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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 8th, 2006, 00:32 Posted By: wraggster
Planet Xbox 360 is reporting that Sega's forthcoming Football Manager 2006 will require the Xbox 360 HDD. A "Hard Disk Drive Required" icon is featured on the front of the game's box art. Didn't the FFXI Beta require the device too? Do we smell a trend?
So much for Microsoft's claim that no game will require the HDD. Our hearts go out to all you Core owners...
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February 7th, 2006, 17:33 Posted By: wraggster
2K Games, a publishing label of Take-Two Interactive Software, Inc., today announced that its Venom Games development studio is bringing Prey to the Xbox 360TM video game and entertainment system from Microsoft. Prey, the highly anticipated first person shooter is also currently in development for the PC at Human Head Studios under the direct supervision of 3D Realms and is being published by 2K Games.
A unique twist on the first person shooter genre, Prey features such innovations as the ability to walk on walls, manipulate gravity and perform a "spirit walk" by leaving your physical body behind. The Xbox 360 version of Prey will feature full online support for up to eight players on the Xbox Live® online game service and beautiful high-definition graphics in addition to other Xbox 360 exclusive features. Built upon a highly modified version of id Software's Doom 3 engine, Prey is expected to take advantage of the power of the Xbox 360.
For more information about Prey please visit http://www.prey.com.
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February 6th, 2006, 20:23 Posted By: wraggster
A reader dropped us a tip asking the following good question. Because the question and answer shed light on the console wars, we're sharing it with you.
"I recently decided that I would like to have an Xbox for my upstairs bedroom so that my fiancée can play games that she enjoys such as DDR and Psychonauts.... I have since discovered from numerous store managers that Microsoft has discontinued the core version of the original Xbox. Now instead of paying $149.99 for an Xbox, as one has been able to do since 2003, it is necessary to drop $179.99 for an Xbox packaged with Forza Motor Sport (a game made by Microsoft).... The real kicker is that the only way to buy an Xbox now is to pay $30 more than the system cost for the past 2-3 years just because it is packaged with a first party game that retails for $19.99 (new).... Since when did console makers RAISE the prices of consoles towards the end of their cycle?"
Good question. We searched Amazon, Buy.com, and Wal-Mart.com and could not find an original Xbox console for less than $170. All of the consoles found at these sites (except used consoles offered through Amazon.com third-party sellers) came bundled with Forza. Why has Microsoft chosen to restrict (or discontinue) the supply of core Xbox systems at exactly the moment when console manufacturers have tended to drop prices?
There are a few reasons why we imagine Microsoft might pursue what appears to be a perverse strategy.
The Xbox is installed in fewer than 25 million homes worldwide versus the PlayStation's estimated install base of around 100 million. At this point, no sane third-party developer or publisher is going to release an exclusive for the Xbox given the lower overall demand for Xbox games. It's also unlikely that Microsoft is going to force its first-party developers to pour resources into a last-gen console at a time when the Xbox 360 needs and requires 100% of internal support. Given the situation, the game is no longer about Xbox vs. PS2 sales. Any additional support of the original Xbox in the form of games or even price subsidies would be counterproductive.
So forget the idea that Microsoft will do anything that supports the Xbox. Heck, they're going to actively discourage Xbox sales by bumping up the price so that the Xbox 360 looks even more attractive relative to an Xbox purchase. Every prior-gen system sold at this point is lost walletshare that could have been dedicated towards next-gen gaming. The price increase is a great way to encourage recalcitrant gamers to consider upgrading to an Xbox 360.
There's some evidence that Microsoft's strategy is working. The biggest games publishers are having difficulty making money right now because demand for previous-generation gaming has dried up as gamers increasingly look toward the Xbox 360, PlayStation 3 and Nintendo Revolution. This shift in consumer demand forces developers and publishers to jettison or retool prior-gen projects and turn more squarely towards the future--a future that is so far dominated by the only console on store shelves: the Xbox 360.
Expect Nintendo and Sony to do what they can to keep gamers suckling at the teat of prior-gen systems. Neither Sony nor Nintendo are eager to cut off a revenue stream before they've launched their respective next-gen consoles. If they can keep gamers happy for just a little bit longer, they have a better chance of keeping those gamers as customers when their next-generation systems finally launch later this year.
http://www.joystiq.com/2006/02/06/wh...cost-more-now/
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February 3rd, 2006, 17:25 Posted By: wraggster
News from PlayAsia that will excite many:
Lucky Lunar New Year Sale - Save money with our large selection of discounted offers and win fabulous prizes (including Xbox360™, PS2™, Nintendo DS™ & GP2X consoles & more)
Introduction:
Kung Hei Fat Choi! Celebrate the Chinese New Year with us and join our Lucky Lunar New Year Sale. Save money with our large selection of discounted offers and win fabulous prizes, including Xbox360™, PS2™, Nintendo DS™ Lite and GP2X game systems, store credit vouchers as well as more than one thousand goodies.
And this is how it works:
Joining the Lucky Draw is easy. All you need to do is to place an order for any discounted item eligible for the Lucky Draw at Play-Asia.com between February 3rd until February 28th. You can identify those items by the "Lucky Lunar New Year Sale logo" located on each individual product page.
You will automatically join the Lucky Draw with each individual item you have purchased. That means if you order one discounted item, you will have one chance for a prize; if you purchase two discounted products, your chance will be doubled, and so on.
The winners of the first 20 main prizes will be announced in this news post during the first week of March 2006 and further be notified by e-mail.
Main & lots of instant prizes:
1st prize: Xbox 360™ Game System (Japanese Version) + 2 Xbox 360™ games of your choice*
2nd prize: PlayStation2 Console (Japanese Version/color of your choice) + 2 PS2™ games of your choice*
3rd prize: Nintendo DS Lite System (Japanese Version/color of your choice) + 1 Nintendo DS™ game of your choice*
4th prize: GP2X Game System
5-10th prize: A store credit voucher worth US$ 50* each, suitable for any purchase on Play-Asia.com.
11-20th prize: A store credit voucher worth US$ 20* each, suitable for any purchase on Play-Asia.com.
Additionally, we have prepared a total of more than 5,000 small instant prizes, including toys, magazines, gaming accessories, candies, stickers & more that will randomly be added to selected orders, which have joined the Lucky Lunar New Year Sale. Please understand that no notifications will be made regarding any of the instant prizes.
*The "game of your choice" is only valid for any game priced up to a maximum of US$ 65 per title. Prizes cannot be substituted for other items or redeemed in cash.
Full info and pick up a bargain from PlayAsia.
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February 3rd, 2006, 01:35 Posted By: wraggster
FBA-xxx Pro is a a derivative build of FBAxxx, the main purpose of which is to add support for the latest and most accurate ROMsets available to the emulation scene. A great many changes and additions have been made to the rather outdated sets supported by the original build, including new parents, new clones, new bootlegs, support for both encrypted and decrypted Neo-Geo sets, as well as the latest CPS and other set updates from MAME. Alot of new code has been added to improve the accuracy of the emulation, there are some minor tweaks and bugfixes to the emulator itself, and a new default skin (a modified version of the excellent Fighter skin by Duracelleur) is included.
Both Romcenter and ClrMAMEPro DATs can also be found in the package so please make use of them to ensure the ROMsets you have are the ones FBA-xxx Pro requires. And don't forget you'll also need the Neo-Geo bios set (neogeo.zip) in your ROMs folder.
http://www.1emulation.com/forums/ind...howtopic=17031
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February 2nd, 2006, 17:17 Posted By: wraggster
New Commercial Xbox 360 Game:
Blending the heady thrills of exploration and puzzle-solving with the adrenaline rush of real-time 3D battles, Kameo: Elements of Power is an ambitious title from the makers of GoldenEye and Banjo-Kazooie. The concept mixes combat action with creature transformations, letting the title's female star morph into monsters and use their special powers against others as Kameo searches out and battles ever-present evil. The Xbox 360 game also features multiplayer co-op play, both online and offline.
More info here --> http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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February 2nd, 2006, 17:06 Posted By: wraggster
We have received from the mighty Datel the first evaluation sample of their next product to come: a new 4GB "harddrive" solution for the Xbox 360. Will it rock or will it suck? Will it float or will it sink? We're about to find out soon.
One thing is for sure, if you are waiting for a third-party HDD for your core Xbox 360 system because you are pissed at both the high price and low availability of the official Microsoft unit... well, this is not yet what you have been begging for. This new device is connected to the 360 via the USB connection, same as any other portable PC hard drives or USB drives would be, and it does not offer the same range of options as the official HDD does (no game saves, no going online, only media files transfer). It also offers only 4GB of space, same as the very popular HDD that these guys just outted for the PSP. In fact, it uses the same Magicstor 4 gigs microdrives inside. From our point of view, the coolest thing about it is probably the greenish power button drawing on the top of the product. Or arguably the fact that a green glowin' light comes out of the USB connector when you slot it in your console [wow]. Lik Sang is not convinced if this gimmick will prove to be cool enough for geek-chic circles and hardcore gamers out there. But then again, Datel is probably aiming at the pick-my-games-at-supermarket-with-my-salad crowd on this one. We don't know the final price point and firm release date as of yet.
More info at lik sang here --> http://www.lik-sang.com/news.php?artc=3788&lsaid=219793
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February 1st, 2006, 21:12 Posted By: mysticalone35
Hi has any one here ever used the usb option on the premoded xbox ?
i was woudering how to make it work i have every thing installed dashboards and all. What elce is need ohh ya and i have a usb devise to read from how do i get the xnox to read i.
Thanks
Flynn O
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January 31st, 2006, 01:36 Posted By: wraggster
News from Xbox Scene
As mentioned yesterday Microsoft released a mandatory update for dashboard and kernel of the Xbox 360 today. Both Dash and kernel go from version 2.0.2241.0 to 2.0.2255.0, but it looks like the 'background download' feature is not there yet. From teamxbox.com and xbox.com:
Read More: teamxbox.com and xbox.com.
*UPDATE* Not listed in the 'improvements', but it looks like Microsoft also tightened the security as they blocked the Kiosk Disc (a DVD sent to shops to run in their Kiosk/Demo Xbox 360 that was found to be signed to also boot from recordable media) from booting so we can no longer experiment with the unsigned data (like music, videos, bf, swf, ... files) on that disc. Several people have confirmed today on our forums that you'll get an "unrecognized disc" error when inserting the disc in an updated Xbox 360.
There's also an article about it on gamasutra.com.
The update is mandatory if you want to be able to sign-in on LIVE.
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January 30th, 2006, 19:17 Posted By: wraggster
While the Xbox 360 may be off to a slow start in Japan, publishers in the country aren't about to abandon the console. The latest issue of Famitsu Xbox 360 magazine interviews developers at top companies, and they've revealed what's in store for the console for 2006--and beyond.
One of the first Japanese publishers that announced Xbox 360 support was Capcom. Producer Keiji Inafune, best known as the creator of Mega Man, is currently working on Dead Rising for the Xbox 360. He revealed to Famitsu Xbox 360 that the project's development has entered its final stages, and his staff is currently fine-tuning the game. Inafune also commented that the basic components have been completed for Capcom's second Xbox 360 title, Lost Planet: Extreme Condition. Both games are scheduled for release during 2006 in Japan, with Dead Rising is set to hit the US in May.
When asked about Resident Evil 5, Inafune revealed that development on the title still hasn't begun in earnest. He explained that his developers are working on the game's graphics and going through a lot of trial and error to come up with ideas to make it play as an all-new game. Inafune hinted that RE5 wouldn't be coming out anytime soon, commenting that Capcom has no plans to release it until it's satisfied.
When asked about other Xbox 360 projects at Capcom, Inafune commented that the company is waiting to see how the Xbox 360 fares at retail before it makes its next move. He commented that making a next-generation game costs a lot, especially in terms of human resources. Inafune explained that Capcom currently has four next-generation game titles in development, and each title requires a team of at least 50 staffers, or 200 total employees--nearly half the company's designers. Inafune thinks that the game industry may be entering into a new stage where it has to turn to outside investors to fund ballooning next-gen budgets, much like the film industry does.
Konami also feels the need to prepare for the changing game market, and it's starting to reorganize. Konami game software company president Michihiro Ishizuka told Famitsu Xbox 360 that Konami will be establishing development studios in four regions of the world in an effort to shift from a primarily Japanese company to a global enterprise. Up until now, Konami created all its games in Japan and, but Ishizuka told the magazine that times have changed, and the markets in various regions have different demands and business practices.
Ishizuka admitted that 360 sales in Japan have been slow, but he hopes to release titles that will help the console penetrate the traditionally Xbox-resistant market. However, he also commented that strong demand for the next-gen machine in North America and Europe means that Konami's Xbox 360 games will be fundamentally catered towards consumers in those two regions.
In terms of global expansion, Square Enix has been the first Japanese publisher to offer a massively multiplayer online role-playing game for the Xbox 360. The publisher has begun a beta of Final Fantasy XI in Japan, America, and Europe. In particular, Europe has been a major target for Square Enix since FFXI hasn't been previously released in the region. FFXI producer Hiromichi Tanaka revealed to Famitsu Xbox 360 that official services for FFXI will be announced soon, and gamers can expect it to launch within the next few months.
Tanaka also talked a bit about Square Enix's next MMORPG project, which is about to go into full-scale development. While Tanaka didn't reveal details, he confirmed that the it will take advantage of the technologies shown in Square Enix's demo trailer during Microsoft's Pre-E3 conference last year. When asked about its release period, Tanaka hinted that it might take at least another year and a half.
There's no doubt that many Japanese publishers will be announcing new Xbox 360 games at this year's E3, and one company that's already confirmed it is Sega. Sega consumer division sub-chief Hiroyuki Miyazaki commented to Famitsu Xbox 360 that his company will be announcing a number of new titles at E3 2006 targeted towards the European and North American market. Miyazaki also said that development on Chromehounds is going well, and it should come out before Mistwalker's Blue Dragon.
When asked whether Virtua Fighter 5 and House of the Dead 4 would come out for the Xbox 360, Miyazaki commented that both titles are currently under consideration, given their popularity in arcades worldwide.
Famitsu Xbox 360 also spoke with Naohiko Hoshino, vice president of AQ Interactive. AQ Interactive is getting a lot of attention as an Xbox 360 game publisher, ever since it announced its three big titles at the end of 2005. The company is currently working with Mistwalker's Hironobu Sakaguchi on a new RPG named Cry On, and it's also developing two other games, named Bullet Witch and Vampire's Rain.
Cry On, Bullet Witch, and Vampire's Rain are all large-scale projects, and Hoshino confirmed to Famitsu Xbox 360 that there's a lot of money being invested into each of them. Although it's a huge risk to throw a great deal of cash into original games that aren't sequels, Hoshino said he feels people are getting tired of the same old titles. He thinks that the launch of a new console provides the biggest opportunity to start a new franchise from scratch.
Hoshino said his aim is to expand Cry On, Bullet Witch, and Vampire's Rain into successful series. Aside from making sequels, he also hopes to expand them into arcades, mobile phones, and online content if possible.
Hoshino also revealed that AQ Interactive is considering two to three other mid-sized Xbox 360 projects. Whether the projects will be accepted will depend on the console's success in Japan, he said.
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January 30th, 2006, 19:03 Posted By: wraggster
Slew of new titles announced for 2006
Despite a slow start to sales for the Xbox 360 in Japan, Microsoft's fortunes could be looking up as a raft of third party publishers pledge their support for the next-generation console.
In a recent interview with Japanese gaming magazine Famitsu, Microsoft of Japan executive Yoshihiro Maruyama stated that the December launch had been "A lot more difficult than we had imagined," citing a delay in the proposed launch titles as a major factor in the slow uptake of the new console.
However, Famitsu has also detailed a number of third-party titles scheduled for release over the coming year which should offer a much better incentive for Japanese gamers to purchase the first next-generation console on the market.
In addition to the delayed launch titles that have finally hit store shelves, such as Tecmo's Dead or Alive 4 and RPG eNCHANT aRM, the Japanese market will soon have Ninety-Nine Nights, Lost Odyssey and Square-Enix epic Final Fantasy XI.
Additionally, Namco is set to release an as yet undisclosed RPG title, along with Ridge Racer 6 - the latest instalment in its renowned racing franchise. Namco has also announced two further titles, Frame City and Love Football, and more are set to be unveiled in time for this year's E3 expo in May.
SEGA has hinted at a possible Xbox 360 conversion of two of its most popular arcade titles, House of the Dead 4 and Virtua Fighter 5, whilst Capcom is entering the market with Dead Rising and Lost Planet, both scheduled for a late 2006 release.
Two further titles, Blue Dragon and Operation Darkness, have also been confirmed for release in the region, and there are plenty more US and EU software titles from major publishers that are also due for a Japanese release.
The problem Microsoft has, as was the case with the original Xbox (which failed to make a significant impact in Japan), is that a distinct cultural difference means that many games that sell well in other territories may be poorly received in Japan. The company has pledged to work closer with Japanese developers and publishers in an effort to develop games more appropriate for the different tastes of the average Japanese gamer, though it would seem that third-party support will be the deciding factor in the Xbox 360's success or failure in the region.
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January 30th, 2006, 18:59 Posted By: wraggster
Console sales fail to met expectations
Microsoft of Japan executive Yoshihiro Maruyama has admitted that Xbox 360 sales in the territory have been disappointing so far, with less than 110,000 units shifted since the console launched in December.
In an interview with Famitsu magazine, partially translated by GameSpot, Maruyama said that launching the console had been "A lot more difficult than we had imagined. We couldn't prepare the launch titles that we had promised, and it made an impact."
The Xbox 360 went on sale in Japan on December 10. Just over 62,000 consoles were snapped up in the first two days after launch, but sales then slowed and by January 15 only 107,800 units had been purchased. Worryingly for Microsoft, the original Xbox - which never succeeded in capturing a substantial share of the Japanese market - performed somewhat better, with almost 124,000 units sold in the first three days after launch.
Maruyama went on to say that a failure to communicate the advantages of high definition had been a factor, stating: "We also received some criticisms toward our promotions, saying that people don't understand what high definition is. The Xbox 360's main appeal is high definition, but we couldn't successfully convey it."
However, Maruyama said he remains optimistic that things will pick up in the coming months. Two delayed titles - Dead or Alive 4 and RPG eNCHANT aRM - are now on the shelves, and other key games for the Japanese market such as Ninety-Nine Nights, Final Fantasy XI and Lost Odyssey are coming soon. Maruyama added that more titles designed to appeal to Japanese gamers are currently being developed and could be announced before E3.
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January 28th, 2006, 20:16 Posted By: wraggster
The latest issue of Famitsu features comments from Japanese analysts regarding next-generation game consoles, many of which seem to echo predictions made by analysts from the US.
Daiwa Institute of Research senior analyst Eiji Maeda predicts the PlayStation 3 will be released in Japan between April and June, but the console will not have much of a third-party lineup until summer or fall. Credit Suisse First Boston analyst Jay Defibaugh (who's currently working in Credit Suisse's Tokyo branch) predicts a similar release period for the PS3, sometime between May and June.
While Sony still has its PS3 launch set for spring, the analysts predict that the console will come out a bit later since the console's games are behind in development. The PS3 is reportedly difficult to develop for, and while there are 71 developers currently working on 102 games, only eight titles have been announced for release in 2006, with just two slated for spring.
Daiwa's Maeda predicts the PS3 is likely to hold the top share in the next-generation console war, but he cites the lack of launch titles as one of the factors that may affect its sales in 2006. Maeda also says the PS3's Blu-ray drive isn't as strong a sales point as the PlayStation 2's DVD drive. Back in 2000, consumers were drawn to the PS2 because it was also a DVD player, eliminating the need to buy a then-expensive stand-alone player. Another point cited by Maeda is the system's price. Maeda predicts that the PS3 will be priced in the 40,000 yen range ($343) at the lowest, while Nintendo's Revolution will be 30,000 yen ($257) at its highest. He also believes that by the time the PS3 comes out, Microsoft will likely have dropped its price on the Xbox 360.
With regard to the Revolution, Famitsu turns to IT journalist Hiroshige Gotoh. Gotoh believes the Revolution has the possibility of succeeding in the next-generation game war because of its innovation and its unique controller. He explained that the console's uniqueness could still match up against machines with higher specs, much like the way the DS has been outselling the PSP.
So when will the Revolution come out? Nintendo president Satoru Iwata recently told Sankei Journal that his company will need to release the console by Thanksgiving in America to take advantage of the busy shopping season. However, Maeda predicts that the Revolution could come out in Japan as early as June. Maeda also said that the machine would still have a larger launch lineup than the PS3, even if it's released that soon.
Credit Suisse's Defibaugh commented that the Xbox 360's sales in Japan were predicted to be low, but its actual performance was even lower. He thinks that the Japanese market will be dominated by the PS3 if the Xbox 360 continues to see sluggish sales in the country.
Daiwa's Maeda says that Microsoft isn't out of the race yet; the company had released its console half a year before its competitors, which gives it an upper hand in mass production and cost cutting.
Defibaugh and Maeda both think the PlayStation 3 will have half of the market in the worldwide next-generation console war by the end of 2006, followed by the Xbox 360 at 30 percent, and the Revolution at 20 percent.
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January 28th, 2006, 01:47 Posted By: wraggster
Microsoft's Xbox 360 has been off to a slow start in Japan since its debut on December 10. According to figures from Famitsu, the console sold 62,135 units in its first two days, but only 107,800 units as of January 15. In comparison, the original Xbox reportedly sold 123,929 units in its first three days.
In an interview published in the latest issue of Famitsu, Microsoft Japan Xbox operations chief Yoshihiro Maruyama admitted that the Xbox 360's sales were lower than expectations, but that Microsoft aims to make a comeback with new titles targeted towards Japanese consumers.
"It was a lot more difficult than we had imagined. We couldn't prepare the launch titles that we had promised, and it made an impact," said Maruyama. He went on to explain that the development tools were late for release, and Microsoft will need to strengthen its support toward software makers in the future.
"We also received some criticisms toward our promotions, saying that people don't understand what high definition is. The Xbox 360's main appeal is high definition, but we couldn't successfully convey it [to the general public]," added Maruyama. The Xbox chief explained that Microsoft is still new to the game market and is missing many of the strengths that other more established first party manufacturers have, such as a wide library of well-known game titles, and the faith of consumers that popular games will come out in the future, even if there aren't any titles at launch.
Despite the slow launch, Maruyama says that Microsoft Japan will stay the course. The company will continuously release games that are targeted toward Japanese consumers, which Microsoft believes will help greatly. Maruyama said that Microsoft Japan has more titles than just Ninety-Nine Nights and Blue Dragon in the works, and hinted that they might be announced just before E3.
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January 28th, 2006, 01:46 Posted By: wraggster
For $5, Xbox Live owners can add Jedi Kit Fisto, Asajj Ventress, and more to popular multiplayer game.
While Xbox 360 owners download the latest demos of upcoming games to their hard drives, owners of the original Xbox are still getting plenty of content to add on to their existing games.
The latest Xbox Live content download comes for Star Wars: Battlefront II, one of the best-selling Xbox games of 2005. On January 31, gamers can download a new helping of content for the game through Xbox Live. The pack will cost $4.99.
The two biggest additions in the pack are two new playable heroes--Kit Fisto and Asajj Ventress. To hardcore Star Wars fans, Fisto is known as the Nautolan Jedi from Glee Anselm. Casual fans will remember him from Episode II and III as the bug-eyed dude with the weird meat dreadlocks. Asajj Ventress, a sworn enemy to the Jedi who wields dual lightsabers attached by a fibercord, was not featured in any of the films, but became a commander of the Separatist Army in the Star Wars extended universe.
Also included in the pack will be four maps from the original Battlefront--Yavin 4's Arena, Bespin's Cloud City, and Rhen Var's Harbor and Citadel.
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January 28th, 2006, 01:33 Posted By: wraggster
Divineo USA have posted that the Xenium GOLD and GOLD SP are in pre-order, heres some info for those who need it:
COMPLETE SOLDERLESS SOLUTION
The GOLD SP is based on the Xenium GOLD chip, but with a totally solderless installation on ALL Xbox version, from V1.0 to V1.7! It has all the features of the amazing Xenium GOLD but is so easy to install you will only need minutes to get it running!
1.Works with ALL known Xbox versions to date (no need to check your version first)
2.No soldering required at all. Period.
3.Installs in seconds.
4. Unique precision engineered acrylic template for wire guide and safety feature.
5. Instant verification of correct contact on all five points through LED indicators (not for decoration only)
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January 27th, 2006, 22:42 Posted By: wraggster
Record revenues marred by component supply issues
Microsoft has posted its revenue results for its second quarter ended 31st December, revealing a loss of USD 293 million from the division which manages its next-generation Xbox 360 console.
Overall revenue for the quarter was posted at a record USD 11.84 billion, an increase of 9 per cent on the same period a year ago. Profit rose 5 per cent from USD 3.64 billion in 2004 to USD 3.65 billion, although the firm admits that the results have been adversely affected by significant losses in its Home and Entertainment division.
The Home and Entertainment division - which includes the Xbox arm of the business - saw revenues of USD1.56 billion and a substantial loss of USD 293 million, compared to USD 1.37 billion revenues and a USD 55 million profit in the same period in 2004. The continued impact of component shortages for its Xbox 360 console have been cited as the main reason for the loss in profits, though MS officials have stated that the manufacturing troubles are now being resolved.
Colleen Healy, a senior director at Microsoft, told CNET News: "Overall revenue did come in slightly below expectations, mostly driven by our home and entertainment unit. We did have some component shortage issues for Xbox 360 that we believe are behind us."
Microsoft stated that sales of its new console, which have been significantly lower than expected due to widespread supply shortages, had reached 1.5 million during the all-important pre-Christmas period. The figure is broken down in terms of territories as follows: 900,000 in North America, 500,000 in Europe, the Middle East and Africa, and 100,000 in Japan.
The company's previous target of selling 3 million consoles in the first 90 days from launch has now been lowered to 2.5 million as a direct result of the component shortages. Microsoft remains confident that a solution to the supply problem can be found, and still expects to sell 4.5 to 5.5 million by June as manufacturing and retail supply continues around the clock.
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January 27th, 2006, 22:38 Posted By: wraggster
Console launch delayed by three weeks
Microsoft has announced that gamers in Australia and New Zealand have even longer to wait before they can get their hands on the Xbox 360, citing high demand and manufacturing problems as the reason for the delay.
The console was initially slated to launch in ANZ on March 2nd, but that date has now changed to March 23rd.
In a statement, Microsoft said the slip was due to "unprecedented global consumer demand and short-term manufacturing issues due to component shortages stemming from challenges in ramping supply."
According to Microsoft, the shift to a new launch date will ensure that " the markets will have an adequate supply of Xbox 360 consoles to meet demand at launch."
The Xbox 360 launched in the US last November, with European and Japanese launches following in December. Demand is still outstripping supply in many territories, a factor which Microsoft cited earlier this week when lowering its 90 day sales forecast. However, the company still expects to sell between 4.5 million and 5.5 million units by July.
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January 26th, 2006, 18:52 Posted By: wraggster
Just about everyone and their mother (including Jobs) has called it or called for it by now: Microsoft. MP3 player. Portable gaming device. When's it gonna happen? Well, BusinessWeek apparently has it on authority that Microsoft's sick of all the supposed "iPod killers" that are failing in their assassination attempts, and that they're matters into their own hands. So how would theirs theoretically differentiate from the rest of the pack? Says Peter Moore, "It can't just be our version of the iPod," and BizWeek states that "in addition to playing music and videos, a Microsoft device would include games." We'll cede the possibility that Microsoft may be working on Gizmondo-like portable gaming and media device -- vague though it may be -- but honestly, what would a story like this be without the grandiloquent Sim Wong Hoo, CEO of Creative, making his standard-issue self-aggrandizing statement? Says Hoo, were Microsoft to build their own hardware in addition to their own portable software platform, their hardware partners would branch off and "what [they were] trying to build will collapse." Uh, yeah.
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