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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 7th, 2013, 00:18 Posted By: wraggster
Square Enix has revealed the first batch of Tomb Raider DLC. Featuring three new multiplayer arenas to fight it out in, the Caves & Cliffs map pack is a timed Xbox 360 exclusive release.It will be available to download from Xbox Live on March 19 priced at 400 Microsoft Points (£3.43). The three new maps detailed below will be playable across all four of the game's online modes. - Scavenger Caverns: An extensive subterranean network of caves used by the island's scavengers as an underground prison
- Cliff Shantytown: This scavenger settlement was built high up on the island cliffs. Its many layers hide some of the deadliest traps on the island
- The Burning Village: A raging fire has embraced an abandoned Japanese village, the burning buildings offer multiple ways to escape or engage your enemies
Release dates for other platforms are yet to be announced. Plans to launch Xbox 360 timed exclusive Tomb Raider DLC were revealed at E3 2012. How much content will hit Microsoft's platform first isn't yet clear.
http://www.computerandvideogames.com...med-exclusive/
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March 7th, 2013, 00:11 Posted By: wraggster
Shortly after the Kinect SDK first launched, it spawned a number of inspired efforts from researchers to make it do morethan just track your body. Microsoft Research finally seems to be catching up to its own tech, as it just flaunted a recent project that allows fine-tuned gesture control, thanks to a newly developed talent for the motion sensing device to read whether your hand is open or closed. That let the team simulate multitouch-like capability on a PC as they air-painted basic images and manipulated Bing maps by varying their hand states. The hardware used doesn't appear to be stock, so whether such new capability entails a rumored new version of the Kinect that may or may not appear on a (rumored) future Xbox, we'll leave for you to decide.
http://www.engadget.com/2013/03/06/m...itouch-kinect/
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March 6th, 2013, 13:39 Posted By: wraggster
The FSD team today release a new version of its DashBoard Custom with some interesting news.
This update is currently only available in Auto-Update and if you are connected to jqe360.com. offline The installer will be available later this week. 's new / fixed: - Simplifying Plugins - Notes in the WebUI - Capture screen as possible during the game - Improved user management - Search launching and now contained NXE - The Rooms can be created in LINK - LINK in RSS Flus
http://x360.gx-mod.com/modules/news/...p?storyid=4156
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March 6th, 2013, 02:08 Posted By: wraggster
The upcoming re-release of Ninja Gaiden 3: Razor's Edge on Xbox 360 and PlayStation 3 will be accompanied by a demo on Xbox Live and PSN. An exact release date for the demo hasn't been announced, though it is promised to arrive before the game launches on April 2.
A fresh batch of screens has also been released, featuring plenty of ninja moves and hot menu action. There are also a few shots of the previously announced SmartGlass features for the Xbox version, which allow players to keep track of their progress and watch YouTube strategy videos.
http://www.joystiq.com/2013/03/05/ni...o-psn-and-xbl/
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March 6th, 2013, 02:01 Posted By: wraggster
Microsoft plans to expand Kinect technology beyond the home console and across a range of computing and entertainment devices, a company executive has suggested. Image: The VergeCraig Mundie, senior advisor to Microsoft chief executive Steve Ballmer, told The Verge that the corporation wants to build next-gen Kinect technology "as cheap as possible and physically as small as possible"."My dream is to get a Kinect into the bezel of something like [a Surface tablet]," he added. "It's not going to happen tomorrow, but we can see a path towards that sort of thing."Reporting from Microsoft's new 'envisioning center' at its Washington campus, a Verge journalist claimed to have spotted new custom models of the Kinect sensor on several devices.The report reads: "Microsoft has integrated its Kinect sensor in a range of screens at its envisioning center. The sensors appear to be thinner and smaller than existing ones, but a company spokesperson refused to say whether we were looking at Kinect 2 or not."In January, CVG reported that Microsoft has set about plans to unify its voice and video communication technologies under the Skype brand.Skype, which is in the process of replacing the instant messenger service MSN, is expected to be integrated across all hardware, including the next Xbox.Though Mundie claimed that Microsoft's plan is to also integrate Kinect across devices along with Skype, he said some technological hurdles exist."It turns out it's infrared so when you go out in the sunlight the sun is a big infrared source that drowns it out," he explained."There's a whole bunch of problems, not just miniaturisation, in designing the sensors so they actually do what you expect them to do in all of the environments."It is speculated that Microsoft will host a next Xbox event towards the end of April.
http://www.computerandvideogames.com...osoft-devices/
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March 6th, 2013, 01:57 Posted By: wraggster
Valve's Steam Box is not considered a competitor to Microsoft's console concerns, the company's president of Interactive Entertainment has said. Speaking at Microsoft's TechForum (via The Verge), Don Mattrick responded to a question regarding the Steam Box's status as a competitor with a firm "no".Mattrick conceded that Valve is "doing some innovative stuff", but identified other major players as more immediate concerns. "The scale of products and things that are being brought to market are probably a little bit richer when I look at Sony, Nintendo, Apple and Google," Mattrick said.Gabe Newell voiced his own concerns regarding competition in January. "The threat right now is that Apple has gained a huge amount of market share, and has a relatively obvious pathway towards entering the living room with their platform," he said.
http://www.computerandvideogames.com...-a-competitor/
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March 6th, 2013, 01:24 Posted By: wraggster
Few organisations are as accomplished as PETA in using the games press to spread its message.
People for the Ethical Treatment of Animals has in the past successfully ridden on the back of hype for titles such as Cooking Mama, Mario and Pokemon to increase awareness of animal rights.
And true to form, PETA has now latched on to the inclusion of whaling in Ubisoft’s recently announced Assassin’s Creed IV: Black Flag.
“Whaling – that is, shooting whales with harpoons and leaving them to struggle for an hour or more before they die or are hacked apart while they are still alive – may seem like something out of the history books, but this bloody industry still goes on today in the face of international condemnation, and it’s disgraceful for any game to glorify it,” a statement provided toVentureBeat read.
“PETA encourages video game companies to create games that celebrate animals – not games that promote hurting and killing them.”
It’s easy to be agitated about PETA’s piggybacking, but step back and perhaps it’s no bad thing.
While the notion that the inclusion of whaling in ACIV is a “celebration” and likely to provoke an increased uptake of the practise in the real world is pretty daft, if the campaign increases awareness of what is a brutal trade then the organisation’s move should be welcomed.
http://www.mcvuk.com/news/read/peta-...pr-win/0111845
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March 6th, 2013, 01:23 Posted By: wraggster
Bungie says its aim is to surpass its Halo series with its new shooter, Destiny.
The Activision-published shooter has headlined two press conferences so far this year, and is part of a new ten-year project for the developer and publisher. It is already tipped, along with Ubisoft's Watch Dogs, as one of the big new IPs for the next generation of consoles.
"We put a lot of pressure on ourselves to set the bar higher," said Bungie COO Pete Parsons.
"We owe it to ourselves, and our fans to stretch our studio to its absolute limit.
"We constantly challenge ourselves to evolve with technology and entertainment, to do something better than we did before. That takes ambition, but it also takes passion, an incredibly talented and inspiring team, and tons of hard work With Destiny, we’re not only building a great action game, but to change the way our fans play Bungie games together
"We’re building an awesome, hopeful world filled with epic action and adventure. If we do that successfully, we hope players will hold Destiny in the same regard they do all their other beloved entertainment franchises."
The game's marketing and pre-order campaign has already begun, and Bungie is fully involved in this part of the business, too.
"We like to say that we’re all storytellers," added Parsons.
"We love taking our fans on entertaining journeys, even prior to launching our games. We’ve always been involved in every aspect of the marketing of our games. Destiny is no different."
http://www.mcvuk.com/news/read/bungi...estiny/0111846
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March 6th, 2013, 01:05 Posted By: wraggster
Following the failure of Dead Space 3 to reach sales targets, EA has reportedly axed the title's sequel, whilst shelving the franchise entirely.
VideoGamer understands that Visceral Montreal had already begun work on the new title, generating prototypes and ideas for Dead Space 4.
However, EA swiftly axed work on the title after "visiting Visceral Montreal to inform staff that the project had been terminated and announce details of the company's restructuring".
Dead Space 3 also came close to cancellation during its own production but ultimately survived following a number of budget cuts and adoption of micro-transactions late in the game's development.
Despite the reports, EA has remained tight-lipped on the news and decline to comment.
Whilst launching in February and debuting at the top spot in the UK chart, sales of Dead Space 3 were down 27 per cent on the franchise's previous entry.
EA Labels boss Frank Gibeau suggested last year that Dead Space would need to sell close to five million copies in order to maintain its future.
http://www.pcr-online.biz/news/read/...anchise/030416
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March 5th, 2013, 10:50 Posted By: wraggster
via http://www.emucr.com/
x360ce SVN r671 is compiled. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, ...) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel.
x360ce SVN Changelog:
r671
Fix small bug in Windows version check.
---------------------
r669
sleeping dogs is a terribly buggy title, infact, without hookcom, pressing B on a sub menu to close it would crash the game because B was sent twice
Download via comments
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March 5th, 2013, 01:16 Posted By: wraggster
New version of this utility Team MODFREAKz allowing you to prepare a disk drive.
New / fixed: - Updating the list of SATA and PATA controllers - Support for disk-drives 320 and 500 GB (HDDSS.BIN requested) - Possibility to adjust the Idle Timer (IntelliPark) - Support for disk-drives manufactured 2013 Notes: - Only works in real DOS mode, not working in command prompt or Windows XP/Vista/7 - 99% of the problems stem from the SATA chipset or BIOS configuration (RAID, AHCI, LegacyIDE ...) - Use Use Bootable USB Drive Creator Tool to prepare a USB drive to DOS mode - The package file contains about 70 files recoveries (undo.bin) Works with disk drives Western Digital-Series: [BEAS / BEVS / BEVT / BPVT / LPVT / BEKT / BJKT / BPKT / Budt / HLFS / BLFS] - WD Scorpio Series BEAS / BEVS WD600BEAS - 60GB WD800BEAS - 80GB WD1000BEAS - 100GB WD1200BEAS - 120GB WD1600BEAS - 160GB WD2000BEAS - 200GB WD2500BEAS - 250GB WD600BEVS - 60GB WD800BEVS - 80GB WD1000BEVS - 100GB WD1200BEVS - 120GB WD1600BEVS - 160GB WD2000BEVS - 200GB WD2500BEVS - 250GB - WD Scorpio Blue Series BEVS / BEVT / BPVT / LPVT WD3200BEVS - 320GB WD600BEVT - 60GB WD800BEVT - 80GB WD1200BEVT - 120GB WD1600BEVT - 160GB WD2000BEVT - 200GB WD2500BEVT - 250GB WD3200BEVT - 320GB WD4000BEVT - 400GB WD5000BEVT - 500GB WD6400BEVT - 640GB WD1600BPVT - 160GB WD2500BPVT - 250GB WD3200BPVT - 320GB WD5000BPVT - 500GB WD6400BPVT - 640GB WD7500BPVT - 750GB WD2500LPVT - 250GB WD3200LPVT - 320GB WD5000LPVT - 500GB WD10TPVT - 1TB - WD Scorpio Black Series BEKT / BJKT / BPKT WD800BEKT - 80GB WD1200BEKT - 120GB WD1600BEKT - 160GB WD2500BEKT - 250GB WD3200BEKT - 320GB WD5000BEKT - 500GB WD800BJKT - 80GB WD1200BJKT - 120GB WD1600BJKT - 160GB WD3200BJKT - 320GB WD5000BJKT - 500GB WD3200BPKT - 320GB WD5000BPKT - 500GB WD7500BPKT - 750GB - WD AV-25 Series Budt WD1600BUDT - 160GB WD2500BUDT - 250GB WD3200BUDT - 320GB WD5000BUDT - 500GB - WD VelociRaptor Series HLFS / BLFS WD1500HLFS - 150GB WD1600HLFS - 160GB WD3000HLFS - 300GB WD1500BLFS - 150GB WD1600BLFS - 160GB WD3000BLFS - 300GB zouzzz Thank you for the information . Hddhackr 1.40 Official website: xboxhacker.net
http://x360.gx-mod.com/modules/news/...p?storyid=4155
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March 5th, 2013, 01:15 Posted By: wraggster
Autog GG is a program All In One has automated process that will help you perform the software a nand (creation, correction, hack, dump, injection, image cc etc ...)
New / fixed: Rev 34 - Fixed an error on the Xell includes Rev 32 - New NandXell to get the CPU key on any consoles that day (=> 15XXX) without DGX. Use a chip like RGH/RGH2 Squirt, Matrix, Stringer, Cr. Extractor - in beta and Key.bin CR.bin for LTU - alternative mode to find the IP of the console. To right click on the button Ip-Search - Reset parental code from the program - reset button variables - Improved code
http://x360.gx-mod.com/modules/news/...p?storyid=4154
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March 5th, 2013, 00:52 Posted By: wraggster
Team Xecuter RGX (inc DGX to RGX Conversion)
March 02 2013
A few months ago we brought you DGX (Double Glitch-X) which enable the key retrieval from all slim consoles above dashboard version 15572.The DGX was the first and only hack able to do this and worked with great success, enabling the scene to continue on with it's homebrew endeavors. For some bizarre reason some outsiders are claiming that DGX was no good and that it was too slow? The fact that there was NOTHING else that could achieve the hack and the fact that there are hundreds and hundreds of pro modders posting their success stories with boot times between 5 and 30 seconds – I guess that completely went over their heads?In the last week a leaked bootloader has been passed around by sources who wish to remain anonymous which allows booting without knowing the CPU Key, enabling our DGX method to work with a single glitch (which is how normal RGH works). To use simply flash to the 360 using any RGH board. Naturally you will get the very best results using a CR3 Pro – or even a converted DGX
So this now opens two doors:1. Compile a solid set of ECC's for standard RGH boards that can recover keys on Phat models Zephyr, Falcon, Jasper – and slim models Trinity & Corona (Both 16Mb v1/v3 and 4Gb v2/v4). The speed and performance will be no where near as good as the DGX hardware, but it will still work all the same. Much like the DGX, key recovery is a one time process anyway.2. To design a new hack for the DGX hardware so that it can be converted to what we will now call RGX (Regular Glitch-X). As the DGX hardware has similar parts used by the high performance CR3 Pro, the DGX (RGX) can be used as a regular (or not so in this case) RGH board but much faster and better performance than any other 64 based board. In fact the only board out there that will perform better is the CR3 Pro – everything else it will just smoke. DGX R.I.P? Sure it is……Files Included:- RGX ECC For Zephyr, Falcon, Jasper, Trinity & Corona
- DGX to RGX XSVF Updates for Corona (3 Timing Versions)
Much more coming for DGX as well as new J-Runner and new DGX(RGX) Install guides…….
We see a lot of stores selling the DGX v1.0s & v1.1s quite cheap – I suggest you grab them while you can
Download: http://www.qfpost.com/file/d?g=uX6r8LFHG
UPDATE:
Download: DGX to RGX XSVF Conversion Files for TRINITY http://www.qfpost.com/file/d?g=CUXo4blDc
The usual merry band of Xecuter haters and accusers have typically come out of the woodwork accusing us of stealing blah blah blah. Here's the fact-correcting response to these clowns: http://team-xecuter.com/forums/showp...&postcount=143
UPDATE 2:
SO……JUST TO CLARIFY!
The ability to obtain keys from dashes > 14719 and the DGX to RGX conversion are two separate things.
The ECC files are flashed to the nand (after you have 2 good dumps of them as usual) of the correspondingly named consoles (this replaces creating ECC from your nand) The console in question can be glitched using current RGH2 methods and normal CoolRunners to obtain your CPU Key (You can use CoolRunner Revs A, B, C or CR3 Lite)
In consequence of these ECC files being released, the DGX v1.0s and v1.1s are no longer required to obtain CPU Keys HOWEVER Team Xecuter have been on top of the game and allowed those people who bought a DGX to actually gain from this instead of losing out by being able to convert their DGX into the new fast booting RGX glitch chip for slims.
So lucky owners of a DGX now get a fast booting glitch chip for slims at no extra cost due to the fact that the DGX uses similar technology to the super-fast CR3 Pro. All they have to do is program the newly released RGX XSVF timing files (Slims only – all Trinity (4 timing versions) & Corona (3 timing versions).
- The DGX/RGX is NOT essential to obtain your CPU Keys (this is what the new ECC files are for – you can use any RGH mod like a CoolRunner Rev C)
- The ECC files that we released are our own and not taken and renamed from anyone else. Note that Xell boots to a green colored screen and we also included Zephyr.
- The new RGX XSVF Files are NOT for use by any other chips than the DGX
- The new ECC files are for dashes > 14719 to obtain CPU Key.
http://team-xecuter.com/
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March 4th, 2013, 23:37 Posted By: wraggster
Ah, exclusivity. Typically the domain of movie theaters and premium cable subscriptions, now everyone's giving it a go. Microsoft's Xbox 360 is also joining the fray and has launchedPulp, a British indie comedy. The movie has already been shortlisted at several respectable film festivals but creator Adam Hamdy, citing the high costs of marketing lesser-known films, said that a different approach was needed to get Pulp in front of audiences -- something that those 77 million Xbox 360 owners should be able to help with. Microsoft added that this won't be the only movie to debut on the Xbox Live's Video app, although it hasn't detailed how many more exclusives its salt-and-pepper console is likely to see.
http://www.engadget.com/2013/03/04/x...e-pulp-launch/
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March 4th, 2013, 22:23 Posted By: wraggster
The press could get its first look at the Xbox 720 this Wednesday, it is being claimed.
“Wait, select press are going to be at the Microsoft fiscal year 2014 event this week?” Superannuation Tweeted. “I thought that it was MS partners only. Hmm. There are a bunch of invite-only sessions about Xbox.”
Microsoft's FY2014 Event is not normally a place for game or tech briefings with the games press, and is normally reserved for investors and publishing partners.
However, the event's timetable shows invite-only sessions across both Wednesday March 6th and Thursday March 7th. They carry titles such as “IEB Xbox Platform Overview”, “Xbox Platform Deep Dive” and “Xbox Games”. Only one of the early sessions references “Xbox 360” by name.
It is entirely plausible that Microsoft has decided to use the pre-scheduled event to grant press a first look at its new console following Sony's decision to debut the PS4 at a globally viewed dedicated press briefing last month.
Press could likely be directed to start issuing information as early as this week – a prolonged embargo would not seem to work in Microsoft's favour. Certainly, a behind closed doors demonstration this early in year would seem to suggest that the machine will be revealed way ahead of E3 in the summer.
http://www.mcvuk.com/news/read/micro...s-week/0111783
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March 4th, 2013, 22:22 Posted By: wraggster
Assassin's Creed IV: Black Flag is the 'perfect series to bring piracy to games'.
The new game, which launches on November 1st this year for PS3, PS4, Xbox 360, PC, Wii U and probably the next Xbox, too, has been subject to spoilers and leaks all week – some by the publisher itself.
But there are some interesting elements still not subject to spoilers that was revealed at a London event last week. The presentation featured multiple trailers, game characters and locations. There was even a slightly-too-long opening monologue about Assassin's Creed from actor Ralph Ineson (that's Finch from The Office to you and I).
So yes, Assassin's Creed IV is a pirate game. But there are no peg legs, walking the plank or talking parrots. There's not even a 'yarr'. Ubisoft Montreal, and its eight (count them) support studios have tried to create a realistic pirate title, featuring real icons such as Charles Vane and the legendary Blackbeard.
The firm says it the first 'authentic' pirate experience. Monkey Island and LEGO Pirates of the Carribean this is not.
“With the new hero and new setting we are creating the boldest and most unique Assassin’s Creed game yet, while still respecting the pillars of the franchise that have made it such a fan favorite,” said Ubisoft CEO Yves Guillemot.
“Assassin’s Creed IV Black Flag is based on a true, harsh and exciting part of a legendary era and will thrill longtime fans and newcomers alike.”
It's an open-world title, too. And the developer promises seamless transitions throughout the game, from jungle to ruins to towns and from ship-to-ship. Players can even dive underwater to find buried treasure.
Although naval combat plays a significant role, there's plenty to do on land in what Ubisoft has dubbed the 'most varied Assassin's Creed ever', with jungles to explore, ruins to discover and targets to hunt down throughout the towns at the Caribbean location.
There are 50 different areas to explore in total. Check the screens below.
You can also customise your ship, and this will be crucial to reach areas of the game. Yes it is a fully explorable open world, but without the right firepower you'll never beat the ships to access other corners of the map.
The game actually predates Assassin's Creed III as you play as Edward Kenway, the grandfather to Assassin's Creed III's protagonist Connor.
Graphically it looked impressive, and the pirate setting should make for interesting marketing executions. Assassin's Creed III has sold just shy of 1m units in the UK, so this is one game to look out for when it arrives in November.
Meanwhile, Sony and Ubisoft have teamed up for the game. Those who purchase Black Flag on PS3 or PS4 can download 60 minutes of extra gameplay after the game’s launch.
http://www.mcvuk.com/news/read/assas...c-game/0111795
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March 4th, 2013, 18:59 Posted By: wraggster
Tomb Raider is available to buy today from Tesco supermarkets.
The retailer, which is offering the game for just £32, is selling the title in MCV’s local store. Other readers have also confirmed that the game is available to buy from other Tesco outlets.
Some gamers reportedly picked up copies of the hotly anticipated title as early as Saturday March 2nd – three days ahead of the official March 5th release date.
In addition, online retailers reportedly began shipping out the game on Friday, meaning many orders were arriving on Saturday.
MCV has contacted Tesco for comment.
UPDATE: Tesco’s games buying manager Jon Moss has told MCV that the game is being removed from the shelves of any stores that have been selling it, and will be available for sale again tomorrow.
Said Moss: “We take any street date break extremely seriously and are in the process of contacting stores to reiterate this message and ensure the product is taken off sale until midnight.”
http://www.mcvuk.com/news/read/tesco...-at-32/0111806
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March 4th, 2013, 18:55 Posted By: wraggster
People Can Fly’s ‘extra content’ for their PC port of Gears Of War was a level planned but cut from the 360′s campaign. Whether a matter of time or technology, getting the Brumak boss running on Microsoft’s console was beyond Epic in 2006, so People Can Fly was brought in and given the time and tech to do it right. Now, six years later, they’re pulling the same trick with Gears Of War 3′s missing link, Aftermath.Baird and Cole go missing in the tail end of Gears 3′s campaign, only to return in the final level having recruited the entire Gorasni navy off camera. The Baird ex machina was the least of Gears 3′s worries in a campaign filled with narrative contrivances, but it’s a plot hole into which People Can Fly has jammed a wedge anyway. Together, Baird, Cole and Marcus return to Halvo Bay where they fight their way aboard an imulsion rig beached by a tsunami, and then get told by a People Can Fly producer to turn the game off because they want to keep what happens next a secret.If Aftermath is among Gears 3′s leftovers, nobody at the Polish studio is saying so for now, but the unlockable miniature campaign certainly feels unlike the rest of Judgment. It’s a mission built to a different plan, with no space for the Declassified challenges which mark the start of every mission in Judgment’s campaign and none of the buffers which signal the end of each section. Aftermath stands out because Judgment’s main campaign is a series of carefully constructed meat grinders, none of which which play like anything else in Gears’ short history. Judgment is the makers of Bulletstorm making the covert overt and gamifying Gears Of War until the hit points fall out.The third campaign chapter, Onyx Point, begins in a closed steel tube where a seven-foot glowing COG emblem can be activated if you fancy making the upcoming section markedly tougher. The Declassified challenges change the flow of battle, justified with a little exposition about the story behind the story – did Baird and Cole fight their way to the top of a Locust-infested hill? Sure, but by Declassifying the stage you’ll discover they had to make it in four minutes or a misfiring Hammer of Dawn would have cooked the entire squad. When the tube opens it does so onto the one shooter trope Gears has yet to cover with waist-high sandbags: the beach landing. As Locust troops defend the captured Onyx Guard facility with troika guns and mortars, you’ll advance up the beach and storm their staggered emplacements, racking up points as you go. Every kill, gib and headshot is worth points, which the game turns into stars you can compare with friends and spend, not least, on unlocking the Aftermath campaign. Declassifying the mission reveals the Locusts used land mines and tripwires to defend the beach too, and near doubles your star-earning potential.
http://www.edge-online.com/features/...n-old-formula/
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March 2nd, 2013, 23:29 Posted By: wraggster
The lineup for day five of the Xbox Live Games on Demand sale is a star-studded one, as nine games are at least half-off for today only. Highlighting today's deals are Borderlands and Borderlands 2, available for $9.99 and $29.99, respectively.
Other games in today's deal include Fable 3, Dead Island and Fallout: New Vegas for $9.99 each. Batman: Arkham City, Portal 2 and Red Dead Redemptioncan be downloaded for $14.99 each, while Dishonored rounds out the group at $29.99.
The Ultimate Game Sale ends March 4, and while these games are on sale for today only, there's still a sizable list of games at low prices for the length of the promotion.
http://www.joystiq.com/2013/03/02/bo...ate-game-sale/
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