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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 19th, 2013, 23:46 Posted By: wraggster
Those found to be playing Gears of Wars: Judgement early can expect a swift can of whoop-ass courtesy of Xbox 360 platform holder Microsoft.
It emerged last night that an unfinished (but mostly fully-featured) version of the game – which is not due for release until March 22nd – is available to download illegally online.
The development led to a rush of spoiler videos on YouTube.
Now Microsoft has vowed what it describes as “vigorous action” against those who download and play the game on their illegally chipped consoles.
"We are aware of isolated cases in which Gears of War: Judgment content has been propped on the web and are working closely with our security teams and law enforcement to address the situation immediately," a Microsoft spokesperson told Eurogamer.
"Consumers should be aware that piracy is illegal and we take vigorous action against illegal activity related to our products and services."
What action Microsoft can take is limited, of course, and will likely take the form of console and Gamertag bans.
http://www.mcvuk.com/news/read/micro...irates/0111072
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February 19th, 2013, 23:28 Posted By: wraggster
Authorities allegedly present warrant to man who sold an Xbox 720 dev kit on eBay
The man behind many of the recent Xbox 720 leaks claims to have been raided by police.
SuperDaE shot to prominence when he listed what appears to be a genuine Xbox 720 dev kit (codenamed Durango) on eBay.
The listing has now ended with the winner paying AU $50,000 ($33,400).
“Police raided me,” SuperDaE wrote on Twitter. “I find it hilarious how the warrant only really mentions ‘Microsoft’, ‘eBay’, ‘Paypal’.”
In a later tweet he claimed “an FBI agent and 7-8 police” were involved.
http://www.develop-online.net/news/4...ms-police-raid
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February 18th, 2013, 21:54 Posted By: wraggster
The second Call of Duty: Black Ops 2 DLC pack is rumoured to be called Orientation.
A supposed image for the unannounced DLC suggests the game add-on will feature four new multiplayer maps (Water, Mobile, Southpaw and Plane), a new Zombies level (Dead High), and a fresh weapon.
As pointed out by MP1st, it's unclear if the image in question is legitimate, but it appears similar in style to promotional material used for - and leaked ahead of the official announcement of - the first Black Ops 2 DLC pack, Revolution.
http://www.computerandvideogames.com...next-map-pack/
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February 17th, 2013, 23:26 Posted By: wraggster
Bungie's next shooter, Destiny, will require an internet connection in order to play, the studio confirmed at a press event attended by CVG.
The so-called 'Shared World Shooter' will require a permanent online connection in order to power its persistent, emerging world, the studio said.Destiny has been confirmed for Xbox 360 and PlayStation 3, but despite Bungie's commitment to the new franchise for "the next 10 years", the studio wouldn't confirm a release on next-gen platforms or PC.
In Destiny, players take the role of a Guardian of the last safe city on Earth. Fighting mysterious alien foes both on Earth and beyond, players' key goals will be to reclaim mankind's lost territory and to become a walking legend in its universe.
Combat, it seems, will be both FPS and vehicle based. Players will be able to customize their avatar's and vehicle's appearances and characters will be class-based.
One class - a large, brutish tank-like soldier - was referred to as a 'Titan', while another - with the ability to wield Traveller tech - was tagged as a 'Warlock'. A third Guardian class was described as a 'Hunter'.
Destiny will also feature mini-quests, loot drops and drop in/drop out co-op play, our debutDestiny preview reveals.
Analysts have predicted that Destiny's release date will fall in 2013, despite Activision refusing to commit in a recent financial meeting to a ship date this year.
http://www.computerandvideogames.com...n-new-details/
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February 15th, 2013, 16:03 Posted By: wraggster
Over at the ChronoCrash Forums, Magggas has released a new Beats of Rage Mod that should work OK on Dreamcast, PSP, Xbox, Wii and the Open Source Consoles such as Dingoo, GP2X Etc.
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February 15th, 2013, 15:54 Posted By: wraggster
via http://x360.gx-mod.com/modules/news/...p?storyid=4142
Today the Maximus team updates all the tools to make a generation Lizard correct firmware LTU. They also prepared the FileSet 1.0 LTU requested for the process.
To update, there are two choices, the easy way or the ToolBox manual way step by step explained in the guide included in the archive (the last steps of this guide explains how to generate a LTU). addition, a large thanks to Geremia for the active patch MKT drive semi-open, this will provide you insert the disc to enter 0800 MKT mode the next time you want to update (with TX PCB LTU, you will always need this disk the first time since it comes pre-flashed with the original C4eva LTU). C4eva The team hopes that will implement this feature in a forthcoming update. MKT mode To enter the once Geremia patch applied, all this you need to do is power the drive with the tray half open (or bare pcb without the mechanism connected). The patch also solves a security problem PC23. If you do not want to use the ToolBox, otherwise generate the firmware then apply the patch in the archive. Thanks the-green. ToolBox 1.0.57 Lizard Lizard Firmware Updater Official website: 360lizard . com
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February 15th, 2013, 01:51 Posted By: wraggster
The console continues its dominance in the US market
Microsoft has just revealed in advance of the January NPD report that its Xbox 360 console has once again topped the competition, selling 281,000 units in January, marking the 25th consecutive month that Xbox 360 has been the top selling console in the US.
Overall, more than $338 million was spent on Xbox 360 retail (including games, consoles and accessories) in January, while Xbpx 360 held 44 percent share of the current-generation console market.
"Xbox showed incredible growth throughout 2012, almost tripling its entertainment offerings with nearly 100 custom, voice-controlled Xbox LIVE apps, and delivering users with 18 billion hours of entertainment. Xbox has sold three times the number of original Xbox consoles, with 76 million units sold around the world to-date," Microsoft noted.
http://www.gamesindustry.biz/article...during-january
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February 15th, 2013, 00:04 Posted By: wraggster
The world’s eyes may be on PlayStation this month, but it is Xbox that is on the cusp of becoming the UK’s No.1 games console.
Xbox 360 has surpassed 8m UK sales and will overtake Wii in a matter of weeks.
A major push from a revamped SCEE team has seen an upturn in PS3’s performance, but it’s Xbox that has maintained market leadership. And now the platform holder is adding new faces to its team to ensure it stays there.
“Ten years ago, to think we would be the leader in our second generation is a achievement,” said Microsoft regional boss Jon Grimes.
“We have great people that have been with us a long time, and now it’s about strengthening that team.
“But what has got us to where we are today is not going to be what gets us through the next ten years. Now we’ve also got to start from scratch when thinking about the future. Driving creativity, whether around marketing, retail or new business models, is key for us.”
UK INDUSTRY IN A 'SPIRAL' OF NEGATIVITYXbox UK’s team says the games industry needs to be more positive.Retail boss Jon Grimes and marketing director Harvey Eagle believes
the negative press about video game sales are having a detrimental
impact upon the market, and that there are reasons to be optimistic.“I think we’ve got ourselves into a bit of a spiral,” said Grimes.
“We’ve had some great titles over Christmas, but people were
picking out the negative parts. FIFA had its biggest year ever.
Skylanders was a wonderful success. That didn’t tend to hit the headlines.”Eagle added: “The traditional life cycle of the console is changing.
The market is behaving as we would have predicted. We’ve had
great growth over the last four years. At some point
that begins to tail off and that should be expected.
It’s not a sign of hardship in the future.”
The new Xbox team includes marketing director Harvey Eagle, who was promoted to his role late last year, and sales lead James Wareing, who joins from Nokia. A second sales lead – Anne Lipissier –will join next month from LG.
But does Xbox need to make a move to counter next week’s PlayStation announcement?
“Whatever gets announced on February 20th, the majority of UK consumers won’t know,” Grimes added.
“They’ll still want to buy the devices out there. Our job is not to get lost in the industry chatter, but to ensure that the consumers going into stores, going online, still experience Xbox. The announcement is important for the industry, but it is also important to remember who is buying right now.”
http://www.mcvuk.com/news/read/xbox-...-round/0110895
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February 15th, 2013, 00:02 Posted By: wraggster
Global games retailer GameStop has been lobbying platform holder Microsoft to try and persuade it to abandon its rumoured plans to block pre-owned software on the Next Xbox.
"Sony has said publicly that they don't intend to block used games on their next console. Microsoft has not commented on the rumours that have hit the marketplace,” CFO Rob Lloyd told an audience at the LA Goldman Sachs Technology conference, as reported by Gamasutra.
“But over the course of the last year, we've had the opportunity to do research, and share that research with the console makers, and to demonstrate to them that consumers want the ability to play pre-owned games. They want portability in their games, they want to play physical games. To not have those things would be a substantial reason for them to not purchase a new console.
"I think approximately 60 per cent of customers have said that they would not buy a new console if it didn't play pre-owned games."
Lloyd continued GameStop’s offensive by outlining once again the value that pre-owned software brings to the market.
"Publishers understand that a healthy pre-owned games market helps them to sell more new games,” he argued. “And the reason is that our buy-sell-trade model puts over $1bn worth of currency in the customer's hands every year. And that currency goes primarily toward the purchase of new games.
“So by offering trades to customers, we sell more new games for the publishers. So the publishers understand that it's important to have that ecosystem in place.
"What we see from consumers is that they will buy new games, and some games you can play through faster than others, and so those games will start to come back in trade. And then when customers are done playing their games, they'll bring them back and trade them in.
“What publishers understand, and what we've helped to educate them on, is that only about four per cent of our used game sales are games that were released in the last 60 days. So it does not have a big impact on the sales of new products. That's why publishers understand how important the pre-owned business is to them.”
But GameStop has a second battleto fight. All this talk of pre-owned block has dented the chain’s share price, so Lloyd also stressed that whatever happens, GameStop will be able to adapt.
"We'll be able to sell the new consoles regardless of what features, or what they do or don't allow,” he insisted. "We'll have leading market share on the sales of those consoles, we'll adapt to what it does to the pre-owned business, and one of the ways we'll do that is through a continued healthy pre-owned business for today's generation of consoles.”
http://www.mcvuk.com/news/read/games...umours/0110908
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February 14th, 2013, 23:49 Posted By: wraggster
Defunct publisher THQ hands off wrestling franchise
The WWE wrestling franchise has been picked up by Grand Theft Auto publisher Take-Two.
The license was previously held by the bankrupt THQ, and the deal - reported by Bloomberg - is said to save the company millions.
"By working together to transition development of WWE games going forward, the parties have minimised the harm to WWE and Yuke's, which have, in turn, agreed to substantial reductions of their claims," said lawyers for THQ.
Had it not been for this agreement, the lawyers said the combined claims of WWE and game developer Yuke's "would certainly exceed $30 million and might exceed $60 million.”
The deal will terminate all previous contracts allowing new agreements with Take-Two, which will hire former THQ employees that worked on wrestling games.
http://www.develop-online.net/news/4...up-WWE-license
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February 14th, 2013, 15:20 Posted By: wraggster
via http://team-xecuter.com/
J-Runner, the greatest JTAG/RGH tool of them all has been updated to support Xecuter CR3 PRO RATER and the Xecuter DemoN BB 256/512 Upgrade.
Also updated the Xecuter SONUS 360 Editor (now with the ability to program your own custom sounds to Power On, Power Off, Eject and CoolRunner Glitch!)
Here's the full list of recent updates:
- Added CR3 Pro Rater
- Added support for J-R Programmer v2
- Added support for LTU required files on "Extract files" function for use with JungleFlasher
- Added BGA on Corona v4 size as acceptable
- Added Write DGX button when nand requiring DGX is loaded
- Added Alternate DGX for Corona
- Added Corona_en files for DemoN
- Added Xell Freeboot for Corona with Full HDMI support
- Added ability to generate 16MB nand images from 256MB and 512MB dumps (For Demon BB)
- Fixed Bug in write nand, removed need for delay setting writing to nand with JRP
- Improved Sonus360 Custom editor Functionality
- Fixed settings save error
- Fixed inability to select Full Dump on BB consoles
- Fixed SMC config bug
- Altered available Dashes for direct download through J-Runner (Now limited – Dont go downloading more dash versions than you need! – Conserve the Bandwidth) You're now limited to number of dashes/time frame
- Added DGX support
- Added Sonus 360 Custom Sounds function
- Added more default Limited Edition Xbox 360S Sounds (Default, COD4, GOW3, MW3, Halo Reach & Halo 4)
- Added SMC Config Editor
- Added Erase for Corona 4GB (F2 for an alternative erase method)
- Added Custom XeBuild Command
- Rewrote Functions for NAND-x/J-R Programmer
- Changed way it saves settings
- Added support for new ISD chip
- Patch kv OSIG list updated
- Patch kv Serial and Console ID added
- Added rev option on Advanced XeBuild Options
- Lots of various enhancements, bug fixes, optimizations
Download Here
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February 13th, 2013, 22:55 Posted By: wraggster
One of the founders of the original Xbox programme at Microsoft has lashed out at the direction the company has taken with Xbox 360.
Nat Brown was one of the key figures behind Microsoft’s assault on the living room and while he understand Microsoft’s want to make the Xbox 360 the central living room entertainment hub, he is deeply critical of many decision made by the firm.
“I was a founder of the original Xbox project at Microsoft and gave it its name,” he wrote on his blog. “Almost 14 years after the painful, pointless, and idiotic internal cage-match to get it started and funded… I am actually still thrilled to see how far it has come, how many installed units it has, how it is crushing its original console competitors, how the brand has grown and endured, and especially how great the games have become.
“But the past five years, and the last year in particular, have been simply painful to watch. Coasting on past momentum. Failing to innovate and failing to capitalize on innovations like Kinect. Touting strategic and market success when you’re just experiencing your competitor’s stumbling failure (yes, Sony, Nintendo – you are, I’m afraid, stumbling failures).”
Brown believes that Microsoft is destined to lose its battle of the living room at the hands of rivals Apple and Google. Indeed, he believes that Microsoft didn’t even intend to fight this battle in the first place.
“Microsoft is living in a naive dream-world,” he insists. “I have heard people still there arguing that the transition of the brand from hardcore gamers to casual users and TV-users was an intentional and crafted success. It was not. It was an accident of circumstance that Microsoft is neither leveraging nor in control of.”
Brown goes on to argue that while Microsoft’s content/entertainment strategy is broadly correct, the company “has jumped its own shark and is out stomping through the weeds planning and talking about far-flung future strategies in interactive television and original programming partnerships with big dying media companies when their core product, their home town is on fire, their soldiers, their developers, are tired and deserting, and their supply-lines are broken”.
Highlighted for specific criticism is Xbox’s struggle to embrace indie programming in the way that Apple has and the console’s increasingly cluttered and often slow OS
“Because these two critical issues – user experience and indie content – are not nearly in order and I see big investments in future interactive content happening, as well as idiotic moves to limit used games or put harder content protection into place than exists in mobile or tablets – I predict massive failure and losses here,” Brown concludes.
“And it makes me sad. Because it just doesn’t have to fail, even though it has been punted around poorly for five years. Xbox just needs somebody with a brain and focus to get the product in order tactically before romping forward to continue the long-term strategic promise of an Xbox in every living room, connected to every screen.”
http://www.mcvuk.com/news/read/xbox-...stance/0110830
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February 13th, 2013, 22:53 Posted By: wraggster
Medal of Honor may have been “taken out of rotation”, but expect to see more of the series in the future.
Last month EA confirmed that the series has been shelvedwith the intention being to make Battlefield a Call of Duty-rivalling annual series. Yet despite claiming in October thatcritics were overly harsh on Warfighter, EA’s creative director Rich Hilleman has admitted to Rock Paper Shotgunthat the game’s problems were very much of its own making.
“We don’t think its a genre problem,” he stated. “It’s an execution problem. We don’t think Medal of Honor’s performance speaks to any particular bias in that space against modern settings or World War II or any of that. It’s much more that we had some things we should’ve done better.
“I think a key part of this is having the right amount of high-quality production talent. And we didn’t have the quality of leadership we needed to make [Medal of Honor] great. We just have to get the leadership aligned.”
But the IP’s fate should not be regarded as retirement but instead more a case of extended shore leave.
“We’re blessed to have more titles than we can do well today,” Hilleman added. “That’s a good problem, frankly. In the long term, we have to make sure we don’t kill those products by trying to do them when we can’t do them well.
“What we think right now is that, for the next couple years, we can just have one great thing in that space. So we’re choosing for it to be Battlefield.”
http://www.mcvuk.com/news/read/ea-ad...e-back/0110832
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February 13th, 2013, 22:46 Posted By: wraggster
You can't begrudge Nat Brown for claiming some pride in the birth of Microsoft's game console: 'I was a founder of the original xBox project at Microsoft and gave it its name. Almost 14 years after the painful, pointless, and idiotic internal cage-match to get it started and funded, the hard selling of a compelling and lucrative living-room product to Bill (and then Steve as he began to take over), a product that consumers would want and love and demand, I am actually still thrilled to see how far it has come...' But in his recent ILIKE.CODE blog post he is driven to lament that '...as usual, Microsoft has jumped its own shark and is out stomping through the weeds planning and talking about far-flung future strategies in interactive television and original programming partnerships with big dying media companies when their core product, their home town is on fire, their soldiers, their developers, are tired and deserting, and their supply-lines are broken.' Nat goes on to detail a list of Microsoft's past and present strategic Xbox blunders, while tossing some barbs towards Nintendo's and Sony's game console strategies."
http://games.slashdot.org/story/13/0...id-stupid-xbox
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February 13th, 2013, 22:37 Posted By: wraggster
Last five years of Xbox 360 have been painful to watch, says founding engineer Nat Brown
Microsoft has been idiotic for its lack of support toward the indie development sector on Xbox 360, one of the hardware's founding engineers has said.
Speaking on a blog post, Nat Brown said it had been painful to watch the Xbox over the last five years, and felt Microsoft had been coasting on past momentum of the Xbox, and was failing to innovate or capitalise on technical innovations such as its motion sensing peripheral Kinect.
He also claimed that the computing giant was touting market success while it was just experiencing Sony and Nintendo's "stumbling failures", and had a complete lack of understanding on how to take advantage of living room gaming in the long-term.
Brown criticised Microsoft's ecosystem for small and indie developers, who have found it increasingly difficult to make money on XBLIG in particular, with many even leaving Xbox for good.
He said that all this was going on while Microsoft was driving forward with its plans to enter the TV entertainment sector and was partnering with "big dying media companies when their core product, their home town is on fire, their soldiers, their developers, are tired and deserting, and their supply-lines are broken".
http://www.develop-online.net/news/4...die-dev-sector
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February 13th, 2013, 00:51 Posted By: wraggster
Sales of Kinect have topped 24 million worldwide - more than Nintendo's GameCube (21.7 million) and equal to the original Xbox - according to the latest stats released by Microsoft.Microsoft also says it has now shifted 76 million Xbox 360 consoles - suggesting an attach rate of nearly one Kinect to every three Xbox 360s.If Microsoft's Kinect exec Kudo Tsunoda created a new operating system, he could call it KuDOS.
More than 46 million users are now described as Xbox Live subscribers, which is apparently a growth of 15 per cent year on year, although the release is not explicit about whether that means Gold subscribers only or the overall number of people who access the service.In 2012 the average US Xbox Live Gold user spent 87 hours a month sat (or stood) in front of their Xbox - an increase of 8.7 hours from last year.That figure is presumably helped by the recent boom in Xbox 360 apps - there are nearly 100 available worldwide.Altogether, users are said to have consumed 18 billion hours of entertainment through Xbox in 2012.So how do those numbers stack up? Xbox 360 is the seventh best-selling games machine of all time and the fourth best-selling home console (behind the DS, PS2, Game Boy, PS1, Wii and GBA, in that order).If Kinect was counted as its own platform, it would be joint sixteenth in the rankings, or joint eleventh if you don't count handheld devices.PlayStation 3 has sold 70.2 million. The Wii has sold 99.38 million. The Wii U has sold 3 million since its launch in November.
http://www.eurogamer.net/articles/20...top-76-million
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February 13th, 2013, 00:44 Posted By: wraggster
Bungie has officially confirmed its new game, titled Destiny, will be revealed on February 17.
"So, our game is called Destiny," reads a message on Bungie's site."In a matter of days, we're going to give you your first glimpse into the vision and ambition that's driving the creation of our brave new world," it adds.
The developer is a little more specific with a reveal date on its Destiny Facebook page: "You can be the first to see the reveal of Destiny right here on Feb. 17 (T-Minus 5 days)," it says.
In addition to the aforementioned Facebook page, new Twitter and Google+ feeds have been set up for Destiny.
As reported earlier today, a web site teasing a reveal within seven days was launched, containing cryptic puzzles and riddles.
This follows news last week that Bungie will unveil its new Destiny unvierse "within a matter of weeks", indicating that news will come before the previously confirmed GDC reveal.
Plot and concept art details for Destiny leaked in November last year, pointing to "a universe as deep, tangible and relatable as that of the Star Wars franchise" said to be "fun and accessible to all."
According to the leaked docs, Destiny will feature a story set seven hundred years from now in the Last City on Earth, in a Solar System "littered with the ruins of man's Golden Age". Hit the link for more Destiny details.
http://www.computerandvideogames.com...r-february-17/
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February 13th, 2013, 00:35 Posted By: wraggster
Yusuf Mehdi, senior vice president of Microsoft's Interactive Entertainment Business, just sat down alongside Nancy Tellem, Corporate Vice President at Microsoft LA Studios, to kick off this year's rendition of Dive Into Media here in Dana Point, Calif. The first session of the evening is being piloted byAllThingsD's Peter Kafka, and naturally, the topic of conversation is Xbox. For starters, Mehdi affirmed that Microsoft is witnessing an unmistakable transition of the Xbox 360 "from a gaming console to an entertainment console." At present, the install base is up to 76 million (up from around 70 million at the close of September 2012), with US-based users using the console for some 87 hours per month.
In fact, he stated that 18 billion (yeah, with a "B") hours of entertainment have been consumed on Xbox, and while Netflix is obviously the driving force, it might not be that way for much longer. He was quick to claim that Sony's PlayStation 3 "isn't as good of an entertainment console" -- something he feels that "everybody knows" -- and insinuated that the next-generation Xbox will stick to "big and premium." In other words, don't expect Microsoft to kick out a $50 Roku-style content box. Mehdi wants to ensure that the future of Xbox enables voice control, interactivity, and "other stuff that's big and beautiful."
http://www.engadget.com/2013/02/11/m...entertainment/
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February 12th, 2013, 13:36 Posted By: wraggster
The new Xbox Entertainment Studios in LA will produce “visionary original interactive content” Microsoft has said.Gamesbeat reports that the platform holder made the announcement at the All Things D: Dive into Media event last night. The new studio will be headed up by Nancy Tellem, Microsoft’s entertainment and digital media president and will create new content as well as oversee live event streaming over Xbox Live.The move appears consistent with the widely-held belief that the next Xbox‘s content offering will be broader. Microsoft Studios in Soho has already been experimenting with interactive content projects like Kinect Sesame Street TV, and this new US studio shows that Microsoft is investing in more content of this nature.The report adds that Yusuf Mehdi, the senior vice president of Microsoft’s games division, also took the opportunity to push 360′s credentials as an entertainment hub. He stated that entertainment app usage on 360 is up 57 percent over a year ago, and ‘family content consumption’ on Xbox Video has grown 400 percent year over year.
http://www.edge-online.com/news/xbox...-studio-in-la/
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February 12th, 2013, 13:31 Posted By: wraggster
Xbox Live grows to 46 million subscribers as users clock up 18 billion hours of entertainment in 2012
More than 76 million Xbox 360 consoles have been sold worldwide since its launch over seven years ago.
As well as selling an impressive number of units, the Xbox 360 has also been the number one selling console in the US for the last 24 months.
Microsoft also revealed that 24 million Kinect sensors had be sold to date.
Xbox Live meanwhile grew 15 per cent year-on-year to 46 million subscribers.
During 2012, the Xbox 360 clocked up 18 billion hours of entertainment, a rise of ten per cent year-on-year, with the average user spending 87 hours per month on the console.
http://www.develop-online.net/news/4...x-360-consoles
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