Reports that Silicon Knights has abandoned Unreal Engine 3 in favour of its own engine for its in-development Xbox 360 sci-fi title Too Human have been shot down by Microsoft.
Addressing the rumour on the tech switch - allegedly due to Unreal Engine 3 not functioning well with Xbox 360 hardware - which surfaced on Advanced Media Network recently, Microsoft has stated that Silicon Knights "continues to build Too Human using the Unreal Engine 3, tailoring it to fit the needs of the game and ensure the most efficient use of the technology".
It continued: "Rumors of Too Human experiencing production challenges that will cause massive delays are false. Too Human is progressing very well and we expect that gamers will be extremely excited with Too Human when we next show it".
Well, that's cleared all that up then.
Silicon Knights' Too Human is a third-person, sci-fi action yarn that shoves players into the boots of a cybernetic god called Baldur who must defend mankind from monstrous war machines. The game is the first instalment in a planned trilogy.