the first NES emulator for the xbox 360 and XNA.
If you'd like to talk about this project my gamer tag is Lone Coder or you can email me at
bryanlivingston@gmail.com
The project page for this project is at:
http://code.google.com/p/xnasharpnes/
The latest release can be downloaded from:
http://code.google.com/p/xnasharpnes/downloads/list
You can get the latest source from our subversion repository at:
http://code.google.com/p/xnasharpnes/source
This is a conversion of SharpNES by Jonathan Turner. Converting it only took a couple of hours.
http://jturner.tapetrade.net/sharpnes/index.html
It runs at 60% or 70% of normal speed on the 360, so it's playable but slow. There's probably some very easy optimizations and cleanups to be done still.
Right now there is no rom loading menu, so to switch roms you have to include the rom in the SharpNES360 project and set it to 'Copy to Output Directory', then edit the filename in Program.cs.
This requires a creators club account which runs $99 a year or $49 for four months. You'll also need Visual C# Studio Express which is free.
Buttons:
A = A B = X or B Start = Start Select = Back Up, Down, Left, Right = D-Pad Exit Emulator = RB (Right Shoulder Button)
What's Missing:
Second Controller Sound Saving or State Saving Rom Loading Menu
Supported Mappers:
Mappers 1 (mostly), 2, 3, 4 (mostly), 7 (partial), 9 (mostly), 10,
(partial), 22 (partial), 34, 64 (partial), 66