Torq2 will be an open-terrain racing game with checkpoint-style races. So far we've implemented a geoclipmapping terrain engine, atmospheric scattering for the sky and terrain, basic physics for the car, shadow maps, and simple checkpoints. It's still in the early stages, so no code or demos yet. As you can see from the FPS count, we've still got some optimisation to do! The gameplay will take the form of randomly assigned checkpoints (within certain limits), and you can get to the next checkpoint any way you like. We'll probably implement network play before we attempt AI opponents.
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