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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 9th, 2011, 19:31 Posted By: wraggster
As always with a new C4E iXtreme release (LT+ v2.for Slim LiteOn), Team Jungle comes with a new version of JungleFlasher to add full support for the new firmwares.
What's new/fixed:
* Support for LT Plus 2.0
-Lite-on Slim 0272, 0225, 0401, 1071
* Dummy from KeyDB
Extra step, for Phat Lite-ons if common post 13146 barcode is detected, user has option to type in case barcode and index key based on a pre update entry created with f/w that contained the old barcode.
* Benq and Sammy bad flash support
Added a work around to auto-intro. SlimIntro was putting Benq and Sammy in a bad state, where as phat intro has no effect on Slim. If bad state is detected, usually by status 0xD1, slimIntro is no longer sent.
Official Site: http://www.jungleflasher.net
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October 9th, 2011, 00:10 Posted By: wraggster
DICE is unlocking the gargantuan Caspian Border map in time for this weekend - for PC players only.
The developer wants to stress test the map one last time - this weekend marks the end of the Battlefield 3 beta.
"After analysing the data from our first round of closed Caspian Border tests, we have great news for participants in the Battlefield 3 PC Open Beta: the DICE team has decided to bring back Caspian Border for the beta's final weekend and conduct an open large scale test of the 64-player Caspian Border map," wrote Battlefield 3 North American community manager Ian Tornay, aka "crash7801", on the Battlelog forum.
He stressed that the beta is designed to test the shooter's servers - and does not reflect the finished game.
"Please keep in mind that as this is beta we will be stress testing our servers. As such, users may experience crashes, network instability and outages as we roll out and configure servers and network utilities.
"Understand that such potential issues and the testing environment are not reflective or indicative of the final product and that, through your participation, you will be helping to ensure future stability and functionality.
"As we are again specifically testing 64-player server configurations, this test will be for PC only. The Caspian Border servers will be available for all PC players to join. Caspian Border will be available starting Friday, October 7th, in the afternoon (CET)."
Why is Caspian Border unlocked only on PC? "Caspian Border isn't in the client file for PS3 and console unfortunately," Tornay explained.
Elsewhere, DICE staffer Bazajaytee confirmed the Swedish developer is putting more than ten servers live for Caspian Border. These will be worldwide, "so you should see ones close to you so you get a good connection to them".
Then: "Servers will be at multiple providers and worldwide with no password and the only limit is securing your place in the server "
"We have been discussing opening Caspian Border since before the BETA even started but initially we had to get data from full servers and it also uncovered other issues we hadn't accounted for so it was a successful test all round."
"Servers are starting to come online, please don't spam the connect button on the servers that are up. The RSP's are adding more, LOTS MORE, over the next few hours."
And finally: "We are aware of a number of bugs in Caspian Border including vehicle flipping when it hits things and end of round crashes. Remember, it is still a BETA and the main test we are doing is finding what performance 64 player maps with vehicles in use has on the RSP's machines and our own systems."
http://www.eurogamer.net/articles/20...caspian-border
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October 9th, 2011, 00:02 Posted By: wraggster
World exclusive gameplay of Call of Duty: Modern Warfare 3 will premiere at half time during the Montenegro vs. England European Championship qualifier tonight.
The single-player trailer goes live at 9pm UK time on Sky Sports 1 and Sky Sports 1 HD.
After the footage is shown here it will be sent out to the rest of the world for global consumption.
The TV spot is part of Activision's huge marketing push in the run up to the game's November launch.
This year both Activision and EA will spend millions of dollars promoting their first-person shooter behemoths Modern Warfare 3 and Battlefield 3.
In April EA boss John Riccitiello said the marketing battle will cost the games' respective publishers around $200 million.
"[Battlefield 3] is going up against the next Call of Duty, which is presently the number one game in the industry - a game that last year did $400 million in revenue on day one," he said.
"This game is designed to take that game down. If you're looking for a battle of the titans - Red Sox vs Yankees... Microsoft or Google - and what the tip-off point is for this holiday season, this is it.
"There will be a couple of hundred million dollars of marketing against these two products going head to head. Similar designs - we think we've got the better product - it's going to be a blast."
http://www.eurogamer.net/articles/20...g-england-game
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October 8th, 2011, 23:38 Posted By: wraggster
A report has claimed that Microsoft is preparing a universal, cross-platform Xbox gaming platform similar in design to OnLive for launch in 2012.
If true it would dismiss the ongoing whispers that Microsoft could snap-up the fledgling OnLive service and integrate into its own operations.
ElectronicTheatre suggests that the new network will be designed to take the Xbox brand to a host of new platforms and free it from the shackles of the Xbox 360 console itself.
The idea is that games purchased on one platform could then easily be taken with the consumer to another via a dedicated streaming service.
Indeed, the Xbox brand itself will enjoy a significant, console-free presence in Windows 8 and already forms part of Microsoft’s Windows Phone 7 offering.
And while the next iteration of the Xbox is widely believed to be building toward a 2012 reveal, it is logical to conclude that a company such as Microsoft could see a transformation of service as a more important evolution that simply an upgrade to its tech.
With Xbox 360 in its sixth year, a significant – but perhaps restrained by historical standards – hardware upgrade would be relatively cheap, freeing up the financial resource needed to invest in the kind of online infrastructure a brand as big as Xbox would need to succeed in the cloud arena.
http://www.mcvuk.com/news/read/micro...e-rival/085946
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October 8th, 2011, 00:57 Posted By: wraggster
A successor to the popular Transformers: War for Cybertron has been announced.
As revealed by US mag GameInformer, Transformers: Fall of Cybertron has been built very much around fan feedback from the last title, with Activision saying that developer High Moon Studios has “gone back to the drawing board” for the new game.
It is being described as “a natural successor rather than a true sequel”, and will tell a dark tale of troubled times for Optimus Prime and the Autobots.
Confirmed characters so far, aside from Prime, include the Dinobot leader Grimlock and Bumblebee.
http://www.mcvuk.com/news/read/trans...nfirmed/086039
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October 8th, 2011, 00:11 Posted By: wraggster
Rudolf Kremers, the designer of the independent game Eufloria, claims it is "impossible" for people in his position to self-publish through Xbox Live Arcade.
Speaking to PSN Stores, Kremers discussed the importance of Sony's "Pub Fund" - a $20 million reserve of cash to help indies publish their games - in launching games like Eufloria on the PlayStation Network.
"We would never give up our IP. [Sony] did actually want it, they were making us an offer to publish it for us. But it meant that we would have to sell the IP to them in exchange," he said.
"We had to stand fast. We had to look at other ways, and that turned in to the self publishing route. We made that possible because Sony were happy to include us in the pub fund. One of the qualities of the pub fund is that it's a viable avenue for micro teams like ourselves - Microsoft don't have that any more."
Omni-Labs, Kremer's studio, was approached by Nintendo, Microsoft and Sony about publishing Eufloria, but the PlayStation Network was the only service offer an affordable way to self-publish without relinquishing IP ownership and creative control.
"For Microsoft the cost would be prohibitive, as they had all sorts of mandatory features - multiplayer and the like. And of course you have to use their QA... The cost picture would be so prohibitive that self publishing would be impossible."
Earlier this week, 2D Boy's Ron Carmel questioned Microsoft's content policies for Xbox Live Arcade, and offered data to prove that the service is losing "star talent" to competing services like the PlayStation Network.
http://www.gamesindustry.biz/article...for-small-devs
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October 7th, 2011, 00:15 Posted By: wraggster
Not all of the 40 TV and entertainment providers who are bringing their content to Xbox 360 later this year will do so for free, and it appears that voice and gesture control using Kinect will also be restricted to Xbox Live Gold members.
Microsoft's press release contains a quote from Don Mattrick, president of Microsoft's interactive entertainment business, and his reference to "combining the world's leading TV and entertainment providers with the power of Kinect for Xbox 360" ends with an asterisk. That, the release explains, means: "Xbox Live Gold membership and/or other subscriptions/fees required."
It seems an odd move for a company that has built its new dashboard around Kinect and, at E3 in May, put great focus on the Xbox 360 motion sensor and the use of a voice-controlled, integrated search with Bing. We're waiting for confirmation from Microsoft that this is indeed the case.
Furthermore, while Microsoft's press release suggests that only one channel - France's Canal+ - will be restricted to Gold members, it appears others may follow and some may even require additional fees.
"With regard to Gold/Silver we will be releasing more information over the coming weeks," a Microsoft representative told us in an email. "Some will sit behind Gold, some Silver, and others will require additional subscriptions."
http://www.next-gen.biz/news/xbox-tv...s-be-gold-only
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October 6th, 2011, 23:53 Posted By: wraggster
Microsoft has signed deals with a long list of media providers to bring a wealth of new content to the Xbox LIVE service across a number of different territories.
Listed on Larry Hryb's Major Nelson blog, the new deals bring both free and paid for content to the service from many of the world's most respected media organisations, including the BBC.
Previously, the BBC had been resisting inclusion in the service thanks to its terms of service, which stipulate that viewers should pay no fees above and beyond the licence fee.
A full list of the services is below. Single asterisks denote content which either requires a gold subscription or extra fees, double asterisks are pre-existing services.- ABC iView - Australia
- AlloCiné - France, Germany, Spain, U.K.
- Antena 3 - Spain
- Astral Media's Disney XD - Canada
- AT&T** - U.S.
- BBC - U.K.
- blinkbox - U.K.
- Bravo - U.S.
- BSkyB** - U.K.
- Canal+* - France, Spain
- Channel 4 - U.K.
- Channel 5 - U.K.
- CinemaNow (Best Buy) - U.S.
- Comcast - U.S.
- Crackle - Australia, Canada, U.K., U.S.
- Dailymotion - Available in 32 markets
- EPIX - U.S.
- ESPN** - U.S.
- Facebook** - Available in all 35 Xbox LIVE markets
- FOXTEL** - Australia
- GolTV - Spain
- HBO GO - U.S.
- Hulu - Japan
- Hulu +**- U.S.
- iHeartRadio (Clear Channel) - U.S.
- Last.fm** - U.K., U.S.
- LOVEFiLM - Germany, U.K.
- Manga Entertainment - U.S.
- Maple Leaf Sports & Entertainment/Real Sports - Canada
- Mediaset - Italy
- MSN with MSNBC.com - Canada, France, Germany, Italy, Japan, Mexico, Spain, U.K.
- MUZU.TV - France, Germany, Italy, Spain, U.K.
- Netflix**- Canada, U.S.
- Rogers On Demand Online (RODO) - Canada
- RTVE - Spain
- SBS On Demand - Australia
- Syfy - U.S.
- Telefonica - Spain
- Televisa - Mexico
- "The Today Show" - U.S.
- TELUS** - Canada
- TMZ - U.S.
- Twitter** - Available in all 35 Xbox LIVE markets
- UFC - Canada, U.S.
- Verizon - U.S.
- VEVO - Canada, U.K., U.S.
- VimpelCom** - Russia
- Vodafone Portugal** - Portugal
- YouTube - Available in 22 markets
- ZDF - Germany
- Zune** - Australia, Austria, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, the Netherlands, Norway, Spain
- http://www.gamesindustry.biz/article...tners-for-live
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October 6th, 2011, 01:12 Posted By: wraggster
Has Xbox Live Arcade really peaked, as World of Goo creator Ron Carmel yesterday argued? No, analysts have told Eurogamer.
"But Microsoft should take a look at Ron Carmel's piece," declared Billy Pidgeon of M2 Research, "which eloquently makes the case (and backs it up with data) that XBLA has peaked for a specific group of independent developers who are responsible for high quality games that outsell the average XBLA game.
"Sony is acquiring more unique content for PSN, and in many cases it's exclusive content, which will cost Sony more but will clearly differentiate their online games store from XBLA and other competition."
"In terms of digital games delivered through a home console, Microsoft will continue to be the market leaders," stated Jesse Divnich of EEDAR.
"I am not disagreeing with Mr. Carmel, I believe some of his points are valid and any digital service provider has its own restrictions and hurdles. Not every game is the right fit for every service.
"We certainly are seeing some fracturing among developers, and Xbox Live and PSN are no longer the only option for game distribution."
"That doesn't sound right to me," said Michael Pachter of Wedbush Morgan, responding to Carmel's claim. "If anything, there are more titles than ever, but we haven't had a Braid or Limbo so far this year.
"As the 360 price comes down and the installed base continues to grow, there should be a significantly larger addressable market for XBLA games, so I think it continues to grow."
Ron Carmel surveyed 200 independent developers. His results, which he admitted weren't sacrosanct, showed dwindling support for Xbox Live Arcade. Part of this is due to laborious XBLA constraints. The other part can be attributed to the rise of PC, Mac, iOS and Android gaming. Billy Pidgeon said that "viable alternative marketplaces" are "good news for developers and gamers both". Whereas Xbox Live Arcade and PSN are "predictable", he said, other markets can be "risky".
"Indie games are like indie songs: most of them suck, but the ones that don't are unique and deserve to be bought, played, talked about, discovered and awarded."
Billy Pidgeon, analyst, M2 Research
Divnich said the investment in social and mobile gaming "is not necessarily at the cost of XBLA and PSN titles". There's greater flexibility there, but "the recipe for success is not as established".
"Of all the online games markets," added Pidgeon, "I think Steam may have the best offering for gaming enthusiasts so far. The PC is the ideal platform with the most reach, Steam's timed specials help games sell more but hedge price erosion, and it's a great experience for gamers who use it.
"Nintendo's online shops are getting better, but still have a long way to go. The App Store has got great reach, but the best games get lost in the crap and rapid price erosion is a given. Android download stores are the worst, with all the downsides of the App Store and none of the upside due to fragmentation."
Apple has made iOS an easy platform to develop and publish for. One of Ron Carmel's suggestions was for Microsoft to make every Xbox 360 a dev kit, and relax the submission process so that more content can get through. Xbox Live Indie Games already does this, to a degree.
"The Xbox Live Indie Games market seems a waste of a good opportunity," Pidgeon went on to say. "What should be a showcase for indie games is more like a swap meet.
"It's worthwhile to let anybody make a game with XNA, but there should be a 'top shelf' for the best independent games. Indie games are like indie songs: most of them suck, but the ones that don't are unique and deserve to be bought, played, talked about, discovered and awarded."
Nicholas Lovell from Gamesbrief, in a lengthy dissection of Ron Carmel's piece, accused Microsoft of "artificially trying to restrict consumers to a limited number of choices, similar to a retail store". Whereas Carmel had hope Microsoft could turn it around, Lovell isn't so sure.
"Ron is relatively upbeat about the future, if Microsoft adopts some of his ten-point plan. I am less so," Lovell wrote. "I think that the company is stuck trying to recreate the limitations of the physical distribution market, rather than embracing the opportunities created by the digital market.
"I was going to say that I hope that I am wrong, but I'm not sure that's entirely true. The sooner the world becomes more open, the better."
http://www.eurogamer.net/articles/20...eaked-analysts
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October 6th, 2011, 01:00 Posted By: wraggster
Rumors of an Alan Wake sequel have been circling about since ... well, since Alan Wake and its DLC expansions left the door wide open for one. But also since the phrase "Alan Wake 2" first appeared on an artist's resume back in May. Developer Remedy confirmed with Joystiq that it was working on more Wake, though "this next Wake installment will not be Alan Wake 2," it said. "But neither will it be DLC." How appropriately mysterious! And now a rumor from Xbox World magazine says that Remedy is indeed working on Alan Wake 2, for the next-gen Xbox.
"We hear a number of Microsoft-friendly developers are hard at work on prepping next gen games as we speak. Could this be the reason why Remedy are so quiet about Alan Wake 2? (Yes)," the magazine responded to itself. "Rare, Lionhead and Turn 10 all have teams in place too. Rare, we hear, are even prototyping ideas for a new 'mature title,'" the mag adds.
We spoke with Microsoft Studios chief Phil Spencer at E3 this year, who said he read about the project on Joystiq and had no involvement with it at that time. "I think the stuff they're doing now they wanted to incubate, Mattias and the team," Spencer said. "They wanted to incubate internally. Like I said, I don't think they've signed it with anybody." Spencer also insisted that Microsoft Studios had no next-gen games in development and was instead completely focused on Xbox 360 and Kinect software.
I think we speak for everyone (in the world) when we say that we don't care which platform Alan Wake 2 comes out on, just so long as it has a killer multiplayer deathmatch mode. We're kidding.
http://www.joystiq.com/2011/10/04/ru...the-next-xbox/
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October 6th, 2011, 00:57 Posted By: wraggster
If you can't bear to watch LARP-ing unless it's wrapped in professional production and synergistic, transmedia-compatible fiction, you'll want to tune in to Dragon Age: Redemption, a six-episode web series starting on October 11. Actually, ignore the "tune in" anachronism: Redemption will debut exclusively on Machinima's Youtube channel.
The show has an interactive companion in Dragon Age 2: Mark of the Assassin, a new downloadable expansion that also launches on October 11. Both stories are propelled by the star power of Felicia Day, who plays a sarcastic elf assassin. It must be a tough life, always being on the verge of assassinating yourself.
http://www.joystiq.com/2011/10/05/dr...ima-next-week/
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October 6th, 2011, 00:48 Posted By: wraggster
We've seen a lot of custom Xbox 360s before, but never one that looked like it was in so much pain. The Official Tomb Raider Blog is currently running a contest to give the Xbox, featuring a bruised and battered Lara Croft, away -- and it's clear that it could use a good home. And just look at that Xbox controller! Poor little guy must have fractured a handle.
Winning isn't quite as easy as filling out a form, as the blog is asking folks to answer trivia questions, which can only be found via Twitter, Facebook and during the last five minutes of Crystal Habit, the Crystal Dynamics podcast. Once you have the answers, you can enter the contest here.
Do it quickly, because someone needs to get that mistreated console away from those monsters.
http://www.joystiq.com/2011/10/05/to...uld-use-a-hug/
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October 6th, 2011, 00:38 Posted By: wraggster
Xbox 360 owners will soon be impervious to physical assault thanks to the latest entry in Ubisoft's Coach series.
My Self Defence Coach will be exclusive to Kinect and arrives in the UK on November 11th. The game follows the success of the publisher's My Fitness Coach series, but focuses on teaching players how to protect themselves.
Exercises are split into different fitness workouts and self defence drills across four primary categories: technique, stamina, composure and reflexes. All self defence techniques are taught by an experienced, real-life self defence coach.
Fitness routines have been inspired by kickboxing and martial arts. There will also be a collection of mini-games to help users improve their reflexes, and a Tai Chi workout to instruct them in keeping calm and composed during stressful situations.
http://www.mcvuk.com/news/read/kinec...defence/085864
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October 6th, 2011, 00:25 Posted By: wraggster
The digital release of Crysis on Xbox 360 has DRM? It’s the end of the world! EA are dead to me! I’m going to kill my cat!
Calm down, people.
The internet is currently up in arms amidst claims that the digital version of Crysis, which was released on Xbox 360 today, requires a Ubisoft-like always-on internet connection to play.
It was claimed that the game would not boot on a console not connected to the internet. After booting, the talk was that the game would re-authenticate every ten minutes. If no link to the server was found, it would dump you back to dashboard.
The truth is that these DRM restrictions only apply to those playing the game on a different console to that on which the game was purchased.
Xbox 360 DRM of this type has been present since day one, with games purchased on different machines requiring internet authentication before they will run.
Microsoft offers a licence transfer tool allowing those who change their console to overcome the obstacle.
http://www.mcvuk.com/news/read/crysi...ot-true/085874
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October 6th, 2011, 00:23 Posted By: wraggster
BBC content, Channel 4's on demand service, Channel 5 and LoveFilm are amongst the biggest services now coming to Xbox 360.
The services are due to be rolled out over the next three months and will take the number of TV and entertainment providers available on Xbox Live to over 40.
Some of these services are free and do not require an Xbox Live Gold membership to be used. Many have also been adapted to use Xbox' unique selling points, such as Kinect.
"Today’s announcement is a major step toward realising our vision to bring you all the entertainment you want, shared with the people you care about, made easy,” said Don Mattrick, president of the Interactive Entertainment Business at Microsoft.
“Combining the world’s leading TV and entertainment providers with the power of Kinect for Xbox 360 and the intelligence of Bing voice search will make TV and entertainment more personal, social and effortless.”
New services due for the UK include:
AlloCiné
BBC
blinkbox
Channel 4
Channel 5
Crackle
Dailymotion
Lovefilm
MSN
Muzu.TV
VEVO
YouTube
"This is an exciting and important deal for our customers and is the next move in LoveFilm's strategy of helping as many homes as possible connect to our service," says LoveFilm CEO Simon Calver.
"We want to be the first choice for UK and German customers to get the best entertainment. Xbox LIVE already has a large consumer base of all ages - all of whom will now be able to connect with our great content, whether TV series', exclusive digital films or DVDs, Blu-rays and games by post, all for one simple price.
"We are pleased to announce this partnership as both parties really focus on giving customers exciting and innovative services. We are proud to be a part of Microsoft's expansion into the entertainment space and confident it will help fuel our ambition to become Europe's largest membership entertainment service."
Sarah Milton, Head of VoD at Channel 4, said: “Continuing our strategy of making content available, on demand, where our viewers most want to watch it, we’re delighted to be able to offer 4oD on Xbox 360 – Britain’s best-selling console in 2011."
http://www.mcvuk.com/news/read/xbox-...annel-5/085876
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October 5th, 2011, 23:36 Posted By: wraggster
Just as the rumors indicated, Microsoft is bringing video from a number of providers beyond the ones it initially announced to the Xbox 360 in its fall update, including big guns like Verizon and Comcast. While Verizon is promising "a selection" of its live TV channels on the Xbox 360 as expected, Comcast is only bringing its Xfinity TV video on-demand offerings (no AnyPlay powered live TV -- yet) to subscribers when it launches "in the coming months." Other notable providers include Lovefilm (UK, Germany), BBC TV (UK), HBO Go, and Syfy. As promised during E3, the services integrated with Xbox will offer support for search across all available video, as well as support for Kinect voice and gesture controls. The universal search is looking good since it pulls together various services into one UI (as we discussed on our podcast yesterday), but the reality is content providers and geographical limits on what services you can pick from are still throwing up walls between users and content. Check after the break for PR detailing what you'll be able to access and where, as well as a video intro to all the tasty new TV services.
http://www.engadget.com/2011/10/05/m...he-us-and-int/
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October 5th, 2011, 23:33 Posted By: wraggster
We just reported that Microsoft is partnering with Verizon and Comcast (among others) to continue expanding the reaches of its Xbox 360 entertainment suite, but would it be complete without adding compatibility to its mobile empire as well? The Windows Phone Team says nay; it spoke up this morning about an upcoming app called Xbox Companion, which will access the Xbox Live Marketplace and also act as a remote, allowing you to navigate your console or control video playback directly from your handset. You can call it laziness or convenience -- or both -- but either way, it's still going to be a clever new addition to the Marketplace. The app's currently in beta and will be available as a free download "soon." For a peek, check out the video below at around the one-minute mark.
http://www.engadget.com/2011/10/05/s...ole-from-wind/
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October 5th, 2011, 00:45 Posted By: wraggster
Microsoft has dated its first DLC for recent release Gears of War 3.
Called The Horde Command Pack includes three extra maps for use in the online multiplayer Horde Mode. Also included are four Fortification upgrades, three new MP characters and two new weapon skins.
It will cost 800 Microsoft Points and be released on Xbox Live on November 1st.
Of course, those who shelled out 2,400 MS Points for the Gears of War 3 season pass will get the content – and the three additional DLC releases planned for the game – for free.
http://www.mcvuk.com/news/read/relea...r-3-dlc/085796
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October 5th, 2011, 00:20 Posted By: wraggster
Ron Carmel of World of Goo developer 2D Boy has question Microsoft's policies for XBLA, saying that the service is losing "star talent" to other platforms because of unnecessary bureaucracy and overly demanding processes.
Developers, Carmel believes, are moving away from the service. Not just that, but, in an extended blog post on 2D Boy's website, Carmel claims that it's some of the brightest and best who are migrating to other platforms.
Carmel used data from a previous survey of 200 indie developers from August 2010, combined with a new survey of the same developers. Around half of the lobbied companies responded, giving Carmel some interesting data.
Previously, Carmel believes, more developers had been working on Microsoft's platform, attracted by what many saw as the more evolved and polished XBL as opposed to PSN. Now, Carmel's data indicates, that trend is reversing, with Carmel predicting a continuing trend of devs moving away from XBLA and more creating games for PSN in the near future.
http://www.gamesindustry.biz/article...ng-star-talent
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October 4th, 2011, 23:53 Posted By: wraggster
Like Zune's own Business Development Manager once said, all consumer electronics products have a lifespan, and today the (not so long) lineage of dedicated Zune hardware expires not with a roar, but with a promise to honor its warranties. Tucked away in the inner chambers of the Zune support site lies a page spelling out Microsoft's final words on the device, "Windows Phone will be the focus of our mobile music and video strategy," it says, "we will no longer be producing Zune players." The Zune HD is survived by the Zune music service, which will continue to function with straggling standalone media players, as well as the Windows desktop, Windows Phone and Xbox platforms.
http://www.engadget.com/2011/10/03/z...ong-live-zune/
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