The recently released Xbox 360 version of Respawn Entertainment's mech-dropping first-person shooter Titanfall maintains an average unlocked framerate of 46.5 frames-per-second, gaming performance analysis site Digital Foundry reports.
Digital Foundry finds that the Xbox 360 version of Titanfall runs at a 1040x600 native resolution, compared to the Xbox One's 1408x792 resolution. The Xbox 360 version boasts an unlocked framerate of up to 60 frames-per-second, along with an option to lock the framerate at 30 FPS to eliminate screen tearing and input lag.
Presentation-wise, Digital Foundry notes that the Xbox 360 version of Titanfallhas "a necessary reduction in texture detail compared to the other versions, but nothing that overtly compromises the look of the game."
The testing results are consistent with pre-release claims from porting studio Bluepoint Games, which promised a framerate above 30 frames-per-second in the final Xbox 360 version of Titanfall.