d0wnlab released a new Windows build of OpenDash (an opensource dashboard currently in development for Xbox that can be build with the legal OpenXDK(info)). This is an executable compiled for Windows (win32) and not for Xbox. It's made for users interested in testing the UI of OpenDash and to attract some graphical designers to make skins.
From forums.xbox-scene.com:
[QUOTE]
Hi. I am releasing today a windows binary of build 237 of opendash. Skinners can use this to see how their skin looks without needing to upload the skin to the xbox. Anyone interested in skinning for OpenDash should take a look at this release and play with it a bit.
There is also a (WIP) manual for skinning and configuring the dash at: http://th0mas.xbox-scene.com/releases/skinning.html
People should take a look at the config.xml file in the windows build as an example of a simple skin. Currently, keep the Resources, Elements, and Menu nodes all in the config.xml file - ignore the part in the guide that says to create a skin.xml file. That is not yet implemented (but will be before the first xbox release, so that people can change skins on the fly.)
Still to be done: a significant amount of testing on the xbox itself - all the file copying, xbe launching, has to be tested before the dash is ready for primetime.
If anyone sees any major issues with that windows build of the dash, or errors in the manual please let me know on the forums or via email.