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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
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September 24th, 2007, 20:28 Posted By: Shrygue
via MCV
Several readers contacted MCV to state that some Asda and Tesco stores have started selling Halo 3 early (game and receipt pictured). The latest twist in the tale comes just a few days after Argos went early, blaming the error on its store staff.
“We’re talking about very, very few copies.
It was an error on our part and we have instructed our staff that it musn’t go on sale until the official release date,” a Tesco spokesperson told MCV.
An Asda spokesperson added: “Nothing has been sold early and we have not followed Tesco or Argos in selling Halo 3 early. We are strictly keeping to the Wednesday release date.”
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September 24th, 2007, 19:55 Posted By: Shrygue
via Computer and Video Games
Just before the (official) launch on Wednesday Microsoft has put up its latest live action Halo short by would-be Halo movie director Neil Blomkamp - and it's the best of the lot.
We had a blast watching the real-life (well, CGI real life) spike grenades and warthogs in action, but why is everything being filmed in a rented-out paintball field? With the money MS has thrown on advertising you'd think they could afford something even vaguely similar to the game's environments. Ho-hum.
Check it out for yourself over on the Discovery Channel (we're as baffled as you are).
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September 24th, 2007, 19:39 Posted By: Shrygue
via Computer and Video Games
A word of warning before you run out to the shops on Wednesday to pick up your Limited Edition copy of Halo 3; according to several punters in the US, the LE tine packaging is scratching discs something rotten.
"A friend just opened 3 copies of Halo 3 Limited Edition and with all three copies both disc were loose inside of the package and scratched to death," says one angry NeoGAF poster.
The problem is blamed on the plastic and foam nub in the LE tin designed to hold the discs - at least it's designed to hold the discs in but apparently they pop off with ease.
A number of gamers in the States who managed to get their copies early are reporting that the discs have shipped detached and scratched beyond repair inside the Limited Edition tin.
Tin enthusiasts will already be well familiar finding their games scratched to buggery; a similar problem was reported with the Prey Collectors Edition tin last year. All we can recommend is that you check your game DVDs before leaving the shop; we'll certainly be taking ours back if there's any damage.
We've left a message with Microsoft's PR squad - who surely have nothing better to do than answer our queries - and will hopefully have the official line on the issue shortly.
A few photographs of the disk-scratching problem right here
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September 24th, 2007, 19:35 Posted By: Shrygue
via Computer and Video Games
Just in case you missed the explosion of Halo 3 reviews over the weekend, Bungie's shooter is doing pretty well at review stage around the world. We say pretty well, but with the game scoring an average of 9.7 on stat crunching website Metacritic, we actually mean bloodily awesomely. You can almost hear the champagne corks popping at Bungie HQ.
It wasn't long ago that 2K's Bioshock rocked the world of review scores, coming out with nothing lower than high 9s if not straight 10s.
Surprise - Halo 3 is doing the same. Is it a surprise though - wasn't it always going to score really high? You can read our review here. We're more surprised that some haven't gone out there and said it's an 8 because it's 'more of the same'.
At time of writing Halo 3 was sitting pretty with an average score of 97 out of 100, or 9.7 out of 10. Check out the list here. But there's a couple of points to consider before Halo 3 is crowned the biggest scoring 360 in the world ever though.
The first is that the review NDA was only lifted on Sunday at 8pm. Now pretty much every major site knew this was coming and had time to get their reviews ready but there are still a lot of magazine scores to add into that average. Then the game goes on general release and everyone has their say. That 97 may move in a week or two, higher or lower.
So has 360 had its finest hour already? Can it get any better than Bioshock or Halo 3? Will the likes of Mass Effect, PGR4, The Orange Box or GTA IV dare score more? Sound off below.
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September 24th, 2007, 19:34 Posted By: Shrygue
via Computer and Video Games
Fresh from the Tokyo Game Show comes a new batch of screens for Namco's, which will feature a four-player VS mode.
The demo's been doing to rounds on US Marketplace for a while now but your only way of playing it over here is via the demo disc on Official Xbox Magazine.
Fingers crossed Namco sorts it out soon, or gives it to Atari to publish like it does most of the firm's games. Stay tuned for a release date.
See the screenshots here
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September 24th, 2007, 19:20 Posted By: Shrygue
via Eurogamer
SNK has said the new and completely redesigned King of Fighters XII will be available in early 2009 across the US.
Confirmation came by way of Kotaku, who heard the news from SNK marketing manager Yoshihito Koyama at the Tokyo Game Show 2007.
This PS3 and 360 instalment will be a significant step for SNK, as it will discard the character sprites that have been used in the fighting series for almost a decade.
Instead, everything is being redesigned, creating a style described by Koyama as “3D mixed with 2D". It also goes some way to explaining the lengthy development time.
King of Fighters XII is currently unconfirmed for Europe.
King of Fighters XI was released here in the summer at a budget price, and earned itself a pat on the back from us for a splendid return to form.
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September 24th, 2007, 19:15 Posted By: Shrygue
via Eurogamer
EA has let fly new details for Dead Space, the survival horror game due next autumn on 360 and PS3.
It turns out the team handling its creation is EA Redwood Shores, previously responsible for The Sims, The Godfather and Lord of the Rings.
It all takes place in deep space. You fill the boots of Isaac Clarke, an engineer on a routine maintenance trip to a mining vessel. But the dodgy communications system you're on your way to fix soon turns out to be the least of your worries.
It's the mangled remains of the crew that provide the first inkling things might not be right, and it's soon revealed a vicious alien infestation is to blame. Scariness ensues.
It looks like the silence of space will play a key role in giving you the creeps here, with EA focusing on psychological thrills and atmosphere rather than trigger-happy action.
"This team has worked on some tremendous properties, but we always wanted to work on something that was darker and creepier," said Glen Schofield, executive producer of the game. "We're all such huge fans of the horror and sci-fi genres; we wanted to create the most terrifying game we could, and keep the player on the edge of his seat the entire time."
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September 24th, 2007, 19:05 Posted By: Shrygue
via Games Industry
With worldwide sales of the Wii recently overtaking the Xbox 360 worldwide, Microsoft has set its sights on Europe.
In an interview with Bloomberg, Microsoft's group product manager Aaron Greenberg said "The number one objective is to win on a global basis and that may mean winning some markets and losing others."
"Europe is our priority focus right now."
Last week, Microsoft said it planned to increase the number of game titles in Japan. Even so, sales of the Xbox 360 in that country continue to lag far behind the competition. Its predecessor, the original Xbox, was outsold in Japan 24-to-1 by the PS2 and 6-to-1 by the GameCube.
"It's difficult to see Microsoft capturing a significant share'' in Japan, said Hiroshi Kamide, a Tokyo-based games analyst at KBC Securities Japan. "After two years on the market, Xbox's position in the country is such that it makes you wonder whether further efforts are even worth it."
Since 2005, Microsoft has sold 446,201 Xbox 360s in Japan, accounting for just 8.7 per cent of the new console market as of September 9.
More than 3.49 million Wii consoles and 1.17 million PlayStation 3 consoles have been sold in Japan since their launch in 2006.
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September 24th, 2007, 19:03 Posted By: Shrygue
via Games Industry
With less than 24 hours to go before the game's launch, Microsoft has reported that it has already sold more than 1.5 million copies of Halo 3 in the US.
"The excitement and demand for ‘Halo 3’ has transcended a typical video game release and we’re preparing dedicated registers for its midnight release in our 24-hour stores,” said Darin Dickson, video game merchandise buyer, Wal-Mart Stores Inc. “It’s clear that this is one of the most anticipated games of the year and that 12:01 am Sept. 25 will be a memorable moment for thousands of gamers.”
As previously reported, approximately 10,000 US retailers will be open at midnight, with special events taking place in New York, Los Angeles, Seattle, and Miami.
“Our customers have been waiting for ‘Halo 3’ since the day after ‘Halo 2’ launched in 2004,” said Jill Hamburger, vice president of movies and games at Best Buy. “‘Halo 3’ is going to bring the experience to new levels, and we are excited to help our customers get the best possible game playing experience.”
Halo 3 is the fasting pre-selling game in history, surpassing the previous record-setting pre-sales of Halo 2. The game will be released in 37 countries in 17 different languages.
The game will be available in three versions: the standard edition, a limited edition, and a Legendary edition. The Legendary edition has already sold out in the UK, with all copies being accounted for by pre-orders.
Early retailer reports indicate that the disks in the limited edition have a tendency to come loose in the tin, making them susceptible to scratching. The full extent of the potential problem will not be known until the game is made available to the public.
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September 23rd, 2007, 23:34 Posted By: DarthPaul
Today, the reviews for Halo 3 began:
*The Good and The Bad is based on GameSpot*
The Good:
- Satisfying storyline that simultaneously provides closure while making you wonder what will happen next
- Four-player online co-op is a lot of fun
- Forge mode map editor lets you do some extremely crazy and unexpected things
- Web integration makes sharing new maps and custom modes easy.
The Bad:
- Rewinding saved films doesn't work quite like you'd expect it to
- AI-controlled Marines can't drive to save their lives (or yours)
- Inevitable flood of prepubescent online players sure to hamper your enjoyment of the online modes.
The Scores:
GameSpot Score: 9.5 out of 10
1up Score: 10 out of 10
IGN Score: 9.5 out of 10
EuroGamer Score: 10 out of 10
GameSpy Score: 5 out of 5
GamePro Score: 5 out of 5
Pro-G Score: 10 out of 10
ThunderBolt Score: 9.6 out of 10
Team Xbox Score: 9.7 out of 10
Yahoo! Games: 4.5 out of 5
Gamer 2.0: 8.8 out of 10
CVG: 9.7 out of 10
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September 23rd, 2007, 01:25 Posted By: wraggster
via engadget
Why oh why must the endless speculation about the HDMI ports on the Xbox 360 keep on going? Microsoft! Just level with us, stick the port on all three consoles, and send out a press release. The latest on the HDMI on Xbox 360 / or not fiasco comes in the form of an update to the Xbox 360's spec sheet to say that the Core console doesn't come with a HDMI cable included. Draw your own conclusions please. In similar Xbox 360 themed news, a new package for an already existing exploit promises to perform a "Timing Attack" and downgrade your 360 to an earlier, more hackable kernel. Mere mortals need not apply, as usual.
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September 22nd, 2007, 22:44 Posted By: Shrygue
via Engadget
Despite the Xbox 360's lackluster sales in Japan, Microsoft's mammoth Tokyo Game Show booth still managed to turn out a huge crowd, especially on the appeal of forthcoming titles like Lost Odyssey. Of course, it's no surprise that Redmond dedicated a fair bit of kitted out demo space to Halo 3, what with all those limited edition consoles (like the one we got our hands on) being used to pound Covenant foot soldiers into submission.
Photographs of the booth tour here
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September 21st, 2007, 19:35 Posted By: Shrygue
via Computer and Video Games
Microsoft has rolled out a minor system update for the Xbox 360. Don't get too excited though; all it does is add support for the Scene It? Big Button Controller.
The trivia game itself isn't out until Christmas, but Microsoft says its certification team needs time to test the new controller against the retail hardware/software combination before it hits stores.
A bit of a let down then, but the fall dashboard update - which we know pretty much bugger all about - isn't far away at all; it's rumoured to start streaming onto Xbox 360s next month. We'll keep you posted.
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September 21st, 2007, 19:17 Posted By: Shrygue
via IGN
In a meeting with Hiroshi Ogawa, Director for Infinite Undiscovery, and Hajime Kojima, Producer for the title, IGN learned for a second time at TGS this year that a game coming to Xbox 360 would require multiple discs. This time around, it's Infinite Undiscovery. The two game makers couldn't say exactly how many discs the game would require as it is still in the middle of production, but they were certain that it wouldn't fit on a single DVD. They also weren't sure how long the game would last, but estimated 30-40 hours.
Get used to the notion of a multiple disc games on Xbox 360. It's looking like you'll be seeing a lot of it in the future.
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September 21st, 2007, 19:03 Posted By: Shrygue
via Eurogamer
Microsoft wants you to celebrate the weekend with a bunch of papery garden dwellers, as it makes a new Live demo for Viva Piñata Party Animals available.
It bumbles around the place at 971.17MB, and aims to give you and up-to three chums a good old eyeful of the mini-game compilation based on the animated television series - part of the franchise-building madness that brought us really rather good Rare offering Viva Piñata.
Party Animals is due out this Christmas and boasts over 40 mini-games in total. These will have you doing all sorts of bizarre things like racing around town, burping boats down a stream, and smashing up innocent gardens.
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September 21st, 2007, 19:02 Posted By: Shrygue
via Eurogamer
Konami has smashed a lovely 1.18GB Pro Evolution Soccer 2008 demo right into the face of Xbox Live.
It will give you a chance to try out what Konami is calling “the greatest football game of all time”.
That might be because there's this new adaptive computer brain thing (Teamvision), which learns and adjusts its tactics to counter yours. Bastard.
Or it could be because Konami has been hard at work polishing up the graphics and refining the gameplay, even fitting a proper edit mode into the 360 version this time around.
Pro Evolution Soccer 2008 will be released for 360, PS3, PC and PS2 on 26th October.
Tick tock; that's a month later than deadly rival FIFA. It's like Viera against Keane all over again. Which will run the midfield this year, we wonder.
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September 21st, 2007, 17:18 Posted By: wraggster
Released today at Play Asia
Learn how to dominate multiplayer matches with information on weapon locations and expert tips
Learn about every enemy, vehicle and weapon — their strengths and weaknesses and how you can exploit them
Confidently navigate the huge Campaign mode with our exclusive maps and step-by-step walkthrough
Complete list of all Achievements and how to unlock each one
Detailed annotated maps for all levels
pages: 272
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September 21st, 2007, 16:54 Posted By: wraggster
via gibiz
High Street retailer GAME is due to open 150 stores at midnight for the launch of Halo 3 next week.
The retailer expects thousands of customers to queue for their pre-ordered game, and will also be opening stores early on the morning of September 26.
"Halo 3 will be a huge event in towns throughout the UK, so we’re pulling out all the stops to help our customers start playing it as soon as humanly possible," said Robert Quinn, operations director at GAME.
"Over 800 GAME staff will be on duty at midnight to serve customers and keep the shelves full.
"Halo 3 is hotly anticipated by thousands of customers who have reserved it months in advance, and we are working flat out to make sure our customers are first to get the products they want," he added.
Earlier this week Microsoft revealed that it would be hosting the UK's official Halo 3 launch at London's iMax Cinema, complete with celebrities, competitions and screenings.
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September 21st, 2007, 16:50 Posted By: wraggster
via gibiz
Microsoft and Bungie's Halo 3 has been leaked onto the internet, with multiple file-sharing sites hosting the highly-anticipated shooter.
Uploaded within the past 24 hours, the 6.14 gigabyte file has been hacked and will be playable on illegally modified Xbox 360 consoles.
It's the latest upset to hit the release of the game, which isn't officially due until early next week.
High Street retailer Argos began selling the game in a select number of stores this week, but soon corrected its mistake. Microsoft told GamesIndustry.biz that it would not punish the retailer following the blunder.
And consumers hoping to avoid spoilers of the game were also advised to avoid video sharing site YouTube, where the ending for the game has been available since the start of the week.
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September 21st, 2007, 16:48 Posted By: wraggster
via gibiz
Microsoft's UK director believes Sony "underestimated" online challenge
Microsoft's Neil Thompson has told GamesIndustry.biz in an exclusive interview that he feels Sony's delay to the Home project is down to the company underestimating the challenges of the platform.
Thompson, senior regional director for the UK and Ireland at Microsoft's Entertainment and Devices division, said he was disappointed in the delay, but dismissed the idea that a lack of price cut had played into Microsoft's hands in the run-up to Christmas.
"Well, what they announce at TGS and what they decide to do in any given market in time are not necessarily directly aligned, I think. But Sony will be doing things between now and Christmas I'm sure, they can't afford not to really, given the way that that particular business is going for them at the moment."
"But I think one of the disappointing/interesting things I heard from them at the Tokyo Game Show was that they just delayed the [Home] online service delivery again. That's more interesting, because I think they underestimated how challenging it is to deliver this sort of service, and to deliver the elements of the service that consumers really want."
He went on to question whether or not the final product would be quite what Sony had hoped for originally.
"It would be good to see the reality versus what they had on the blueprints - what they wanted to deliver against what they can actually deliver, because I know they generated a lot of interest based on what they said last year."
When asked about the new rumble-enabled Sixaxis controller, Thompson felt that Sony was forced to release products early in order to try and counter the progress of the Xbox 360.
"I think when I went to E3 two years ago, and they were showing a lot of their first PS3 stuff there, it felt to me like they'd rushed a lot of things out because they felt the momentum on 360 was growing at a rapid rate, and they felt they had to come out with something early."
"I think it's fair to say that over the last 12 months or so, it's becoming more and more apparent probably to the market, and Sony are a bright bunch so they'll understand this, but there are certain aspects in the way that they're offering the product out that aren't resonating enough, or perhaps they've inbuilt too much cost in things."
He pointed to Nintendo's work in the area of the original Sixaxis' main selling point, motion-sensing, and praised the way in which the Wii design approached the market.
"Perhaps where Nintendo really did a very clever thing, they went for quite simple innovation, but it was aligned to where certain broad-range consumers' demand was. That's always the tricky thing with technology - not finding out what's technically possible, but what technology consumers will actually want and desire."
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