Alright, folks, it's pretty much all finished up. This is the release thread, and version is now 1.0!
New with the release:
Keyboard functionality now in-game! Go to the
Keyboard Entry Wiki Page on Google Code to find out details (and also see explanations for the other
keyboards).
Destruct is likely going to fall by the wayside, as there would be too much overhaul to it to make it
worth it (I might as well rework it from the top-down, starting with the original OpenTyrian
source code, which I'm not likely to do).
So, from now on, it's bugfixes only (which there should be relatively few of), and perhaps upstream updates from OpenTyrian. Unless someone has just such a fantastic idea that I have to implement it.
Grab it here:
OpenTyrianHD 1.0 - Project hosting on Google Code
P.S. I would love for someone to post a gameplay video...
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Controls: (this is an actual screenshot, by the way).
The big black square over to the left is the trackpad. It is 208x210 in size, a wonderfully big bit (as big as I could get it
).
Each
button (except the
keyboard and menu buttons) are 90x90. Those other two are 90x40 (so you don't accidentally hit them while trying to use the trackpad).
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From OpenTyrian Gcode site:
OpenTyrian is a port of the DOS shoot-em-up Tyrian. Jason Emery generously gave the OpenTyrian developers a copy of the Tyrian 2.1 source code, which has since been ported from
Turbo Pascal to C. The port uses SDL, making it easily cross-platform.
Tyrian is an arcade-style
vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to
fight Microsol and save the galaxy.