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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
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July 4th, 2008, 03:53 Posted By: wraggster
"Well of course they did," you're probably saying to yourself after reading the above headline. "Practically every game on the Xbox 360 has 3D graphics. When is this news from, 1987? HA! HA! *snort*." Don't be such a smartass, hypothetical reader! We're talking about stereoscopic 3D displays, such as those being used by Ubisoft's upcoming Avatar game or Texas Instruments' upcoming DualView TV.
In an excerpt from an interview with GamesIndustry.biz, XNA General Manager Chris Satchell revealed that Microsoft actually looked into using this stereoscopic technology for gaming, but determined the need for special glasses made the idea impractical. "I think it is hard to be mainstream with asking people to wear headgear to play games," he said, thus explaining the failure of Hat Hat Revolution. That said, Satchell hinted at "some very interesting technology being developed that can overcome this obstacle, and it will be interesting to see where this leads." Oh, we all know where this leads, all right.
http://www.joystiq.com/2008/07/03/xn...aming-display/
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July 4th, 2008, 02:18 Posted By: wraggster
Another retailer has shown that Microsoft is planning to drop the price of the Xbox 360 20GB model — formerly known as the "Pro" — to $299, as a Best Buy employee has forwarded us (obligatorily blurry) cell phone pics of an upcoming weekly ad. The model currently retails for a suggested price of $349 in the United States.
The ad, photographed off-screen from the Best Buy computer system, is said to run the week of July 13th. That matches up with previous price drop rumors from Kmart and an unnamed "major retailer."
http://kotaku.com/5022121/best-buy-a...360-price-drop
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July 4th, 2008, 02:11 Posted By: wraggster
Here's an interesting fact about Microsoft Points—the fake currency used in the Xbox 360 and Zune Marketplaces—that we just learned yesterday: points expire. If you've got promotional, contest, or giveaway points from Microsoft for doing something or other, you should check out their billing site. These actually expire after a given time. The good news is that points you buy normally don't expire, and would be completely ridiculous otherwise. Just keep an eye on your stuff.
http://gizmodo.com/5021928/psa-promo...-points-expire
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July 4th, 2008, 02:07 Posted By: wraggster
Ninja Gaiden 2 will receive Mission Mode as DLC on July 25, according to a post on NeoGAF. Mission Mode, if similar to the original iteration introduced in Ninja Gaiden Black, drops Ryu into an arena setting and lets him go on a flippin' awesome ninja killin' spree. There is currently no price attached to the new Mission Mode DLC.
The possibility of a Mission Mode should come as good news to NG II players who don't find dressing up Ryu like a Ken doll a worthwhile activity. But, let's be honest, if it's anything like the original Mission Mode, shouldn't it have been shipped with the game or, and we're hoping this is the case, at least be free?
http://www.joystiq.com/2008/07/03/ru...-mode-july-25/
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July 4th, 2008, 02:02 Posted By: wraggster
Like the rumbling of thunder in the distance, an unstoppable force is audibly and rapidly approaching us. Soon, a cacophony of clicks will ring through our ears, the reverberating result of posting an article which not only concerns Halo 3, but prominently features the word "free." What have we done?
Bungie's Luke Smith has announced via Bungie.net that "Cold Storage," a chilly new multiplayer map for everybody's favorite cyborg shoot-em-up, will be downloadable -- for free -- from the Xbox Live Marketplace beginning Monday Bungie Day, July 7. The map will be implemented in regular rotation in playlists that require the Legendary Map Pack, which will also drop from 800 MS Points ($10) to 600 MS Points ($7.50) on the same day. If you haven't tried those environments out yet, now's the time to join in on the gradual extermination of Earth's population.
http://www.joystiq.com/2008/07/03/we...ree-on-july-7/
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July 4th, 2008, 02:01 Posted By: wraggster
A little ninja scampered across our screen to bring news that Metanet, developer of N+, has three level packs for the Xbox Live Arcade version of the game ready and waiting. According to a post on Metanet's blog, the downloadable content has already been submitted to Microsoft for certification, although it has yet to receive a release date.
The post also reveals that one of the three packs will be free, and that, in total, the DLC-drop contains more than 750 new maps (roughly 300 of which are mutliplayer levels). The maps are reportedly "a lot better than the ones that came with N+" due to the fact that Metanet has "had more time to learn what works." We know what works: 750 more reasons to love the stylish and seductively simple ninja platformer.
http://www.joystiq.com/2008/07/03/mo...e-way-to-xbla/
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July 4th, 2008, 01:59 Posted By: wraggster
No sooner does Sony (briefly) improve the PS3 user interface with the much-talked-about version 2.4 firmware update, than some at the company feel cocky enough to start badmouthing the competition's interface. Speaking to Next-Gen, PlayStation Network Director of Operations Eric Lempel took the bait in taking a few moments to compare Sony's redesigned PlayStation Store to Microsoft's Xbox Live Marketplace. "I think if I look over at the competitors' UI they may have some issues just displaying content," Lempel said, "and scrolling up and down lists isn't the easiest way to find things." Tell that to McSweeny's, why don'tcha?
Lempel also pointedly pointed out that the PlayStation Store interface has "a lot of room with virtual shelf space to put a lot of things," a not-so-subtle jab at Microsoft's recently announced plan to de-list some Xbox Live Arcade games. "Depending on what type of UI you have you can accommodate a lot of titles," Lempel continued, "and specifically with our new store redesign which launched back in April we have a great ability to merchandise a wide variety of titles." That's all well and good, assuming your PS3 is currently working.
http://www.joystiq.com/2008/07/03/ps...me-de-listing/
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July 4th, 2008, 01:58 Posted By: wraggster
All you Nerds worried about wasting Mounds of time waiting for Viva Piñata: Trouble in Paradise should stop being such Airheads. The anticipated sequel will be Star-bursting onto the scene on Sept. 2 in North and Latin America and Sept. 5 in Europe and the UK. That leaves plenty of Paydays for you Smarties to save up the $59.99 you need to buy it. That's not a Whopper of a price ... much less than the 100 Grands it would take to travel to ... Whatchamacallit ... Mars.
http://www.joystiq.com/2008/07/03/vi...rly-september/
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July 3rd, 2008, 21:27 Posted By: Shrygue
via Kotaku
And here we were thinking Epic was just going to let Gears of War 2 slip quietly onto the market with a minimum of fuss (ie PR). Guess not. No sooner do we get a ton of multiplayer shots than we get some singleplayer shots (well, a few, the rest are more like postcards for game environments), showing what the game will look like when you're not running around cussing at strangers and racking up cheap shotgun kills.
Screenshots
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July 3rd, 2008, 19:43 Posted By: Darksaviour69
Lest you have no idea what Bungie Day is, that's Monday, July 7 (7/7, get it?). Yes, starting on July 7, Halo 3's newest map Cold Storage will be available on Xbox Live Marketplace absolutely free. Not only that, but Microsoft will also be lowering the price of the Legendary Map Pack from 800 Microsoft Points to 600 Microsoft Points. The best part of all is that these prices will become the permanent prices of the content. In other words, Cold Storage and the Legendary Map Pack price drop aren't part of the limited time, one day only Bungie Day goodies that will be on Marketplace. Joy!
In celebration of Bungie Day and the release of Cold Storage, a special 48-hour free for all playlist is going up. Specific details are sparse, but Bungie's Luke Smith promises that players will be able to control "Rockets, Invis and Snipe." Mmmm ... sounds nice and spammy. Finally, "one last thing" about Cold Storage is set to drop some time today on Bungie.net. Keep your eyes glued to X3F for whatever that may be.
via xbox360fanboy
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July 3rd, 2008, 01:05 Posted By: wraggster
Ensemble Studios' Bruce Shelley says that "several demo stations" of Halo Wars will be available at E3. This is generally considered good news, because it means Halo Wars has gotten to the point where it's no longer held in captivity by the developers who don't want anybody to touch a thing. It also eases our fears of further delays following Ensemble's "when it's done" quote from last month.
We will certainly have hands-on impressions of the game at E3 and with luck, we'll be able to nail down a more solid release window. We keep hope alive that Halo Wars, built from the ground up for the Xbox 360, could finally figure out the RTS genre for consoles.
http://www.joystiq.com/2008/07/02/se...tations-at-e3/
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July 2nd, 2008, 11:47 Posted By: Darksaviour69
posted by F00 f00This is basically how I think the xbox controller should have been in the first place. Its way more comfortable now and my gaming has improved too.
Its pretty obvious from the pics what Ive done. I moved the right hand stick to be level with the left and moved all of the buttons to the back. I happy with the way it came out.
via Acidmod forums
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July 2nd, 2008, 11:38 Posted By: Darksaviour69
Team XLink released a new version of their global gaming network (that allows you to play system-link enabled games (incl. Xbox and 360) online for free):
What's the point?
XLink Kai(info) 7.4 began a few months ago to address the following issues:
1. Internationalization - the existing Kai UI does not support many languages and character encodings.
2. Platform Independence - Linux and OS X client software is no longer feature compatible with the Windows client
3. Unified Development - numerous versions and variants of the engine and client exist creating compatibility issues and fragmented development/support.
Team XLink prides itself as a 'Global Community' of gamers. To us, this means people who speak different languages, who use different Operating Systems, and who live all over the globe should be able to connect with one another and make Team XLink their home. Our year to year userbase growth and concurrent player statistics tells us we've been making excellent strides towards our global ambitions. Still, to truly move forward with the project, we need to address infrastructure and compatibility issues so that we have a solid platform that encourages further growth. Kai 7.4 addresses these issues and provides a solid foundation for future plan that simply would not be possible with the previous versions of Kai.
So what's new?
The biggest change to Kai is somewhat invisible--the code. Kai was designed primarily as a Windows-based system with compatibility for Linux/OS X (and other *nix systems) added later through the Kaid project and numerous third-party clients. This created a rift in development where any features added to the Windows Engine and Client needed to be added to Kaid and the third-party clients needed to be updated. A small change in the Windows client required all the other clients to be updated. Updates to the Windows engine (ex: new PSP MAC addresses) required Kaid be updated. As developer interest in Kaid and the many clients waned, it has become increasingly difficult to add any new features without breaking existing compatibility for those not using Windows. To address this, Kai 7.4 uses a single codebase and non-proprietary libraries so that the same code that compiles the Windows binary also compiles under Linux, OS X, BSD, etc. This required removing all the MFC code from Kai and replacing it with platform-independent alternatives like the Boost and wxWidgets libraries. With this unified codebase, future updates and changes will be made available on all supported Operating Systems at the same time.
The most visible change found in Kai 7.4 is the Client Web UI. Instead of designing multiple User Interfaces for every supported OS and every language we decided to drawn on the strength of existing cross-platform technology: the web browser. The Kai 7.4 engine contains a small web server which serves the client to your web browser (Safari, Firefox, Internet Explorer(info), etc.) and communication between the web browser and the Engine is achieved using Ajax programming. Aside from the obvious elimination of platform compatibility issues, switching to a browser-based client has some wonderful side effects:
1. Updates and additions to the client are served immediately without the need to restart the Engine.
2. The client is 'skinable' allowing users to develop and share their own customizations.
3. Kai can integrate other web technologies such as streaming audio and video.
4. Kai can be controlled using embedded systems with compatible web browsers (ex: iPhone).
5. The Kai engine can be accessed and controlled remotely via the web browser ( chat from work/school :P )
Another notable improvement found in Kai 7.4 is the support for uPnP routers. Most modern routers support uPnP allowing on-the-fly port mapping. When started behind a uPnP router, Kai just works--no port forwarding or router configuration required.
Lastly, all language has been stripped out of both the Engine and the Web UI Client and replaced with language templates. Currently, English and Japanese translations are available; however, support for Korean, Spanish, and many other languages are being added as translation becomes available through the community.
via Xbox-scene
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July 2nd, 2008, 02:09 Posted By: wraggster
According to importer YesAsia, the PlayStation 3 version of Soulcalibur IV will join the ranks of games requiring a substantial installation to the console's hard drive. How substantial? Substantial. About 6.5 GB worth of your HDD, with 2 GB of space on top of that allocated to save data. The latter disk space requirement makes some sense, as the game looks to have a fairly robust character creation tool, which we hope allows for a larger number of custom fighters than its predecessor. Regardless, 2 GB, if true, is still rather hefty.
Xbox 360 fans may also be in hard drive requirement heaven, as the official Xbox site indicates that Soulcalibur IV requires a hard drive to play. This could have huge implications if... wait, who doesn't have an Xbox 360 with a hard drive by now?
We've contacted Namco Bandai Games to verify this information, but have yet to hear back.
http://kotaku.com/5021241/rumor-soul...k-space-on-ps3
update
So it looks like the good folks over at Microsoft messed up. The page has now been updated to reflect the fact that the game actually doesn't need a hard drive
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July 2nd, 2008, 02:05 Posted By: wraggster
Special offer from Play asia
Electronic Arts celebrates the passion fans have for their national teams and all of the pageantry and excitement of the UEFA European Soccer Championship with the only official and exclusive licensed videogame of UEFA EURO 2008™.
UEFA EURO 2008™ features the world's best players and teams and all of the official stadiums that will be part of UEFA EURO 2008™. Take on the challenge of leading one of over 50 European national teams to glory as UEFA EURO 2008 recreates all of the drama and excitement of the official tournament in Austria and Switzerland. Play as your favorite country from qualification right through to a virtual reproduction of the championship tournament.
The UEFA games has recently ended but the excitement and thrills are still going on. Relive your favorte team's victory, or rewrite the history of the championship through UEFA Euro 2008.
The PlayStation3 version of this game has been chosen as a weekly special a few weeks ago and due to its popularity Play-Asia.com decides to bring it back, this time for Xbox360 players. The Asian version of UEFA Euro 2008 is sold at the bargain price of US$ 24.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 2nd, 2008, 01:25 Posted By: wraggster
While the axe that comes with Guitar Hero: Aerosmith is pretty sweet, if you were hoping to just get the game and use your Rock Band guitar, you're out of luck. Despite rumors that Activision had opened its doors to the Harmonix-made Rock Band guitar controllers, early users of Guitar Hero: Aerosmith are reporting that the Xbox 360 version game isn't being so friendly after all. The sad message: "An unsupported guitar peripheral has been detected. Connect either a Guitar Hero guitar or Xbox 360 controller and press START to continue." It's like they never even knew each other.
http://www.engadget.com/2008/07/01/g...-band-guitars/
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July 2nd, 2008, 01:20 Posted By: wraggster
The chatter surrounding a possible Xbox 360 price cut got a little louder today, as several news outlets have picked up on an anonymously-sourced Hollywood Reporter piece claiming that Redmond will drop the 360 Pro's price to $299 sometime before E3. That jives with all those leaked ads that hinted at a July 6th date, so we'll see soon enough -- and we'll bet you that extra $50 the $279 360 Arcade sees some price cut love as well.
http://www.engadget.com/2008/07/01/m...-rumors-swirl/
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July 1st, 2008, 21:02 Posted By: Shrygue
via Computer and Video Games
Microsoft will drop the Australian arcade edition of the Xbox 360 by $50 to $349. That's in Australian dollars, in case you thought you missed a newsflash where the US invaded Oz.
The move now makes the Xbox 360 Arcade console the cheapest system on the Australian market. The Wii is selling at $399.
The console war is quite tight in Australia and New Zealand, according to IGN. Whilst the Wii is in the lead with 456,000 units sold, the Xbox 360 is only slightly behind at 410,000. The PS3 is still playing catch-up on 285,000.
Those of us in other territories shouldn't hold their breath for a price cut, however. When asked if this was the first step in an international pricing strategy, Australian Microsoft rep Jeremy Hinton replied:
"Today we're only announcing Australia and New Zealand and what you will see is that certainly over the next 12 months that price drops and price activity will not happen globally. We've been given more authority to do what's best for the Australian consumer."
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July 1st, 2008, 21:01 Posted By: Shrygue
via Games Industry
Treyarch has apologised for comments calling Brothers in Arms: Hell's Highway "a crappy war game".
The Call of Duty: World at War developer said it found the statement made by an Activision representative "offensive", and that it had "nothing but respect" for its World War II competitor Gearbox.
"Over the weekend, we learned that some disparaging comments were made by an Activision rep at a recent Call of Duty: World at War press event. We want to let everyone know that we found those remarks offensive, and they do not in any way represent the feelings of any developer at this studio or at Activision," said "JD", Treyarch community manager, on the Xbox forums, as reported by Kotaku.
"We hold all of our peers in the development community in the highest regard. We have nothing but respect for the guys and gals at Gearbox."
The offending comments were made to Eurogamer Germany by Noah Heller, senior producer on COD5. He concluded that Hell's Highway wasn't "in the same league" after watching a trailer for the game.
"They're not a game we even think about when we're playing, we think about the best shooters, we play [Call of Duty 4] Modern Warfare, we play Gears of War, we play Halo. That's the competition. We want to look at the games that do great storytelling," Heller told Eurogamer Germany during a video interview.
"We don't want to look at someone who's just making a crappy war game."
Treyarch share the Call of Duty franchise with the franchise's originator Infinity Ward and developed the third in the series before working on the current fifth title.
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July 1st, 2008, 20:45 Posted By: Shrygue
via Eurogamer
EA has told Eurogamer there has been a "misunderstanding" about the Rock Band 2 date in Europe.
Word had originally pointed to a simultaneous European release alongside the US this September.
"There was a misunderstanding and there is no confirmed date for Europe," a spokesperson from EA told Eurogamer.
Rock Band 2 was unveiled yesterday and named its biggest features as the ability to carry downloadable songs between the first and second games, in addition to fresh instruments and more expansive party and online options.
The sequel will be a timed exclusive for Microsoft in the States, with other platforms due to follow later in the year.
The Q4 release puts it in direct competition with Guitar Hero World Tour, which also comes with drums, microphone, and guitar.
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