SSX: Deadly Decents creative director Todd Batty gets on camera for a behind-the-scenes video to explain how EA aims to reinvent the SSX franchise without taking away what made the originals so good.
SSX puts a more real-world spin on the traditionally arcade series, using NASA topography to map out over 200 real-world slopes and adopting an overall more gritty look. Once you've seen the video flick over to this full interview with Batty who discusses how his team is tackling the revival of a last-generation classic.