LoveMHz posted new W.I.P. details of Love364 (a Nintendo64 emulator for homebrew 360s) on his blog:
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First off, I'm sorry that the video didn't show up on this blog post at first. I fail at posting from my phone. Secondly, sorry for the lack of blog posts, but I haven't had the time between a crazy life and working on Love364 as much as possible.
The video below is of Super Mario 64 running with full vertex buffering and HLSL shaders. Now this may look like a step backwards from my previous posts before but it's actually a huge step forward for the project. The main goal of Love364 was not only to write a working N64 emulator for the 360, but also to expend the possibilities of the N64 hardware on the 360. There's so much that DirectX 9 and 10 offer in terms of graphics, post effects, and overall awesomeness. Something that wasn't possible 5-10 years ago when N64 emulation started. This also offers me a great operatunity to expand my knowledge of the 360 and DirectX.