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Xbox News is a site that brings you the very latest Original Xbox, Xbox 360 and Xbox One news, the latest games and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 20th, 2006, 20:48 Posted By: wraggster
Microsoft's confirmed Japanese release and pricing details for the Xbox 360 HD-DVD drive at a conference held in Tokyo prior to the kick off of TGS this week.
It will launch on November 17, according an official conference-focussed MS press release, although web reports covering the conference live give November 22 as the release date mentioned. Ho-hum. Anyway, it'll come with a 19,800 yen price tag, and a quick fiddle with our abacus reveals that this works out at around 89 quid or 168 USD. We're guessing this means a UK price hovering somewhere in the low hundreds, but that should all be confirmed at Microsoft's European X06 event next week.
The device will come packaged with an Xbox 360 Universal Media Remote.
During the conference, Microsoft additionally spilled beans on future additions to Live Arcade, listing the likes of Contra, Dig Dug, Gyruss and Track & Field and then going on to reveal - for Japan at least - Yie Ar Kung Fu for XBLA (out in 2007). Ms. Pac-Man, Rush 'n Attack and New Rally X are also to get the Live Arcade treatment.
Plus, the company announced that its Xbox 360 software update scheduled for release later this year will allow the console to output game and movie content in 1080p resolution.
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September 20th, 2006, 01:50 Posted By: wraggster
According to my friendly neighborhood Shibuya sources, Microsoft will announce tomorrow (late tonight for those of you in saner time zones) that the Xbox 360 HD DVD player attachment will ship to its wee Japanese fanbase just in time for the holidays. Priced at a very reasonable 19800 yen (20790 yen with tax), my source was eager to mention its 1080p capabilities and Windows XP Media Center Edition compatability. Woo.
For those of you too lazy to type in "19800 japanese yen in US dollars", or your currency of choice, that's about 168 bucks, otherwise known as "cheap". As we all know, pricing in dollars to yen to euros to whatever is not created equal, so speculating other regional prices on current exchange rates doesn't always tell the full pricing strategy story.
We'll see what Microsoft has to say about worldwide release dates and cost at Barcelona, but it seems cheap ass 1080p-ers may have something to shout about. We'll follow up with more details following Microsoft's press event later today.
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September 20th, 2006, 01:46 Posted By: wraggster
Gamers planning on rewriting the Battle of Midway later this year have been given some extra time to ready their attack. Battlestations: Midway for the Xbox 360 and PC will be in a holding pattern until early next year.
The Eidos-published game was originally expected to be released this holiday season, but will now ship out in "early Q1 2007," almost 65 years after the real Battle of Midway.
Like the real conflict it depicts, Battlestations: Midway will feature gameplay in the air, on the sea, and underwater. Pilots will be able to switch over to Captains with the press of a button, as gamers can move between every vehicle--including planes, aircraft carriers, and submarines--instantly.
The single-player features 11 campaigns and a dozen bonus missions, and the online multiplayer supports both head-to-head and cooperative play.
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September 19th, 2006, 21:16 Posted By: wraggster
The port of Zsnes to the Xbox has seen yet another update, heres whats new:
2.93 Fixes:
-Added a finer control to the rumble motor 1 and 2 times. This value now increments/decrements in 0.01 units.
-Added fast increase/decrease for the motor 1 strength/time and the motor 2 strength/time vales.
-You can now have cheats and rumbles on at the same time. So you can have an infinite energy code and still rumble when hit.
2.94 Fixes:
-Fixed a bug where rumbles would not disable sometimes.
-Fixed a bug that prevented having more than one rumble active at the same time. For example, if you set a rumble for firing a bomb and a rumble for losing energy in Starfox, only one of the two would rumble. This is fixed.
If you tried finding a rumble before with no luck (and had one of the other rumble slots turned on), you may want to try it again. This is because you might have found the correct address, but this bug prevented the rumble from working.
More Info
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September 19th, 2006, 19:33 Posted By: wraggster
New from SuccessHK
The book by Mario Puzo and Francis Ford Coppola's classic film serve as dual inspirations for Electronic Arts' action/adventure The Godfather. In it gamers can join the Corleone family to exploit loyalties and fear as they rise through the ranks to become Don in 20th century New York City. Carry out orders, earn respect, and make the Big Apple all your own. Featuring non-linear gameplay, The Godfather provides players with countless choices for solving family problems with brutal violence, skillful diplomacy, or a cunning mixture of both. From mob hits and bank heists to drive-bys and extortion, step deep inside a world where intimidation and negotiation are your tickets to the top. Custom-built for the Xbox 360, players will choose their path in this rough and tough world with enhanced BlackHand combat, enhanced graphics and HDTV support.
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September 19th, 2006, 19:26 Posted By: wraggster
Hidden away in the text of a Microsoft announcement today was a rather interesting mention of a major new Xbox Live Arcade deal, scheduled to be announced in the coming weeks. The press release, outlining Live activities around both the Tokyo Game Show and X06 simply says, "There will also be a brand new Xbox Live Arcade title launch each week, one at Tokyo Game Show and one at X06, including a never before announced major franchise making its way onto Xbox Live Arcade."
We have no idea what this is at time of press. We've asked some of our best spies to look into it and all going well we should find out what you having coming your way in the next few days.
Microsoft also announced that trailers of games shown at both key event will be available in Marketplace.
o Call of Duty 3 (Activision)
o Dead or Alive Xtreme 2 (Tecmo)
o Forza Motorsport 2 (Microsoft Game Studios)
o Kayne & Lynch (Eidos)
o Kingdom Under Fire: Circle of Doom (Microsoft Game Studios)
o Need for Speed Carbon (EA)
o Project Sylpheed (Square-Enix)
o Shrek 3 (Activision)
o Viva Piñata (Microsoft Game Studios)
o Plus additional high definition videos from games to be announced at Tokyo Game Show and X06
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September 19th, 2006, 19:04 Posted By: wraggster
Straight from a Dutch person's mouth! Make that apparently a Dutch Microsoft employee. Though, note that we are unable to read this page and are putting a big, fat "RUMOR" sticker on it. Kotakuite Rene was kind enough to translate the meat of it:
Microsoft said that they would only use the HD-DVD play for movies, but it seems like they're also gonna use it for their games. They are gonna pack a normal gamedisc (like we know it now) with a second disc that puts the same game on a HD DVD. This disc contains better quality movies and extra content for the game, content that gamers without a HD-DVD player can download from Xbox Live Marketplace as well, for free! This all was said by a Dutch Microsoft employee on a event for retailers.
We've been hearing about these HD-DVD game rumors for donkey's yonks now, and usually they come via some Taiwanese something. Hearing them sprout from Europe is a first, but most likely, not a last.
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September 19th, 2006, 18:47 Posted By: wraggster
On October 13 Microsoft is to launch Xbox 360 Classics, a budget range for its next-generation console.
According to a report on MCV, the initial line-up of games in the range will include first-party titles Kameo: Elements of Power and Perfect Dark Zero and third-party games King Kong and Condemned. Each game in the range is to be slapped with a £24.99 price tag.
Microsoft will follow this initial release with a second batch of budget titles in spring next year.
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September 19th, 2006, 18:46 Posted By: wraggster
New shots from the Xbox 360 version of Bioshock - the ground-breaking, awesome-looking FPS/RPG Irrational is developing for 2K Games - have surfaced and, naturally, we're giving you a chane to feast your eyes on them.
As you can see, Bioshock is set to be one of the best-looking games you will ever find, with its imaginative Art Deco-style look and gameplay which, we're assured, will hark back to the much-loved System Shock 2. Alas, we'll have to wait until 2007 before it appears (on PC as well as Xbox 360). Hopefully, we'll get more of a look at the game at the TGS and X06. But these shots should keep you honest for a while.
Screens Here
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September 19th, 2006, 17:36 Posted By: wraggster
Lumines creator Tetsuya Mizuguchi, speaking at Nordic Game in Sweden, has confirmed that Lumines Live will release in October.
"Next month," said Mizuguchi when we asked him when it was going to be released. "The middle of next month. I think so."
The Xbox Live Arcade version of the rhythm action title will release before Lumies II in November. Mizuguchi premiered the PSP sequel publicly for the first time at the Nordic event today.
And from the sound of it, he's not done with the whole concept of music games quite yet, even though these two releases will bring the current tally of Lumines titles to four.
"I want to make a style, a new style, including Lumines," he said. "A new way to interact with the music. Maybe like a wallpaper or a screensaver. Screensavers are not interactive, but you do something, you get a reaction from it. Not a deep game, but playing with music."
Righto. So after Lumines II he's going to carry on with music?
"Yeah," he said. "I want to keep creating something with interactive music."
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September 19th, 2006, 17:30 Posted By: wraggster
Activision and The History Channel have announced a new PC, PS2 and Xbox 360 game based on the American civil war.
Cunningly titled The History Channel's Civil War, the Cauldron-developed game puts you in the role of either a Confederate or Union soldier in battles that take in Gettysburg, Bull Run and Antietam, among others.
There will be 12 famous battles to try and influence, with locations ranging from the renowned - Little Round Top, Lookout Mountain - to the slightly more mundane surroundings of train yards, saw mills, forts and trenches.
Hand-to-hand combat, using bayonets, sabres, gun butts and of course actual hands, will play a part, while you'll also engage in the rigours of line fighting, artillery barrages, urban assaults, sniping, stealth and sabotage.
Weapons include grenades, artillery, gatling guns, revolvers, bayonets, muskets and sabres, while objectives range from placing explosives and sabotaging telegraph lines to blowing up buildings and forts.
The game's due out in the US very soon - on November 14th.
Quite what its fate is in Europe, however, remains to be seen. Activision says it hasn't got anything on its UK schedule, and reckons it's "unlikely" we'll see it here.
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September 19th, 2006, 17:19 Posted By: wraggster
EA is preparing to take on Activision's venerable Tony Hawk's franchise, with a rival skateboarding effort entitled SKATE.
SKATE is under development at the company's Vancouver studio, and is slated for a 2007 release on both Xbox 360 and PlayStation 3. In the style of Tony Hawk's Pro Skater, it will include the likenesses of 14 pro skaters.
Beyond that, little is currently known about the title, which will need all of EA's legendary marketing backing if it is to make an impression against Tony Hawk's Project 8 and Downhill Jam, the latest iterations of the (admittedly less popular than it once was) Activision franchise. It won't be EA's first skateboarding game, though -- that distinction falls to 1987's Skate or Die!
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September 19th, 2006, 17:17 Posted By: wraggster
Bungie has rocked the foundations of the Halo community with news that its been testing out a "controversial" new control scheme designed for Halo 3. Well, actually, it's no so much rocked more caused a minor stir in the air with the wave of a cabbage leaf - metaphorically speaking.
"Basically it [the new control scheme] addresses some of the complaints 360 owners had about the button mapping - especially the black and white buttons no longer found on the 360 - and makes for a more logical use of the left and right bumpers. There are some other changes that are game-feature dependent that I can't talk about yet, but basically the new scheme is super solid," the developer's explained in a recent update on its website.
Allaying fears/conducting a pre-emptive strike, Bungie's gone on to say the new Halo 3 control scheme will be accompanied by "the classics" in the Halo control scheme world and "perhaps even some improved or new control variants. We might even take a look at the "backward" southpaw controls...".
Meanwhile, in the very same update, there's a few words on Halo 3's AI and the sequel's Warthog. In particular, the developer's spoken about the behaviour of the game's "AI buddies" in connection with the vehicle. Apparently, you can now do the likes of 'convince' an AI gunner on the Warthog to select more relevant targets and "target individual bad guys by steering the Hog".
Bungie's elaborated, "This has two effects on the gameplay - one is that it makes the Hog feel more like a weapon when you're driving, and the second is that it makes you want to cruise around bigger battle areas playing mop-up, whereas previously the temptation might have been to get the heck out of dodge."
Bigger battle areas sounds like major carnage to us, and with the dev also saying that current combat encounters in Halo 3 feature "more bad guys than ever before", we're already putting our triggers fingers through a fierce exercise regime in preparation for the action.
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September 19th, 2006, 17:11 Posted By: wraggster
Microsoft will bring its announcements at this week's Tokyo Games Show and next week's X06 event in Barcelona direct to your living rooms, via Xbox Live Marketplace. Where you will be able to learn, among other things, about a mysterious "Never before announced major franchise making its way onto Xbox Live Arcade". Oooh....
Microsoft is repeating the format it pioneered at this year's E3, by giving Xbox Live aficionados the chance to access highlights from press briefings, daily updates and behind-the-scenes video from both shows. All of which will be available for free: Xbox Live's charges will be waived between September 20 and 29 (essentially, Xbox Live Silver membership will be upgraded to Gold for the period). The content, however, will be removed on September 30.
Microsoft adds that over 100 pieces of downloadable content will be made available over the period, including videos of Xbox 360 titles such as Call of Duty 3, Forza Motorsport 2, Kane & Lynch, Kingdom Under Fire: Circle of Doom and Project Sylpheed. Both TGS and X06 should see some major announcements from Microsoft, with the company desperate to woo a completely uninterested Japanese market and eager to capitalise on the PlayStation 3's absence from Europe this Christmas.
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September 18th, 2006, 21:48 Posted By: wraggster
New from SuccessHK
The 2007 game of EA's hoops sim, designed with a new development philosophy that drives gameplay and feature innovation. This year, NBA Live 07 introduces the next generation of basketball gameplay with EA Sports' Total Freestyle Control, a new feature that gives users more control over athletes than they ever imagined. By introducing a ground-breaking next generation AI system that is both intuitive and intelligent, combined with advancements to fan-favorite features like All-Star Weekend and Dynasty Mode, NBA Live 07 will continue to deliver its award-winning gameplay experience to fans worldwide. Also this year, NBA Live 07 partners with the worldwide leader in sports to deliver more ESPN content in-game while you play than ever before.
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September 18th, 2006, 20:58 Posted By: wraggster
LOTR director reveals script not finalised, but visual style will be stunning and Halo world under construction
Halo movie producer and all-round film-making god Peter Jackson has revealed that, although the Halo film's script isn't ready yet, the world in which the flick will take place is under construction.
In an interview with movie site Ain't It Cool, Jackson said: "We're still developing a script and we've still got work to go on the script, but while that's happening, Neill [Blomkamp, the director] is just producing his vision of this world. It is original and new and has not been seen before on the screen. It's not Ridley Scott, it's not James Cameron, it's not what we've seen before, but it's something new and fresh, and it's cool."
Jackson revealed that one of his responsibilities is honing the script: "It's getting much better along now and there are certainly a lot of things in it now that are working well. There are things that aren't working well in it yet, but Fran, Philippa and I are not writing the script, but, in a sense, one of the things we're contributing with our involvement in the project is being the police, the script cops! So, nothing is going to end up on the screen that doesn't get our stamp of approval."
The Lord of the Rings director is aware of the need to create something which is an order of magnitude better than the average (invariably dire) film-of-a-game: "It's so easy to shut your eyes and imagine a really bad version of Halo. That comes to you in a frighteningly simple, quick way. You think, 'Oh, my God! This could be so terrible!' I guess it's because so many other videogame movies have been terrible, and so much other sci-fi in that type of genre has been terrible."
And he confirmed that all those familiar Halo features will be present and correct: "We know that there's going to be the Covenant, we know that there's going to be Warthogs, Ghosts and Scorpions, and there's going to be the Pillar of Autumn." Could Halo be the first film-of-a-game that would actually be worth watching? It sounds promising certainly.
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September 18th, 2006, 20:53 Posted By: wraggster
A demo of the eagerly awaited Xbox 360 RPG Lost Odyssey will debut at next week's Tokyo Game Show, ex-Square developer and Mistwalker CEO Hironobu Sakaguchi has revealed.
The latest Weekly Famitsu reveals that the TGS demo will take about an hour to complete and will allow players to play through the opening scenes of the game, which Famitsu calls a "seamless" integration of movie and gameplay. According to Sakaguchi, the graphics in the demo are representative of about "80 per cent of the finished game's quality," and the game system is present in its "most basic form."
Mistwalker's debut Xbox 360 title, Blue Dragon, is due out later this year, but Sakaguchi is vague regarding the exact arrivals of the company's other titles: "We are working on Archaic Sealed Heat-- or Ash -- with the goal of completing it during first semester next year," he said. "With regard to Lost Odyssey and Cry On, although we won't know for sure until they actually launch, they are progressing steadily. We also have several other plans under way, which I will talk about some other time."
We'll have more on Lost Odyssey - including all new TGS media and info - as it arrives.
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September 18th, 2006, 20:48 Posted By: wraggster
3D Realms has announced that the recently-revealed new Prey content currently in the works will be released for FREE! - for both the PC and Xbox 360 version of the first-person shooter.
Unfortunately, the only release date the dev's currently giving for the content is "When they're done" at this stage, although it adds that it should be out sooner rather than later. When it does finally emerge, the update will boost Prey multiplayer, with new multiplayer skins (four female characters and Hunter and Elite Hunter) and new multiplayer maps best suited to two-to-four player battles.
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September 18th, 2006, 16:47 Posted By: Skye
nes6502 just released a new version of his great SNES emulator for the Xbox.ZsnexBox 2.92
What's New:
-Fixed a bug in SRAM based cheat codes. This bug could potentially corrupt SRAM files and/or cause some codes not to work. It's fixed now.
-Added two new Xbox hardware Audio filters. These are Ambience and Cathedral. I HIGHLY recommend people checking out the Cathedral filter. It's not a filter you'll want to use all the time, but it adds a great sense of 3D atmosphere to lots of games (especially if you are hooked up to a surround sound system). For example, go into any palace in Zelda 3. Turn on the Cathedral filter, and you'll see what I mean. There are also some games that sound great with it on all the time (like Donkey Kong Country) in my opinion.
-Added Force Feedback support. Each game can have up to 10 different force feedback settings. Each of these 10 slots can be assigned to any of the 4 Xbox controllers.
The values that can be changed are:
-On/Off
-Rumble on Value Change/Decrease/Increase
-Address
-Description
-Motor One Strength
-Motor Two Strength
-Motor One time (in seconds)
-Motor Two time (in seconds)
-Rumbles to Skip (See Notes below)
Each rumble can also be tested in the config. screen of that rumble slot. This way, you can play with the numbers, and immediately see what the Force Feedback will feel like.
Rumbles are based only off cheat codes found through searching (not AR or GG codes). However, the rumbles are not tied to the Cheat Search slots. For example, let's say the user searches for the life bar in Final Fight. Once they've found it they may assign the address to Cheat Search Slot 1. Then they can go and setup a rumble that monitors this address found in Cheat Search Slot 1. The rumble is then saved to a separate file. So the user can go erase the Cheat Code and it will not affect the rumble. So the user can have a "working" Cheat Search slot that they can use to find all their rumble addresses.
Often, when you find a rumble address for a game and enable it, there will be a certain undesired result. What I mean is the SNES may set/reset/clear that address 10 times as soon as you start the game. So your controller would start rumbling for no apparent reason. The amount of times this happens is always constant on a case by case basis. For example, let's say you found the address that represents the life bar in Final Fight (which you can find in like 10 seconds of searching). You then assign it to Rumble Slot 1 and set it to rumble every time this address decreases value (i.e. you got hit in the game and lost energy).
Now the next time you start Final Fight the controller may rumble a couple times. This is because the SNES is setting/clearing/etc... values in the address you specified for Rumble Slot 1. So how do you fix this? Easy. Just set the "Rumbles to Skip" option for that particular rumble. I usually create my rumble. Then I restart the game. I then play until I am actually on the first stage (i.e. where I could lose energy). All the while I am counting the number of "wrong" rumbles that happened from the time the game started. Let's say for this example, it rumbled twice before the first stage even started. So I go and set the "Skip Rumbles" value for this slot to "2". Now, every time I play this game I won't get any "fakeout" rumbles on boot up, during intros, intro movies, etc...
Just to make things a little easier, I have included rumble files for the following games (in the "extras" folder):
Actraiser (NSS)
Actraiser
Aladin
Battletoads and Double Dragon
Bazooka Blitzkreig
BS F-Zero Grand Prix 2
Castlevania: Dracula-X
Choplifter 3
Combatribes
Demon's Crest
F-Zero
Final Fight
Final Fight 2
Final Fight 3
Final Fight Guy
Joe and Mac
Joe and Mac 2
Killer Instinct
Legend of the Mystical Ninja
Megaman 7
Megaman X
Megaman X2
Megaman X3
Metal Combat
Mickey Mania
Mortal Kombat
Mortal Kombat II
Mortal Kombat 3
Ultimate Mortal Kombat
Ninja Warriors
Prehistorik man
Maximum Carnage
Star Fox
Street Fighter 2
Street Fighter 2 Turbo
Super Castlevania IV
Super Metroid
Super Punchout
Super Star Wars
Super Street Fighter 2
TMNT: Tournament Fighters
TMNT 4
X-Men Mutant Apocalypse
Zelda 3
All you have to do is make sure they match your ROM names and copy them to the ZsnexBox\rumble folder. They are already setup great and enabled. Definatly try the F-Zero one if nothing else. It'll give you a good idea how cool force feedback can be on SNES games. The above rumbles mostly just represent Player 1 energy loss. Each of them took me on average of 30 seconds to create from start to finish. So there are lots more cool things that can be applied to rumble. I hope people will post some of the cool things they find that are not apart of the above rumble files.
Notes:
-I still need to add rumble file loading when a game is launched through the command line. It will appear in the next beta.
-There is currently no easy way to edit the rumble descriptions. In fact, editing the cheat code descriptions is a pain as well. I'm working on a better solution for both of these.
Thanks:
-BIG thanks to the Gens author that got me thinking about how force feedback could work on classic games that had no support for them. He's the real genius behind this, since he had a working Streets of Rage Rumble driver years ago.
-Xport for some rumble type suggestions, ideas, abilities, etc... either directly or indirectly from his rumble functionality.
-Everybody at Xbox-scene
-Anyone I forgot
By the way, a challenge for all you expert cheat searchers (I am certainly not one of them). Force Feedback Challenge: I never could find the energy address for Earthworm Jim 1 and 2, as well as car collisions in F-Zero. Hopefully someone can find these and post updated rumble files for them.
Via Xbox-Scene.
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September 17th, 2006, 11:29 Posted By: wraggster
NHL starts next month, and with it comes the sport's video game counterparts on all major platforms that aren't made by Nintendo. So how does EA's NHL 07 stack up against 2K's NHL 2K7 on the 360? Here's what the critics are saying about each via MetaCritic:
NHL 07 - Average review score of 82
IGN 87% - "A great hockey game, pure and simple...NHL 07 represents the first truly next-generation gameplay innovation."
1UP 80 % - "It'll feel like you're learning videogames all over again, and the reward is scoring off a wicked slapshot after a series of quick, sharp passes. Ahh, the joy. Ultimately, the biggest praise that can be heaped on this game is this: It feels like hockey."
Gamespot 82% - "NHL 07's thrilling new skill stick makes up for its bare-bones package."
NHL 2K7 - Average review score of 77
IGN 89% - "Online, 2K Sports continues to lead the pack with online leagues and franchises and stat tracking. While NHL 07 features an excellent gameplay innovation with the skill stick, NHL 2K7 is the most complete, all-around hockey title on the 360."
1UP 65% - "EA's NHL effort is masterful, ballsy, and innovative. NHL 2K7 is stale, boring, and predictable."
Gamespot 83% - "The outstanding gameplay mechanics will be familiar to fans of the series, but NHL 2K7 makes important strides in the realm of presentation with this year's 360 offering."
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