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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 21st, 2006, 23:10 Posted By: wraggster
From the looks of it our own Stephen Speicher was on to something in his latest edition of The Clicker. We've received word from a trusted insider (no, not Mr. Speicher) that the shape everyone's been expecting the Zune to take may not be the approach most people (including us) assumed. Here's what we learned:
The Zune name isn't being kicked around with Microsoft; so as far as we know that's still a project codename, but probably will not be the device's final title. This is no surprise.
Microsoft's forthcoming portable will not use Microsoft's established media platforms. This includes Windows Media, Windows Media Player, URGE, PlaysForSure DRM, and probably also Portable Media Center. Instead it will use its own software, music store, and DRM that will be incompatible with all the major stores, systems, and device out there right now. Yes, this will piss off the industry (and some of the Microsoft faithful) to no end.
Due to this approach, the system is being referred to as the "Integrated Experience." This, we can assume, is not going to be positioned as the final name for the device, but the implications of the description and MO are clear.
It will be wireless and not flash-based, so large storage capacities are to be expected; wireless music trading is an important part of the device's feature set and marking presence. This we all already knew.
All this information does not conflict with information we've received from our other trusted sources.
We know, we know, this raises more questions than it answers. When Microsoft has already invested millions in establishing their software and DRM platforms, hooking up with huge names like Napster, Yahoo, Real, and MTV, and encouraging hardware partners to get Microsoft-centric devices on the market, now they're going to throw all that away and compete with everyone else (and themselves)? Well, the answer is very simple. In order to fight fire with fire against Apple, it's obvious a music service + device ecosystem like what Microsoft offers now can't compare to the user experience of an incredibly tight vertical integration. Microsoft can't take on the iPod without taking on its own platforms and partners -- they have to fight fire with fire.
If J. Allard and his crew at Microsoft really are behind this project, these details make perfect sense. The corporate culture of the company is such that Allard's team is expected to work outside the confines of Microsoft's typical boundaries, which might otherwise hinder the company getting a foothold in previously unentered markets. Does anyone actually think the Xbox 360 is anything like the normal Microsoft product and marketing experience? No. But it's definitely shaping up so Microsoft's media player is going to be more media player than Microsoft.
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July 21st, 2006, 23:01 Posted By: wraggster
News from Divineo USA
We'll receive our shipment of NME and Globe chip soon. Both chips have great (and different) features. Chose which one you like the most, and reserve it asap.
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July 21st, 2006, 22:21 Posted By: wraggster
Starting life as a 2D Flash game on website Newgrounds, The Behemoth's side-scrolling actioner Alien Hominid has grown into an irrepressible monstrosity with versions appearing on Xbox, GameCube, PS2, GBA and even mobile phones. Now, it seems the game is set to make a triumphant return to the world of digital distribution, with Alien Hominid set to arrive on Xbox 360 via Live Arcade Marketplace.
According to developers Tom Fulp and Dan Paladin, speaking to Game Informer, a host of new features will be added to the Xbox 360 version, including widescreen support and higher-resolution graphics. Alongside that, the duo is promising some "extra funs stuff", as well as considering online multiplayer functionality.
However, that last one's not a dead cert yet, with Fulp explaining, "It's just scary. We started playing with the multiplayer stuff. We could definitely do it but you have to deal with all of the stuff where someone has lag and everything else has to catch up."
While Alien Hominid for 360 is set for release later this year, The Behemoth is also currently working on a new title - set to hit Xbox Live Marketplace early 2007 - known as Castle Crashers. The four-player beat-'em-up sees you controlling knights with elemental powers through a stylised medieval landscape. Paladin reveals of the story, "You're more out to just destroy everything and find out where it is. You don't really have any idea where you're going. The guys are kind of like antiheroes. You still root for them, but they're not really being very straightforward about it."
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July 21st, 2006, 02:51 Posted By: wraggster
Xport has released updates for 2 of his emulators:
* VicePETX Commodore PET Emulator port for XBox v3
What's new/fixed:
- Fixed loading problem with PET programs. If the loading screen hangs, set the configuration to 4016 mode, relaunch, then if it loads and it's not the correct machine type, exit, reconfigure as the correct machine type and it should be fine.
- Can now use LTHUMB stick to move cursor on keyboard menu.
- AutoBoot games (see here)
* Vice20X Commodore VIC-20 Emulator port for XBox v4
What's new/fixed:
- Can now use LTHUMB stick to move cursor on keyboard menu.
- AutoBoot games (see below)
- Cartridges easier to use now (see here)
More info --> http://xport.xbox-scene.com
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July 21st, 2006, 02:48 Posted By: wraggster
Logic Sunrise and + T + released a new version of FBA-xxx Pro.
What's new/fixed (FBA-XXX Pro):
* Emulator core has been brought up-to-date with the latest features and fixes from FBA-XXX.
* Added support for Beta drivers along with an extra gamelist tab to incorporate them. Beta drivers are disabled by default and can be enabled via the Emulator Options menu. (see below for notes on Beta games)
* The following Beta games are supported: get full list
* Fixed a screen orientation problem in some vertical games. (thanks to GogoAckman)
* Some ROM updates based on the new JohnBoy DATs.
* The following sets have been added: ddsomr1, ddsomr3, cawingr1, ecofghtu, s1945a
More info --> http://www.logic-sunrise.com
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July 21st, 2006, 02:47 Posted By: wraggster
Logic Sunrise and + T + released a new version of FBAxxx
What's new/fixed
* fixed show commands menu
* fixed black and white inverted
* fixed macro ppp and kkk inverted
* neogeo rumble now loads from an ini + new games supported
* cps2 rumble + ini
* soft and hardware filters preview
* rumble not activated when pad is not used
* fixed 640*576 not initialized correctly in PAL 50
* added support of launch command (use only the name of the zip, sfa3 for sfa3.zip for example)
* compiled with speedup options, it will maybe speed up things a little (thanks to NES and xport for the tip)
More info --> http://www.logic-sunrise.com
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July 21st, 2006, 02:44 Posted By: wraggster
Xport released a new version of Vice64X, a Commodore 64 Emulator port for XBox.
Heres whats new
* Remembers location when backing out of Gamebase menus
* Fixed bug where "Only Show Available Games" and "Force Configuration Before Each Game" settings were not being saved.
More info --> http://xport.xbox-scene.com/
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July 21st, 2006, 01:47 Posted By: wraggster
Software colossus Microsoft today reported its earnings for its fiscal fourth quarter, which ended June 30, 2006. Overall, the tech giant saw $2.3 billion in profits on revenue of $11.8 billion. That was a 24 percent slide from the $3.7 billion in profits on revenue of $10.2 billion it enjoyed during the same quarter in 2005.
The fastest-growing sector of Microsoft's various businesses was its Server and Tools division, which saw $3.18 billion of quarterly income, an 18 percent year-on-year increase. However, another sector closer to gamers' hearts also saw massive revenue increases. Microsoft's Home and Entertainment division, which includes games, saw $1.14 billion in revenue--a 94 percent boost when compared to the $587 million the division earned in 2005. Xbox revenue--which includes sales of the original Xbox and Xbox 360--increased some $503 million, or 129 percent.
Obviously, one big reason for the massive increase in revenue was brisk sales of the Xbox 360, which, after several months of shortages, is now in ample supply. Microsoft was eager to tout the console's success, announcing that it shipped over 1.8 million Xbox 360 units during the quarter, bringing its international installed base to 5 million. Microsoft also took the opportunity to retout the fact that 60 percent of Xbox 360 owners--some three million consumers--use Xbox Live, its online gaming service.
However, despite the jump in sales, the Home & Entertainment once again lost money--a lot of money. It posted an operating loss of $414 million for the quarter, a 106 percent increase from the previous year. The biggest reason for the increase is the fact that, as Microsoft admits, it loses a significant amount of money on each Xbox 360 sold.
"Home and Entertainment operating loss increased primarily as a result of a $682 million increase in cost of revenue primarily associated with the Xbox 360, partially offset by the revenue growth," the company said in its earnings report. "Our business model anticipates that while we currently sell Xbox 360 consoles at a negative margin, product cost reductions and the future margins on sales of games and other products will enable us to achieve a positive margin over the Xbox 360 console lifecycle."
While such predictions may reassure some, others will find it interesting that Microsoft also still loses money on the original Xbox, which was introduced back in 2001. "The first-generation Xbox consoles continue to have negative margins," said the company. Microsoft also said a 19 percent increase in headcount, in part due to its acquisition of Lionhead Studios, contributed to the division's losses.
By itself, the Home and Entertainment division saw $4.266 billion in revenue for the fiscal year, earning $1.56 billion during the October-December 2005 quarter when the Xbox 360 launched. But, as with the quarterly earnings, H&E's expenditures once again outpaced its revenue. Its operating loss jumped 160 percent from $485 million in FY2005 to $1.262 billion in FY2006.
"Home and Entertainment operating loss increased primarily as a result of a $1.64 billion increase in cost of revenue primarily as a result of the number of Xbox 360 consoles sold and higher Xbox 360 unit costs, partially offset by the revenue growth," said the company. "Our fiscal year 2006 operating loss increase was also attributable to the significant impact of Halo 2 in fiscal year 2005"--the year the game shattered sales records on the original Xbox.
Despite the massive losses of its game division, Microsoft still posted strong overall results for its 2006 fiscal year, which also ended June 30, 2006. The company reported annual revenue of $44.28 billion, an 11 percent increase over its 2005 fiscal year. Net income--that is, profit--for the year was $12.60 billion, versus $12.25 billion the previous year. The company is also planning to buy back some $20 billion in stock in a massive tender offer.
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July 21st, 2006, 01:36 Posted By: wraggster
Wow its Xbox 360 Modchip Night, heres the info:
The first universal chip available for xbox 360. Compatible with all version.
Specifications & extra information
Plug n Play : User doesn't need to extract his drive-key. The Globe360 special firmware work on any drive version
Firmware Upgrade: User can upgrade drive firmware for better performance (DVDR-DL become readable, etc)
Embeded electronic on/off switch: Enable or disabile the chip with the xbox360 power button. Led show the status of the chip.
Easy Reprogrammable Flash Eprom: The Flash Eprom is mounted on a socket for an easy access.
Compatible with *ALL* Drive on the market. (LG/Hitachi and Samsung
High reliability based on ACTEL cpld technology.
Buy the Globe 360 Xbox 360 Modchip HERE
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July 21st, 2006, 01:33 Posted By: wraggster
A new modchip for the Xbox 360 released, heres the details
The NME-360 is the first chip with the auto-detection feature.
**This version work only on Samsung Drive.**
Specifications & extra information
The NME-360 autodetects the inserted media. If the inserted media is a cdr/dvdr, the NME-360 react and enable the DVD drive to boot the disc. If the media is an original game, or anything else, which doesnt require any further action of the NME-360 then it simply falls asleep so there is no need for an external switch whatsoever.
Buy the NME-360 *SAMSUNG* HERE
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July 21st, 2006, 01:31 Posted By: wraggster
A new modchip for the Xbox 360 released, heres the details
The NME-360 is the first chip with the auto-detection feature.
**This version work only on Hitachi/LG Drive.**
Specifications & extra information
The NME-360 autodetects the inserted media. If the inserted media is a cdr/dvdr, the NME-360 react and enable the DVD drive to boot the disc. If the media is an original game, or anything else, which doesnt require any further action of the NME-360 then it simply falls asleep so there is no need for an external switch whatsoever.
Buy the NME-360 *HITACHI/LG* HERE
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July 20th, 2006, 14:44 Posted By: wraggster
Lots of tidbits about Microsoft's next-gen console floating around this week. On Monday, the company revealed that almost 60% of 360 owners are now using Xbox Live. GameDaily discusses what is making their setup so dang popular. Major Nelson's Sunday podcast included a lot of details on the 360's approach to HD-DVD. HD Beat has the rundown on what was said, including the inevitable Sony smack-talk. Finally, Gamasutra has a feature on the 360's position in Japan. A group of analysts debate whether or not the system even needs Japan in order to be a success. From this last article:
"I don't think that American gamers are enamored [with] Japanese product because it comes from Japan; rather, I think Americans like good games, regardless of the country of origin. Microsoft doesn't need Japanese development to succeed in the U.S.; it needs good games, period."
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July 19th, 2006, 18:08 Posted By: wraggster
Xport has updated his Amiga emu for the Xbox, heres whats new:
- AutoBoot games (see below)
- Test pattern for game screen resizing
Toggle between game screen and test pattern
Hide text while resizing
Change text color on resizing screen
Change size of test pattern on game screen resizing
- Trigger rumble when game memory changes
Idea shamelessly lifted from nes6502
- Trigger rumble when pressing emulator button
- Trigger rumble via memory now has the following options:
+ trigger when memory value changes
+ trigger when memory value decreases
+ trigger when memory value increases
+ trigger when memory value = specified value
+ trigger when memory value != specified value
+ trigger when memory value ] specified value
+ trigger when memory value [ specified value
- View all potential cheat code items
Cheat Codes -] View Current Potential Matches
Cheat Codes -] Continue Search for Cheat Code -] View List of Matches
- View memory dump for cheat codes
Cheat Codes -] View Memory Dump
[get to list of potential cheat code items] -] [select an item] -]
Jump to this Position in Memory Dump
- Poke values into memory
[get to list of potential cheat code items] -] [select an item] -]
Poke value into selection
[get to memory dump] -] [select line] -] [select byte] -] Poke
- Added analog stick sensitivity configuration. Use this to
custom define your analog stick deadzones if you are experiencing
drifting:
Configuration -] Controller Configuration -] Controller # -]
Change Analog Stick Sensitivity
- Jump to Memory Dump from cheat code value
- More searchable memory locations for creating cheat codes
More info --> http://xport.xbox-scene.com/
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July 19th, 2006, 17:49 Posted By: wraggster
Following yesterday's reports on this site and elsewhere that the German ratings board USK has "banned" Capcom's Xbox 360 zombie title Dead Rising in the region, a number of officials involved with the title and the ratings board have contacted GamesIndustry.biz to clarify the situation.
"The USK can not ban a game, we can just refuse to rate it if we fear it might be banned when launched into the market," Marek Kingelstein of USK explained. "But it can be sold, it can be advertised. Banning a game before launch would be censorship and censorship is forbidden by law."
However, Kingelstein went on to explain that the game could then be "banned" after its launch by the Bundespreuefstelle, a different regulatory body which can prohibit the promotion of a game - even to the extent where it becomes illegal to display boxes for the game in a store, and it must be sold "under the counter" to adults only.
The Bundespreufstelle (BPjM) does not, however, have the power to extend this restriction to any product which has been rated by the USK - meaning that in effect, not only does the USK's decision not to rate the product prevent it from being sold to minors or over mail order, but it also opens it to being banned from all promotional activity by the BPjM.
As a result of this system - and because allowing unrated content onto the Xbox 360 would actually break the built-in parental control systems - Microsoft refuses permission for any publisher to launch software on the Xbox 360 which is unrated.
"Dead Rising could be legally sold in Germany, but won't be published," explains Xbox platform manager Boris Schneider-Johne in a blog entry on the controversy, which he brought to the attention of GamesIndustry.biz. "Yeah, I know this sucks. Tell our politicians please."
"The situation of a game having no age rating at all is weird and not very customer- or publisher-friendly," he continued. "Microsoft (in my view) can not loosen the tight rule of requiring every game to carry a proper legal age rating - because that would immediately undermine the Family Settings feature and make the situation in the long term worse rather than better."
"The Family Settings in Xbox allow adult players to enjoy the content they want while protecting children from inappropriate content," he concluded. "And all that is tuned to the local standards by using the local age rating systems. Now we just need a legal rating for every game and we're fine."
So there you have it - Dead Rising is not "banned" in Germany, but by its action, the USK has effectively prevented the software from being sold in the region anyway. Whether you want to call that a legitimate distinction or simply a technicality or form of words, we leave entirely up to the reader.
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July 19th, 2006, 17:16 Posted By: wraggster
As journalists we love Peter Molyneux, because when most people say they can't talk about their secret game projects, like the stone-hearted spoilsports they are, they generally mean it. But when Molyneux warns us he's taken a vow of omerta, what he actually means is he's going rattle away for ages and say as much as he possibly can without quite hoisting himself by any specific petard.
Indeed, as he admitted to Eurogamer TV in an exclusive interview at last week's Develop Conference in Brighton: "I have realised I've got the PR equivalent of Tourette's. I can't help myself. It's the inability to downplay stuff - I have to get excited!"
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On this occasion, the Lionhead boss was getting hot and bothered about 360 sequel Fable 2, and "the other one", the secret title in development at his now Microsoft-owned studio, dubbed 'Project Dmitri'.
On Fable 2: "I don't believe in going out and saying: 'we're going to create quite a good game.' I believe that what we're doing, with Fable 2, is thinking, right we've got to address all those things we did slightly wrong on Fable 1; we've got to make a bigger, better story, it's got to be an amazing world," Molyneux explained. "One of the main things is we've got to make this game jaw-droppingly beautiful. Sometimes darkly beautiful; beauty doesn't only mean green fields, but just stunningly beautiful. I came away from E3 just sick of seeing gunmetal shiny things and sewers."
Molyneux revealed that the Fable 2 design document is "almost up to 1,000 pages now," and while we actually know precious little about the RPG sequel, other than it's set 500 years after the events of Fable, we're promised there's a startling revelation to come.
"There has to be one big, big thing about Fable 2 that is going to shock and surprise people and that's what we've got, that's the exciting thing," he teased. "And we're not ready to show it yet. I think it's going to be next year if I'm honest with you. It's a very, very big thing and if I told you about it, it's one word, and if I told you about it then you'd say: 'what are you talking about? It's another one of those Peter Molyneux moments.'"
Just tell us, dammit! "I need to show it to you and to prove it to you," he added. "But I think it's exactly what Lionhead stands for - it's uniqueness, it's originality and it's taking something and doing something with it that no-one's done before. And that's really what the core of what the whole of Fable is. Fable 2 should be everything you expect, then 10 times more that you don't expect - and that doesn't just apply to this one feature... I almost said it then! - that applies to the whole game."
If that wasn't already teasing us to the point of torture, Molyneux had a few choice words on Lionhead's other major unannounced project. "The other project is... I kinda like playing around with other genres. And I like finding a way of not being pigeon-holed in one genre and this other game is exactly that," he continued.
"It's the thing I love most... I can't tell you the line, but it's a line... It's 'Project whatever it's called'... I so want to tell you what the line is! But I'd hope you just hearing the line you'd think, ah that would be interesting.
"I would be killed to death if I said anything at all, but I think it's certainly something that if I said the line then we could have a long discussion about it without you actually seeing the game. Which for me always makes the best root of ideas, having that clear, concise idea around something."
We love him, but he also frustrates the hell out of us. So, Fable 2 is all about "a word"; and Project Thingy is all about "a line". Answers on a postcard.
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July 19th, 2006, 17:10 Posted By: wraggster
New from Divineo UK
XCM 360 cases are FULL replacement case for the Xbox 360. They include the 360 face plate and a screwdriver to install the case. Easy to install and totally custom design!
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July 19th, 2006, 17:06 Posted By: wraggster
News from Divineo USA
In approximately one week, we'll receive our first batch of Xeno 360 Connectivity Kit. Reserve yours today.
Heres more info about them:
Specificitions:
* Optical Disc Drive Adapter (ODD)
- Debug mode allowing an ODD to be recognized in Windows/Linux with no special software
- Status LED's
- Eject Function
* FREE Xeno SATA HD Connection for Xbox 360
*Free SATA-SATA cable
- High quality SATA HDD connection
- Effortlessly transfer files from your 360 hard drive to your PC without opening up the case!
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July 19th, 2006, 17:04 Posted By: wraggster
It's Wednesday again, which means two things - Crimewatch is on telly tonight and there's a new game up for download on Xbox Live Arcade.
But blocking the depressing crook-hunter out of our minds for a moment, today's new Arcade release is Cloning Clyde, a bizarre 3D side-scroller from developer NinjaBee. Cloning Clyde unsurprisingly has you playing with Clyde and his many clones, including Chicken-Clyde, Sheep-Clyde and Frog-Clyde. The game also features co-op and multiplayer modes, including support for up to 8 players over Xbox Live.
Cloning Clyde is the second Arcade game to come as part of the Xbox Live Arcade Wednesdays promotion, which sees a new Arcade game arrive every (wait for it...) Wednesday. Including the two that have been released, only five games in the promotion have been revealed thus far. Today's release is followed up next week by Namco's Galaga, and the much-awaited Street Fighter II Hyper Fighting arrives on August 2 with Pac-Man following on the 9th.
Cloning Clyde is available on Xbox Live Arcade now for 800 lovely Microsoft points
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July 19th, 2006, 17:03 Posted By: wraggster
Colin McRae: DIRT. It may sound a bit like a porno but that, chums, is the full name for Codemasters' latest game in its long-running rally series. As well as confirming the moniker, the Britsoft outfit has additionally slapped us in the face with news that DIRT will release simultaneously on Xbox 360, PS3 and PC in 2007. Oh, and there's a mobile phone edition planned too.
Providing us with the latest glimpse of all things DIRT-y, Codemasters has also sent us new screenshots which we've posted up here for you to pass mince pies over.
Codemasters reckons DIRT will be "the most diverse and exhilarating off-road racing experience ever" and, accompanying the usual point-to-point malarkey is racing that'll "take players further off-road than ever before." You'll be able to leap behind the wheel of the likes of heavyweight 850bhp cars, Dakar-style trucks and super-powered 4x4s and race across desert terrain, switch between dirt and road racing in Rally Cross and, er, climb hills in Hill Climb events.
Advertisement:In addition, and although it appears plenty of details are being kept under wraps, the company has informed us that DIRT offers "a dedicated mode for European, International and Global rally championships featuring official 2WD, 4WD, Classic and RWD rally cars" and features a new damage engine and beefed-up car handling and physics. Online multiplayer is also a major part of the sequel.
Screens Here
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