The newly christened Halo 5: Guardiansis coming to Xbox One in fall 2015, giving dev 343 Industries time to ensure it has "the scope, features, and scale we've been dreaming of for more than a decade." Those are the words of GM Bonnie Ross who, ahead of a one-and-a-half years wait, underlined the efforts going into ensuring the Chief's Xbox One adventure fits the bill in 60 frames per second, and with dedicated servers for multiplayer.
"Halo 5: Guardians is a bigger effort than Halo 4," Ross wrote on Xbox Wire. "That applies to the content and scope of the game, as well as the technology in what's now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we've invested a huge effort in retooling our tech to take full advantage of the Xbox One's hardware and ecosystem to create worlds and experiences worthy of next-gen."