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November 3rd, 2008, 20:47 Posted By: Shrygue
via Gamasutra
At its Professional Developers Conference in Los Angeles this week, Microsoft Research unveiled its project Boku, a PC and Xbox 360-based icon-driven tool designed to let users create their own games and using only an Xbox 360 controller.
The tool, which was itself created using XNA, appears to bridge the gulf between Microsoft's more complex XNA Game Studio language and the user-created content of games like Media Molecule's LittleBigPlanet for PlayStation 3, which is governed by the game's stricter parameters.
Boku has been created to be compatible with both Xbox 360 and PC. Though it's not yet been announced when or how the project will be delivered to users, Gamasutra's sources have indicated that it's planned for an Xbox 360 release of some kind in 2009. (Coincidentally, Microsoft is about to open the Xbox Live Community Games download portal, which will showcase XNA-created titles of all kinds.)
Microsoft Research's page for the project says, "It is designed to be accessible for children and enjoyable for anyone." The programming language is completely icon-driven, with programs saved as logical lists of instructions -- in a manner that is vaguely reminiscent of Final Fantasy XII's Gambit system, which allowed for simple character A.I. programming.
However, Boku's rules will govern entire, original games, as it allows for more complex sets of rules -- for example, Boku has icons which cover concepts such as character movement and collision, item pick up, and control pad input.
A video presentation of Boku can be seen below:
For more information and downloads, click here!
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