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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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April 18th, 2013, 01:00 Posted By: wraggster
Microsoft has revealed the winners of the Xbox Entertainment Awards. Launched last month, the Xbox Entertainment Awards asked fans to vote for their favourite products across a range of categories including games, movies, TV and music.The initial phase of online voting was suspended following a security breach which resulted in the personal information of a number of users being made available online.The second phase of voting took place on the Xbox Live dashboard, with participants placed into a sweepstake to win prizes including a "VIP experience" at Gamescom 2013. - Best game: Call Of Duty: Black Ops 2
- Best family game: Kinect Sports Ultimate
- Best XBLA game: Minecraft
- Best add-on:: Call Of Duty: Black Ops 2 - Season Pass
- Best movie: Ted
- Best TV show: The Walking Dead
- Best superhero movie: The Avengers Assemble
- Best comedy: Ted
- Best artist: Eminem
- Best album: Lana Del Rey - 'Born to Die'
- Best single: Swedish House Mafia - Don't You Worry Child
- Best music video: Psy - 'Gangnam Style'
http://www.computerandvideogames.com...s-2-minecraft/
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April 17th, 2013, 00:56 Posted By: wraggster
Microsoft has shot down rumours that the widespread Xbox Live outage over the weekend was due to a hacking attack. Hacker collective Anonymous was reported to have been linked to the problems with the online service, but Microsoft moved to debunk the rumours in a statement issued to GeekWire.The platform holder said: "The Xbox Live service outage on 13 April resulted from networking misconfiguration during routine maintenance and was in no way related to false claims of hacking the service."Many Xbox Live users experienced issues logging into their profiles on Saturday, while matchmaking and account issues were also reported last Wednesday.
http://www.computerandvideogames.com...acking-claims/
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April 17th, 2013, 00:24 Posted By: wraggster
Warner Bros.-owned social networking slash film service Flixster is now available on the Xbox 360, bringing with it the Rotten Tomatoes rating aggregation service and UltraViolet cloud integration. As Xbox 360 apps tend to be, Flixster costs nothing and only functions if you've got an Xbox Live account. Beyond simple controller or media remote input, Flixster's Xbox 360 app employs Kinect for gesture and voice-based navigation. Special for this platform is the ability to play back those UltraViolet-linked video files in HD; it's the first Flixster app to do so, although Vudu had that capability already.
With today's app addition, the grand total of video service apps on the Xbox 360 is hovering just around a hojillion. Seriously, there are kind of a lot of different options, and we're hoping Microsoft's got a more cohesive strategy for the next version of the Xbox gaming console. The most recent rumors involve an HDMI-in port, allowing cable boxes to integrate with the console -- codenamed "Durango" and / or "Kryptos" -- but there's no mention of a NintendoTVii-esque service to tie disparate video services under a single software umbrella. The 360's Bing functionality aimed to solve that issue, but sadly never lived up to our expectations.
http://www.engadget.com/2013/04/16/flixster-xbox-360/
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April 17th, 2013, 00:21 Posted By: wraggster
Weak franchise performance fails to boost US market, says Cowen and Company
[h=3]Microsoft[/h]microsoft.com
[h=3]Sony[/h]
Sales of two blockbuster titles during March - Microsoft's Gears of War: Judgement and Sony's God of War: Ascension - are likely to disappoint the market, failing to match previous success in their respective franchises.
Cowen & Company today released an investor note estimating sales of Gears of War: Judgement to be around 425,000 units in the US during the month compared to first month sales of over 2 million units for Gears of War 3, released in September 2011.
And sales of God of War: Ascension are estimated at just 360,000 units compared to 1.1 million for God of War 3, released in March 2010.
"We had expected sales trends to improve in March due to a strong core line-up," wrote the company. "Two historically strong franchises appear to have significantly underperformed."
Titles that will have performed much better during the month according to Cowen & Company estimates are Square Enix' Tomb Raider with 696,000 units in 33 days and Take-Two's Bioshock Infinite with 665,000 copies sold in 10 days.
As a result of these sales, the analyst expects NPD to report console and handheld software sales to be down 21 per cent year-on-year and total packaged video game sales to drop by 17 per cent, including a 66 per cent rise in PC game sales due to the release of SimCity and Starcraft II: Heart of the Swarm.
http://www.gamesindustry.biz/article...sales-in-march
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April 16th, 2013, 14:14 Posted By: wraggster
Motion control is a ‘gimmick’ that won’t be implemented in Battlefield 4 because it adds nothing to the game, DICE executive producer Patrick Bach has said.Bach also suggested that other companies have been “throwing money” at the studio to implement motion control in its games, but it has resisted.Motion control is expected to play a large role in PlayStation 4’s next-gen offering through the use of DualShock 4 and PS Eye, and Microsoft’s next Xbox is expected to ship with a new, improved Kinect camera. But it’s not part of DICE’s plans with its next-gen shooter, says Bach. “We are not interested in things that don’t make the game better,” he told us. “There are a lot of gimmicks – people throwing money at us – ‘can you implement support for this quirky control thing’. No, it doesn’t make the game better.”“We are extremely open to innovation, but if it’s a gimmick, there’s no point unless it adds value to the player. Touch screens used to be a gimmick, because no-one could get it to work until iPhone came out and used it right. It adds to the experience, and now everyone is doing it. To us it’s the same with motion control and perceptual gaming in general; if it adds, great. If it’s a gimmick, ignore it.”Battlefield 4 was revealed at GDC 2013 – you can watch the 17 minute reveal video and read our first impressions of the title through the links. Bach was speaking as part of a Battlefield 4 interview to be published in full later today.
http://www.edge-online.com/news/batt...-as-a-gimmick/
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April 16th, 2013, 00:49 Posted By: wraggster
Rockstar has released two shiny new bits of Grand Theft Auto 5 artwork, served up ready for desktop background usage.One image shows one protagonist, Michael, on a Jetski, and the other features Franklin engaged in a motorcycle chase, seemingly with helicopter police hot on his heels.Both images were previously glimpsed on the recently-revealed GTA 5 box art, but this is the first time they've been made available as individual, high-resolution images.We've slapped 1080p (1920x1080) versions of both images below, but Rockstar has them in numerous other resolutions for various monitor sizes.The Grand Theft Auto V release date is set for September 17. For one more day only (until April 16), Microsoft is offering 1600 MS Points free to gamers who pre-order the game for Xbox 360 via the Microsoft Store website.
http://www.computerandvideogames.com...desktop-ready/
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April 15th, 2013, 22:09 Posted By: wraggster
I still outright refuse to believe that Microsoft will enforce an "always-online' policy for the next Xbox. That's not to say that Edge, Kotaku and Paul Thurrott reports are shoddy - all three clearly have inside contacts and, no doubt, have taken care before publishing their information.But there still remains the fundamental problem that "always online" - or at least the interpretation we have of that ambiguous phrase - would be a catastrophic and fundamentally deal-breaking curse of any games console.There's no hyperbole there. Stable and swift internet connections do not blanket the earth, and Microsoft would only be able to effectively sell its next gen system in select regions.That isn't just a haymaker on the chins of Xbox sales team in Redmond; it'd also hurt Microsoft's relationships with publishers and developers who, understandably, want to sell to the biggest global install base possible.Microsoft is simply too smart to let this happen. If there's one thing that defined the Xbox business of the past thirteen years, it is how dazzlingly fast this company learns best practices.By the time the 360 arrived, Microsoft had already understood that going first is immeasurably crucial, that superior system specs are not fundamentally important, that online identities and communities would define a generation, and that ease of use for customers and developers is paramount. If there's one thing that defines the Xbox business, it's how fast this company learns best practices Microsoft was overtly cognisant of such conventions just five years into its business. That's incredibly quick considering it was still venturing into uncharted territories. In fact, it took Sony another eight years to show it had learned these lessons the hard way.This is why I don't expect the next Xbox will feature "online only" restrictions. Execs at Redmond are too perceptive and shrewd; they know this would split its customer base in even the most net-connected regions.Only this weekend, Xbox Live went down for about ten hours - a moment that gave everyone with an opinion and a Twitter account a chance to remind Microsoft that even the most internet-connected company in the world needs to go offline every now and then. [h=3]Sunny-side up[/h]For those who don't live in the UK, allow me to explain: It's been bloody horrible weather for about five months. But it looks like it's finally coming to an end!You know what this means; increased guilt for staying indoors playing video games on a bright and warm day. Seriously though, get some of that fresh air and vitamin D while you have a chance!Oh, also, over the weekend CVG received separate confirmation that May 21 is the date for the next Xbox event. We'll dedicate the entirety of our resources to the event when it happens, as you can imagine.In other matters, this week we'll also be providing a first look at two new games - which I believe we're not allowed to mention just now. You'll find out soon enough.
http://www.computerandvideogames.com...online-future/
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April 15th, 2013, 22:07 Posted By: wraggster
New Battlefield 4 promotional material reportedly spotted at GameStop indicates that the game will feature the return of Commander mode and the ability to play as three different factions in multiplayer. Battlefield 2's Commander mode, which was absent from the last game in the series, gives one player per side a RTS-style overview of the map and control of various assets such as artillery strikes, vehicle and supply drops.The GameStop poster in question, which is viewable in the video below, also suggests that playable online factions will include Russia, China and the United States.
http://www.computerandvideogames.com...ommander-mode/
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April 15th, 2013, 21:46 Posted By: wraggster
Yannis Mallat, the CEO of developer Ubisoft Montreal, has claimed that the market IS ready for an always-on next-generation of consoles.
“That's a question you should put to Microsoft and Sony,” he told The Guardian when asked if the world is ready for always-on consoles. “I would say that a lot of people are already always online through other devices – I would suspect that the audience is ready.”
So how on earth can Microsoft convince the obviously very sceptical public that the time is right for an always-s on Xbox?
“As soon as players don't have to worry, then they will only take into account the benefits that those services bring,” Mallat added, speaking of course generally and not specifically about any upcoming hardware.
“And I agree, these services need to provide clear benefits. It's important to be able to provide direct connections between us and our consumers, whether that's extra content or online services, a lot of successful games have that.
“We used to say that we're not competing against other games, we're competing for leisure time. We have to craft our experiences around the way people are now consuming entertainment. For example, with the online multiplayer aspects of a game, we can say – and this is true already of Watch Dogs – that the next generation will help us to blur the lines between on and offline play and between single and multiplayer. It will be a totally new way to play.
“I think we showed that last year with the Watchdog trailer and also the live demo we did in February at the Sony PlayStation 4 event. Essentially it will be possible for friends to jump in and out of each other's games without completely changing the experience or becoming an essential part of the storyline that players craft for themselves.”
http://www.mcvuk.com/news/read/ubiso...nsoles/0114102
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April 15th, 2013, 16:56 Posted By: wraggster
Many UK and American players were left unable to log into Xbox Live over the weekend.
"We are still hard at work fixing the issue members are having signing in to Xbox Live,” a statement read. “Rest assured we have every available resource working on fixing the problem."
It also meant that players of games like Minecraft were unable to access some of their saved content.
Added Microsoft: "If you're an Xbox Silver member having problems using existing or newly-created saves in Minecraft, please know we're working hard to fix this issue! We'll update you as soon as we have more information.”
The issue has since been resolved and Xbox Live is now fully operational, but the news serves as a timely reminder for Microsoft of the perils of internet connected consoles.
This, of course, is more pertinent than ever as rumours of the new Xbox requiring a constant internet connection continue to swirl.
Retail has pleaded with the platform holder to distance itself from the rumours. Indeed, Microsoft exec Adam Orth has by the looks of things lost his job over his public defence of “always on”.
Don’t forget though that these rumours remain exactly that – rumours. Recent reports have questioned their validity. The truth is we won’t know until May what Microsoft has planned for its next machine.
http://www.mcvuk.com/news/read/xbox-...perils/0114087
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April 14th, 2013, 22:41 Posted By: wraggster
The retail launch for Minecraft: Xbox 360 Edition has been pushed back to June.
Major Nelson revealed on Twitter that the US release date had been moved from April 30th to June 4th – in effort to match the current downloadable equivalent’s latest version.
“FYI: In order to include the very latest content, the retail version for Minecraft: Xbox 360 Edition has been delayed until June 4 (US),” Nelson said.
The XBLA version surpassed 6m units sold last month, and has been called a system seller for Xbox 360.
http://www.mcvuk.com/news/read/retai...elayed/0114072
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April 14th, 2013, 10:31 Posted By: wraggster
Xbox Live users are currently experiencing issues logging into their profiles as Microsoft reports server issues. the platform holder has said via the Xbox Live Status webpage that it's "working hard to fix" the issue.Minecraft save files are among the services affected. "If you're an Xbox Silver member having problems using existing or newly-created saves in Minecraft, please know we're working hard to fix this issue! We'll update you as soon as we have more information," said Microsoft.And on the overall status of Xbox Live, it said, "We are still hard at work fixing the issue members are having signing in to Xbox LIVE. Rest assured we have every available resource working on fixing the problem."Issues are also affecting the Last.fm music streaming service. Likewise, MS says it's working on a fix.The platform holder suggest users check the service every 30 minutes.
http://www.computerandvideogames.com...hard-on-a-fix/
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April 13th, 2013, 23:31 Posted By: wraggster
More of the same isn't enough - and always-on could be the prelude to an utter disaster
[h=3]Microsoft[/h]microsoft.com
[h=3]Sony[/h]
Sony's had the first of its big reveals - we still haven't seen a box, much to the consternation of people who clearly spend a lot more time staring at the space under their TV than I do, or a price tag, much to the consternation of everyone else - so now all attention has turned to Microsoft. After the longest hardware generation in console history, it's coming up to time for the next gauntlet to hit the floor. Having made enormous strides and gains during the past seven or eight years (although it may be pipped at the very end by Sony's installed base), Microsoft's next Xbox enters the fray with a weight of expectation on its shoulders.
Yet the next Xbox also faces a problem its predecessor didn't have to deal with - namely the fact that Sony actually has its act together this time, or so it seems. Microsoft got a lot of things right with the Xbox 360 - great controller, great online service from the outset, good developer tools - but what gave it its real head-start, papering over major cracks like the shocking hardware failure rate of the early years, was not of the company's own doing. Rather, the Xbox 360 confidently strode past every stumbling block because its major rival, the PS3, was tripping over its own feet and pratfalling off the track entirely. Arriving a year later to market, the PS3 was dogged by a ludicrous price point, daft, developer-unfriendly hardware, an anaemic approach to online services and a sense of corporate arrogance and entitlement that was soon to come painfully back down to earth.
This time, Microsoft will not enjoy the advantage of its rival shooting itself in the foot every few paces. Sony's overall corporate position may not be the healthiest it's ever been, but the company's approach with PS4 thus far has been intelligent, purposeful and has even, in a sense, felt quietly apologetic regarding the excesses of PS3's early years. There's a long way to go yet and plenty of rough ground to cover, and it's still entirely possible that Sony will trip over some obstacles (price point, price point...) but early signs are promising.
"This time, Microsoft will not enjoy the advantage of its rival shooting itself in the foot every few paces"
This begs an important question for Microsoft to answer - how will it differentiate itself? We've already seen a handful of leaked and highly credible specifications for the Microsoft box, so we know that it's not going to be more powerful than Sony's system (in fact, existing specs are less powerful, but it's unwise to rule out an eleventh-hour specification bump along the lines of Sony's surprise inclusion of ultra high-speed memory modules). Sony has effectively caught up in online services, and services like PlayStation Plus and the video integration offered by Gaikai technology give it a number of new strings to its bow. As for backwards compatibility, both PS4 and Microsoft's next Xbox are going to be based on hardware platforms so different from their previous efforts as to render backwards compatibility deeply unlikely at best.
In short, despite its success in the present generation, Microsoft is going to have to do a whole lot better than simply "the next Xbox - more of the same but better" if it wants to repeat or better its market share performance. With Xbox Live, it showed a fantastic ability to leverage its experience and knowledge of the PC and online markets in order to effectively "skate to where the puck will be, not where it is" (as NHL legend Wayne Gretzky memorably described it) - launching an online service and pushing it hard just in time to catch the rising waves of online gaming and social networking as they reached critical mass. Microsoft needs to repeat that feat in some form; at the very least, it needs to offer a vision of console gaming that's different enough from Sony's to make it distinct, memorable and appealing.
There are reasons to be concerned about that. One of them is the company's seemingly unwavering focus on Kinect, which seems set to be built in to the next generation of Xbox consoles. That's fine in itself - a motion sensing component is a handy feature to have for developers - but it had better not be pushed as the console's Big Thing. Kinect, like PlayStation Move, is great tech - but it only ever existed commercially as a response to the success of the Wii. With Nintendo's home consoles foundering at present, focusing on motion tech feels very much, to borrow Gretzky again, like skating to where the puck used to be, not where it will be in future.
"With Nintendo's home consoles foundering at present, focusing on motion tech feels very much like skating to where the puck used to be"
Then there's the heavily rumoured always-online aspect of the console. I remain in the "I'll believe it when I see it" camp on this - I simply can't believe that Microsoft is prepared to look at the significant percentage of Xbox 360 owners who never connected their devices to a network and say "you know, we never liked the money those guys gave us anyway". Equally, I find it hard to believe that they're ignorant of the many usage scenarios for consoles which don't involve being in the living room of a suburban home with a comfortably large broadband pipe stuck into the back of them. I know I've banged that drum before recently - back then I was in the rural West of Ireland, without a single bar of wireless data let alone a wired broadband connection to my name, and now I'm in Tokyo, one of the world's most connected cities, and I have a gigabit broadband connection.... Which goes down, inexplicably yet regular as clockwork, for five or six seconds every 20-odd minutes. Stuff doesn't always work the way it's meant to, broadband least of all. Always-on remains a pipe dream - as in, a dream of a time when the pipes aren't broken and twisted.
Still, it could happen - Microsoft could decide to pull that switch. They could even justify it by claiming that they're skating to where the puck will be - that always-on is the future we're moving towards, and Xbox is just getting there first.
They'd be wrong, and here's why. If you think about making a consumer-focused business into an early mover, so that you're already established by the time consumers realise that they want what you're offering, then the key word in there is "consumer". You're looking for what consumer behaviour will be down the line - two, five, even ten years away - and trying to make a product that fits that demand, or better again, creates it. Again, the key word is "consumers". They're your customer - you're creating something that improves things for them, so they grow to want and eventually to expect it from the products on the market.
"Always-on remains a pipe dream - as in, a dream of a time when the pipes aren't broken and twisted"
Always-on functionality in a console does not meet that expectation. Who wants to keep a system always-on? Who benefits from it? Microsoft, mostly; after that, some publishers and developers who want to use it to stop piracy and clamp down on second-hand sales. The advantage to consumers? Very little, weighed against the major potential disadvantages. This may be the wave of the future, but it's not a wave any consumer wants to surf, no matter how often we're told by publishers and platform holders that the water is lovely.
Moreover, the idea of an always-on console - if it's true, and I maintain that that's a big "if" - would underline a basic problem with Microsoft's entire strategy. Because platform holders deal with publishers (and to a lesser extent developers) every day, it can be easy for them to forget that these people are not their customers. Their customers - and thus their actual priority - are paying consumers who buy consoles and games, and business decisions must be focused on making those people happy, not on ensuring a snuggly love-in with publishers and developers. Balances must be struck, of course, and consumer and developer interests often even align nicely - but if you're building consoles for a living, your job is to make the consumer happy, even to the extent of making third-party developers and publishers very unhappy at times.
Of course, your publisher pals will mutter darkly about going over to exclusively support The Other Side, but this is nonsense. The reality is that in many ways, publishers aren't terribly powerful players in the market, no matter how much they like to believe otherwise. If Company X releases a console with always-on functions and no second-hand sales, and Company Y releases one with no always-on DRM and full support for second-hand software, it's obvious which one publishers will prefer - but if the Company X console ends up with an installed base significantly larger than the Company Y console, publishers will fall over themselves to develop games to sell to that audience anyway. Look at the constant churning of developer and publisher dissatisfaction with Apple's iOS App Store policies; every month brings a new threat of widespread rebellion (often against a clause which, considered from a consumer perspective, is a perfectly reasonable thing), none of which matter a tuppenny damn because Apple has the lion's share of the mobile app market and nobody but a fool or a peculiar moral purist is going to give up releasing content on that platform.
"if you're building consoles for a living, your job is to make the consumer happy, even to the extent of making third-party developers and publishers very unhappy at times"
As Microsoft's big day draws near, then, this is what I'm looking for. I want to see something that differentiates the company's offering - something that isn't Kinect, something new and interesting (be it controls, software, functionality or even business model related) that gives a clear vision for the next half-decade of home console gaming. Moreover, I want to see that Microsoft hasn't forgotten who their customers actually are. The next Xbox, like every console, needs to speak not to an audience of publishers but to an audience of gamers and consumers; make a great console and sell it to tens of millions, and the publishers will dance to your tune anyway.
If always-on is to be part of the experience, then it's going to need an extraordinary, mind-blowing justification; a piece of console functionality that simply cannot be lived without and could not be done without permanent connectivity. If it's simply a half-heartedly justified cover for a DRM scheme, then it will speak volumes about a rot at the heart of Microsoft's most basic decision- making.
http://www.gamesindustry.biz/article...ox-needs-to-do
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April 12th, 2013, 01:47 Posted By: wraggster
A new report now claims that the new Xbox WILL be able to play games when not connected to the internet.
Instead, the often-reliable VGleaks claims the ‘always-on’ rumour stems from a second Xbox console that will be launched at the same time as the Durango-based machine.
The site says that an Xbox Mini will be launched in tandem with Durango. Crucially, unlike its bigger cousin it WILL offer Xbox 360 backwards compatibility and NOT have a disc drive.
MCV first broke the news of a disc-less new Xbox in March 2012, although a report earlier this month appeared to debunk the claims.
This new Xbox Mini WILL require an always-on internet connection and WILL run Xbox 360 games that have been downloaded over Xbox Live. It will also be designed for use as a TV box and is being pitched to compete directly with Apple TV.
And here’s another surprise – it will link up to Durango to offer owners of that machine backwards compatibility with Xbox 360 software, albeit only digitally. When connected both devices will function on a single display and can be controlled with a single controller.
However, those without an Xbox Mini attached to their Durango will be frozen out of the Xbox 360 back catalogue.
Durango has been designed to be permanently connected to the internet but will apparently NOT stop users from playing Durango games when offline. If true, the news will come as a huge relief to the trade which has warned Microsoft against such a requirement.
Nor, VGleaks claim, will the new console block pre-owned software.
Those who insert an Xbox 360 disc into Durango will be prompted to connect an Xbox Mini.
Part of the strategy, it is claimed, is to give consumers the option to reduce the upfront price of the new console, but spend more should they choose on 360 compatibility.
Xbox Mini is said to retail at $149 or less while Durango will retail for something along the lines of PS4 - £300, £400, £500, £1,000,000, who knows…
http://www.mcvuk.com/news/read/fresh...-again/0113921
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April 12th, 2013, 01:45 Posted By: wraggster
Microsoft will position a Kinect 2.0 based game as the centrepiece of its Next Xbox line-up, according to new reports.
The Verge has word of four first-party launch titles for the new console – Crytek’s Ryse, a new Forza, a zombie title and a family game.
Ryse was given a trailer in 2011 (that you can see below) and is a Kinect-based brawler set in Roman times. Now it is claimed that Crytek and Microsoft have been reworking the game to take advantage of the new tech included in Kinect 2.0.
The site adds that “Ryse is designed to be Microsoft's new Gears of War/Halo mega launch title” – a bold move, if true, considering the reception Kinect has previously enjoyed amongst core gamers.
Third party publisher support in the first person shooter genre is also described as being “strong”, while Microsoft is rumoured to be readying to ditch Microsoft Points in favour of real-money purchases.
http://www.mcvuk.com/news/read/cryte...-title/0113927
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