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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
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August 31st, 2007, 12:35 Posted By: wraggster
Newly released at Import Store Play Asia
features
Innovative RPG gameplay features: As their quest progresses, warriors can create original attack methods by utilizing several types of Shadow Change, including Sword, Assassin, and Power Magic.
Massive scope and engrossing environments: Shu and his companions battle their way through an immense world filled with vividly illustrated remnants of ancient civilizations long forgotten.
Stunning graphics: Taking full advantage of the power of Xbox 360, Blue Dragon engages you in a world and characters that are brought to life with vibrant colors and detail, from Shu's wild hair to his martial arts-style garb, conveying the beautiful simplicity and sense of adventure found in this truly next-generation RPG.
Dazzling character design and effects: Toriyama’s unique influence is evident in the design of the game’s anime style characters, as their actions are enhanced with next-gen blur effects.
Famed developer: Mistwalker is a creative company founded by Hironobu Sakaguchi, the original developer of Final Fantasy.
description
Famed game producer Hironobu Sakaguchi of Mistwalker and developer Artoon present the highly anticipated Xbox 360™ exclusive Blue Dragon. Featuring the character design of Akira Toriyama of Dragon Ball Z and music by Nobuo Uematsu of Final Fantasy, Blue Dragon is an epic role-playing game that centers on a young boy named Shu and several of his friends.
These unlikely heroes possess the power to control phantom shadows that mirror the actions of their masters, giving Shu and his comrades miraculous strength and magical powers.
The warriors can create and develop their combat styles by utilizing different types of Shadow Change, including Sword, Assassin, and Power Magic. Shu and his friends must use the shadows as weapons and wield their skills to save their world from impending doom.
Encountering various people on a planet where numerous ancient ruins remain, the characters and their shadows travel through a world full of mysteries and illusions, where the slightest touch can cause reactions of unparalleled magnitude.
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August 31st, 2007, 12:12 Posted By: wraggster
Via Engadget
Warranty extension or not, the widespread nature of Xbox 360 failures pretty much guaranteed that it was only a matter of time before a third party stepped forward with a commercial fix. The X-Clamp Fix from Next Generation seems to the be first of these solutions available, although it's certainly not as simple as we would have expected. Consisting of some replacement screws and washers, the $15 kit helps you tighten down your GPU heatsink, possibly resetting your GPU in the process, a strategy modders have been using to escape the red ring of death for some time now. Probably worth a look if you're unable to get warranty service and the other wing-and-a-prayer fixes don't work for you, but the kit looks like it involves pretty significant disassembly -- we'd recommend picking up the phone and begging for an RMA first.
More Info
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August 30th, 2007, 21:26 Posted By: Shrygue
via Xbox 360 Fanboy
Several European gamers who just received their Xbox 360s back from the repair center are reporting that Microsoft has done away with the bland and featureless silver Microsoft warranty stickers and have ushered in the new prettified and secure version you see above. They're like a cross between a Windows certificate of authenticity sticker and some sort of foreign geek currency. Awesome job Microsoft, that's one sexy and officially official looking sticker!
Side-note: We are aware that this sticker news doesn't affect the majority of the 360 gaming population, but there are a select few out there who are in the black market business of Xbox 360 warranty sticker production who need to know this stuff. So, this blog post is for you guys. We are forever appreciative of the long hours you put into creating nearly flawless counterfeit Xbox 360 warranty stickers. Your work touches so many lives, keep it up.
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August 30th, 2007, 21:25 Posted By: Shrygue
via Xbox 360 Fanboy
Emerging from a wormhole in space, the official release date for the next RPG from BioWare, Mass Effect, has been announced. No longer confined to the nebulous date of "November," Mass Effect will be landing on retail shelves -- where it will no doubt encounter hostile alien life -- starting November 20th. We were very impressed with what we saw of the game at E3, and the media that has arrived since then has done nothing to dull said impressions. Yup, we can't wait to play Peter Moore's most anticipated game. Alas, now we are saddled with the knowledge that we have nearly three months to wait for it. Sigh ... if only there was something to keep us occupied until then.
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August 30th, 2007, 21:24 Posted By: Shrygue
via Xbox 360 Fanboy
This morning a not so new Surf's Up demo was released onto the XBLM for our European, Australian and New Zealand friends allowing them to experience what hardcore penguin surfing is all about. The demo is roughly 668MBs of pure surfing madness and if you think you're experiencing a mild case of deja-vu, you're not. You see, this demo was released way back in June to North American Xbox Live members and took around two months for Ubisoft to make it fit for our European and Australian fanboys. You know, because the demo had to be ... uhh, localized ... yeah, that's it! It took two additional months to release a demo for a kids game to the rest of the world because it had to be localized. (Ubisoft's marketing team so owes us.)
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August 30th, 2007, 01:01 Posted By: Darksaviour69
The wait is almost over. “Halo 3,” the final chapter in the “Halo” trilogy and the most anticipated game release of 2007, has been released to manufacturing.
Three years in the making by Bungie Studios, “Halo 3” is now finished and will begin its journey to store shelves around the world in less than four weeks. “Halo 3,” which has already set new records as the fastest preordered game in history, has exceeded one million presales in North America alone. Halo 3 will be released worldwide beginning Tuesday, Sept. 25. (28th for Europe)
“This is a huge milestone for us and a big cause for celebration at Bungie and Microsoft Game Studios,” said Harold Ryan, Studio Head at Bungie Studios. “This is the game we’ve always wanted to make and certainly the best game our studio has developed. We can’t wait for gamers to get their hands on it on Sept. 25.”
Not long now!
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August 30th, 2007, 00:43 Posted By: Elven6
Might the tide be turning in HD-DVD's favor?
According to DVD Town, it looks like Microsoft is now willing to talk about the supposed money that changed hands between it and Paramount to support HD-DVD.
The result?
According to Microsoft this never happened.
Here's what "Kevin Collins, head of Microsoft's HD-DVD unit" now says in an official statement:
"Microsoft did not provide any financial incentives to Paramount/Dreamworks' recent decision to support HD-DVD."
Responding to other articles he read on the Home Theater Forum, he states, "This type of 'reporting' amazes me and I challenge anyone to provide proof around these statements. They are unfounded and inaccurate."
There is still no final word on what Toshiba's role is in this if any at all. However, Paramount does acknowledge that variables "like manufacturing cost, low prices on players and technology advantages" helped in their decision making process.
Also, in a story from Tech Newsworld, their opinion writer Rob Enderle sees the cost of manufacturing Blu-ray discs to be the format's eventual downfall.
However, he doesn't necessarily think that HD-DVD is going to win the format war either.
In his story he writes, "I was one of the folks who thought that Blu-ray was going to eliminate HD-DVD and by this time HD-DVD would be toast. In fact, I was one of the analysts who helped convince Time Warner to hedge its bets and go with both formats. However, this was all before I knew the cost of the Blu-ray technology, and it was based on the assumption that Sony would never be stupid enough to price itself out of the game console market, effectively giving it to Nintendo and Microsoft."
He then goes on to say, "Not only was Blu-ray too expensive, the technology wasn't as far along as Sony led us to believe. The delays not only make the PS3 too expensive; they made it late. That was effectively a one-two punch, knocking Sony out of the lead so far in the game console business. Now, Sony is dead last by a significant margin."
"So instead of the PS3 ensuring Blu-ray's success, right now it appears that Blu-ray may have effectively killed the PS3, at least in terms of market leadership. We'll have to wait until the PS4 before Sony has a chance to come back."
On the subject of neither format winning he writes that there won't be one uniform standard "until both one standard is clear and the related players drop below $200. They need both to happen or the market won't move. Currently, Blu-ray is running at more than twice the target price on players and HD-DVD is about 15 percent over target. In the case of the Xbox 360 accessory, it's actually about 15 percent under target."
"This means that if the studios have any chance this year of getting a large ramp -- and I would include Wal-Mart , Amazon and anyone else that sells HD movies -- it has to be HD-DVD. Blu-ray simply can't get there."
Lastly he goes on to write, "I think all realize, or should, time isn't unlimited either. We are already talking about what comes after HD-DVD and Blu-ray, and scalers are getting so good that increasingly many are arguing that you don't need either now. In other words, while Blu-ray can't win, in my view, there is still an excellent chance the market will simply bypass both if one doesn't ramp to high volume this year. In that instance, everyone loses."
"I think Paramount and DreamWorks saw this outcome and are trying to avoid it. While they did get an estimated $250 million incentive to move, that doesn't change the result. The studio execs likely realize if revenues don't improve, many of them may not be around by this time next year... So, as of right now, I think it is reasonably obvious Blu-ray lost. The only question is whether HD-DVD will be allowed to win; and the decision may be up to Time Warner or Disney and not Sony or Toshiba."
One might think that with consumers voting with their wallets that Blu-ray was going to easily win this format war. What is interesting, if what is written above is indeed the case, is that manufacturing costs seem to be dictating what the market will bear even though it doesn't seem that HD-DVD is 100% the format that the market wants.
http://www.movieweb.com/dvd/news/40/22340.php
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August 29th, 2007, 18:25 Posted By: wraggster
New from Play Asia
With Tiger Woods PGA TOUR® 08, featuring the breakthrough new EA SPORTS™ GamerNet and Photo Game Face features, gamers can put themselves into the middle of the action, test their nerves and skills against the best, and then share and compare their shots with other players from around the world in the most innovative iteration ever created.
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August 29th, 2007, 17:19 Posted By: Shrygue
via Eurogamer
Ubisoft has decided to reward you with a second and free Throwback content pack for Ghost Recon Advanced Warfighter 2.
You can download it now from Live Marketplace, before enjoying a new game mode and plenty of revamped maps from old Ghost Recon games. You'll also be able to download the first Throwback Pack for free, too.
The new game mode is a co-operative exercise where you'll have to work with your chums to escort a computer-controlled character through a hostile zone to an extraction point, making funny hand signals and saying things like "hornets are circling the bee hive" as you go.
Ghost Recon 2, Ghost Recon 2 Summit Strike, and Ghost Recon Advanced Warfighter make up the inspiration for the new maps.
In the small range there's the Ghost Town map (Summit Strike) that takes place in a rural North Korean village with lots of little alleyways, and Boneyard (GRAW) that's made of up old and disused vehicles all rusty and full of tetanus.
Slightly larger is Aral Sea (Summit Strike), based around an old harbour village with lots of grounded ships littering the coast; Bunkers (Ghost Recon 2), a training ground littered with hidey holes to stop bullets hitting your head as you hop between them; and Rocky Cove (GRAW), a big coastal area with lots of rocks to trip over and hurt yourself on.
Even bigger is River Depot (GRAW), an old storage facility eaten up by the surrounding jungle and now used as a makeshift military base, or District (Summit Strike) - spanning a large Kazakh city with all sorts of tactical options available.
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August 29th, 2007, 17:18 Posted By: Shrygue
via Eurogamer
of you hiding in the Live undergrowth will have noticed a new demo for Wild West shooter Call of Juarez.
It's free to download, available everywhere except Mexico and Asia, and weighs in at 709MB.
The full game came out on 360 at the end of June and earned a hearty shot of whisky slid down the bar by us. In it you play as two characters, the gun-toting zealot Reverend Ray, and the young, stealthy offender Billy Candle.
What followed was a great blend of six-shooter madness and panicked hiding and thievery, although purists of either genre might say each component lacked a little something.
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August 29th, 2007, 17:17 Posted By: Shrygue
via Eurogamer
This week's Xbox Live Arcade update turns out to be a double-header, with SEGA's Streets of Rage 2 joining Capcom's Super Puzzle Fighter II Turbo HD Remix on virtual shelves.
The latter we dealt with yesterday (and PS3 fans can expect it tomorrow), while the cheaper Streets of Rage 2 deserves a little illumination.
As you can probably surmise, it's the second game in SEGA's scrolling beat-'em-up series, and the Major Nelson blog reveals that it supports two-player action locally and over Xbox Live, as Axel, Blaze, Skate and Max Thunder try to take down Mr. X.
Doing so will cost 400 Microsoft points (GBP 3.40 / EUR 4.65), or you can download a trial version and have a crack at that first.
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August 29th, 2007, 16:32 Posted By: Shrygue
via Games Industry
GamesIndustry.biz has learned that the Xbox 360 version of Virtua Fighter 5 may not be released in Japan due to the console's low installed base.
Speaking at last week's Leipzig Games Convention, lead designer Tohru Murayama said "it's true" that 360 has not proved too popular with Japanese gamers.
He continued, "We haven't decided if we'll release Virtua Fighter 5 in Japan because of that.
"But if we [can only release the game] for the US or EU markets, we just hope Virtua Fighter 5 will be a key title which encourages people to buy Xbox 360s."
Just under 400,000 Xbox 360 units have been sold in Japan since the console launched in December 2005. The figures for PlayStation 3 and Nintendo Wii, which launched a year later, stand at more than 1 million and 3 million respectively.
Virtua Fighter 5 is already available for PlayStation 3, but the new Xbox 360 version will feature online modes. According to Maruyama, these weren't included in the PS3 game due to time constraints.
"Our target for releasing the PlayStation 3 version was timing... We had to match the launch," he said.
"In consideration of that, we are satisfied with the quality of the PS3 version."
Virtua Fighter 5 for Xbox 360 is due out this autumn.
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August 27th, 2007, 16:50 Posted By: wraggster
Elsemi has released a new version of the Capcom Play System III Emulator for Xbox, heres the whats new:
Version 1.0a
Fixed controls not being saved after configuration.
Fixed sound interpolation settings not being saved.
Fixed sprite/bg 1-pixel misalignment
Fixed autoframeskip code when using PAL50 screen modes. I've added an option in the Video settings
to select if you want to keep the PAL50 mode (and play at 50fps) or switch the xbox to PAL60 (not
supported in old TVs). You must reset the emulator for this option to take effect.
Rearranged the controls to a more standard layout:
Insert coin is now the BACK button, Service (credit) is white button, Test is black button,
GUI Enter/Exit is right thumbstick button.
The Virtual Memory cache was being stored in the Permament Title Storage, in the current partition. Now
it's stored in the Utility Partition, that is cleared when a new title is loaded.
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August 27th, 2007, 10:50 Posted By: wraggster
Newly released at Play Asia
features
Epic RPGs are one of the hottest genres right now, and Two Worlds is the best of 2007’s batch. Its bigger and badder than Oblivion.
MMO gameplay! Up to 8 player co-op, side by side play allowing users to quest together to overcome more difficult tasks than playing alone.
Seamless transition from Indoor to Outdoor environments – no loading screens.
For the 1st time in the history of the genre, unique magic system allows the players to assemble their own magic spells.
6 Different mounts you can ride and fight from including horses, lizards, and beasts.
Hyper-realistic environments along with seasonal weather changes in the worlds.
Music composed by Grammy award winner Harold Faltermeyer (Top Gun, Beverly Hills Cop)
A freedom of choice unseen in any other Role-Playing Game. The world comes to life, reacting and changing to decisions made by the player.
Open and unlimited character development. Players can experiment with different careers and even reverse their choices.
Spectacular and dynamic combat that combines intuitive controls, intense action, tactical challenges and movie-like visuals.
A deep and intuitive weapon upgrade and enchanting system.
Traps and snares are at the player's disposal, allowing them to weaken the enemy before closing in for the kill.
description
A fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain. It is up to you to save the world …or destroy it!
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August 27th, 2007, 10:32 Posted By: wraggster
Released today at Play Asia
features
pages: 176
Signature Series guide features bonus foldout and more!
A comprehensive walkthrough of the entire game.
Detailed area maps pinpointing critical locations.
Extensive listing of available items and equipment.
Expert boss strategies to defeat even the toughest foe.
In-depth bestiary.
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August 27th, 2007, 10:31 Posted By: wraggster
Released today at Play Asia
features
pages: 320
Fully labeled maps: Maps with extensive labeling will guide you through the world and to all the important pick-ups and encounters.
Complete Barrier and Dragon Fang details: All Barriers, which impede your progress, will be explained with details on how to get through each one. Plus, locations for all Dragon Fangs!
All the stats: Enemy, equipment, item, weapon, and spellbook stats to give you the information you need to effectively complete the game.
Every Achievement: All Xbox 360 Achievements will be revealed to make certain you can boost your gamerscore.
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August 24th, 2007, 23:06 Posted By: wraggster
Elsemi has released the first public version of the Capcom Play System III Emulator for Xbox, heres the release details:
CPX3 - CPS3 emulator for XBOX
version 1.0
CPX3 is a Capcom Play System 3 emulator for XBOX.
CPS3 is a quite powerful system and the XBOX CPU is barely enough to emulate it so you can expect
some slowdowns in zoomed and graphics intensive scenes.
Also the XBOX RAM (64MB) is not enough to load the rom dumps and the rest of memory in the CPS3 hardware so the emulator uses a disk swap file to hold the uncompressed rom dumps and load from it as necessary. You'll notice some "hiccups" in the emulation in some scene changes, when the emulator needs to copy blocks of rom data from disk to memory (especially at the beginning of fights or when a super move is performed).
The Street Fighter 3 games run pretty well, with few slowdowns and frame drops. SF3 2nd impact would require twice the amount of ram to store the decrypted program roms due to having different encryption on program and data, so to make it fit in the XBOX RAM, the emulator decrypts the data plane on the fly (like the hardware does ) so in this
game slowdowns are more likely. Next to them are the jojo games, that sometimes need to copy big amounts of gfx data from disk to ram and have
some framerate drop (specials, stand enter/exit).
The game with more slowdowns is Warzard, due to the abuse of zoom out (that requires the emulator to render more visible area), huge sprites and complex background graphics.
The emulation of shadows is not accurate due to the way the original hardware works. Emulating it properly requires a lot of extra CPU power and the XBOX will not be capable of running the games at full framerate. They are currently just darkening the image under them, that is right for shadows but not for other effects, that's a price to pay for playability .
DIGG THIS NEWS
Download from the usual places as this was made using the official xbox devkit.
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August 24th, 2007, 22:30 Posted By: wraggster
New from Play Asia
REGION FREE Release
features
Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival.
Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment.
Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities.
Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience.
Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game.
Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture or save them?
description
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn. BioShock forces you to question the lengths to which you will go and how much of your humanity you will sacrifice...to save your own life.
BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won’t be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies.
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