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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 26th, 2020, 22:09 Posted By: wraggster
Arriving right on time for gamers who might have the holiday off for Thanksgiving, Ubisoft has just released a new update for the latest Assassin's Creed game. Normally, these patches are merely bugfixes, but Assassin's Creed Valhalla's 1.04 patch introduces more than just stability. A quality/performance mode toggle has been added to the game, allowing players on the Xbox Series X/S and PlayStation 5 to choose between higher framerates or better graphical quality. The former option makes the game run at adaptive resolution in order to keep the framerate locked at 60fps, while the latter maintains 30fps, "at the maximum resolution setting", dependent on platform. By default, the Xbox Series X and PlayStation 5 use the performance mode, and the Xbox Series S focuses on quality.
Assassin's Creed: Valhalla's latest update adds performance toggle option for PS5 and XSX | GBAtemp.net - The Independent Video Game Community
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November 25th, 2020, 15:02 Posted By: wraggster
Microsoft’s budget-focused next-gen machine Xbox Series S is a fantastic piece of kit as an entry point into the next seven years of console gaming, but it turns out the cute little box is also extremely good for emulation.
The fantastic emulation/console security YouTuber MVG (Modern Vintage Gamer) recently released a video covering the emulation possibilities of the new Microsoft machine for gamers who have access to the console’s Dev Mode.
Dev Mode on Xbox Series S and Xbox Series X is the same as that available on Xbox One. For a small cost of $20, Microsoft will allow you to access a developer environment to install homebrew software on the system.
With everything set up properly, Xbox Series S and X players can install the amazing emulation suite Retroarch and play games from most consoles you could ever care about: GameCube, Dreamcast (hell, yeah!), PSP, Nintendo Wii, PS1 and more.
While there are some stutters and compatibility issues with certain games, MVG notes that the performance on most compatible titles is incredible, knocking out the Nvidia Shield TV as the best emulation box currently on the market.
https://mspoweruser.com/xbox-series-...-box-dev-mode/
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November 25th, 2020, 14:55 Posted By: wraggster
Rockstar Games today announced that it will begin selling Red Dead Online as a stand-alone product starting next week.
The publisher today announced that players would be able to buy the Red Dead Redemption 2 online mode separately from the core package on Xbox One, PlayStation 4, and on PC storefronts starting December 1.
https://www.gamesindustry.biz/articl...-alone-release
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November 25th, 2020, 14:51 Posted By: wraggster
Xbox boss Phil Spencer has given a rare insight into how the business model of Xbox Game Pass works for developers.
In an interview with The Verge, the exec said the subscription service originally paid studios based on the usage of their game, but deals have now varied to the point where they're "all over the place."
"That sounds unmanaged, but it's really based on the developer's need," he said. "A smaller to mid-sized developer might be starting a game and say, 'Hey, we're willing to put this in Game Pass on our launch day if you guys will give us X dollars now.' We'll create a floor for them in terms of the success of their game. They know they're going to get this return."
Spencer noted that in some cases, Microsoft pays for the full production cost of a game's development, but still allows developers to generate more revenue by taking their title to retail -- even for other platforms, including PlayStation, Steam and Nintendo Switch.
"For them, they've protected themselves from any downside risk," Spencer explained. "The game is going to get made. Then they have all the retail upside, we have the opportunity for day and date. That would be a flat fee payment to a developer."
https://www.gamesindustry.biz/articl...it-figured-out
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November 24th, 2020, 22:09 Posted By: wraggster
XEMU (2020/11/24) is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.
XQEMU Git Changelog
input: Set SDL ALLOW_BACKGROUND_EVENTS hint
https://github.com/mborgerson/xemu
http://www.emucr.com/2020/11/xemu-20201124.html
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November 23rd, 2020, 18:27 Posted By: wraggster
Cxbx Reloaded (2020/11/23) is released. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Changelog:
Merge pull request #2038 from RadWolfie/loader-fix
Fix free up address range's system allocated
https://github.com/Cxbx-Reloaded/Cxbx-Reloaded
http://www.emucr.com/2020/11/cxbx-re...-20201123.html
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November 22nd, 2020, 11:29 Posted By: wraggster
XEMU (2020/11/20) is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.
XQEMU Git Changelog
input: Close gamecontroller handles on disconnect
https://github.com/mborgerson/xemu
http://www.emucr.com/2020/11/xemu-20201120.html
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November 22nd, 2020, 11:26 Posted By: wraggster
Cxbx Reloaded (2020/11/22) is released. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Changelog:
Merge pull request #2032 from RadWolfie/dsound-fixes
Fix CDirectSoundStream_GetStatus for difference output over time
https://github.com/Cxbx-Reloaded/Cxbx-Reloaded
http://www.emucr.com/2020/11/cxbx-re...-20201122.html
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November 17th, 2020, 18:10 Posted By: wraggster
Microsoft expects Xbox Series X|S hardware shortages to continue until at least April 2021.
Speaking at the Jefferies Interactive Entertainment conference recently, Microsoft CFO Tim Stuart referred to the company's previous statements about next-gen hardware shortages for the holiday season.
"I think we'll continue to see supply shortages as we head into the post-holiday quarter, so Microsoft's Q3, calendar Q1," Stuart said, as reported by VGC. "And then when we get to Q4 [calendar Q2], all of our supply chain continuing to go full speed heading into... the pre-summer months."
Stuart added that the second calendar quarter of next year is where Microsoft expects to see "the supply profile, meeting the demand profile... We'll have supply cranking over the next, what, four, five, six months."
This adds colour to comments made by Xbox boss Phil Spencer last week, regarding the impact of constrained supply on the early months of the new console generation.
Spencer said he would "disregard" any attempts to declare an early winner or loser between Xbox and PlayStation, due to the fact that both consoles are sold out.
https://www.gamesindustry.biz/articl...-until-q2-2021
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November 17th, 2020, 18:10 Posted By: wraggster
Microsoft believes a higher price point for games this new generation is "warranted."
During the Jefferies Interactive Entertainment conference last week, the platform holder's CFO Tim Stuart was asked whether Microsoft was going to raise the price of its first-party games, following in the footsteps of third-party AAA publishers who have already done so, such as 2K.
Stuart declined to comment on Microsoft's first-party pricing structure, saying the platform holder would make an announcement "in due time." He added that development costs have gone up, meaning publishers have to find a price point that works for the "maximization" of their users, revenue, and engagement.
"From a consumer standpoint, if you're a game creator, games are getting more expensive to create," he said (as transcribed by Seeking Alpha). "They're driving revenue growth as well, and they're looking for opportunities to go create more monetization for the support of that content creation. And that's when you see a little bit of the game pricing going up. So your example is $60 going to $70 on some games."
Stuart added that Microsoft will look at publishers to "make the right decision for their content," reiterating that rising development costs is a challenge they face.
"If they can drive a premium price point or a higher price point, I think that's warranted. Prices have not gone up in -- what, for a couple of generations now, so it's not unheard of to see things like this going on.
https://www.gamesindustry.biz/articl...t-is-warranted
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November 16th, 2020, 17:35 Posted By: wraggster
x360ce v4.17.15.0 is released. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, ...) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel.
x360ce Changelog:
v4.17.15.0 (2020-11-15)
Fixed: Crash when selecting unavailable game.
Fixed: Crash when loading user device capabilities.
v4.17.13.0 (2020-11-15)
Fixed: Guide button virtual key code fixed.
v4.17.12.0 (2020-11-15)
Fixed: Issue when mappings from other games would merge into currently selected game.
Fixed: Sometimes crashing when generating exception info.
Fixed: Guide button map.
Fixed: Another crash when user device information updated.
Fixed: Anti Dead Zone settings reset on application load.
Fixed: Crash when scanning large files for XInput support.
Update: Scanning files for XInput support is much faster now.
New: Clear option in on Trigger and Thumb map page.
New: Option to auto switch configuration when game focused.
https://github.com/x360ce/x360ce
http://www.emucr.com/2020/11/x360ce-v417150.html
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November 15th, 2020, 12:34 Posted By: wraggster
Cxbx Reloaded (2020/11/15) is released. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Changelog:
Merge pull request #1894 from PatrickvL/vertex_declaration_refactoring
Vertex declaration refactoring
http://www.emucr.com/2020/11/cxbx-re...-20201115.html
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November 15th, 2020, 12:27 Posted By: wraggster
XEMU (2020/11/14) is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.
XQEMU Git Changelog
nv2a: Refactor BUMPENVMAP[_LUM]
https://github.com/mborgerson/xemu
http://www.emucr.com/2020/11/xemu-20201114.html
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November 14th, 2020, 09:40 Posted By: wraggster
XEMU (2020/11/12) is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.
XQEMU Git Changelog
xbox: Make flash ROM memory regions writeable
In lieu of proper writeback cache emulation, mark the flash ROM memory
region(s) as writeable. This is necessary to enable later Xbox kernel
revisions which write to a single address within this region during very
early startup code and expect the written value to persist when read
back in the next instruction. See comment in patch for more details.
https://github.com/mborgerson/xemu
http://www.emucr.com/2020/11/xemu-20201112.html
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November 14th, 2020, 09:26 Posted By: wraggster
The preview of Microsoft's cloud streaming service, Project xCloud, will be introduced to four new markets in November.
Access will be by invite only, with users in Australia, Brazil, Japan, and Mexico able to register from November 18 on Xbox's website. Selected players in these territories will then be able to access the company's cloud gaming service via Android devices. The Xbox Game Streaming (Preview) app can be downloaded on Google Play.
https://www.gamesindustry.biz/articl...ur-new-markets
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November 12th, 2020, 23:38 Posted By: wraggster
The Series X and S enjoyed the biggest Xbox launch to date.
That's according to Xbox boss Phil Spencer, who revealed via Twitter that the next-generation devices had sold more units combined -- and in more countries -- than any previous Microsoft console.
"Thank you for supporting the largest launch in Xbox history," he wrote. "We're working with retail to resupply as quickly as possible. You continue to show us the connective power of play is more important than ever."
There's no indication as to which model sold the most units -- and a recent interview with Spencer suggests we're unlikely to get solid sales figures from Xbox any time soon.
Microsoft stopped publicly sharing sales figures early in the Xbox One's lifecycle and, speaking to The Guardian, the Xbox boss said he still doesn't want his team's focus to be on console sales.
"The primary outcome of all the work that we do is how many players we see, and how often they play," he said. "That is what drives Xbox.
"If I start to highlight something else, both publicly and internally, it changes our focus. Things that lack backwards compatibility become less interesting. Putting our games on PC becomes a reason that somebody doesn't have to go and buy an Xbox Series X. I'll hold fast to this.
"We publicly disclose player numbers. That's the thing I want us to be driven by, not how many individual pieces of plastic did we sell."
Spencer also said Microsoft still won't release sales figures if the Xbox Series X|S ends up outselling the PlayStation 5, pointing to the approach Google, Amazon and Facebook take as they ramp up their games initiatives.
https://www.gamesindustry.biz/articl...osofts-history
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November 12th, 2020, 23:37 Posted By: wraggster
A second lockdown, the launch of the Xbox Series X|S systems, and a jam-packed holiday release schedule all helped push internet traffic to levels never before seen by some UK service providers, according to the BBC.
The outlet polled an array of internet service providers and found a number of them had their busiest days ever on Tuesday.
BT traffic hit a peak traffic rate of 18 terabits per second (Tbps), topping the previous high of 17.5 Tbps, while Zen Internet said Tuesday beat its previous traffic record (set in October) by 11.6%.
City Fibre also set a record Tuesday, then broke it the next day.
"We are now having almost daily reminders about the nation's increased reliance on connectivity," a City Fibre representative told the BBC. "Whether that's people playing online with next generation consoles, streaming content, or working from home, demand for capacity is skyrocketing."
Other providers like Virgin Media, TalkTalk, and Vodafone all confirmed that they saw spikes in traffic Tuesday, but not record highs.
Tuesday saw numerous factors that no doubt contributed to heightened internet usage above and beyond what would have been expected, even with England having entered its second nation-wide lockdown on November 5.
https://www.gamesindustry.biz/articl...-broadband-use
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November 12th, 2020, 16:34 Posted By: wraggster
x360ce v4.16.8.0 is released. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, ...) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel.
x360ce v4.16.8.0 Changelog:
Fix: Controller image scaling issue.
Fix: Crash when User Device list updating.
Fix: Issue detector sometimes do not start after app starts.
Fix: Issue detector was reporting missing HID Guardian when not needed.
Fix: Interface freezing during error report.
Fix: HID Guardian was not always applying settings.
Fix: Do not request XInput states when program is minimized to save CPU resources.
Update: Configure Hid Guardian Automatically option is set to OFF by default now.
Update: Application no longer requires elevated privileges when starting.
Update: Make missing HID Guardian a moderate (optional) issue, which won't prevent UI to load.
Update: Redirect HID Guardian [Install] issue button to dedicated install form.
Update: Information on [Help] tab updated.
New: Add HID Guardian warnings and manual uninstall instructions to [HID Guardian] tab.
http://www.emucr.com/2020/10/x360ce-v41680.html
https://github.com/x360ce/x360ce
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November 12th, 2020, 10:01 Posted By: wraggster
XEMU (2020/11/11) is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.
XQEMU Git Changelog
ui: Fix typo in About dialog
https://github.com/mborgerson/xemu
http://www.emucr.com/2020/11/xemu-20201111.html
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