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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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June 15th, 2013, 00:56 Posted By: wraggster
Speaking with Joystiq, Remedy creative director Sam Lake hinted that the studio's Xbox One game Quantum Break may have a connection to Alan Wake. We jokingly asked if Quantum Break was really just a story written by Alan. He said no, but added that Quantum Break deals with many timelines and universes. "The way we approach these things is definitely kind of – they're connected in weird ways. And definitely for Remedy fans, there will be a lot of familiar things from a Remedy game."
"We are definitely dealing with the idea of multiple timelines – essentially a multiverse – where many things are possible," he said. Our theory is thatQuantum Break's season "cliffhanger" will be Alan waking up in the middle of the night, realizing that the entire game was .
Our full interview with Sam Lake will be up soon.
http://www.joystiq.com/2013/06/12/qu...ith-alan-wake/
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June 15th, 2013, 00:55 Posted By: wraggster
Utter the phrase "Diablo for consoles" to anyone that has some familiarity with gaming history and you're bound to hear some in response. Blizzard's skeleton-clicking series didn't have the most graceful entry into the world of console gaming, and after a disastrous 1998 PlayStation port Diablo hasn't dared to leave its PC home.
This year, however, Blizzard revealed Diablo 3 would make the transition with versions coming to Xbox 360, PS3, Xbox One and PS4, finally giving console players a taste of the magic they've been missing out on for well over a decade.
Thankfully, Blizzard has been much more thoughtful this time about transitioning a mouse-and-keyboard-driven experience to console controls.
http://www.joystiq.com/2013/06/13/di...-still-diablo/
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June 15th, 2013, 00:52 Posted By: wraggster
Microsoft's Cierra McDonald has outlined plans for the Xbox One's overhauled achievements system, detailing new in-game "challenges" that promote community collaboration.
Xbox One challenges are time-limited tasks displayed alongside achievements in a player's profile. Unlike achievements, challenges do not award GamerScore. Challenges, however, have the ability to track progress across multiple games and among all Xbox Live members, allowing developers to implement community-based goals. The Xbox 360 currently offers a similar service with Avatar FameStar.
McDonald outlines a possible implementation: "Imagine, for example, a game releases a headshot weekend challenge that requires players to cumulatively headshot 1 million baddies in a 3 day period. And every person who participates and meets the challenge's goals gets the unlock on his or her achievement history and reaps its reward."
Achievements, meanwhile, are not bound by time constraints, and are still unlocked via individual player progress. Promising players "more tangible benefits" for their in-game progress, McDonald notes that Xbox One achievements may now unlock "digital artwork, new maps, unlockable characters, and temporary stat boosts," along with other bonuses.
McDonald revealed that Xbox One video and music apps can also use achievements to reward players with "sneak peek content, early access, or subscription extensions." Note, however, that you can't use app achievements to pad out your Gamerscore – points are only awarded for achievements earned in games.
http://www.joystiq.com/2013/06/13/ac...nes-challenge/
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June 15th, 2013, 00:46 Posted By: wraggster
I can name the exact moment that I fell in love with Harmonix' latest game,Fantasia: Music Evolved, at this year's E3. Periodically throughout the game, you're presented with an on-screen globe, and you can wave your hand over it to create a tune. The science of how it works isn't exactly clear (you're adjusting the pitch and rhythm of a tone somehow), but though the tool is simple, it works, and the game will periodically play back your creation to you, and then allow you to redraw it over if you don't like it. Once the tune is set, you can swipe both your arms outward to zoom out to the game's "overworld" level, which in this case was a beautifully rendered, very animated robot factory, with various pipes and pistons jumping up and down in time with a rhythm.
This was the moment Fantasia showed me just how magical it was. As I tried to navigate around the stage and solve a problem by manipulating the world with the Xbox One's new Kinect sensor (a group of robots needed to get into a small doorway, so I had to swipe over some magic to shrink them down to fit), I suddenly realized that I recognized the tune that the pipes and valves were dancing to in the background. It was the one I'd just made, subtly mixed into the rhythms of the stage itself.
http://www.joystiq.com/2013/06/14/ha...of-pure-magic/
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June 15th, 2013, 00:44 Posted By: wraggster
Mad Catz has a brand-spankin-new arcade stick to go along with Microsoft's brand-spankin-new Xbox One: the Tournament Edition 2 FightStick. At first glance, it may look like nothing more than a slightly flashier version of the existing models, but beyond the fact that it comes equipped with the same Sanwa Denshi parts, the TE2 is a whole new beast.
The case opens on a hinge, to start with. Pressing the Mad Catz logo on the front of the unit releases a latch that grants access to the internals of the stick, which has been designed so that nearly every piece of the thing can be replaced or customized with the user's choice of buttons, micro-switches, LED mods or what-have-you. There's even compartments for extra buttons and an on-board screwdriver for removing the mounting bracket that holds the buttons and stick.
We weren't allowed to photograph the inside of the stick as its design isn't finalized, but we're told the final version will also contain storage for spare joysticks and the TE2's detachable cable, which will be sold in varying lengths. What we did see, however, was the stock LED lighting effects under the buttons and on the side panels. The stick is also designed in such a way that the artwork can be replaced without having to remove the joystick or buttons.
Mad Catz was unable to comment on whether replacement side panels will be sold, or if replacement plexiglass inserts will be available for people that prefer different button layouts. The Tournament Edition 2 FightStick will be available alongside the Xbox One at launch, though its price point has yet to be announced.
http://www.joystiq.com/2013/06/14/ma...ne-is-customi/
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June 14th, 2013, 20:54 Posted By: wraggster
Star Wars: Battlefront, the new Star Wars game announced during EA's E3 press conference earlier this week, is developer DICE's "interpretation" of what the much-loved multiplayer-focused series should be.That's according to EA Games Label boss Patrick Söderlund, who greenlit the project.Little is known about the game, save it's in the early stages of development, is built using the Frostbite 3 game engine and will be released for PC, PlayStation 4 and Xbox One. A brief, seconds-long clip showed a snowy scene - the surface of Hoth, on which an Empire Strikes Back-era Snowspeeder suddenly crashes.The announcement followed EA's deal with Star Wars IP holder Disney and the closure of LucasArts."This is DICE's interpretation of what Battlefront should be," Söderlund told Eurogamer. "That's the best description you can have. There are absolutely things in the previous Battlefront games that you'll recognise and remember, but DICE wants to put its own flavour on it. That's the only way we can do it. Hence it's called Star Wars: Battlefront, without a 3 at the end. We want to say it's something new."But again, it's going to be very Star Wars and very cool."Söderlund declined to go into more detail on Battlefront's gameplay, saying: "It's very early days."
http://www.eurogamer.net/articles/20...ront-should-be
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June 14th, 2013, 20:50 Posted By: wraggster
Microsoft has said that you won't be able to transfer your Minecraft save files from the game's Xbox 360 version to the just-announced Xbox One Edition.Boom.
The confirmation came from Microsoft Studios boss Phil Spencer, who blamed the fact that the Xbox One Edition was simply "a new product"."No, it's a new product on Xbox One," Spencer told OXM. "We're actually updating it in pretty significant ways for the new platform. Bigger worlds, which don't translate between the Xbox 360 and the Xbox One."Minecraft's Xbox 360 developer 4J Studios previously stated on Twitter that it was "discussing" the issue of save transfers with Microsoft. Until we hear otherwise, this appears to be the outcome of those discussions.4J Studios has confirmed that the Xbox 360 edition will continue to be updated after the Xbox One version is released, however.The Xbox One Edition will boast bigger worlds and expanded multiplayer support, Microsoft announced during its E3 press conference.
http://www.eurogamer.net/articles/20...microsoft-says
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June 14th, 2013, 02:03 Posted By: wraggster
The Xbox 360 has gone through quite a few hardware transitions in its lifetime, but the2013 model still intrigues us -- it's potentially the last, most advanced iteration that we'll see. iFixit must be equally curious, as it's tearing down the console just days after its launch. The shock of this latest system may rest in what hasn't changed: despite being smaller and (reportedly) quieter, the updated 360 is still using the cooling, processing power and storage of its 2010 predecessor. Most of the differences exist in the enclosure and some minor component tweaks, like the new RF module. This model isn't a revolution, then, but iFixit appreciates its more repairable design. Gamers wanting to explore this tiniest of Xbox 360s can check out the full teardown at the source link.
http://www.engadget.com/2013/06/13/i...2013-xbox-360/
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June 14th, 2013, 01:43 Posted By: wraggster
Microsoft's Phil Spencer says even phone tethering will be sufficient to meet requirement
[h=3]Microsoft[/h]microsoft.com
Microsoft's Phil Spencer has shed some light on the severity of the Xbox One's online check-in, and it may not be as severe as many have feared.
Speaking to Game Informer, the corporate VP of Microsoft Studios said that the check-in requirements are low enough for mobile tethering to be a valid option for meeting them.
"It's kilobytes, not megabytes," he said. "You can also set your console to always have the latest bits in a standby state."
Spencer reiterated that those with absolutely no access to the internet were not the right audience for the Xbox One. However, the check-in will be forgiving enough for even those with unreliable online connections.
"We've all had 360s for quite a while. If you look at what the box was capable of doing when we launched it versus what it's doing it now, we listened. We're part of the community," Spencer said.
http://www.gamesindustry.biz/article...-not-megabytes
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June 14th, 2013, 01:37 Posted By: wraggster
The Xbox One is a market-changing system. And consumers don’t like change.
That’s the message from Xbox’s chief marketing and strategy officer Yusuf Mehdi who confessed to Ars Technicathat the negative reaction to the company’s pre-owned and online policies was "kind of as we expected".
"We're trying to do something pretty big in terms of moving the industry forward for console gaming into the digital world,” he stated. “We believe the digital world is the future, and we believe digital is better."
The exec went on to highlight the changes experienced in the movie sector where digital growth has led to an arguably far superior user experience. Gone are the days of travelling to the store, renting a disc and then later returning it. Now this is done from the convenience of home over the internet.
The Xbox One, he argues, marks the beginning of a similar market transition for video games that will open up a world of new diverse business models for consumers and publishers.
"I think we've found a great balance across all
of those dimensions. But there are trade-offs.
We do want to support everyone in that system,
beginning with the consumer. But we want
publishers to get paid for the great IP they
work on. We want retailers to be able to drive
and sell our products and make a profit. So
we are trying to balance across all those." And he believes that the benefits this offers to consumers will in time outweigh any compromises that must be made.
"As you go into a digital world, what's happening is publishers are choosing to have different business models, and consumers are saying 'Hey, if I can't resell the title, provide me a different way to get value to get into your game',” he argued.
“And we think the market will be efficient in finding good models that work for consumers.
"Within that, we've tried to optimize, and I think we've found a great balance across all of those dimensions. But there are trade-offs. We do want to support everyone in that system, beginning with the consumer. But we want publishers to get paid for the great IP they work on. We want retailers to be able to drive and sell our products and make a profit. So we are trying to balance across all those.
"I think it's fair to say there's a segment of consumers at this show in particular who really pay attention, who are very passionate about all aspects of gaming, and that we listen to closely. In a broader set of community, people don't pay attention to a lot of the details. We've seen it in the research, we've seen it in a lot of the data points."
http://www.mcvuk.com/news/read/micro...pected/0117140
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June 14th, 2013, 01:37 Posted By: wraggster
EA’s freshly announced new entry in the Mirror’s Edge series will be a radical departure from the first.
CVG reports that EA Labels president Frank Gibeau has referred to it as an "open-world action adventure game". Elsewhere on CVG VP of EA Games Patrick Söderlund offered some more details.
"What I can say is we're taking more of an action adventure approach on it than maybe before," he explained. "First-person, running predominantly – this will be more of an action adventure game, but true to what the first one was to a large extent.
"It is obviously something that we know a lot of people want and fans have asked us for many, many years. But more importantly, it's a game that DICE wanted to build. They think that the first one was a great first attempt but it didn't really deliver on the true vision that the guys had for that IP.
"If you do the same thing again then it's not going to work. You have to be very, very honest with yourself and look at what went right and what went wrong. It's obvious that people loved the art direction, loved Faith and loved the idea of what you did in the game.
"I think we missed completely on the game being too difficult, people keep falling down and the notion of constantly running away wasn't maybe greatly perceived. On top of that there were a bunch of other problems with it, but again we look at what's great with it, we do more of that and we fix the things that were broken."
http://www.mcvuk.com/news/read/new-m...e-game/0117143
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June 14th, 2013, 01:36 Posted By: wraggster
The 21 countries in which Xbox One is expected to launch this November have been confirmed by Microsoft.
Included are the likes of the UK, Ireland, US, Canada, Germany, Italy, Spain, France, the Netherlands, Australia, New Zealand and the Scandinavian region.
And remember – with online check-ins a requirement for the machine, attempting to play a unit in an unsupported country will either be impossible or require some sort of IP-altering technical wizardry.
It looks as if Microsoft isn’t going to launch in Asia this year, which isn’t a big surprise. With launch stock of any console always likely to be low, Microsoft will understandably want to focus on the markets in which Xbox is most established.
The company has previously insisted that it has not given up on Japan and the Far East despite Xbox’s dismal performance in the territory to date.
Here are the launch countries in full:
Australia
Austria
Belgium
Brazil
Canada
Denmark
Finland
France
Germany
Ireland
Italy
Mexico
Netherlands
New Zealand
Norway
Russia
Spain
Sweden
Switzerland
United Kingdom
United States
http://www.mcvuk.com/news/read/micro...l-2014/0117146
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June 14th, 2013, 01:34 Posted By: wraggster
EA has insisted that it wants its games to reach as wide an audience as possible, but like any good rule there are always exceptions.
Microsoft’s Xbox One presentation last Monday was big on exclusive content, and the debut game from Respawn – Titanfall – was amongst them. The game will be published by EA.
"We have a very balanced portfolio across both Sony and Microsoft,” EA Labels president Frank Gibeau told investors, as reported by CVG. “FIFA, Madden, Battlefield, Need for Speed, our entire line-up is going to be deployed on both platforms, so strategically we're going to be multiplatform, platform agnostic, and our history shows we go where the audience is and so we will do that.
"However, there are tactical opportunities from time to time on a title or on a service component that we do enter into a relationship with one or two of the first parties on that particular opportunity and we'll execute on it. Titanfall is an example of that.
“It's a product that came in through our EA Partners group, it's a partnership with Respawn, and there was an opportunity for Microsoft, EA and Respawn to create a tactical opportunity to make Titanfall exclusive to Microsoft.”
However, Respawn’s lead artist Joel Emslie has said that a PS4 release should not be ruled out entirely.
"It's definitely not out of the question," he told Eurogamer. "We have a huge appreciation for the fans. Coming out and showing it to everybody, we're super nervous and wanted to make sure everybody loved it. We love all our fans, whatever console they support. We want to make everybody happy, but this is where we're at right now."
http://www.mcvuk.com/news/read/titan...estion/0117147
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June 14th, 2013, 01:33 Posted By: wraggster
Those hoping for a swift U-turn from Microsoft look set for disappointment.
Microsoft’s studios boss Phil Spencer has told CVG that the policies regarding Xbox One’s online and software authorisation requirements are “definitive” and will remain in place. For now.
"We wanted to set our definitive policy in black and white terms on Xbox Wire, which we did last week. That's our policy," he insisted.
Spencer did add, however, that like any entertainment company Microsoft listens to consumers and Xbox One will evolve over time.
"When we first shipped the Xbox 360 the idea of a Netflix didn't exist,” he explained. “That robustness that we see in the digital marketplace around content wasn't there. Free-to-play wasn't a way that people bought games.
"And through the life of 360 there have been policy changes and Marketplace changes that have responded to consumer demand, creator demand and what's happening in the marketplace.
“These systems evolve. We're a software company. If you think about the amount of times we changed the operating system on 360 – it was a number of times. But we wanted to set our policy as it is for Xbox One in clear terms so that there wasn't ambiguity in what our stance was. That was our intent."
http://www.mcvuk.com/news/read/xbox-...r-term/0117152
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June 14th, 2013, 01:30 Posted By: wraggster
As the dust settles on Monday’s Microsoft and Sony E3 conferences, question marks remain over the price and release schedule for Xbox One and PS4 in Japan.Microsoft has confirmed that it will release Xbox One in Japan, according to Famitsu, despite consumer apathy towards previous Xbox generations here, and the Japanese Xbox site has been belatedly updated with a One section. However, Microsoft’s E3 conference made no reference to a Japan release.The same goes for Sony with PS4. Before the console’s original unveiling in February, rumours suggested that Japan might get PS4 well after the US and Europe, although traditionally PlayStation hardware has always launched in Sony’s homeland first; the same happened with Wii U, which came to Japan in December 2012, three weeks after the US release.However, February’s PlayStation Meeting unveiling implied a worldwide release late in 2013. But at E3 Sony mentioned only a US and Europe release in time for ‘holiday 2013′. A PS4 press release issued by SCEI in Japanese gave the price only in dollars and euros, and made no mention of a Japanese release date, leading many to fear a 2014 release after all. And yet pages on the Japanese PS4 website for launch games such as DriveClub and Killzone: Shadow Fall listed their local release dates as ‘ 2013′.Although retailers in the UK and US are already accepting preorders for both consoles, Amazon.co.jp currently merely allows customers to sign up for email updates on their eventual availability. Game store chain Sofmap doesn’t list the consoles at all – since PS4 is confirmed as multiregion, some hardcore gamers here are simply preordering theirs from the US, just in case.The PS4′s US and UK price tag of $399 and £349 convert to 38,000 and 52,000 yen respectively; the Xbox One’s $499 and £429 prices equal 47,500 and 64,000 yen. The PS3 and 360 each launched in Japan with a yen price tag that converted to slightly more than in the US, so past form and friendly current exchange rates suggest PS4 could release at around 45,000 yen and One at about 55,000 yen.Meanwhile, Microsoft also announced a new Xbox 360, redesigned to look similar to Xbox One, but it is not mentioned on the Japanese Xbox site, nor listed by online retailers. Perhaps Microsoft is cutting its losses with that one.
http://www.edge-online.com/news/e3-2...s-and-pricing/
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June 14th, 2013, 00:56 Posted By: wraggster
Console manufacturer aiming to satisfy publishers, consumers and retailers with Xbox One
The future of console gaming lies in the digital world, Microsoft’s chief marketing and strategy officer Yusuf Mehdi.
Speaking to Arstechnica, Mehdi discussed the company’s controversial stance on internet connection requirements and used games, and said the company needed to educate consumers to make sure they understood what Microsoft was doing and get them ready for change.
He said the firm was making big changes in trying to move the console industry forward, but that consumers were sometimes reticent to try something new.
"This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand,” said Mehdi.
He added: "We're trying to do something pretty big in terms of moving the industry forward for console gaming into the digital world. We believe the digital world is the future, and we believe digital is better."
http://www.develop-online.net/news/4...e-for-consoles
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June 13th, 2013, 01:55 Posted By: wraggster
The M.O.J.O. may be Mad Catz's star of this year's E3, but the peripheral-maker's pretty darn excited to show of its latest massive gamepad, if for no other reason than the fact that the controller made a rare appearance at Microsoft's press conference, the other day -- in fact, during our time in the company's booth, a Redmond rep popped by and gave it a thumbs up (and casually mentioned that Mad Catz happens to be the only company other than his own that happens to have the Xbox One it its booth).
The controller, as you can no doubt tell in the above image, is a bit of a beast -- you may well need both hands to onto it. Along the top, you find six buttons in two rows and a joystick, as well a mystery panel on the top -- something Mad Catz apparently isn't ready to talk about. The controller has a detachable cord on the back and will open up use a button on the front, making it easier to change artwork on the thing. Between the buttons and the sides, there's a lot glowing space on the FightStick. Check out a video of that and more, after the break.
http://www.engadget.com/2013/06/11/m...de-fightstick/
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June 13th, 2013, 01:51 Posted By: wraggster
Did you think the Xbox 360 was being kept around just for the budget market? It turns out Microsoft's got another sort of customer in mind for the revamped last-gen hardware: the crews of nuclear submarines. Xbox chief Don Mattrick, in response to the backlash over the Xbox One requiring an internet connection, said that "fortunately, we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360." As an example, he referred to a crew member on a nuclear submarine, who would be better off with the 360, as it's an "offline device." The full quotes are after the break, along with the video -- oh, and Sony's message to submarine crews too.
http://www.engadget.com/2013/06/12/d...x-360-offline/
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June 13th, 2013, 01:32 Posted By: wraggster
With the Xbox One, Microsoft is killing off the virtual currency of Xbox Live --Microsoft Points are soon-to-be no more. But what of remaining balances? Apparently Microsoft's taking care of transfers, and even turning those points back into real currency. "When the transition takes place, the balance of Microsoft Points in an account will be retired and the customer will be given an amount in local currency that is equal or greater in Marketplace value," a Microsoft rep told our friends at Joystiq.
"That value will be stored in your account and can be used similar to Microsoft Points to make purchases in the Xbox Live Marketplace." It sounds to us like you'll be making a permanent move with your account's currency from the Xbox 360 to the Xbox One -- 80 MS Points are equal to $1, currently. Regardless, it sure is nice that those virtual bucks aren't locked to a console that we'll soon be retiring to the attic.
http://www.engadget.com/2013/06/12/m...sion-xbox-one/
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June 13th, 2013, 00:10 Posted By: wraggster
The average internet connection is working the majority of the day. People are imagining that it isn't, but I don't feel that's the world we live in"
[h=3]Microsoft[/h]microsoft.com
Microsoft's Don Mattrick has stated that the worst of the outcry against the Xbox One's online requirements are based on unrealistic scenarios.
Speaking to GameTrailers, the president of Microsoft' interactive entertainment business directly addressed the huge backlash that greeted the Xbox One's online strategy.
"We appreciate the passion," Mattrick said. "It's important that people share their ideas, but people are imagining outcomes that we believe are worse than what it's going to be like in the real world.
"When we designed the box we paid attention to what it means to connect to the internet. The average internet connection is working the majority of the day. People are imagining that it isn't, but I don't feel that's the world we live in."
Mattrick described the decision to design the console with an online connection as a fundamental presence was as, "a future proof choice." Microsoft "absolutely" expected some push-back from the audience, but Mattrick seemed sure that the benefits of periodic online checks would be apparent to any users of the console.
"It's something that when people experience it, it's easier than having someone like me describe it," he said.
At the start of the interview, Mattrick pointed to the Xbox 360 - a device for which Microsoft has pledged its ongoing support - as an appropriate option for someone with no access to the internet of any kind. However, he made it clear that this is an extreme set of circumstances that very few people would experience.
"If you have zero access to the internet then that [Xbox 360] is an offline device," he said. "Seriously, when I read the blogs and thought about who would be the most impacted it was a person who said, 'hey, I'm on a nuclear sub.'
"I don't even know what it means to be on a nuclear sub, but I've got to imagine it won't be easy to get an internet connection. I can empathise... I would be disappointed."
http://www.gamesindustry.biz/article...e-connectivity
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