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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 8th, 2009, 21:37 Posted By: Shrygue
via Games Industry
Microsoft and Bungie's Halo 3: ODST has sold approximately 2.5 million units in the two weeks since release.
That's according to a report by USA Today, which notes that the game has generated USD 125 million in sales for the 27 million unit-selling franchise.
The report also points out that Microsoft's 343 Industries division, which handles all things Halo, is also working on new game Halo: Reach, a second Marvel comic book series set for release before the end of the year, the Halo Legends anime to be shown on the Halo Waypoint Xbox Live channel, and more books and figures from McFarlane Toys.
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October 8th, 2009, 15:35 Posted By: wraggster
When questioned about the possibility of a dedicated gaming handheld vs a phone with multimedia functionality, Microsoft's Robbie Bach expressed his hesitation to enter either market to attendees of yesterday's.First Annual Microsoft Open House. The Entertainment and Devices division prez said, "The portable market's an interesting market ... you have to decide which direction the market is going." Rather than pursue the phone with gaming/media functionality route that Apple has taken, Bach thinks current technology simply isn't good enough yet.
"You have to decide if the dedicated devices in the portable market are going to continue to grow, or whether the phone that you get is going to get powerful enough and battery power management is going to get good enough that people are going to look at it and say 'No, I just want one device that's going to have some games on it, some music on it, some video on it.' I'm probably more biased to think that's the direction where the market is going."
Though he didn't mention an iPhone competitor or a dedicated gaming device, Bach hinted at the possibility, saying the Xbox and Zune are integrating at "a steady drumbeat." That steady drumbeat likely won't lead to much in the coming months though, as he noted, "There is a CES two years from now where people will look back and say 'Wow! Look at everything they did.'" At that point we'll only be four years from flying cars and hoverboards, so let's hope that Microsoft has some serious future stuff up its sleeves.
http://www.joystiq.com/2009/10/07/ro...ing-for-micro/
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October 8th, 2009, 04:27 Posted By: wraggster
Speaking at the First Annual Microsoft Open House in Manhattan yesterday, E&D Division prez Robbie Bach danced around the issue of pricing the company's upcoming motion tech for Xbox 360. "Relative to Natal, we'll see how the pricing/costs work out," Bach said. "But I think people should expect it to be like other things: We work through the price curve, just like we have with other products."
Though muddled, Bach's comment does not suggest that Natal will hit retail costing an arm and a leg (geddit?), but rather the device's launch price will be set high enough for significant discounts to go into effect over time. Using Wii as the bad example, Bach emphasized that Nintendo's launch price and its new discounted price aren't notably different. "When you start at $249, I don't know that a [price drop to] $199 -- I don't know how much difference that's going to make in the marketplace," Bach observed. "We'll see.
http://www.joystiq.com/2009/10/07/pr...-room-to-drop/
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October 7th, 2009, 15:47 Posted By: wraggster
Mary Jo Foley over at ZDNet is reporting some interesting tidbits of information she gleaned from the Microsoft Open House today. Foley spoke with Jose Pinero (Director of Communications for Microsoft's TV, Video and Music Business), who confirmed that Zune's next step will be to mobile phones, but that a "timeline for when that will happen" hasn't been discussed. Really? Not even discussed yet? Now, we've been hearing about (and hoping for) Zune on Windows Mobile phones for quite a spell now, so while we're glad to hear it's still a priority, the lack of a timeline is a bit disappointing. Foley also questioned Pinero about about the possibility of Zune Pass subscription services showing up on Apple devices (and others) at some point in the future. He indicated that Microsoft is "evaluating a lot of options in terms of platforms," which is basically a reiteration the company's Zune-stance all along -- that it's a media service, rather than merely a device. So we're not going to freak out over that yet, though we have to say we'd love to see Zune cropping up all over the place.
http://www.engadget.com/2009/10/07/z...eline-in-plac/
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October 7th, 2009, 15:28 Posted By: wraggster
The next Xbox 360 dashboard update, which will include Facebook, Twitter and Last.FM integration, is going into public beta later this month, according to a Microsoft representative at today's Microsoft Open House event in New York City.
Jennifer Puzio-Brookes, an Entertainment Manager for Xbox, showed off the update in a behind-closed-doors session, and it seemed to include all of the major features promised in Microsoft's E3 press conference. Puzio-Brookes mentioned that a public beta will be released "middle-towards-end of October."
http://multiplayerblog.mtv.com/2009/...ng-this-month/
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October 7th, 2009, 07:11 Posted By: wraggster
At an Microsoft event today in New York City, exec Robbie Bach talked about how the pricing for the upcoming motion controls Project Natal will work.
According to Variety, Bach said that the pricing will start high and decrease over time. "Relative to Natal," said Bach, "we'll see how the pricing cost works out. But people should except that it will go through the usual price curve."
The tech was first demoed at E3 in Los Angeles earlier this year. Microsoft seems to be approaching Project Natal as its own platform, and not simply a peripheral. When asked when Project Natal will no longer be referred to by its code name "Natal", Bach replied, "When we tell you to call it something else."
Oh.
Elsewhere during the event, Bach discussed mobile gaming, possibly feeding the flames of those waiting for a portable Xbox gaming device. According to Bach, "The portable market is important." He's right, it is. But important enough for Microsoft to launch its own platform? Continuing, Bach stated, "So in the gaming space, you need to make a fork in the road decision on whether you're going to do a portable device or focus on phones. The way technology is advancing with phones, [they are] going to be a very strong platform. The only think holding it back today is battery life."
http://kotaku.com/5375915/details-ab...pricing-emerge
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October 7th, 2009, 07:02 Posted By: wraggster
"Xbox comes from a gaming heritage, and is expanding into a broader entertainment brand," Microsoft's Robbie Bach told us earlier today at its first Open House event in New York. Powering Xbox's expansion into "broader entertainment" is the upcoming Dashboard update, scheduled for beta release later this month. Four services included in the update will expand the 360's social networking and multimedia capabilities: Facebook, Twitter, Last.fm and Zune Marketplace.
While each individual service may not offer the same value that Netflix did when it debuted with the NXE last year, it's hard to ignore the breadth of added functionality offered by this new Dashboard refresh. Yes, it's true that the Xbox isn't the most ideal platform to tweet from. And yes, it's unlikely that you'll spend hours sitting in front of your TV listening to online radio. However, each service adds new reason to stay connected to the Xbox ... and adds more purported "value" to that Xbox Live Gold membership.
http://www.joystiq.com/2009/10/06/ha...tplace-on-xbo/
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October 7th, 2009, 06:40 Posted By: wraggster
News via http://www.xboxscene.com/
After the release of the hack for Xenon and Falcon motherboards, today we get the Free60 JTAG/SMC XeLL Hack for Zephyr (v2) motherboards! This NAND image will boot your Zephyr Xbox360 right into XeLL (which allows you to launch linux distros or run libxenon homebrew software).
From the readme/nfo:
[QUOTE]
Finally the Zephyr JTAG Hack is here
This is XELL (compiled 11.09.09) inserted into 4558 Zephyr-Kernel.
!Fixed Version! USB Support was broken
Don't wonder about the Filesize, its correct like that. It just flashes the beginning of the NAND so your console specific data like MAC adress will stay.
Of course you should have a working backup of your NAND before you proceed.
Just flash with:
LPT
nandpro lpt: -w16 zephyr_hack_updxell.bin 0
USB
nandpro usb: -w16 zephyr_hack_updxell.bin 0
SMC-JTAG Hack Wiring
DB1F1 ---|<|--- J2D2.1
RFUnit 2nd row, 2nd Pin ---|<|---- J2D2.2
J2D2.4 --------- J2D2.7
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October 6th, 2009, 15:58 Posted By: wraggster
Newly released:
Pinball Hall of Fame: The Williams Collection faithfully recreates eight of the most memorable tables from the golden age of pinball in photorealistic 3D. Working closely with Williams to ensure authenticity of each of the games, the collection is highlighted by some of the most popular and innovative Williams pinball tables, including Gorgar, the first-ever talking pinball machine, Black Knight, which introduced "Magna-Save" and Bonus Ball, and Space Shuttle, which took the pinball industry by storm in 1984.
http://www.play-asia.com/SOap-23-83-...j-70-3929.html
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October 6th, 2009, 15:56 Posted By: wraggster
Newly released:
features
You will fight against the Confederates (and the Union at times), facing a staggering number of troops, all fighting in unison. Ready, aim...steady men...FIRE!
You will jump from the trenches in WWI to lead an attack against the Huns. You will fire artillery to hit distant targets. You will defend to the last man!
You will fight in Pompeii, while Mt. Vesuvius is spewing ash and fire into the atmosphere. You will fight amongst a frightened population, fleeing for their lives
Play From Opposing Sides Of Conflicts Nearly every time period offers game play from each side of the conflict. In trying to keep history pure, you have to undo mistakes you make, which may require fighting from the other perspective to "mend"
Unleash Hell With Futuristic WeaponryWhat could you have done with an automatic rifle during the Civil War, or some futuristic laser sighted pulse cannon in the trenches of WW I? There are times where you have no other choice but to bust out the big guns
description
In DARKEST OF DAYS , you'll get to experience some of the most varied gameplay ever released in one title. Things will never get stale as you travel to distant times and fight alongside people from that time period. Fighting in Antietam (the bloodiest day of the American Civil War) feels much different than fighting on the side of the Russians at Tannenberg (where the Russians withstood 140,000 casualties in WWI).
Whether its in Pompeii, Antietam, WWI, WWII, or Little Big Horn you will fight with real weapons from the time period. You will battle against enemies that fight in different ways, all reflective of how fighting was done at the time.
http://www.play-asia.com/SOap-23-83-...j-70-3hlu.html
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October 6th, 2009, 15:38 Posted By: wraggster
News via http://www.xboxhacker.net/index.php?topic=12504.0
I am releasing the first version of linux device driver for xbox 360 audio. you can get source from here: http://www.megaupload.com/?d=SVAUYFBL. The device driver is alsa compitable, so basically you can compile mplayer and then it should play various music formats for you easily. It supports both analog stereo and digital spdif (only dobly digital by now). Thanks for tmbinc for his finding on 360 audio hardware details and his help on debuging the code. The license for the code is GPL.
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October 6th, 2009, 04:41 Posted By: wraggster
News via http://www.xboxscene.com/
A version of the Free60 JTAG/SMC Hack has been released for Falcon (v3) motherboards. This modified NAND image will boot your Falcon Xbox360 right into XeLL (which allows you to boot linux distros or run libxenon homebrew software) - just like the Xenon version released a few weeks ago.
From the readme:
[QUOTE]
Finally the Falcon JTAG Hack is here
This is newest XELL (compiled 05.10.09) inserted into 5770 Falcon-Kernel.
Don't wonder about the Filesize, its correct like that. It just flashes the beginning of the NAND so your console specific data like MAC adress will stay.
Of course you should have a working backup of your NAND before you proceed.
Just flash with:
* LPT
nandpro lpt: -w16 falcon_hack.bin 0
* USB
nandpro usb: -w16 falcon_hack.bin 0
SMC-JTAG Hack Wiring
DB1F1 ---|<|--- J2D2.1
RFUnit 2nd row, 2nd Pin ---|<|---- J2D2.2
J2D2.4 --------- J2D2.7
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October 6th, 2009, 04:31 Posted By: wraggster
Hey, not all mods are outlandish and creepy. Some are just plain old... utilitarian. Acidmods got a request for a modded Xbox 360 controller that would move the X, Y, A, and B buttons and the right joystick. The fully functional finished product looks a little odd to the eyes, of course, but it's also done so well that it looks like a stock unit. As you'll see in the video after the break, the modded controller would take some getting used to for most of us, but it sure has character.
http://www.engadget.com/2009/10/05/a...-360-controll/
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October 6th, 2009, 04:28 Posted By: wraggster
When Microsoft told us that the new 802.11n adapter for Xbox 360 would be "another choice for consumers," we began to develop these crazy hopes that it would give consumers the choice to pay less than a hundred bucks for wireless 360 connectivity, either through a lower price point for itself or with a price drop on the existing wireless adapter.
If GameStop's listings are any indication, however, that's not to be. According to the retailer, the new device will sell for the same $99.99 as the current Wi-Fi adapter upon its release on November 3. Though there's still hope for the price on the existing adapter to drop, it too is currently listed at $99.99. Basically, consumers will now have the choice of which wireless protocol they prefer.
http://www.joystiq.com/2009/10/05/ga...box-360-wirel/
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October 5th, 2009, 15:01 Posted By: wraggster
Newly released:
features
Four modes of entertaining and competitive gameplay. In Career Mode gamers will need to understand the equipment, topography of the lakes, and specific fish behaviors in order to succeed. Players will be guided by the true rules of tournament bass fishing just like they would if they were fishing in real life
Ten of North America’s greatest lakes are realistically depicted, so players can recognize key landmarks and find their favorite fishing spots
The Strike features a large variety of fresh water fish, including Largemouth bass, Smallmouth bass, Striped bass, and Kentucky spotted bass, Walleye, Northern and more. Each lake also contains a legendary fish of record proportions that will challenge even the best players and experienced fishermen
Players can tailor their equipment by going to the Bass Pro Shops in-game store to select lures, rods, and reels. Players can also win new boats by winning tournaments
The Strike tracks players’ fishing data, ranging from the number of successful casts to the most popular lure. The game also tracks the total weight of each species of fish caught and individual lake totals, tournaments won, etc.
Xbox 360 players will be able to post their fishing stats to online leader boards for the world to see their results
description
The Strike combines authentic environments based on real lakes, engaging gameplay with accurate fish and lure behaviors, and a highly interactive fishing pole controller that allows players an immersive fishing adventure. Players can enjoy 3 different game-play modes including Quick Fish, Career and Bass Pro Shops Invitational Tournament, or compete with friends in mini games like boat races and casting challenges. The lifelike fishing pole peripheral lets the player cast, jig, set the hook, and fight as if a real fish were on the other end of the line. The game takes players to some of North America’s most famous fishing hot spots and features eleven types of game fish including Largemouth, Smallmouth, and Striped Bass as well as Northern Pike and Muskie. In addition, realistic lake bottom topography, real-time time–of-day light effects, advanced graphics, and authentic fishing gear from the Bass Pro Shops stores, all combine to offer virtual anglers the most comprehensive fishing game experience to-date.
http://www.play-asia.com/SOap-23-83-...j-70-3kqo.html
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October 4th, 2009, 16:45 Posted By: wraggster
There have been a lot of external "studies" on the failure rates of all consoles, not just the Xbox, and the numbers have been all over the map. The only people that know the actual numbers work for Microsoft, and the numbers are not something Microsoft or any other company would typically disclose for competitive reasons. What I do know is that more than two years ago, Microsoft addressed this issue by extending the warranty to three years for consoles with three flashing red lights. More recently, we extended this coverage to include the E74 error message as well. We continuously invest resources to improve the reliability of our products, and we believe that this issue is largely behind us. Xbox 360 is pleased to maintain the title of "most played console," and is grateful to our loyal and engaged customers, the majority of whom continue to have a terrific gaming and entertainment experience.
http://www.planetxbox360.com/article...60s_RRoD_Study
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October 4th, 2009, 16:43 Posted By: wraggster
In a meeting last week with a game developer at the Tokyo Game Show, I asked them if they were planning on trying to incorporate in-game video capture into their title. The type you see in Halo 3.
The answer was interesting and, I believe, accidental.
"We'd love to have video capture in our game, but why work on something that the platform holder is already developing," said the developer, who I'm keeping anonymous to cover for his accidental slip-up.
When I had a chance to sit down with Microsoft's Scott Austin, director of digital games at Live, I asked him about the concept.
Could the ability to capture and share videos from games be the next big software development for the Xbox 360?
"We are always thinking about ways that Live at the platform level can make games better," Austin said. "I'm not going to comment on video capture, but you can assume we are thinking about ways to make things more interactive.
http://kotaku.com/5372976/is-microso...xbox-360-games
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