durango reportedly supports 50GB Blu-ray Discs), but the used game market? Kiboshed. If this is true, it's an ugly move on Microsoft's part. Not only does it annihilate the right of first sale, it'll eviscerate any game store or business that depends on video game rentals for revenue.
http://games.slashdot.org/story/13/0...out-used-games
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February 7th, 2013, 21:42 Posted By: wraggster
PlayStation outfit refused to work with computing giant, claims Joachim Kempin
Microsoft entered the console business to take on and defeat Sony after the PlayStation manufacturer refused work with the company, the former VP of Windows sales has claimed.
According to Joachim Kempin, Microsoft set about creating the Xbox hardware so that Sony didn't achieve the kind of dominance on televisions that Microsoft enjoyed on PC.
"Sony was always very arm's length with Microsoft," Kempin told IGN.
"Yeah, they bought Windows for their PCs but when you really take a hard look at that, they were never Microsoft's friend. And Microsoft in a way wanted them to be a friend because they knew they had a lot of things we could have cooperated on because they are, in a way, an entertainment company, you know?
"I mean, at least a portion of Sony is and they had some really good things going there, but as soon as they came out with a video console, Microsoft just looked at that and said 'well, we have to beat them, so let's do our own.'"
http://www.develop-online.net/news/4...x-to-stop-Sony
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