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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 4th, 2011, 22:51 Posted By: wraggster
Kai Schtrom released a new version of DosFlash - a PC tool to flash your drive via DOS.
What's new/fixed:
* Key extraction task "LiteOn Key V3 (Tarablinda)" now supports the Slim firmware versions 9504, 0272, 0225, 0401, 1071 and also tries to discover the key on unknown firmware versions.
* 2 new tasks added named "Lock SPI Flash" and "Unlock SPI Flash". The new unlock SPI flash task is used in combination with Geremia's MXIC and Winbond Unlock method. It is very much influenced by Geremia's unlockSPI program, which was the first bruter to unlock Winbond SPI flashes. To relock the flash after you have finished writing a patched firmware to it, use the lock SPI flash task. This will instantly make the SPI flash write protected for all blocks. BP0, BP1 and SRP status bits are activated afterward, so handle this function with care!
* Read Flash task now can create a full firmware dump of the Slim firmware versions 9504, 0272, 0225, 0401 and 1071. To create full firmware dumps of 0225 drives and above you should get a compatible SATA2 controller and set it to IDE mode. In addition you should be able to do Geremia's MXIC or Winbond unlock method. The compatible SATA2 controller is needed to unlock the MTK. Any installed drivers should be uninstalled, because they will switch the controller back to AHCI mode. In combination with the SPI flash status register unlock you are able to write to the firmware and inject Geremia's 8051 trojan, which can then dump the complete firmware. A risk level is added to show you how risky it is for your individual flash chip and firmware combination to write the patched firmware to obtain a full dump.
* Possibility during "Read Flash" task to write firmware sector 3E of Slim drives with unknown firmware version This feature should be useful if new, unknown Slim firmware versions get out. If you write the patched 3E sector to a new and unknown firmware version this could potentially kill your drive. So handle it with care!
* Portio.sys reimplemented as separate driver for DosFlash32 and DosFlash64 The driver files portio32.sys and portio64.sys are again separated from the executable file. This way the user has the possibility to sign the drivers on his x64 system with the Driver Signature Enforcement Overrider.
* SATA and IDE adapter list updated
http://www.xbox-scene.com/xbox1data/...pFLLykDRgd.php
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September 4th, 2011, 22:37 Posted By: wraggster
Challenging Sony's PlayStation 3D display, LG's new LW980T "Dual Play" TV lets Xbox users see two different views on the same screen -- ditching the standard split gaming view. Spotted this week at IFA, the technology requires a pair of snazzy all-right / all-left passive specs and a compatible 3D Xbox gameto get two different 2D perspectives on one TV. Compared to Sony's $499, 24-inch active-shutter offering, the 47-inch and 55-inch passive 'tubes are significantly larger and more expensive, rumored to retail for £1799 (or $2915) and £2499 (or $4050), respectively. According to sources, this feature will join LG's lineup of Cinema 3D displays sometime in September -- offering gaming as well as LG's SmartTV and 3D movie support. Hey gamers, since we're not splitting up anymore, is it safe to say we can stay "in a relationship" on Facebook?
http://www.engadget.com/2011/09/04/l...een-different/
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September 4th, 2011, 12:07 Posted By: wraggster
You'll have to wait until next year for that Star Wars-themed Xbox console, but there's a custom console for a different "war" coming out this year. At Activision's Call of Duty XP event, the publisher announced a Modern Warfare 3-themed 320GB Xbox, which will include two matching controllers, and custom startup and disc loading sounds (which you can listen to here). Those controllers a will be available separately, for $60, packaged with tokens for exclusive downloads.
In addition, Microsoft will launch a new MW3-themed headset, which can be used either on the console or as a Bluetooth headset. It'll also include exclusive downloads, for $70.
Oh, and of course the bundle includes a copy of Modern Warfare 3. A month of Live is also thrown in. Check out the hardware in our gallery below, and decide if it's something you want to drop $399 on. Major Nelson reports that it's up for pre-order in "the U.S., Canada, Mexico, Australia, New Zealand, and EMEA," and will ship November 8.
http://www.joystiq.com/2011/09/02/modern-warfare-3-xbox-360-bundle-coming-includes-bluetooth-head/
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September 4th, 2011, 12:04 Posted By: wraggster
Despite living in a world where automatic renewal is a thing, a full two-thirds of European Xbox Live subscriptions are purchased at retail locations rather than online or through the console itself, according to Xbox Live marketing manager Robin Burrows.
This statistical tidbit was revealed during an interview with MCV, where Burrows also stated that Microsoft is in the process of testing new ways of manifesting digital products in meatspace, specifically referencing "point-of-sale activation," which allows shoppers to activate their newly purchased codes immediately after purchasing them.
Just like you'd be able to do if you hadn't gone to the store to buy something thatalready exists in your house.
http://www.joystiq.com/2011/09/03/68...hased-at-reta/
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September 4th, 2011, 12:03 Posted By: wraggster
Driver: San Francisco developer Reflections is already thinking about creating a next-gen game engine, and wants 1080p, 60 frames-per-second games as a mandate from the next Xbox and PlayStation 4.
Studio founder Martin Edmonson told Eurogamer this would eradicate a number of challenges developers face creating games on the Xbox 360 and PlayStation 3.
"I would like to see 1080p, 60 frames-per-second as a mandate," he said. "A level playing field where we don't have these dilemmas any more - do we go for detail, do we go for frame-rate? Do we go for effects, do we go for frame-rate? Do we go for resolution or do we go for memory?
"But to have this level playing field where you accept the game is going to be smooth as silk, you accept the resolution is going to be crisp and high, then it's all down to content. That would be something I would consider a load of dilemmas and nonsense out the way. "
Driver: San Francisco, out today in the UK, runs at a cool 60fps in single player - but drops down to 30fps in multiplayer.
The 60fps effect is maintained despite the game rendering a huge, open world for players to drive around in.
While Edmonson feels Driver has the PS3 "practically smoking", Sony's console did present some challenges to the development team - challenges he hopes the next generation will eradicate.
"Hopefully [developers will get] easier, quicker access to the hardware features, functionality and power, so that we spend less time - well the Xbox 360 isn't so much of an issue, but certainly the PlayStation 3 was a very, very difficult thing to get the best out of it," he said.
"I'm pretty convinced that say Driver: San Francisco, for example, has the machine practically smoking - Gran Turismo 5 probably the same. But to get to that point it was a long, hard slog. It has advantages and disadvantages. When you have complex systems like PlayStation 3, it means that it has hidden power and it has hidden advantages and you can exploit those things and come up with some amazing things.
"It helps good developers separate themselves from weaker developers in terms of tech. But what it does do is it means we spend months and months and years and years and millions of dollars just getting round the system, rather than producing innovative content.
"What I would hope from a new machine is ease of access."
Microsoft is reportedly readying an E3 2012 announcement for its next Xbox. There are whispers Sony may announce the PlayStation 4 next year, too. And Crysis developer Crytek is rumoured to be creating TimeSplitters 4 using DirectX 11 as a visual benchmark.
Edmonson revealed Reflections is already thinking about creating a new game engine for the next generation of consoles.
"We think about it now, and every other developer will be thinking about it right now," he said.
"And any game which is being produced with a release date with four years from now - with, say, a similar length to Driver: San Francisco or slightly less - will be thinking in terms of the next generation, not this generation. It's something that's being thought about now.
"And of course you do throw away the engine; we threw away the Destruction Derby engine, we threw away the Driver 1 engine, the Stuntman engine, the Driver 2 engine. But what you do keep is a vast amount of knowledge and the dos and the don'ts of approach. And that's invaluable knowledge, and that saves you a lot of time and effort when it comes to the next machines."
Eurogamer asked a number of game developers what they want from the next-gen for an article published last month.
http://www.eurogamer.net/articles/20...t-next-gen-now
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September 4th, 2011, 11:57 Posted By: wraggster
Sony has accused Microsoft of "protecting inferior technology", following its admission last week that it reserves the right to deny games an Xbox Live Arcade release if they launch on PSN first.
Speaking in an interview with IndustryGamers, Sony's senior VP of publisher relations Rob Dyer argued that Microsoft's content submission and release policy stands in the way of innovation by denying multi-platform developers the right to exploit the PlayStation 3's high-end features.
"I think what [Xbox Europe boss] Chris [Lewis] and the other representatives at Microsoft are doing is protecting an inferior technology," he explained.
"I think they want to dumb it down and keep it as pedestrian as possible so that if you want to do anything for Blu-ray, or you have extra content above 9GB, or you want to do anything of that nature, you'd better sure as heck remember that Microsoft can't handle that."
Microsoft's third party guidelines dictate that all games released on the Xbox 360 must launch "at least simultaneously" with other systems and must have "at least" the same features and content. It reserves the right to block release if those guidelines aren't met.
"That's a huge problem with them," continued Dyer.
"It first started on the smaller pubs, and we can talk about what's happened on XBL and the policy they have there that requires publishers to have a whole litany of things in order to get onto their network or they have to go through and be published by Xbox, by Microsoft, which essentially lets them dictate how long they'll be exclusive and whether or not they own the IP, etc, etc.
"We don't do that. We don't have any kind of policy like that.
"In fact, we've gone the other way to try and encourage publishers through our Pub Fund... We want to welcome the indies and we've seen that become a very big part of our business because indies are recognising that we aren't demanding a pound of flesh in order for them to get a game published on our network."
According to Dyer, it's a problem that extends to AAA developers as well as indies.
"It's now progressed to not just be these smaller indie pubs that are obviously very easy to kick around. It's moved up the food chain. It's gone to B and A level publishers," he said.
"So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs.
"So from a creativity standpoint and what we are doing to try to make it better for the consumer, our view is Microsoft's doing everything they can to eliminate that because they have an inferior technology."
While Dyer appreciates why Microsoft holds to its policy, he suggested that ultimately it's the consumer that is losing out, as they're being denied potentially innovative content.
"I just wanted to make it clear from Chris Lewis' comment last week and the fact that he's saying, 'Well, this is great for consumers,' and that they're going to protect their consumers. I think that that is an admirable stance to take.
"That being said, while they might be protecting their consumers, what are they protecting them from? And what it looks like they're protecting them from is the ability to see great content show up on a superior technology.
"The problem we're having right now is these threats and these serious issues that Microsoft is throwing at publishers - it's only going to dumb down what could potentially come out for a number of these games.
"And whether people are willing to stand up to Microsoft on this stuff or not is up to that publisher and they do it at their own risk."
Elsewhere in the interview he singled out Sony's partnerships with Valve and Dust 514 developer CCP as examples of where it is attempting to open things up.
"I can't wait to see what's happening on Counter-Strike. We're working with them on that. I think we're going to have some really cool things. We're pumped up. We're also very pumped up in working with guys like CCP as a matter of fact to try and be more inclusive rather than being very restrictive."
Dyer's might not be a lone voice on this issue. His comments closely echo those of one anonymous third party publisher quoted in Eurogamer's original report.
"Microsoft is suggesting that anything but parity will result in them not carrying a title. They may think this is competitive, but it's not. They are killing any creative exposure of titles to make up for their own platform's shortcomings."
http://www.eurogamer.net/articles/20...content-policy
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September 3rd, 2011, 22:49 Posted By: wraggster
The High Street can play a major part in selling digital games, and Microsoft has the proof.
Two thirds of Xbox Live Gold members paid for their subscriptions via traditional retailers, the platform holder told MCV.
It highlights the extent to which retail has played a major role in growing Xbox Live, and Microsoft is working on a number of new initiatives to help stores get a slice of its digital revenue.
The firm added it has no plans to release full game downloads at the same time as their boxed counterparts, out of respect for retail. It is in contrast to Sony, which revealed earlier this year that PlayStation Vita games will be released digitally and in a box at the same time.
“There are no plans in terms of that kind of day and date parity,” said Xbox Live marketing manager for EMEA Robin Burrowes. "We are very respectful of the retail environment, in that we have a window between the release of a retail game and the digital one. There’s no immediate plans to change that.
“We are continuing to talk to retail in different ways. We are looking to introduce new digital innovations to drive more business. We’ve been testing electronic software distribution in a couple of places. We will be testing point-of-sale activation, which is similar to buying cards in store and being able to redeem that code at the point of purchase. We are introducing new digital tokens and are working very closely with retailers. 68 per cent of Europe’s Xbox Live subscription acquisitions come from retail.”
The firm is also more active in bundling DLC and XBLA games with retail releases – such as Fruit Ninja Kinect being included with upcoming Kinect game The Gunstringer.
Added Burrowes: “For certain Kinect games out this Christmas there will be codes included. Sometimes we will be doing: buy a subscription card and get some points which can redeemed against movies or games. We are continuing to innovate that.”
http://www.mcvuk.com/news/read/68-of...-retail/084140
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September 3rd, 2011, 22:44 Posted By: wraggster
Activision has teamed up with Microsoft to create a special Xbox 360 bundle for the launch of Call of Duty: Modern Warfare 3.
The package includes a MW3-branded Xbox 360 console with a 320GB hard drive. Not only is the console designed to match the game’s battleworn theme, it also emits a sound from one of the game’s weapons.
Also included from in the bundle will be a copy of the game and two branded controllers. A MW3-themed Bluetooth headset will be available separately.
The new console will be released alongside Modern Warfare 3 on November 8th.
http://www.mcvuk.com/news/read/new-m...evealed/084154
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September 2nd, 2011, 00:50 Posted By: wraggster
While Xbox 360 has comfortably outsold PS3 in the US throughout 2011, the recent price cut for Sony's console is having a marked effect, and analyst Michael Pachter reckons Microsoft will have to react if its system is to hold the No.1 position this Christmas.
He told IndustryGamers the battle between the two high-definition consoles will be a "close call" this holiday season, but predicted: "If Microsoft does nothing, I think PS3 will outsell Xbox 360.
"However, my friends at Microsoft are extremely proud, and they absolutely refuse to tolerate the possibility that the PS3 will outsell the Xbox 360. I think they have the ads printed for the Xbox 360 price cut, and will drop them on us the instant they see PS3 sales greater than 360 sales.
"In the meantime," he added, "I think we'll see a reduction in the price of the Xbox 360/Kinect bundles (similar to Wal-Mart's "goof" last weekend), and Microsoft will use that to keep the PS3 at bay until they decide whether to match price for the console only."
In Europe at least, Microsoft said last week it's confident that a range of upcoming Xbox 360 games and bundles will be enough to help the console gain the No.1 position.
Starting next week, the Xbox maker will be adding a downloadable copy of Child of Eden to its existing Kinect hardware offering in all Xbox Live territories apart from Japan.
http://www.computerandvideogames.com...price-analyst/
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September 1st, 2011, 23:11 Posted By: wraggster
Activision has reported a significant increase in digital revenues for the 12 months ended June 2012, driven in part by the increasingly popular Call Of Duty franchise. Speaking during a conference call with analysts today, which was listened in on by Gamasutra, Activision Publishing CEO Eric Hirschberg said the firm’s online revenues reached $1.7 billion during the period. The figure represents a 22 per cent year-over-year increase from $1.4 billion, and a 41 per cent rise from the $1.2 billion generated during the year ended June 2009. Hirschberg said the publisher has sold 18 million $15 Black Ops map packs to a still growing base of 23 million Black Ops owners. In comparison, Activision shifted 11 million $15 map packs to Modern Warfare 2’s 19 million owners, and nine million $10 map packs to World at War’s nine million
http://www.next-gen.biz/news/call-du...wth-activision
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August 31st, 2011, 23:38 Posted By: wraggster
Amazon's Video Game Deal of the Day kind of comes with other deals built-in. The retailer is bundling a $75 credit with sales of the 250GB Xbox 360 hardware bundle, which is priced at $300. So, by buying this, you instantly get at least one free game to go with it.
Unless, of course, you choose to use that credit in other ways -- that's up to you. Maybe you want to buy a bunch of Microsoft Points. That works! Or maybe you want to wait on the whole Xbox 360 game thing for a while, just watch Netflix on the console, and buy $75 worth of Cyber Clean to make a horrific lint-eating blob. Totally your call.
http://www.amazon.com/Cyber-Clean-25...4810726&sr=8-1
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August 31st, 2011, 23:34 Posted By: wraggster
The security system built into the 360's motherboard has more layers than an onion, which is whyprevious hacks have generally focused on the optical drive instead. But a couple of circuit breakers named Gligli and Tiros claim to have finally freed up the console's CPU, allowing all 360 variants to boot homebrew software while also making them invulnerable to patches sent out by Microsoft. The video after the break purports to show the fruits of their labor, including an N64 emulator running on a version of Linux. It doesn't really prove anything, except perhaps the lengths these guys have gone to: they use various hardware tools to slow down the console's CPU and then confuse it with so-called 'glitch' pulses in an effort to make it forget its normal boot-up checks. Certainly not a trick for the average F-Zero X racer, particularly when speed-boosting around copy protection like this may be shadyin the eyes of the law. (One more thing: don't be put off by the video's soundtrack -- starts out weird but gets better, baby.)
http://www.engadget.com/2011/08/31/x...e-an-n64-vide/
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August 31st, 2011, 23:24 Posted By: wraggster
Microsoft is to release a 3D-related Xbox 360 update "most likely via Xbox Live in the coming days".
That's according to a report on msxbox-world.com, which says the update will arrive shortly ahead of the release of a host of new 3D capable games including Gears of War 3, Batman: Arkham City and Halo Combat Evolved Anniversary.
The site's carrying a picture of an option on the Xbox 360 dashboard which reads: "Enable 3D to use stereoscopic 3D in games and experiences that support it." Could the word "experiences" hint at wider 3D support for media services like Sky and Netflix?
The update is also said to introduce a setting which will detect TV size or allow users to input the size manually. We've left a message with Microsoft for comment.
http://www.computerandvideogames.com...update-report/
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August 31st, 2011, 23:19 Posted By: wraggster
Although clearly conceptualised with Kinect in mind, this autumn's redesigned Xbox 360 dashboard update will improve the experience for regular controller users too, Microsoft has said.
That's according to Xbox Live's senior director Jose Pinero, who told CVG in a recent interview the new backend is a "happy medium" of motion sensor and controller functionality.
Asked if the new Dashboard will improve the Xbox experience for controller-only users, Pinero replied:
"Yes. Anecdotally, before I came here I was showing it to my wife and she was like, 'oh, that's a lot easier'. We can't make it too easy for people, so we made it easier for someone who's not a gamer or a tech enthusiast and then it'll be easier for the gamer too."
He added: "I think it's a pretty happy medium and that's been our goal since the launch of Kinect, to make sure we're creating great content like Star Wars, Sports and great family content, but also making sure we're not losing the Gears of War, Halo and Call of Duty fans that really built the Xbox brand.
"So making sure we've got great content for both audiences in a combined platform is a big challenge. I think the new dashboard is still super-fast to navigate around."
Microsoft's official philosophy for the new dash is "all the entertainment you want, with the people you care about, made easy." See it in action here.
http://www.computerandvideogames.com...-kinect-users/
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August 31st, 2011, 12:06 Posted By: wraggster
The guys over at Assemblergames and Emuxtras have figured out a way to run Chihiro arcade games on modchipped/softmodded Xboxes with the extra 128mb mod, sadly the standard xboxes only came with 64mb ram so these games do boot on those but they seem to crash after entering the menu (this is the case with Virtua Cop 3 at least.) The cool thing is that the chihiro is soo similar to the xbox so Virtua Cop 3 even works with the xbox lightgun!. .
http://www.eurasia.nu/modules.php?na...ticle&sid=2846
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August 31st, 2011, 02:09 Posted By: wraggster
Treyarch's Call Of Duty: Black Ops has enjoyed a spectacular boost in the official weekly UK Xbox 360 chart following recent price promotions and the release of the Rezurrection map.
The title leaps 14 places to No.3 on this week's list, only being pipped by new entries Rugby World Cup 2011 in No.2 and Deus Ex: Human Revolution in top spot.
Check out the full gFk-ChartTrack / UKIE Xbox chart below for the week ending August 27.
Deus Ex also this morning took top spot in theofficial All Formats UK games chart.
1) DEUS EX: HUMAN REVOLUTION (Square Enix)
2) RUGBY WORLD CUP 2011 (505 Games)
3) CALL OF DUTY: BLACK OPS (Activision)
4) DIRT 3 (Codemasters)
5) ASSASSIN'S CREED: BROTHERHOOD (Ubisoft)
6) BRINK (Bethesda)
7) LEGO PIRATES OF THE CARIBBEAN (Disney)
8) BATTLEFIELD: BAD COMPANY 2 (EA)
9) ZUMBA FITNESS (505 Games)
10) CALL OF JUAREZ: THE CARTEL (Ubisoft)
11) HALO: REACH (Microsoft)
12) FIFA 11 (EA)
13) RED DEAD REDEMPTION (Rockstar)
14) HOMEFRONT (THQ)
15) L.A. NOIRE (Rockstar)
16) SKATE 3 (EA)
17) UFC PERSONAL TRAINER (THQ)
18) KINECT SPORTS (Microsoft)
19) LEGO STAR WARS III: THE CLONE WARS (LucasArts)
20) PORTAL 2 (EA)http://www.computerandvideogames.com/317173/xbox-chart-black-ops-makes-storming-comeback/
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August 31st, 2011, 01:03 Posted By: wraggster
Epic Games has big aspirations for Gears of War 3 and already the sequel's breaking records, with Microsoft confirming 1.3 million pre-orders.
According to the platform holder, the number makes Gears 3 officially the fastest pre-selling Xbox exclusive in the history of the platform.
The news arrived alongside the announcement of the Gears of War 3 season pass, a 2400 MS Point (£20, $30) purchase that delivers fans four DLC packs with an overall 33 per cent discount.
The Season Pass will be purchasable from launch on September 20.
Time to get excited. A recently-released video shows the game's intro which tells the Gears of War story so far,
http://www.computerandvideogames.com...box-exclusive/
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