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December 4th, 2013, 21:16 Posted By: wraggster
Indie developers in the Xbox One publishing program, ID@Xbox, get two console development kits, a Unity license and the opportunity to self-publish their games – in return, Microsoft asks that the games launch same-day on Xbox One and other console platforms. Launch parity, rather than exclusivity.
Building a game for multiple launch platforms can be hazardous for indie developers, transferring energy from building games to bureaucracy, Vlambeer co-founder Rami Ismail tells Joystiq. When Vlambeer learned about Microsoft's launch parity clause, it immediately contacted Sony to set up launch exclusivity on PS4 for its next-gen game Nuclear Throne.
"Microsoft was doing reach-out to certain developers back in the early days of ID@XBOX, and we discussed potentially bringing Nuclear Throne to Xbox One with them," Ismail says. "There had been mentions beforehand that there was a launch parity clause in the contract, with the exception of games that were already signed to another platform during the announcement of their self-publishing program. Thus, before we signed with Microsoft, we e-mailed Sony that we quickly wanted to sign Nuclear Throne with them with a month of exclusivity."
http://www.joystiq.com/2013/12/04/xb...throne-to-ps4/
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