A Ghostbusters game for 360 is in development but is currently on hold due to licensing issues says developer ZootFly.
A statement from the team reads: "We are very glad to see the overwhelming response to the Ghostbusters prototype movies. What you've seen is indeed in-game footage of early prototypes on the Xbox 360, running on ZootFly's proprietary engine. Due to licensing issues, further development of the Ghostbusters game hit a bump on the road, but everybody here at ZootFly is working actively on resolving the challenges with the owners of the Ghostbusters IP."
The team has a second project running to keep them busy while lawyers sift through the paperwork. "Not to lose the momentum, a part of the ZootFly team is currently working on an original game called TimeO, which is closely related to Ghostbusters," continues the statement. "The game follows the adventures of two die-hard New Yorkers. They get trapped deep in the shadow world of a parallel New York. The city itself is a war machine threatening to wipe out our world and they have three days to stop it."
As soon as the Ghostbusters IP issue has been resolved, the whole team will go back to working on Ghostbusters.