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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
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August 4th, 2008, 22:28 Posted By: Shrygue
via Eurogamer
Bethesda man Pete Hines has said the company "clearly intended" to make more than one Fallout game when it bought the rights to the series.
"The whole reason we went out and acquired the licence and that we now own Fallout is that we clearly intended to make more than one," Hines told TVG. "This is not something we're going to do once and then go away and never do it again.
"When that will be or how long that will be god only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls," he added.
However, Hines publicly talked of sequels after licensing Fallout 3 (and Fallout 4, Fallout 5) back in 2004.
The company acquired full rights to the series from Interplay in 2007.
Fallout 3 is in development for PC, Xbox 360, and PS3. But you will need a PC or an Xbox 360 in order to access downloadable content for the game, as Bethesda announced during E3.
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August 4th, 2008, 22:14 Posted By: Shrygue
via Eurogamer
Criterion is finally wheeling out the free Cagney update for Burnout Paradise on Xbox 360.
The patch, nearly a month late, will be bolted on at some point today.
Codename Cagney adds Marked Man, Stunt Run and Road Rage game modes to Burnout Paradise, plus the Live Page calendar for keeping track of developer-led events. There are also new cars, liveries, 70 extra Challenges and a heap of technical changes inside.
Burnout Paradise patch Davis is scheduled to follow next month. It will introduce lovely motorbikes plus a day-night cycle to the open world racer.
PS3 and Xbox 360 versions should, fingers crossed, launch together this time.
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August 4th, 2008, 20:58 Posted By: Shrygue
via Games Industry
John Schappert, Microsoft's corporate VP of Live, Software and Services, has caused some confusion over the business model for the forthcoming Xbox Live avatars by saying that microtransactions might happen in the future - despite telling GamesIndustry.biz previously something slightly different.
In an interview with Venturebeat's Dean Takahashi, when asked if the avatars would have microtransactions, Schappert responded: "That may be in the future. In the near term, we want to launch these with great customization and a great library of accessories this fall. I think there is a lot more we can do with them."
But speaking to GamesIndustry.biz at the same event, Schappert was asked the following question, "Do you have any details on how new items will roll out - will that be microtransactions?"
"No, there won't be any microtransactions for costumes and clothing," he replied. "When we launch it we're going to have a bevy of clothing and accessories, and what we hope to get into is a regular cadence of new avatar items. And what we're going to work on next up after we've wrapped up this new Xbox experience, is how we're going to package up these things so that we can have our publishers and third parties able to deliver add-ons for the avatars - so that's what we hope to have next year."
And pressed on whether it would be free, or require payment, he reiterated: "When we launch this Fall, all of the items certainly will be free on avatars."
Taken together the two questions seem to produce conflicting answers, although it's possible that Schappert was talking literally about the launch of the avatars, rather than potential future business decisions, or may be referring to functionality that might incur costs, such as name-changing.
GamesIndustry.biz has contacted Microsoft for clarification on the issue.
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August 4th, 2008, 16:33 Posted By: wraggster
Bethesda's Peter Hines has explained why the software giants behind Oblivion and the forthcoming Fallout 3 use the Xbox 360, rather than PC or PlayStation as their main development platform.
"If you have the PC as your lead machine you have the problem of not knowing what configurations people have, how many gigs of RAM or what graphics card they have," explained Hines.
"Obviously we are more familiar with the Xbox because we are familiar and the other thing is that the Xbox is much easier to take to tech shows.
"We can just pop the hard-drive off the Xbox and put it on any machine which is an advantage. Taking the PC or PS3 to these things just isn't convenient."
http://www.techradar.com/news/comput...he-xbox-439961
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August 4th, 2008, 16:33 Posted By: wraggster
Id Software technical director John Carmack has said that it's easier to realise the potential of the Xbox 360 hardware but that the PS3 has certain theoretical advantages, and he speculates that Blu-ray could play a decisive role in the console war in future.
"What you can say really quite clearly and not get into too much argument about it is that the 360 is much easier to develop for, it's easier to get the performance out of it that it can deliver, and the rasterizer, the GPU side is generally faster than what the PS3 has," Carmack told Eurogamer at QuakeCon.
"You could design a game where the PS3 would be the superior platform, but you'd have to go out of your way to do it. If you're doing a game like people just want to do games now, the 360's the better platform."
http://www.eurogamer.net/article.php?article_id=203956
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August 4th, 2008, 16:31 Posted By: wraggster
Microsoft, which has been able to capture some important (timed) third-party exclusives such as Rock Band 2 and BioShock, continues to chase more exclusive deals to differentiate Xbox 360 from competitors.
Asked about Xbox 360's weaknesses, Microsoft interactive entertainment boss Don Mattrick replied, "We'd love to have more exclusive hits on our box, absolutely. Are we investing in that? Yes we are. Does that take a lot of time? Yes it does."
Microsoft's exclusive deals go beyond the boxed product. Grand Theft Auto IV and Fallout 3 will both offer exclusive downloadable content for the Xbox 360 versions. PS3 players wanting an extended experience for those games are out of luck.
http://www.edge-online.com/news/micr...ore-exclusives
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August 4th, 2008, 16:30 Posted By: wraggster
Today at its DK Sigma3173 Event, Square Enix made a series of announcements.
Director Motomu Toriyama didn't beat around the bush when Nomura asked him questions about the 360 FFXIII. Starting off, he reconfirmed that, "We haven't changed the direction of the development. We're making the PS3 version first, and then porting to the 360 later." That means that since the game will be released simultaneously on both platforms in North America and Europe, the PS3 release will be held back in those territories until the 360 version is complete.
Furthermore, Toriyama also revealed that, as of July 29, his team hasn't yet received the tools needed to begin work on the Xbox 360 version of FFXIII. "I'm telling them to not think about the Xbox 360 right now," he said. "We can think about it after the development kits arrive."
The designer also reassured PS3 owners that the game's quality would not suffer due to the 360 port. "We aren't going to change any specifications [of FFXIII] because of the multi-platform announcement," he declared. "Right now, we're fully concentrating on the PS3 version."
http://www.gamespot.com/news/6195345.html
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August 3rd, 2008, 21:50 Posted By: wraggster
The "Cagney" update for Burnout Paradise on the Xbox 360 will arrive via Xbox Live tomorrow. Developer Criterion posted confirmation of the release date on Friday, and commenter Sean Beanland mentioned it in yesterday's discussion of Burnout Bikes.
"Cagney," already applied to the PS3 version, was originally slated for release on July 10. The update is free and is far more than a patch or a fix. Three new online game modes, two additional cars, and 70 new timed multipart challenges come with the new version, as well as "a complete overhaul of our Online Racing System and a stack of other major improvement," says Criterion.
http://kotaku.com/5032446/burnout-pa...rives-tomorrow
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August 3rd, 2008, 21:47 Posted By: wraggster
The $199 Xbox 360 price cut rumor we reported on yesterday got a little more real today after a screenshot surfaced showing the updated SKU for the Arcade model. VGChartz got the scoop, and noticed that the September 7 release date for the updated SKU coincides with some other big Xbox 360 events: the launches of Square Enix's Infinite Undiscovery and Rock Band 2. Both titles are Xbox 360 exclusives around the price drop time frame (although as Kotaku notes, Rock Band 2 comes out for other systems in November).
http://gizmodo.com/5032500/update-sc...rice-cut-rumor
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August 3rd, 2008, 21:45 Posted By: wraggster
If yesterday's video extravaganza for THQ's upcoming shoot-'em-up Red Faction: Guerilla tickled your ludological fancy, then a tip we recently received might interest you. Apparently, the Guerilla multiplayer beta from which yesterday's footage was gleaned is now open for Xbox Live Gold subscribers through FilePlanet -- though you have to be either a FilePlanet subscriber or an IGN Insider in order to gain the access code necessary to conjure the beta onto your 360 through Live Marketplace.
There is a beta application to fill out, though we don't think they would turn their precious subscribers away. It's of little importance to us, however, as we make it a point not to subscribe to things that aren't the Oprah magazine.
http://www.joystiq.com/2008/08/03/re...der-and-filep/
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August 3rd, 2008, 21:44 Posted By: wraggster
We've all seen the adorably customizable lookalikes that we'll be generating with the Avatar system, due out with the Xbox 360 Fall update -- but we've yet to see the actual system that will let you let you create your virtual representation. However, a "super secret source" recently sent our green and white sister site, 360 Fanboy, a couple of images containing the icons used in the Avatar creator. Assuming they're legit, they give a great indication of what aspects of your avatar you'll be able to manipulate. Based on the images in the gallery below, it looks like our dream of walking through Xbox Live's virtual halls as a morbidly obese man in a rabbit costume might just come true.
http://www.joystiq.com/2008/08/03/so...reator-leaked/
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August 3rd, 2008, 02:11 Posted By: wraggster
Rockstar sent notices out sometime after midnight to players who achieved 100 percent completion in Grand Theft Auto IV during the game's "Key to the City" contest (now closed, so if you're at 98.3 percent, suck it up.) Reader Farnic sent us a screenshot of his (fullsize after the jump). The fine print: "If you do not respond within seven days, you will be made ineligible for the prize." Also, it could take up to 120 days to get your key, depending on how many they have to make.
I think there's a legal compliance reason for that. I got a prize for being a finalist in a bad-movie contest run by Radar, and they made me sign an affidavit and send it back in seven days too. OK, so that was my passive aggressive way of linking to some OT bullshit. Anyway, the Rockstar notice has the image of what looks like the key all the eligible 100 Percenters will receive. So congrats to Farnic and all who got it. When it arrives, take pictures of the unboxing and send them along.
http://kotaku.com/5032338/gta-100-pe...-get-their-key
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August 2nd, 2008, 13:42 Posted By: wraggster
Speaking during the QuakeCon keynote, id Software's John Carmack has revealed that the Xbox 360's DVD format could result in the developer's upcoming game, Rage, being compromised on the platform.
According to Shacknews Carmack noted three DVDs will be needed for the Xbox 360 version, although royalty fees to include a third disc would rule out this option. Unless Microsoft makes a concession, id will be forced to release the game on two DVDs with heavy compression, thus making the game look worse than the PS3 version.
http://www.videogamer.com/news/01-08-2008-8972.html
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August 2nd, 2008, 13:03 Posted By: wraggster
Criterion's forthcoming "Davis" update for Burnout Paradise will deliver not only an array of two-wheeled vehicles, but a taste of automotive irony. Whereas the series' signature sports cars all spectacularly crumple into balls of mangled metal when they collide with walls, poles and, best of all, other signature sports cars, the bikes won't bend or buckle or break. And neither will the riders, safely disappearing from the game's E10-rated environment whenever they wipe out.
MTV Multiplayer's Stephen Totilo explains that when it comes to Burnout Bikes, it's less about SMASH! and more about ZOOM! -- particularly in the update's speedy new single-player challenges and 8-player online, motorcycle-only events. Players can also expect a day-night cycle, weather effects (no, really!) and yes, wheelies.
We imagine plenty of people will bemoan the absence of bikers smashing their heads open on Burnout Paradise's pavements, but hey, Criterion is still giving us a pretty substantial (also: free) addition. The only drawback we can think of is not having a place to hang our pair o' dice.
http://www.joystiq.com/2008/08/01/bu...-obliteration/
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August 2nd, 2008, 13:02 Posted By: wraggster
That's funny – we could have sworn it was August, not April. It was four months ago, after all, that we reported on Microsoft Game Studios' hiring push for director Peter Jackson's mysterious Halo universe project. Yet we're still seeing postings for what appear to be positions on the game's development team. In this case it's a biggie: creative director.
A new recruitment listing on Gamasutra states that "Microsoft Game Studios' Halo team is looking for a superstar Creative Director to help develop a new experience in the Halo universe." Of course, this could be another new Halo project, but further reading reveals otherwise. Additional responsibilities listed include "[partnering] with key Hollywood talent to collaboratively craft a masterful game experience," and "[collaborating] with game play designers, story writers, game writers, and said external luminary to deliver on a unique game in the Halo universe." We'll give you one guess who the "said external luminary is," and their name rhymes with "Eter Ackson."
http://www.joystiq.com/2008/08/01/ru...l-staffing-up/
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August 2nd, 2008, 13:00 Posted By: wraggster
When he isn't dabbling in rocket science, id Software's John Carmack is one of the world authorities on 3D graphics programming. Carmack, who recently revealed that he is turning his talents to Apple's iPhone (the graphics ones, not the rocketry smarts) for a "graphical tour de force," has provided his two cents on just how powerful the cell phone personal media device really is.
During an on-stage appearance at QuakeCon 2008, the man who's tinkered with every graphics tech under the sun likened the polygon-pushing capabilities of iPhone to that of Sega's late, great Dreamcast. Taking the comparison to more current game hardware, he stated that iPhone is "more powerful than a Nintendo DS and Sony PSP combined," perhaps even nearing the capabilities of the PS2 and original Xbox. Given his statements, we're even more eager to see the two projects id is developing for the device, a "conventional mobile game" and the aforementioned visual show stopper.
http://www.joystiq.com/2008/08/01/id...l-as-xbox-ps2/
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August 2nd, 2008, 12:59 Posted By: wraggster
What's wrong with this picture? It directly contradicts what Soul Calibur IV director Katsutoshi Sasaki said in a recent interview, that's what. Specifically, Sasaki responded "we don't have any plans for that" when asked by XCN if we'd ever see both characters from a galaxy far, far away battling each other on the same console.
You can't get much more official than the game's director, but his comments don't explain screenshots (such as the one above) and video that have appeared on the net clearly (and seemingly authentically) showing both Yoda and Vader in the same version of SCIV. We can't help but think Sasaki is practicing his Jedi mind tricks on us with this one.
http://www.joystiq.com/2008/08/01/no...ames-director/
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August 2nd, 2008, 12:58 Posted By: wraggster
Key's popular 2004 visual novel Clannad is getting a very late port to the 360 in Japan, oddly enough. Prototype is doing the port which will have HD graphics, dolby digital 5.1 surround, and 16 downloadable side stories from the original staff at Key. This port sounded kind of silly when I started typing it, but all of that would really add a lot to a home visual novel title. I also continue to find it interesting when companies decide to bring very Japanese games exclusively to the 360 - perhaps it's because Clannad already got a PS2 port in 2006? Anyway, the game releases on the 28th of this month for 6,720 yen. And naturally there's a drama CD, and some cards and things, if you're into that.
http://www.insertcredit.com/archives/002458.html
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