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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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September 26th, 2011, 22:20 Posted By: wraggster
If you haven't purchased either of the downloadable brawlers based on Spike TV's historically violent Deadliest Warrior franchise, nor have you seen any episodes of the show itself, then let's be frank: You're just not that into Deadliest Warrior. That's fine! Different strokes, and all that. Still, if you'd like to have as complete and deadly an entertainment experience as is possible, you'll want to grab Deadliest Warrior: Ancient Combat when it lands at retailers this December.
The $29.99 package includes the original Deadliest Warrior: The Game and Deadliest Warrior: Legends, as well as all the downloadable content (and a few new weapons and arenas) for each. It also includes some never-before-aired episodes of the show for diehard fans. We hear the hypothetical skirmish between Lumberjacks and Investment Bankers is particularly engaging.
http://www.joystiq.com/2011/09/26/de...games-to-reta/
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September 26th, 2011, 22:15 Posted By: wraggster
Kinect causes something of a divide between hardcore gamers, with those who want to give it a chance fighting against those who write it off as a family friendly gimmick.
Forza 4 integrates Kinect right across the board, from using it as a proximity sensor in the car-perving Autovista mode or an invisible steering wheel in the main game, should you choose.
It's still very much a secondary control system (perhaps even laying claim only to third or fourth choice considering actual steering wheels). But when we asked Forza 4 creative director Dan Greenawalt whether Kinect will play a more central role in Forza in the future he seemed optimistic.
"You can learn from the old way but you can't just fill it in there," Greenawalt pointed out.
"I remember a time ten years ago when everyone was saying 'A first person shooter can never be done on console because of the controller. It'll never work." Everyone was certain of that and then we had Halo.
"We even had GoldenEye before that and people ignored that even though it proved it, and Halo proved it in a bigger way. Now we all expect the best first-person shooters are played, it seems, on console.
"Kinect is the same thing - it takes time," he continued. "You should be charging us as the innovation engine of the industry; the big franchises, the big teams, the creative powerhouses. Players should be charging us to surprise them."
"I think most people think, 'Well I haven't thought of anything and so therefore there's nothing that can be done.' That's just silly, our job is to come up with new ideas and surprise people.
http://www.computerandvideogames.com...ays-forza-dev/
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September 26th, 2011, 22:11 Posted By: wraggster
Battlefield 3 is already looking like a stunner but when it comes to the Battlefield 3 beta you can squeeze an extra 38 percent from that bad boy.
Just download NVIDIA's 285.38 beta drivers, which are optimised for Battlefield 3 itself.
Don't just take our word for it either, Rendering Architect at DICE Johan Andersson is working on Battlefield 3 and recommended them specifically via Twitter.
Here's what the drivers do:
What's New in Version 285.38
Increased performance in Battlefield 3 by up to 38%.
Improved overall stability and image quality in Battlefield 3.
Improved compatibility and performance for RAGE.
Added or updated SLI profiles for Battlefield 3, Dead Island, Diablo III, Dragon Age 2, Need for Speed: The Run, and Saints Row: The Third.
Fixed a performance regression in 285.27 beta running Crysis 2 (DirectX 9)
http://www.computerandvideogames.com...-38-by-update/
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September 26th, 2011, 21:57 Posted By: wraggster
Crytek's 2007 PC shooter Crysis will be released for Xbox 360 and PlayStation 3 on October 4, publisher EA has confirmed.
The game will only be available as a digital download: for 1600 Microsoft Points from the Xbox Live Marketplace, or £15.99 from the PlayStation Store. The 2007 original has been remastered, runs on CryEngine 3 and supports stereoscopic 3D.
http://www.next-gen.biz/news/console...ased-next-week
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September 26th, 2011, 02:40 Posted By: wraggster
via http://www.emucr.com/
x360ce SVN r446 is released. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, ...) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel.
x360ce SVN Changelog:
r445
Preparing to new INI structure.
Fix: Microsoft.DirectX is attempting managed execution inside OS Loaded lock exception
r446
Refactoring. INI updated for backwards compatibility.
http://code.google.com/p/x360ce/
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September 25th, 2011, 22:46 Posted By: wraggster
Following the update of the hack gligli in v1.1 which was released today, the chip X360Gliptchip Librasoft incorporated in its first version of a 270pF capacitor, which allows both to maintain its competitive edge, while responding to the udapte the hack version 1.1. The second good news is the update of version 1.1, which also provides the timing for missing Xbox falcons, which can easily flash the X360Gliptchip using the 360gcProg software now available in this article . Source: http://www.x360glitchip.com
http://x360.gx-mod.com/modules/news/...p?storyid=3563
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September 25th, 2011, 21:36 Posted By: wraggster
GliGli released a libXenon a Nintendo64 emulator for the homebrew 360. From the Readme/NFO:
[QUOTE]
Description
Mupen64-360 is a Nintendo64 emulator for the Xbox 360, it's powered by libxenon and it's a port of Wii64 (which itself was a port of Mupen64).
History
v0.96 Beta: First binary release
Credits
Wii64 / Mupen64 teams (guess why
GliGli (Xbox 360 port)
Ced2911 (GUI library)
Razkar (Backgrounds)
Everyone that contributed to libxenon...
[/I]
http://libxenon.org/index.php?topic=180.0
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September 25th, 2011, 21:35 Posted By: wraggster
GliGli released a new version of the Reset Glitch Hack (RGH) that allows you to run homebrew software on any 360 console (except Xenon).
What's new/fixed:
* Falcon support.
* Per hardware revision SMC patches (no more need for Jasper donor smc on fats).
* Adding sanity check on 1BL key.
* Adding support for donor CB on fats.
* Debug pin on fats and slims.
* New Xell with some bugs fixed.
* Now using 270pf capacitor for slims, many reported it works better.
http://www.xboxhacker.org/index.php?topic=16949.0
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September 25th, 2011, 21:34 Posted By: wraggster
Cancerous, [cOz], Ced2911, GliGli, RedLine99 and Tuxuser are proud to release a new official version of XeLL-Reloaded (Codename: 2Stages) following the release of the new homebrew Xbox 360 reset glitch hack v1.1:
What's new/fixed:
* Fixed web interface download speed.
* Fixed boot loop messages not clearing properly.
* Added a 15 sec delay to have a chance to cancel updxell process.
* Fixed ata init.
* Libxenon improvements (controller leds,...).
http://www.xbox-scene.com/xbox1data/...lEwpkWTwES.php
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September 25th, 2011, 21:33 Posted By: wraggster
Hi everyone, Stephen Toulouse here, "Stepto" on Xbox LIVE and the weekly Major Nelson Radio podcast. Most of you know me as the head of the Policy and Enforcement team for Xbox LIVE.
As I have noted many times on the podcast, the enforcement team exists to help protect the LIVE experience. One of the ways we do that is to prevent consoles from accessing the service that are involved in bad behavior such as cheating, fraud, running unauthorized software on the service, or playing illegitimate copies of games (to name a few). For the vast majority of our actions, our team reviews a lot of data, examines the behavior, and then we take action. In some cases, very rarely, we use software features on the Xbox itself to help us take action.
Recently, it was brought to our attention that a number of customers had concerns about the validity of a recent ban of their individual consoles, which they feel had been triggered inaccurately. In this case, the bans were related specifically to modded consoles. I take these claims very seriously, and after an initial investigation we have confirmed that a handful of banned consoles did in-fact appear to not have been modified or tampered with. We’re still conducting our review but the cause appears to be a software issue, not an error on the part of the enforcement team’s normal actions. It’s very specific and occurred between August 29 and September 9, affecting a very small percentage of users.
One of the most serious actions my team can take is to prevent a console from accessing Xbox LIVE. We make every effort to be conservative when taking that action. If there is any doubt that this step was taken incorrectly, we want to address it while at the same time protecting the service for our customers.
Therefore, while we are still conducting a thorough investigation, the enforcement team is taking the step of reversing the bans for the tiny set of impacted consoles in that time period. Again, while it’s an extremely small percentage of impacted consoles, the good news is that we know exactly which ones. If you believe you are affected, simply try to reconnect your console to Xbox LIVE. If it cannot still connect, that console was not a part of this issue.
Within a few business days, we will issue the primary account holder on the impacted console a credit for three months of Xbox LIVE Gold and 1600 Microsoft points. Since we know exactly who is affected, those customers do not need to take any action. Everything will be applied automatically. No keys or tokens to redeem, no other action to be taken.
I’d like to take a moment to personally apologize for the inconvenience this has almost certainly caused to the affected customers. You have my assurance that we are investigating how this error occurred and have since discontinued use of the software that was used. The Xbox LIVE community is the best out there and we regret the inconvenience this may have caused for our loyal members.
If you listen to our podcast (and I know many hundreds of thousands of you do!) you know I give out my email address in every episode. I read all the email there, and it’s Stepto@Xbox.com. Please feel free to give me your feedback. If you feel you have been affected by this situation, be sure to use www.xbox.com/support/contact so we can get you to the appropriate people to help.
As always, you guys are the reason I come into work every day. Thank you so much for making Xbox LIVE an amazing community and I look forward to hearing from you.
http://majornelson.com/2011/09/23/a-...ent=FeedBurner
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September 25th, 2011, 21:32 Posted By: wraggster
The team behind the actel-based Squirt360 RGH modchip sent us this news:
[QUOTE]
Here the first picture of SQUIRT360, just sent to developers for programming, beginning next week we ship them to BETA TESTERS and MAIN FORUMS for REVIEW and COMPARISON
Official Site: http://www.360squirt.com/
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September 25th, 2011, 21:31 Posted By: wraggster
[c4eva] Successful testing of LT 2.0 with new LT-MAX feature for DVD R DL. XGD3 ixtreme isos playing fine from DVD R DL disc and/or install to HD
[E*******] does this Mean we can use or regular dual layer media / burners and layer break 1913760? Or has that changed ?
[c4eva] regular DL media, yes!
[s********] c4eva is the layer break still the same
[c4eva] more details soon!
[c4eva] normal blanks, normal burner!
[c4eva] XGD3=defeated!
[c4eva] LT Max=Maximum capacity!
There's no release date for now. The new 0800 FW (which passed to from v2.0 to v3.0) for VAD6038 and DG-16D2S drives will probably come out first:
[QUOTE]
Rips full ISO (XGD2 and XGD3), including correct AP2.5 data. Not released yet. Waiting on supporting software (Xbox Backup Creator/abgx360) to be completed, and testing to be completed on Lite-On 0800.
http://www.xbox-scene.com/xbox1data/...AyNXgyosbL.php
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September 25th, 2011, 19:05 Posted By: wraggster
An L.A. Noire Complete Edition has been spotted in the Czech Republic.
This will mark the long awaited arrival of L.A. Noire on PC. It also allows Rockstar to re-issue the game on PS3 and 360 with all existing DLC thrown in for free.
Eurogamer Czech reported that the Complete Edition will launch in November. Local publisher Cenega spilled the beans.
http://www.eurogamer.net/articles/20...dition-spotted
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September 25th, 2011, 18:48 Posted By: wraggster
DICE producer Patrick Liu has moved to assure players of the console versions of Battlefield 3 that they won't be getting less off a game than their PC counterparts.
Asked if fewer online players and smaller maps - Battlefield 3's multiplayer will allow for 64 players on PC and 24 players on console - will offer a lesser experience, he told the latest issue of Edge: "They're definitely not getting less of a game.
"It has the same amount of destruction and the same amount of visual fidelity. It'a also a misconception I've seen on the internet that the console version won't have jets - that's not true.
"We've scaled the maps accordingly for console so it makes the pacing all right and the balancing is good," Liu added. "If you play a big Conquest map then the map is balanced accordingly."
DICE CEO Patrick Soderlund said in March that Battlefield 3 was capable off supporting the same player count as current FPS quantity king MAG for PS3.
"A lot of people ask us about 64 versus 128 or 256 players. Technically, we can go to 256, we've tried it," he revealed. "We play tested with 128. You've got to make a game that's fun to play and, arguably, we think that the most fun you can have is when it's between 32 and 40 players."
http://www.computerandvideogames.com...battlefield-3/
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September 23rd, 2011, 23:35 Posted By: wraggster
We've seen slider phones with speakers, gamepads, and of course, the standard keypad -- but what if you want to swap out your slider accessory for something new? A new patent from Microsoft is exploring the possibility, showing off a concept smartphone with a sliding modular bay. Tired of that keyboard? Replace it with a gamepad, or a life-giving battery pack. According to the patent claims, some of the modular components would even function wirelessly, citing a touchscreen module which doubles as a wireless handset or a media remote. Neat? You bet, but we wouldn't get our hopes up -- Microsoft typically keeps out of the handset manufacturing game, and the last modular phone to pique our interest didn't exactly make a splash.
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September 23rd, 2011, 11:45 Posted By: wraggster
Team Wasabi sent us an email explaining their ODD Emulator device will also work with AP25 and XGD3:
[QUOTE]
Hello!
This video demonstrates the advanced features supported by Wasabi 360 Ultra such as support for AP25 protected games and the new XGD3 format. AP25 support is implemented without relying on patching ISOs - all you need to do is copy the AP25 data file corresponding to your Xbox dashboard version to the HDD, its that simple. We also further showcase the innovative and exclusive on-screen menu system provided by Wasabi 360 Ultra.
NOTE: Final Wasabi 360S Ultra (for Xbox Slim) hardware was used to create this video; the Wasabi housing can be seen on the left hand side of the Xbox Slim.
Official Site: http://wasabi360.com/
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September 23rd, 2011, 11:44 Posted By: wraggster
Another new modchip for the Reset Glitch Hack (RGH) and 360 NAND Flasher has been announced, this time by the team behind the xK3y:
[QUOTE]
xeno360 features:
* Run unsigned code on Xbox 360/Xbox 360 Slim!
* Easy-to-use Xbox NAND flasher/reader with USB interface
* Compatible with all Xbox 360, both Fat and Slim (except Xenon)
* Quicksolder interface - only 3 wires to solder! (Slim models only. Fat Xbox 360 models require 11 wires.)
* Bulletproof design with high quality components and rock solid Actel FPGA
* Both MCU and FPGA fully updatable via USB
Official Site: http://xeno360.com
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September 23rd, 2011, 11:44 Posted By: wraggster
The Matrix team released a video showing the speed of their Matrix Glitcher RGH modchip and also announced the release of their own NAND Flasher:
[QUOTE]
Some people wrote to us asking how quick the Matrix Glitcher is in booting Xell.
Here is a video we found on the web. We believe that a third party test done by a professional installer is worth more than a thousand words we could wrote:
The Matrix NAND Programmer is shipping!
The first batch of Matrix NAND Programmer has been assembled and is shipping to our resellers.
It features a PIC18F2455 microcontroller for stable and quick reading/writing of all NAND models available on the different XBOX360 models. The Matrix NAND programmer is also fully compatible with NANDPRO 2.0e and several other third party programming tools.
Features:
* Fast USB SPI 360 NAND programmer.
* Fully compatible with all XBOX360 NAND models.
* Fully compatible with NandPro2.0e Software and other third party software.
* Easily reprogrammable with via USB connector.
* Quick reading and writing times.
* Microchip based for enhanced stability.
Official Site: http://www.infinitymod.com/
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