Researchers at Rutgers University don't seem to have lost any of their homebrew skills, taking an Xbox and an Essential Reality P5 gaming glove to create a low-cost alternative to traditional virtual reality rehabilitation systems -- systems which can cost up to ten times as much. This project uses some custom-made software to deliver exercises designed to help stroke patients regain hand movement, with one "game" consisting of wiping "dirty pixels" off four vertical bars, while another asks the patient to make a fist fast enough to scare a butterfly off the screen. Of course, the system isn't quite up to snuff with the more expensive options -- it has poorer accuracy and no force feedback, for instance -- but the researchers say it could still be a boon to clinics that can't afford the pricier gear and could even potentially be further modified to allow for home-care with monitoring via an Internet connection.