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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 6th, 2006, 14:26 Posted By: Darksaviour69
Eurogamer have uploaded a video of the first 5mins 40sec of the Xbox 360 Japanese great white hope Blue Dragon.
Check out the video Here
Blue Dragon is being developed by Artoon , headed by Final Fantasy series originator Hironobu Sakaguchi. The game features art from Akira Toriyama, the creator of Dragon Ball.
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December 6th, 2006, 14:02 Posted By: Darksaviour69
Sandvine identified a surge in Xbox Live and iTunes traffic on North American broadband networks following the release of new Xbox games and iTunes 7.
Sandvine observed an 80% increase in the number of Xbox Live users across a sampling of North American-based broadband service providers’ networks during the first week following the release of six new Xbox games. On November 7, 2006, Microsoft released six new games for Xbox, including the highly anticipated release of Gears of War, which sold 1-million copies in the first two weeks.
This spike in Xbox Live traffic following the launch of a highly anticipated game is reminiscent of Halo II’s release in 2004 (read "Halo II signals start of broadband gaming boom"), marking the first boom in online gaming and resulting in the sustainable popularity of Xbox Live.
"The effect Gears of War and other games are having on networks indicates to service providers that online gaming is not just a craze. Their networks must be equipped to protect this increasingly valuable traffic from the effects of a best-effort network," says Dave Caputo, president and CEO of Sandvine. "Other multimedia applications like video downloads onto iPods are increasingly becoming popular, so service providers need to identify these trends early in order to proactively ensure there is adequate capacity to support the extra bandwidth usage."
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December 5th, 2006, 22:48 Posted By: wraggster
The year head-start in the next-gen console race for the Xbox 360 has always seen as a major boon for Microsoft. Late to the party during the last console cycle, Microsoft leapfrogged its competitors this time around by releasing the Xbox 360 in November 2005. Nintendo and Sony released the Wii and PlayStation 3, respectively, in November 2006.
But while Nintendo and Sony trumpet sales in the hundreds of thousands--Nintendo says it sold through 600,000 Wiis and Sony has yet to give official numbers--Microsoft is looking towards sales of 10 million Xbox 360s by the end of this year's all-important holiday season.
The figure is nothing new. Five months before the Xbox 360 launched, Peter Moore boasted that Microsoft would sell 10 million Xbox 360s in the console's first year on market.
More than 17 months later, Microsoft appears to be sticking to that lofty number. Speaking at the NASDAQ analyst conference in London, Microsoft CFO Christopher Lidell talked about his company's future. While touting the upcoming launch of the Vista operating system, he said, "We also believe we can sell 10 million Xbox 360 units by the end of the Christmas season," according to the Wall Street Journal.
In the company's first quarter financial report for the period ending September 30, 2006, Microsoft revealed that it had sold 6 million Xbox 360s worldwide. In order to reach 10 million sold, Microsoft would have to sell more than 1 million Xbox 360s per month between October and December.
Selling 10 million units before the competition is more than just bragging rights for Microsoft. Microsoft CEO Steve Ballmer earlier this year said the number could very well determine the winner of the next-gen console war.
Speaking about Sony's delay of the PS3 to this holiday season, Ballmer told Fortune, "In every other generation, the first guy to 10 million consoles was the number one seller in the generation. Did we just get an even better opportunity to be the first guy to 10 million? Yeah, of course we did."
via gamespot
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December 5th, 2006, 17:31 Posted By: wraggster
New for Xbox 360:
features
Next-generation gaming technology: Advanced Warfighter is built from the ground up for the Xbox 360™, maximizing increased power to deliver phenomenal graphics and a host of innovative features.
The soldier of the future: Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and communication systems, gamers will embody the soldier of the future
Revolutionary feature: Use the revolutionary Cross-Com, a communication device powered by satellite technology. Attached to the soldier's monocle, the Cross-Com provides full situational awareness and command of the battlefield.
Stunning urban environment: One capital, multiple locations. Ghost Recon Advanced Warfighter takes place entirely in Mexico City, one of the world's largest cities. A stunning, meticulously detailed universe provides complete immersion in the urban war of the future.
Top-notch multiplayer experience: Just like the previous Ghost Recon titles, Ghost Recon Advanced Warfighter delivers industry-leading multiplayer and cooperative gameplay for Xbox Live®.
Premium Edition: Free new Multiplayer Maps, Co-Op Missions, Weapons and much more
description
The face of war has changed in Tom Clancy's Ghost Recon Advanced Warfighter™. Enemy lines blur and there is no longer a clear opponent. New enemies and new threats require a new type of warfare and a new type of soldier. Enter the Ghosts.
In 2013, the U.S. Army will implement the Integrated Warfighter System evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices, and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield.
In this next installment in Ubisoft's award-winning squad-based military shooter series, become the soldier of the future. Equipped with cutting edge weapons and communications systems, you will find yourself immersed in a detailed universe that sets the stage for the urban war of the near future.
More Info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1qh9.html
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December 5th, 2006, 17:21 Posted By: wraggster
Until pretty recently, PC gaming was very much an exercise in harnessing the power of hardware and an operating system designed for general productivity and applying it to a hobby far less business oriented. Though Microsoft first gave gaming a nod when it began hyping the release of Windows 95 and a collection of APIs dubbed DirectX, PC gaming has never approached the simple and cohesive experience possible on a dedicated gaming console. A couple of OSs and a decade after Microsoft's first attempt to call one of its operating systems a "gaming platform," the dynamic may finally be about to change.
Windows Vista will be Microsoft's warmest embrace of gaming yet. As we discussed in Part 2 of our Windows Vista Journal, Vista's Games Explorer consolidates installed games and offers features like parental control. That's actually only the surface of a broader "Games for Windows" push that Microsoft is only just beginning to ramp up, which will shortly include a lot of marketing, unified design for game boxes and more prominent retail placement in stores.
Full review at IGN
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December 5th, 2006, 16:53 Posted By: wraggster
Mistwalker's Xbox 360 RPG Blue Dragon recently scored an impressive 37/40 in Japanese gaming mag Famitsu, so a) presumably the game's a corker and b) the title could well be the one that helps Microsoft finally crack the Japanese market. It hits over the pond this month, so let's wait and see what happens. Meanwhile, new screenshots have been released.
Blue Dragon boasts involvement of original Final Fantasy developer Hironobu Sakaguchi and characters designed by acclaimed Dragon Ball Z artist Akira Origami, and tells the tale of a young lad called Shu and his pals. They're using their magical powers to battle the evil Nene and work their way through numerous ancient ruins to help save the planet.
Microsoft has informed CVG that Blue Dragon is down on the Western release schedule, but there's no launch date as yet. However, we'd expect it to hit around spring/summer next year.
via cvg
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December 5th, 2006, 14:54 Posted By: Darksaviour69
North America Halo Gamers!
Register now for future Halo 3 updates and for an opportunity to participate in the Halo 3 multiplayer public beta program, scheduled to kick off in spring 2007. Participating in this beta is an unprecedented opportunity for gamers to be among the first to experience the most anticipated game of 2007.
The Xbox Live multiplayer public beta, which is a pre-release version of the multiplayer experience of Halo 3, is scheduled for availability in spring 2007 exclusively on Xbox 360. This beta also represents an opportunity for gamers to give information that will help in the development of Halo 3. Through the resulting feedback, Bungie Studios will be able to further refine and hone the end result of the game.
Please note that in order to register* for the beta, you must be 17 years or older and a resident of the 50 United States (includes District of Columbia) or Canada. If selected to participate, you must have access to the following:
- An Xbox 360 Pro console (includes hard-drive) or an Xbox 360 Core console with hard drive
- A valid Xbox Live Gold subscription
- A valid Microsoft. NET Passport account with a Xbox Live gamertag linked
European Gamers
Europe will soon have the chance to secure their place on the Halo 3 multiplayer beta, scheduled to start next spring. Keep an eye on your local Xbox community site for more details.
Sign up now
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December 5th, 2006, 12:40 Posted By: Darksaviour69
RoboBlitz™ is a humorous, physics-based action game full of inventive gizmos, weapons, characters, and environments. Players take on the role of Blitz, a multi-talented robot who must activate an aging Space Cannon to save his world from a band of maladjusted space pirates.
- Powered by Unreal® Engine™ 3
- Gameplay entirely driven by physics
- Advanced robot simulation and control
theory
- 19 levels of puzzle-solving and high
intensity action, set in 7 unique
environments
it costs a bit higher than usual: 1200 Microsoft points (GBP £10.20 / EUR 13.96 / US $14.99 /Cad $19.19 / AUD $19.80 ) the asking price.
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December 5th, 2006, 04:22 Posted By: Bratman Du
Well I just watched the new trailer. A 1 minute 2 second beauty of CGI!
The first bit is fairly slow, but sets the mood nicely before blowing us away with roughly 30 seconds of action, with an almost real-life looking Chief.
I'll skip the lame talking kids bit and get straight to the action...
Suffering from shellshock, we look through the Chief's eyes as he reaches for his helmet and puts it on. Then we see him receive some news from command, and then in come the wraith attacks on the scarred battlefield! How can Chief survive against such a barrage of deadly blue plasma? Well, he whips out some sort of grenade type device, fires and sticks it in the ground at his feet - and up goes a big hex covered sphere around him. Safe in his bubble, the plasma falls about him and he emerges unscratched to take a mad run and jump into a pile of what look like Brutes.
All in all, fairly good, I wasn't expecting to find any new gameplay details in a movie with no in game footage, but I think we can safely say that this shield is the much pondered use of the 'x' button. We know from a 1up.com report that the 'x' button is something you activate, and also that it's not a central part of a muiltplayer match, since, the 1up players said they didn't need to activate their 'x' button once in a match of Halo 3.
It seems from the new movie that it takes about a second to plant the shield before it will activate, and only lasts for a moment, so use of this feature may be an answer to the 'cover' style gameplay of Gears of War, adding some tactical play to the multiplayer. My guess would be that the time it takes to deploy the shield leaves you vulnerable, but if you can get it up, it will defend against possibly any attacks for the moment it remains active.
I'm still left wondering what happens if an enemy is intersected by your shield (chopped in half?!), or can you move after planting the shield? Can you be melee attacked whilst it is active? Probably not, you probably stop to plant it, and have to wait until it fades before moving on. So, as the trailer suggests, it must be a primary way for Chief to defend against Wraith and grenade attacks. How will it change Halo's multiplayer feel? Hard to say - I'm kind of getting used to being able to take cover behind burnt out cars and buildings, and I think I'd miss Gears of War's hidey-peeky-shooty antics in any future first person shooters.
By the time Halo 3 comes out, one would hope GOW's pretty bad matchmaking (or lack thereof) system will have been long fixed, and if so, GOW will be perhaps competing with Halo 2 for most played Live title. So when Halo 3 does arrive, it's not going to be the only decent shooter in the village!
You can watch the trailer on xbox.com here
Adios.
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December 4th, 2006, 19:43 Posted By: wraggster
via kotaku
Back at the Tokyo Game Show, I attended a Microsoft Community Event. There was a faceplate contest, no booze and Japanese schoolgirls. Not only were they the only schoolgirls there, they were the only girls.
I asked them why they were they, and they replied, "The faceplate contest." They had all made their own faceplates and entered them. I asked one of them, the one in the middle, how she got into the Xbox 360. Here's what she said:
I lived in New Zealand for a study abroad. And one of the going away presents I got was an Xbox 360 game... I didn't have an Xbox. So, I bought one when I got back to Japan.
She didn't remember the game, but it didn't work on her 360, she told me. The girl seemed sincere, and I could buy how she got into the system. And her friends, likewise, probably got into it due to overflowing enthusiasm. And that was the end of that story. Or so I thought.
Earlier today, tipster Daniel sent along this NSFW link which had four school girls taking sticker pictures with their 360 controllers, singing karaoke songs about the Xbox 360 with their controllers and talking about how great the "Ekubo" (Xbox 360) is on the streets of Shibuya. They've even got a blog in which they do things all normal Japanese schoolgirls — like talking about Tokyo Disney Sea, hairspray and how great UNO is using the Vision Camera. There are a handful of young women blogging at that site. I did a quick search, looking for the bought-to-you-by-your-friends-at-Microsoft, but turned up nothing. The NSFW site Daniel sent seems to think this is marketing, though.
Know: There are Japanese gamers who are fanatically insane about the 360. There are Japanese women who play the Xbox 360 (my wife, for example). But, this is the first time I've ever heard of h4rdc0r3 gamerz school girls who tote around their controllers and write songs about game consoles the love while blogging their exploits online. And I've been covering schoolgirl stuff for Wired Magazine for three years! It's possible, sure. As I mentioned above, the one I spoke did seem sincere.
Then again, maybe she was supposed to.
Screen Via Comments
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December 4th, 2006, 19:26 Posted By: wraggster
This is a big week for Microsoft in Japan as Thursday sees the release of Blue Dragon, its Japanese-developed RPG that's specifically aimed at tempting Japanese gamers to Xbox 360. Take a look at the images on the right and the game's intro on the movies tab above.
The original Xbox didn't perform that well in the Japanese market and many experts put this down to the lack of traditional RPGs available for the console, the type that is particularly popular over there. To make sure this isn't the case for 360, Microsoft hired Final Fantasy originator Hironobu Sakaguchi to oversee the development of Blue Dragon which uses the design of Dragon Ball creator Akira Toriyama.
The game follows the story of a boy named Shu, who has a shadow that can transform into a blue dragon. Not only that but he has mates who possess the power to summon other shadow creatures, so they team up and embark on a quest to save their world.
These new shots show the other creatures that can be summoned, each of them blue and suitably threatening.
The new footage is quite low-key but is actually the playable intro for the game. While it lacks a little in terms of action it gives you an idea of the quality of graphics, the type of music used and the way the levels can be explored.
News and Screens at Gamesradar
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December 4th, 2006, 19:20 Posted By: wraggster
Further proof that EA's NBA Street Homecourt will be one of the most realistic console games around comes in the form of these amazing new shots from the Xbox 360 title.
Of course, while the player models and animation might be photo-realistic the action will consist of the most over-the-top action imaginable.
The Homecourt in the title is a reference to where every NBA legend started on their road to stardom - performing mad skillz in their local playground, beating all comers and establishing a reputation. This is where the games action will take place as the greatest ballers in the world go up against each other in three-on-three games.
News and Screenshots at Gamesradar
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December 4th, 2006, 16:49 Posted By: wraggster
The CGI TV ad is airing in the US today, but already developer Bungie has more to say about its massive 360 three-quel Halo 3, revealing that combat dialogue recording has just begun at its Kirkland HQ.
"We're recording combat dialog today," the update reads, revealing that the first Halo 3 dialogue recorded was by veteran covenant voice man Joe Staten, who voices the Grunts: "[Joe's] dialog today will of course be used in the final game and next week, we'll have a couple of other actors in to reprise roles. One of them is a huge fan favourite," the Bungie news man teases.
"Joe in fact just came back from a session, he's on a break, but his voice is already wrecked. I asked him to give me a sample line from the dialog but his favourite line was a grunt giving away something really big and secret about Campaign gameplay."
"His second favourite," the post continues, revealing that the Grunt's trademark humour will return, "was a Grunt yelling, 'Oh no! The Demon. No wait, he not have enough rivets on glove.'"
The update also spills the first word on one new weapon heading for the third Halo instalment, in addition to the already-divulged Spartan Laser and Brute Spiker: "Steve Scott, one of our amazing artists, showed me a new weapon today. No exaggeration to say that it is the single coolest graphical effect I have ever seen," the post reads, not under-promising in the slightest.
"He's busy trying to make the effect look cool from every angle - it looks amazing in third person, or even when it's in your face, but needs tuning in a first person view to look cooler, even though technically it looks the way it should. Sometimes artists have to exaggerate things to make them more obvious."
Could it be the illusive flamethrower chopped for both Halo and Halo 2? Hopefully we won't have long to find out...
Via CVG
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December 4th, 2006, 15:53 Posted By: Darksaviour69
I've actually always wanted to build some helpful devices for people with disabilities, I know that sounds completely different than the stuff I usually do (you know, like Xbox laptops and ghost documentaries) but I see it as an interesting challenge. Here was my chance!
I managed to get both rumble controllers on this thing because I didn't want to accidentally build a Sixaxis. The right analog shoulder button has been moved down and flipped for use with the pinky finger. The X Y B A triggers, along with right bumper, have been rewired with tact switches to the middle for actuation by the middle and ring fingers. The left analog trigger and left bumper have not been moved. It will take some getting used to but everything is within reach. Pulling the right trigger with the pinky isn't that hard, though who knows after a marathon of Oblivion rat-killing what could happen.
One of the biggest challenges, at least in the brainstorming "how I am going to do this?" phase was how to do the right analog stick. Then I realized I could just put it on the bottom of the controller and reverse its wiring. You don't actually tilt the controller on the axis of the stick because that would be awkward. (Believe me, I tried) Instead you actually just move the whole thing in the direction you want for the right stick, and the analog stick then rotates against your leg. This is why you have to reverse the wiring, because the use of the stick itself has been reversed.
Benheck.com
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December 2nd, 2006, 21:59 Posted By: wraggster
New from Divineo UK
Got an expensive original Microsoft Communicator XBOX headset or even a decent normal headset? Do you want to use these on the XBOX360? Well you can't - until now!
As an added bonus, a 2 way splitter enables two headsets to be connected to just one LIVE account!
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December 2nd, 2006, 21:57 Posted By: wraggster
New from Divineo UK
- Adjustable Microphone for optimum sound quality.
- Volume Control and Mute Switch allows for unprecedented communication flexibility.
- Noise-Cancelling Microphone for improved game response to voice commands.
- Crisp and clear voice communication between players.
- Lightweight, over-the-head design enabling comfortable during sustained play.
- Headset plugs directly into Xbox360Controller.
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December 2nd, 2006, 21:54 Posted By: wraggster
New from Divineo UK
The Talismoon Xray Window kit for Xbox 360. The Xray is a top quality molded acrylic one piece window. Features include an attractive bevel on the edge, which is complemented with a 'frosted" pattern that helps to make a good transition between the OEM case and the new internal view that awaits you. 16 integrated hooks clip firmly and quickly to the OEM microsoft case.
Universal instructions are printed on an adhesive template used when you cut your OEM case. And Talismoon includes a microfiber polishing cloth so that your Xray window kit will be so clear that your friends will swear it is not even there.
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December 2nd, 2006, 21:50 Posted By: wraggster
New from Divineo UK
You've got a voice. Now use it. Experience enhanced voice chat with the Xbox 360 Wireless Headset. Designed specifically to work seamlessly on your Xbox 360™, this hands-free, wire-free headset employs the same technology as the award-winning Xbox 360 Wireless Controller. Pair up both accessories for superior performance, freedom, and comfort. Use up to four Wireless Controllers and Wireless Headsets simultaneously on one Xbox 360 for the most intense multiplayer gaming sessions ever.
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December 2nd, 2006, 21:44 Posted By: wraggster
New from Divineo UK
Put a face to your gaming experience* and make the most out of your Xbox Live® Gold subscription with video chat and messaging. Both Xbox Live Vision packages also include the Xbox Live Arcade hits UNO and TotemBall, available for download from Xbox Live Marketplace.
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