So that's why we could only get a rank of around 30 in Halo 2. We were playing it properly and not cheating. Stupid us...
Halo's multiplayer component is arguably the biggest draw for the shooter and if it was riddled with cheats and people fixing games, we think it's fair to say it would be half the success it is today.
It's bad enough having to listen to losers begging for help in getting some of the game online achievements but people cheating is something else altogether. If you're going to cheat at least make sure it's at something worth while, like exams. Why anyone would want to cheat at something that isn't real is beyond us.
Halo 3 has tripled Halo 2's number of live players. 5.9 million people have played the game on Xbox Live; 88 percent attempted matchmaking, says a report on Next-Gen. There are 1.2 million people playing Halo 3 each week.
Bungie engineer Chris Butcher says its appeal is the matchmaking. "The idea [behind] matchmaking is never give users a reason to quit. You never want the game to tell them to stop playing." Halo 2 suffered from experience boosting. Players would rig matches in order to gain or retain a certain skill level. "Everybody at level 50 or above was a cheater in Halo 2."
To change this, Halo 3 separated player reward from skill rating, says the report. Even if a player rigs matches to increase their ranking, since you're only rewarded for wins, they'll still be matched based on their actual skill.
Bungie has released a new patch for Halo 3 today. Read about less lag and better melee attacks here.