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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 8th, 2008, 21:58 Posted By: wraggster
Via generalemu.net
After a period of silence from Cxbx, blueshogun96 shared the following at Generalemu.net, along with a repository update featuring his private changes over the past year. Quoting blueshogun on that:
blueshogun96 Wrote:
I finally got a chance to upload my branch to the SVN yesterday. The update includes the changes I've added over the past year. I never had a chance to do this until now. Beware that builds from this branch are still beta and hence not stable enough for a release of any kind. Use them at your own discression.
Now for the changes:
Increased support for SDK 4627 and all of it's "relatives"
A minor increase in compatibility for commercial games.
Started support for DirectSound3D (Highly unstable, not yet fully functional and can cause crashes). Must be enabled in the source prior to compiling.
Support for many new texture formats.
Fixed some issues with apps that use DirectMusic. Timing is still inaccurate!
Added multiple new kernel functions.
Fixed some SDK 4721 and 4928 "oddities" with certain APIs
Possibly more things I can't remember.
Some other things that need to be done:
EmuIDirect3DDevice8_GetProjectionViewportMatrix was added, but needs verification.
The hex values of some D3DFMTs can change from one SDK to the next. Easy to add, but I always forget
Add support for multiple thread notifications. This will fix one problem with Blood Wake.
Add a more SDK 5558 API support so that BattleStar Gakactica NTSC version.
The shader parsing code really needs to be updated.
Incomplete NtCreateFile emulation code is STILL giving us major problems (false dirty disc errors)!
link:
https://cxbx.svn.sourceforge.net/svn...te/shogun/wip/
That's all for now.
shogun.
news via aep
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September 8th, 2008, 21:21 Posted By: wraggster
Newly released today
features
Master the Art of War – Command the armies of the mighty Empire, the proud High Elves, the marauding hordes of Chaos, the malevolent Skaven, unruly Orcs & Goblins or the dreaded Dark Elves as they clash in a battle that will decide the fate of the Warhammer World
The War rages Online – Take the battle online through Xbox LIVE against opponents all over the world
Customize your Army – Easy to use game editor allows for complete customization of your armies’ unit colors, banners and battlefield maps.
Command Heroes and Champions – Heroes and Champions learn new tactics, unlock special abilities, command larger units, and engage in duels to the death.
Dynamic Single - Player Campaign – Play through a sweeping dramatic story of three epic factions in a brutal Chaos invasion
description
Suffused with corrupting magical energy, torn apart by battle and doomed to an eternity of war, the Warhammer world teeters upon the brink of utter annihilation. It is a grim, unforgiving world where every creature must strive for survival. It is a world where magic and superstition blot out all hope of a better future, where peace and enlightenment are not even distant dreams. Wars are fought with faith as much as steel, as bloodthirsty gods hunger for souls, while the lives of mortals are but brief flickers of light against an everlasting inferno of slaughter. It is a dark age, a bloody age, where the mighty rule and destroy the weak. It is an age for conquerors, sorcerers and heroes. These are the End Times.
Though humanity is the most populous race, mankind shares this world with a great many strange and dangerous creatures, and men are far from united against the perils they face. In the dark forests and gale-swept mountains, goblins dig their dank lairs, plotting their constant raids. Brutal Orcs - green-skinned brutes who thrive on war - sweep across nations in devastating invasions. Unseen by human eyes, beneath the surface the Under-Empire of the Skaven gnaws through the earth, its rat-like inhabitants harbouring dreams of domination and decay.
Yet, humanity is not without its allies. In their mountain strongholds the Dwarfs still cling on to their stubborn existence, though the empire they once built now lies shattered and overrun. In the midst of the Great Ocean, the High Elves live upon the mystical isle of Ulthuan, wreathed in enchantments, possessors of the most ancient magic and wisdom.
But amongst the chaos and destruction of ceaseless conflict, new armies join the fray. Both armies are sworn to destruction and revel in bloodshed and cruelty, but one uses grace and strategy, while the other is a relentless onslaught and slaughter. They are the Dark Elves and the Orcs and Goblins.
http://www.play-asia.com/SOap-23-83-...j-70-2hl3.html
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September 8th, 2008, 21:19 Posted By: wraggster
Newly released today
features
Interact with the piñatas: Getting to know and understand the personalities and requirements of your piñatas is essential if you want them to stay happy and thrive
Interact with the characters: Decide how much help you want from the local guides, shopkeepers, and work force. Go it alone or get them involved—you choose
Watch them grow: Discover the secrets of more than 60 different candy-filled piñata animals to see them grow, change, fight, and even dance!
Anything can happen: Guide a constantly evolving, vibrant world to keep your piñata happy and protect them from dangers threatening to break them open
Maintain harmony: Maintaining harmony within a growing community isn’t always easy when rivalries, illness, injuries and even candy-spilling fights occur
description
Viva Piñata™ is a window to another world where wild-roaming, living piñata animals inhabit a growing, changing garden world. Take control of this environment and the piñata within it, influencing its contents to create your very own pet paradise.
Once you have resident piñatas, begin to personalize your loyal community. Piñatas can be individually named and given their own personally designed tag to put on display as a declaration of their home turf. The customization doesn’t end there. Make the colorful critters more distinctive by customizing them with all kinds of costumes and accessories.
http://www.play-asia.com/SOap-23-83-...j-70-2uq1.html
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September 8th, 2008, 21:17 Posted By: wraggster
Newly released today
features
Unleash the Pain — Enjoy the satisfaction of deforming your opponent’s face by throwing a flurry of combos from all over the ring. Add insult to injury by bringing their defeated head home to display in your Trophy Room for the whole world to see.
Pick Up and Punch—With easy-to-use gameplay controls, string together haybreakers, face shots, and body blows until you find the right moment to drop the most nasty punch in your arsenal—the FaceBreaker.
Customized Boxers—Create boxing’s next legend using more than 60 image sliders, plus a full color palette and a closet full of costumes. From fat and bald to skinny and tall, your possibilities are endless.
Photo GameFace—Using real-life photos and images, upload your pretty face—or a face you love to hate—and share them online via EA SPORTS World.
With Friends Like These … —Twelve outlandish characters—each with unique attributes and special attacks—are ready to throw down in a moment’s notice. Do you have the guts to step in the ring against them all?
Brawl for It All—Throw your hat in the ring during the most extreme boxing tournament. Put your skills on display as you battle past every character, earning belts—and ultimate glory—along the way.
Couch Royale—Pass the controller and the trash talk as you and your friends pulverize each other in multiplayer bouts. With knockdowns carried over from bout to bout, fight a fair fight regardless of skill level.
description
Oh no. This isn’t your mama’s fighting game. This is FaceBreaker, an all-out, hit ‘em where it counts arcade boxing phenomenon from EA SPORTS Freestyle. Put your onions on the line by calling out the most disrespectful fighters around, and see if you have what it takes to dominate the most hazardous boxing video game since … never. Whether you’re a hard-as-nails fighting machine or laying the smack down for the first time, pound your most hated rivals into the canvas in FaceBreaker, where only the strong survive.
http://www.play-asia.com/SOap-23-83-...j-70-2mfx.html
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September 8th, 2008, 21:13 Posted By: wraggster
Newly released today
features
All–new play creator: Create new plays and use them in your playbooks in the first fully-featured play creator for a next generation football game. Create plays in-game to defend against unexpected plays from your opponent. Custom plays saved to your playbook are seamlessly imported into Madden NFL 09, and are available to share online.
Team-specific player grades: NFL Head Coach 09 introduces a whole new way of grading each player's size and athletic ability based on team philosophy. Drafting, trading, and free agency become a different experience with every team.
Live events: Enter into a brand new auction-like mini-game allowing you to make key decisions over free agents, trades, and hiring new assistant coaches. All of these events could involve counter offers from other teams that require instant responses or the risk of losing the opportunity.
Approval rating: Every decision you make from who you draft to how you react on the sideline will impact your approval rating with the media, fans, players, coaches, and your team owner.
Coach your team to victory with all of the excitement of game day from the sideline. Utilize game planning and assistant coaches' input to make the decisions that will define not only the game, but your career
description
In the NFL, the right coaching decisions combined with focused preparation can turn a last place team into a championship contender. NFL Head Coach 09 gives you the opportunity to make the decisions that can turn your NFL franchise into a champion. Do you have what it takes to be an NFL Head Coach?
http://www.play-asia.com/SOap-23-83-...j-70-2mfq.html
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September 8th, 2008, 21:06 Posted By: wraggster
Newly released today
features
Battle system: Experience the seamless, real-time battle system that maintains a strategic, party-oriented format.
Multiple characters: Seventeen characters join the hero, Capell, each with a unique "Connect action" that allow you to take direct control.
Situational battles: The episodic "situational battles" urge you to think before you engage.
Engaging storyline: The twisting, 30-hour storyline was co-written by Ryo Mizuno, creator of Record of Lodoss War.
description
Mistaken for a renowned hero, Capell is thrust into a conflict to sever the chains that bind the moon to his world in INFINITE UNDISCOVERY™. Traverse a seamless, expansive world with a party formed from 18 characters. Rise against the wicked Order of Chains in fierce real-time combat, but beware … not all battles are won by force. The most obvious solution is rarely the right move. Shatter the chains and release the Order's grip on the world.
http://www.play-asia.com/SOap-23-83-...j-70-2tmt.html
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September 8th, 2008, 19:20 Posted By: Shrygue
via Computer and Video Games
The next Banjo-Kazooie game could expand upon the vehicle-building concept of upcoming sequel Nuts & Bolts - provided the new game goes down well with the public, Rare has told CVG.
"[Nuts & Bolts] is like an introduction to what we could do," senior animator Ellissa Miller told CVG. "If we went on and did some more then we could push it. If it was accepted and people enjoyed it then we could definitely push it in a much bigger direction. This is like an opening to a new type of gaming I guess."
Speaking to CVG this afternoon, Miller and lead technical artist Neill Harrison revealed that the Rare team has a few "crazy ideas" for more Banjo mechanic work, and it'll "probably" expand the building concept for future games.
"[lead designer] Greg did have a few crazy ideas [for the next game]... I'll probably get in trouble if I mention them," added Harrison. "I think if [Nuts & Bolts] was successful we've definitely got a load of ideas for what we could do next with the same sort of concept but expand it out.
"But we're just trying to finish this one. People ask us what we're going to do next... I want to go on holiday!"
Sounds good to us. Stern platforming loyalists were getting all hot and sweaty over the vehicle building direction at first, but after a lengthy play session we're convinced it's a winner. Give us more please, Rare.
In the same interview the Rare two-some revealed that Nuts 'N Bolts, in fact, started as a traditional platformer.
"What we didn't want to do was to just do another Banjo Kazooie which was exactly the same and that's actually we started doing at the beginning," explained Harrison.
"We thought well, we'll just do another platform game as Banjo Kazooie. We did that for a bit and as gamers and as developers, it just felt a little bit stale. It felt like it didn't fit in today's market. With the 360, there's just so much more we can do, we thought we'd try something different."
Look for the full interview shortly.
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September 8th, 2008, 19:05 Posted By: Shrygue
via Eurogamer
Independent London-based Beatnik Games has unveiled Plain Sight, a PC title created using Microsoft's XNA tools, which the developer also hopes to release on Xbox Live Arcade.
Due in early 2009, it's a simple multiplayer game where players control robot-like characters with swords. The idea is to chop opponents up, gain points, and then bank those points by blowing yourself up.
The better the score, the bigger the player; the bigger the player, the larger the death explosion; the larger the death explosion, the more people that die in the blast; the more people that die in the blast, the higher the multiplier applied to the score you bank. Simple.
Levels feature lots of jutting dark grey shapes and players are given a colour that trails from their robotic-bottoms as they jump around, and also temporarily dyes blocks of the level they touch, which makes finding others somewhat easier.
No price has been set, but Beatnik Games expects Plain Sight to cost around GBP 10, although if it ends up on XBLA then of course Microsoft sets the price.
Screenshots
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September 8th, 2008, 00:03 Posted By: wraggster
Microsoft knew it had flawed machines, but it did not delay its launch because it believed the quality problems would subside over time. With each new machine, the company figured it would ride the "learning curve," or continuously improve its production. Even though Microsoft's leaders knew their quality wasn't top notch, they did not ensure that resources were in place to handle returns and quickly debug bad consoles. There were plenty of warning signs, but the company chose to ignore them. The different parts of the business weren't aligned.
Microsoft's strategy depended on beating its rivals to market. It couldn't afford to stop and delay the launch in order to solve its quality problems, or so upper management believed. What Microsoft's leaders didn't realize was that getting to market first with a flawed machine would only win them a battle; and it risked the loss of the war.
"They got enamored with the idea of the Microsoft army rolling everything out at the same time," said one knowledgeable source who asked not to be identified.
The quality problem negated much of the advantage of going first, and it has delayed the company's plan to aggressively market the console and slash its prices. (Microsoft disputes this point; it cut the price of all three versions of its Xbox consoles by $50 to $79 on Wednesday. And the company believes it will sell more boxes than Sony will. But prices ought to be lower still during this stage of the console life cycle). That has stopped the company from reaching the broader market of consumers that Nintendo has won over. It has lowered its ambitions, hoping instead just to get a clear edge on third-placed Sony. The future profits that the company once hoped for are now likely to wind up in Nintendo's pockets.
"Fundamentally, their thinking shows that they are a software company at heart," said one veteran manufacturing executive. "They put something out and figure they can fix it with the next patch or come up with a bug fix."
http://venturebeat.com/2008/09/05/xb...-console-woes/
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September 8th, 2008, 00:01 Posted By: wraggster
Xbox today announces a unique initiative that will enable entertainment fans to see some of the most anticipated new movies before their theatrical release.
The "Xbox LIVE Film Club" will be delivering a number of sneak preview screenings to a select group of Xbox fans in an exclusive setting, giving them the chance to see brand new movie titles before anyone else.
Commenting on the new programme and the films lined up, James Houlton Xbox LIVE Marketing Manager, Microsoft UK said: "We've got some truly compelling blockbuster titles and HD content on our Xbox LIVE Video Store service, with recent smashes Cloverfield, Stardust, Beowulf, The Kite Runner and I Am Legend all resonating extremely well with our audience. Now with the launch of the "Xbox Film Club", Xbox fans will be able to get the jump on their friends and see some of the biggest films of the year before anybody else."
But it's not just the lucky Xbox LIVE Film Club winners who get see great movies, as a raft of new films are being constantly added to LIVE Video Store. The past couple of weeks have seen the addition of No Country For Old Men,10,000BC,The Bucket List and crime classic Bullitt to name a few.
For more information on how to win the chance to get involved with the Xbox Film Club, head to www.xbox.com/filmclub
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September 7th, 2008, 17:28 Posted By: wraggster
An 11-year-old Johnson Creek boy died from a gunshot wound Thursday at his home. Foul play is not suspected and the sheriff's department said this morning it appears the shooting was accidental.
According to the Jefferson County Sheriff's Department, dispatchers received a report of the shooting in the town of Farmington at approximately 2:15 p.m. Thursday. The deceased person was Joshua J. Nimm, 11, of W5098 River Road, Johnson Creek.
Deputies, along with personnel from the Johnson Creek Police Department, Johnson Creek EMS and Fort Atkinson paramedics, all responded to the residence where the shooting occurred.
There, with his father, Nimm was located with a fatal gunshot wound. He was pronounced dead by the Jefferson County Coroner's office about 35 minutes later. The cause of death was ruled to be a single, .22 caliber gunshot wound to the head.
“We are ruling that it is an accidental shooting,” Jefferson County Detective Sgt. Larry Lee said. “The child was getting ready for school and decided to skip school. He was playing video games and we found out he had a .22 caliber rifle that belongs to him. He had access to the rifle and a magazine was kept somewhere else by his parents. He was familiar with the rifle and had been shooting it a couple of times a month - he lived out in the country, so that was nothing unusual.”
Lee said it appeared, following the department's investigation, that after playing a combat video game called “Halo,” Nimm took the gun and tried to recreate some of the things that had occurred in the game. With an automatic rifle, Lee said there can sometimes be confusion over whether it contains a magazine or not, and this confusion likely led to Nimm's death.
“He took the magazine out and forgot to eject a round that was in the chamber. He probably thought the gun was unloaded,” Lee said.
Lee said numerous people, including Nimm's parents, his school teachers and his bus driver, were all interviewed and stated he had shown no signs of depression or any differences in his personality recently.
“Dad came home in the afternoon and when he came in the house, the child was in the home and was deceased,” Lee said.
Lee said the incident shows the need for extreme safety with firearms.
“The safety issue with weapons is so important. People should always treat them like they are loaded,” he said.
Nimm was a student at Johnson Creek Middle School. Funeral arrangements are pending at Hafemeister Funeral Home in Watertown.
http://www.wdtimes.com/articles/2008...news/news3.txt
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September 7th, 2008, 16:49 Posted By: wraggster
Luke Smith over at Bungie lays out some of the new achievements coming to Halo 3 when the next patch and Assembly map hits.
Smith points out that the included list of achievements aren't all of the new ones coming with Title Update 2.
As folks have seen, these aren’t the only achievements we’re adding. But without proper context, there’s not a whole lot else we’re going to say. Stay tuned.
The update may slip as well, Smith points out, to closer to the Halo 3 one year anniversary. Now for those achievements which can be earned via the Legendary Maps and Halo 3 Campaign:
http://kotaku.com/5046265/some-new-h...ments-unveiled
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September 7th, 2008, 16:47 Posted By: wraggster
Michigan firefighters are blaming an overheating Xbox and spiral notebook for a house fire in Clio last month.
Firefighters say the console was left on for as long as four days with a notebook possible blocking its air vents. The original Xbox also still had the power cord which was recalled by Microsoft in 2003.
The family's apartment, which was above the cafe they ran, apparently isn't covered by their insurance so the insurance company is only paying to fix the business and not replace personal possessions ruined by smoke.
http://kotaku.com/5046268/overheated...ning-down-home
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September 7th, 2008, 16:39 Posted By: wraggster
The Guitar Hero: Aerosmith demo has launched on the Xbox 360 and Playstation 3 we're told.
The demo includes Sweet Emotion and Dream On by Aerosmith, as well as Walk this Way by Run DMC and I Hate Myself for Loving You by Joan Jett and the Blackhearts.
Say what you will about artist-themed Guitar Hero games, at least you're getting four free songs out of the deal.
http://kotaku.com/5046266/guitar-her...h-demo-is-live
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September 7th, 2008, 16:34 Posted By: wraggster
We turned on Too Human this morning (no, really) and found an auto update. Hoping it might have shortened the Valkyrie death sequence, we immediately unequipped all weapons and armor and ran naked (figuratively) into battle, only to be faced with the same 15.5-second consequence. We also thought the menu screen loaded faster, but that is all apparently just in our heads.
In a forum post this morning, Silicon Knights president Denis Dyack revealed that the update "fixed some connectivity issues and was done prior to release. It does not contain any balance or gameplay changes." Better luck next time.
http://www.joystiq.com/2008/09/06/to...-nothing-else/
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September 7th, 2008, 16:25 Posted By: wraggster
EA Redwood Shores' Dead Space seems to be one of the few games that has its release constantly moved forward. Shortly after news that the game's European debut was moved up to Oct. 24th, the company announced that the US launch date would be moved up to October 14th. Unfortunately, EA's Ben Swanson also said the game has been banned in China, Germany, and Japan. (Announcement here, sound toggle to the upper right of the page.)
http://games.slashdot.org/article.pl.../09/06/0358209
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September 7th, 2008, 16:23 Posted By: wraggster
VentureBeat has a lengthy story about the situation surrounding the Xbox 360's "Red Ring of Death." It starts with the developmental phases for the 360, looks at the marketing decisions that drove Microsoft to aim for a release ahead of the PS3, and talks with sources and engineers within Microsoft about what could have been done to prevent the problems. Quoting:
"Leading up to the launch in the fall of 2005, the number of defective units would soon grow to tens of thousands. Any other consumer electronics company would likely have postponed a launch with such low yields. But Microsoft had more money in the bank than anyone else. The decision this time would fall to Bach and Moore. The costs of launching with low yields -- where you take big losses on every product sold -- could bankrupt other companies. But Microsoft could afford to do so. Microsoft did delay the launch date from October until November. But some inside the company still believed returns would be out of control."
http://games.slashdot.org/article.pl.../09/06/0010219
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September 7th, 2008, 16:18 Posted By: wraggster
We've heard Microsoft make vague references for some time about a Zune-like experience involving non-Zune devices (Windows Mobile phones, Xboxen), and it looks like they may be making real moves in that direction. A recent job posting from Redmond for a "Software Development Engineer in Test" calls on someone who "dream[s] about having a mobile phone based entertainment experience powered by a unified entertainment service across devices such as Zune, Xbox and PC." Someone, the ad reads, who will, "create a 'Connected Entertainment' experience, realized through the Zune service, that spans multiple devices such as Zune, Xbox, PC and Mobile phones." Sure, it's not exactly a bold-faced advertisement for a cross-platform Zune environment -- but it's pretty damn close.
http://www.engadget.com/2008/09/06/m...e-environment/
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September 7th, 2008, 16:14 Posted By: wraggster
Quite honestly, there's absolutely zero proof that Intel and Microsoft are yapping it up in regard to Larrabee, but considering just how logical it sounds, we couldn't help but pass along the latest whispers surrounding the two. According to those fabled "industry insiders," The Inquirer has it that Intel is currently on bended knee asking Microsoft to integrate Larrabee into the next-generation Xbox. If it were to land such a deal, developers would -- in essence -- be forced to develop for Larrabee given the need for console titles, which could then make things all the easier for Intel on the PC side. Like we said, this is all speculatory for now, but so long as the dots continue to connect, we'll at least give this one a fighting chance at materializing.
http://www.engadget.com/2008/09/06/i...next-gen-xbox/
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